Quest Warrior
Last updated 5 years, 2 months ago by
NudeWookie
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Playing only one Sul'thraze feels weird to me, since that together with the quest and Armored Goon is the core of the deck.
I had Hench-Clan Thug and also Dread Corsair in an earlier version of my quest deck, but while that deck did reasonably well, it got its wins before completing the quest, so it would be stronger if it could play a minion on turn 1 instead.
The quest reward isn't a huge tempo swing: while a 4/3 for 2 mana is better than what most cards offer you, it's not that much better at turn 6, which is the earliest you can hope to start using your new hero power. What the 4/3s are useful for is to keep reloading the board every turn, to run your opponent out of removal. But that is a plan that takes time to execute, so building the deck to complete the quest as early as possible doesn't pay off, in my experience.
Went 9-6 with the update with this deck .... have some potential ... need tweeking i think :)
I did not add the bezerker and kept the Brawl and Warpath for aggro