Welcome everybody to my latest solo project, my new custom Hearthstone expansion, The Secrets of Volcania. This is a 135-card expansion that takes place on the islands of the Volcania. Volcania is a mysterious volcanic island filled with very unique wildlife, ancient crypts, and a lot of forgotten secrets to uncover. You partake on a journey to Volcania to discover exactly what lies on this volcanic island.

Along the way, you'll come across some things on the island that you won't be quite sure what they are. You're going to have to inspect a little bit further. Inspect is the new mechanic in the set, in which cards with Inspect can be dragged from your hand to your deck to put it on top of your deck and give it an upgrade. Think of it like a cross between Tradeable and Corrupt, though Inspecting doesn't cost any mana.
Let's look at Felspiked Tracker for example.


Felspiked Tracker can be played as simply a 3 mana 3/4 Demon with Taunt, but in its base form, you can also drag it from your hand to the top of your deck to give it the Inspect upgrade. When a card is Inspected, it cannot be Inspected again (with one exception), and its card text will change to say "Inspected" on it. Inspect upgrades are treated as part of the card and not an enchantment, meaning that extra stats will not be lost when Silenced, and the effect will not reset if the card is returned to your hand. Inspect cards have a red eye banner under the mana cost symbol which goes away when the card is Inspected.
Felspiked Tracker is also an example of where Elusive is now keyworded. Elusive is the effect found on cards like Faerie Dragon, now keyworded and all cards that use the effect will be retroactively changed to use Elusive.


Dual-class cards also make a return. There are 10 all-new pairings in the set, which each get a Legendary Quest. You have two different paths to take for each Quest, so the one you choose it up to you.
Demon Hunter
Archetypes: Taunt, Handbuff, Hero Attack.
Demon Hunter/Warrior
Archetype: Taunt, Weapons.
Warrior
Archetypes: Rush, Taunt, Weapons.
Warrior/Hunter
Archetypes: Rush.
Hunter
Archetypes: Rush, Secrets.
Hunter/Rogue
Archetypes: Secrets.
Rogue
Archetypes: Secrets, Cards that didn't start in your deck.
Rogue/Priest
Archetypes: Cards that didn't start in your deck.
Priest
Archetypes: Cards that didn't start in your deck, Casting multiple spells in a turn.
Priest/Mage
Archetypes: Casting multiple spells in a turn.
Mage
Archetypes: Casting multiple spells in a turn, Fire spells.
Mage/Warlock
Archetypes: Fire spells.
Warlock
Archetypes: Fire spells, Murlocs.
Warlock/Shaman
Archetypes: Murlocs.
Shaman
Archetypes: Murlocs/Minion summoning.
Shaman/Paladin
Archetypes: Minion summoning.
Paladin
Archetypes: Minion summoning, Minion enchanting.
Paladin/Druid
Archetypes: Minion enchanting.
Druid
Archetypes: Minion enchanting, Taunt, Hero Attack.
Druid/Demon Hunter
Archetypes: Taunt, Hero Attack.
Neutral Commons
Other Neutrals
This is my first fully completed solo project in a really long time, and it was certainly fun making it and triumphant to finish it.