Barrens Hero Power Mage
- Hero Power Mage
- Wild
- Theorycraft
I want to start off by saying that this is the version of the deck that's been tweaked to please me the most, rather than to play most optimally. I'll give some suggestions for cards to remove to streamline the deck better, but I have a compulsive C'Thun Mage problem that probably isn't going away until it rotates out of Standard.
This is a Hero Power deck, so naturally we've included all the cards that make your Hero Power better. Fallen Hero and Wildfire for increased damage; Reckless Apprentice for the board clear; Tour Guide and Coldarra Drake for added utility; and Mordresh Fire Eye to finish things off. It might turn out that not all of these pieces are necessary - I'm definitely eyeing those Drakes as potential replaceables - but I think it's good to start out with everything and prune the least useful parts away.
You might notice that there's a lot of spell generation - that's because when I started making this deck, I was initially looking at Starscryer to reliably pull Wildfire for us, and so all our other spells would need to come from other sources. Eventually though, my Casino and C'Thun tendencies got the better of me, and that fell to the wayside. If you're looking to streamline the deck, cutting C'Thun, the Shattered, Runed Orb and Flamestrike will bring that combo back online; Manafeeder Panthara seems like a good card to swap in, along with more Control tools like Varden Dawngrasp.
Another 'just for me' inclusion is the new Kazakus, Golem Shaper. I want to be clear that you should never cut the Apprentices to guarantee this effect, they are by far the better card in this deck.
My final note is that as I was scouring the neutrals, I came across Taelan Fordring and fell in love with him. In this deck you're guaranteed to pull Mordresh with him which is ideal, as that's your main finisher. If you've drawn Mordresh already, getting the Prime from Astromancer Solarian or a Coldarra Drake isn't a bad back-up. For those of you mad enough to keep the C'Thun like me, you might even get to draw it with him!
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- 07+
- 1 Babbling Book x 2
- 1 Wand Thief x 2
- 1 Wildfire x 2
- 2 Astromancer Solarian x 1
- 2 Fallen Hero x 2
- 2 Runed Orb x 2
- 2 Starscryer x 2
- 4 Reckless Apprentice x 2
- 5 Aegwynn, the Guardian x 1
- 5 Jandice Barov x 1
- 6 Coldarra Drake x 2
- 7 Flamestrike x 1
- 8 Mordresh Fire Eye x 1
- 1 Tour Guide x 2
- 2 Far Watch Post x 2
- 3 Venomous Scorpid x 2
- 4 Kazakus, Golem Shaper x 1
- 5 Taelan Fordring x 1
- 10 C'Thun, the Shattered x 1
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Comments
Why are you running Kazakus, Golem Shaper with Reckless Apprentice? Won't that mean a lot of the time he's not active?
Mainly because I love the effect of the card and wanted to include it here, where it has at least some chance of being active.
I can confirm that in the games I've played so far, I have yet to actually get the effect off. Technically I had the chance one game, but I could also just win with Mordresh Fire Eye... so I chose to do that instead. You definitely shouldn't be running him if you want a refined list.
Yeah we knew that already trash list.
Terrible card choices
Every other hero power mage will destroy this haha
should be fun
Really nice list! I'll probably give it a try after my own attempts have failed miserably. But it's cool to see we're headed in a similar direction :) Taelan Fordring MVP!