Stormwind Marksman Hunter
- Marksman Hunter
- Wild
- Casual
I tried last expansion and by Yogg I'm trying again this expansion - Spell Hunter will become a thing through sheer force of will.
Thankfully, we now have an actual win condition for the deck rather than solely relying on Lock and Load shenanigans (though of course we have to include them too). Defend the Dwarven District will eventually reward us for our damage-dealing efforts with a 0-Cost Hero Power that can deal 2 damage to any target and refreshes any time we cast a spell - sounds oddly familiar...
Hunter doesn't really have enough good spells at low enough costs to make a minion-free Spell Hunter deck anymore, but thankfully there's a bounty of good supporting minions to pull from earlier expansions to help us out. Kolkar Pack Runner will help stabilise in the early game, and Wandmaker and Venomous Scorpid can be used to refuel later on. Minions not included here but worth considering are Manafeeder Panthara for card draw and the brand new Entrapped Sorceress as an additional source of spells.
We have of course included many damage-dealing spells - far more than the Questline requires, just to make sure you can complete it as early as possible. You don't want to stall out and not be able to complete it, so it's better to err on the side of caution - that's why cards like Resizing Pouch and Tracking also make the cut, to help you dig for more damage (in addition to being low-cost spells).
Finally, it wouldn't be a decklist from me without some questionable additions. I've already mentioned Lock and Load, of course, but you'll notice three extra cards from the new expansion that don't quite gel with the rest of the deck. I was a bit disappointed that so much of the deck was comprised of cards from previous expansions, so I figured I'd include some of my personal favourites to spice it up a bit.
Rats of Extraordinary Size could have potential if you manage to fill the board a bit using Kolkar. This is definitely the first card you should cut though if looking to improve - I'd recommend another Resizing Pouch in its place. I just think it's neat!
Imported Tarantula and Rustrot Viper both make the cut as Beasts that are Tradeable. Their effects make them decent potential tech cards depending on the meta, and if you don't need them Tradeable makes them far less of a scary inclusion than similar cards. I really like how you can hedge a bit with cards like these, though you could probably cut them for the Pantharas if you wanted to streamline a bit.
Vote On This Deck!
Enjoy this deck guide? Help others find it and show your support to the author by giving it an upvote!
2Update #1
Card changes 3 years, 4 months ago (United in Stormwind)
- 00
- 01
- 02
- 03
- 04
- 05
- 06
- 07+
- 0 Lock and Load x 2
- 1 Arcane Shot x 2
- 1 Defend the Dwarven District x 1
- 1 Resizing Pouch x 1
- 1 Tracking x 2
- 1 Wound Prey x 2
- 2 Bola Shot x 2
- 2 Explosive Trap x 2
- 2 Kolkar Pack Runner x 2
- 2 Quick Shot x 2
- 3 Aimed Shot x 2
- 3 Deadly Shot x 1
- 4 Piercing Shot x 2
- 5 Imported Tarantula x 1
- 6 Rats of Extraordinary Size x 1
- 2 Wandmaker x 2
- 3 Rustrot Viper x 1
- 3 Venomous Scorpid x 2
More Marksman Hunter Decks
More Decks From ShadowsOfSense
Leave a Comment
You must be signed in to leave a comment. Sign in here.
Comments
I'm gonna try all the new decks and make changes to fit the meta and my style of play. it's a great way to know the new cards