B-U-R-S-T - Card Design Competition Discussion Thread
Submitted 4 years, 2 months ago by
ShadowsOfSense
Competition Theme: B-U-R-S-T
Time to brush up on our spelling with a remedial class!
- You must create a card with Spellburst
- Remember, weapons can have Spellburst as well as minions!
BloodMefist is teaching us a lesson this week, so you better make sure you're on time!
As always, I can be reached through Discord or here on the site via PM if you have any issues to report.
Competition Phases
Here are the phases of this card design competition
- Submission Phase: Starts on Mon, Oct 12 17:00 EDT (GMT -0400). Runs until Sat, Oct 17 17:00 EDT (GMT -0400)
- Voting Phase: Starts on Sat, Oct 17 17:00 EDT (GMT -0400). Runs until Sun, Oct 18 16:00 EDT (GMT -0400)
- Finalist Phase: Starts on Sun, Oct 18 17:00 EDT (GMT -0400). Runs until Mon, Oct 19 17:00 EDT (GMT -0400)
- Winner Selected: After finalist voting concludes and we validate votes.
Discussion Thread Rules
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Competition Theme: B-U-R-S-T
Time to brush up on our spelling with a remedial class!
BloodMefist is teaching us a lesson this week, so you better make sure you're on time!
As always, I can be reached through Discord or here on the site via PM if you have any issues to report.
Competition Phases
Here are the phases of this card design competition
Discussion Thread Rules
No thread rules were added to this season. Please populate and manually edit this thread with them.
Welcome to the site!
Which wording is better? They all intend to do the same (first spell -1, rest of them +2)
I'd also like to know you opinion about balance and artwork.
BADCARDNAMETwo ideas.
No I don't intend on always having Hunter cards. It's just happening. I think the professor of sewing class went in a very different direction this year.
I admittedly did not consider what would happen in the event of Neutral spells triggering Masked Prowler (like The Coin). It most likely just wouldn't generate anything, and if you used it with the Coin, you'd just be a bad player.
This is an idea I had while at work today. A Guardian Animals deck loses a lot of its juice when the Beasts make it into your hand; well, now you can mitigate that with the Tamer's Whip! Note that it does not specify "costs 5 or less", so this could also be used with bigger Beasts like King Krush or Marsh Hydra. Could work great in Wild as well to offset someone like Kathrena Winterwisp.
If you would prefer it not to be dual-class, I can make it Hunter-only. I also fear it's not the most original idea, being "GA but your hand". I just like that it compliments the deck to make it run smoother.
@Wailor I like the middle iteration the most. The first is too wordy, and the third one isn't clear that you add them.
@Demonxz95 I really like the Stitching Arm. I would go with that one.
Slowly gives you more and more Spell Damage. I'm not sure about the Mana Cost...maybe 5 would be better?
Welp, I somehow missed 2 weeks. Or maybe 3? I lost count. Work sucks.
Anyway, Hunter made it into the Hall of Winners, but only as a dual class card. So....hunter card....
They're clever girls Brent.
Hunters spellburst card was.....lacklustre to say the least. Deadly shot on a stick isn't great, as deadly shot itself is a somewhat niche card, and that niche doesn't exist while Lackeys, tokens, and dudes clutter the meta. Instead, I suggest this. Inspired somewhat by Troublemaker, this gives Hunter a powerful board swing, and would incentivise running cheaper spells.
Feedback!
DemonXZ95 - Masked Prowler - I love it. Maybe a little on the powerful side, but the Quest, and the Archetype probably need a shot in the arm to return to viability.
DemonXZ95 - Stitching Arm - I'm less sold on this one. It feels really out of place in SA. The balance and idea are fine, I just think Masked Prowler is a lot better.
Linkblade91 - If Hunter could play a solid control strategy, I'd put this down as a potent finisher. Anyway, it would support a GA deck, but also aid a big beast deck, which I always like. It reminds me a bit of the balanced mana cheats, such as Gather Your Party. It's solid, but maybe lacking a wow factor.
TheHoax91 - Spellburst on a Hero card is weird. I mean, it's innovative, but it's also really weird. Where would the Icon go? Anyway, that aside, I would say this needs nerfing. Seriously, this could be 6 mana and still be viable. You're talking about introducing a permanent spell damage effect, which is repeatable, and in a class with access to some really strong stall tools, which get better with spell damage. This could easily be 6 mana, and would still have a possibility of being the most hated card in the game.
I've got two ideas out of the gate this week:
Ancestral Crescent: Designed to help with the Overload shaman decks, just offers some early board control and a once off cleanse of overload, ideally on something like a Squallhunter + Lightning Bolt turn. Edit: I'm most likely going with this option.
Golden Justicar: A bit of support for secrets in an agressive paladin deck. I'm a little concerned with giving this to Pure paladin with Hand of A'dal existing, but otherwise its Argent Squire with a once off Secret Tutor. Considering a 2/1 statline without Divine Shield.
Feedback:
Wailor - Definitely an interesting idea. I think if you want it to keep the +2 spell damage after the trigger, you might need to drop 1 health point or put it in a class. Otherwise, it could be just as interesting with only +1 spell damage after the trigger.
Demonxz95 - I agree with Linkblade91, Stitching Arm is a really fun design.
linkblade91 - This is a neat idea. Its comparable to Stampeding Roar, which i think might be a bit too much attached to a 4/2 weapon - perhaps as a minion instead, like a lion tamer? Otherwise, I think its original enough and a good use of dual-class between druid and hunter.
TheHoax91 - I really like the idea of spellburst on a hero card, very intriguing. I'm not sold on this iteration however - it feels like the spellburst is a bit unneccessary, rather than being the focus of the design. I'm also not sure about Mage having a nearly infinite 5 Armor gain loop, even an inefficient one. Gaining +1 spell damage for the game would likely be worth the 4 mana, so that feels fine.
That name pun for the competition never gets old
This ain't no place for a hero
I have three cards this week, but two are varients of the same idea.
Freezemeister gives support to freeze decks, and I would like to see more Freeze shaman support. There's a bit of a deck building puzzle to make full use of the effect. Also considering making this a 1/4.
I have also wanted to see a Gang Up for spells for a while, but it was difficult to make it work in the past. As a spell or a battlecry effect, you would have to play the spell you wanted to shuffle on the same turn, which made it clunky. Not to mention that there would be too much text to fit. Attentive Student uses spellburst as an elegant solution to this, allowing you to activate the spellburst effect next turn earlier in the game. The second version goes further in letting you casting copies for free. The Enchanted Book is worded like that to match other cards that cast a specific card that isn't known until it is generated, such as Shadow and Drustvar Horror.
Wailor - The first version technically works, but it reads a little weirdly. I'm not sure the second version works - its gaining spell damage instead of what - the negative spell damage? I think the third version is best because it is the most intutive. It is easy to tell that the spell damage gain cancels out the negative spell damage. Also, you would want to have the -1 bolded in all three versions. As for the balance, it might be to easy to circumnavigate around the drawback by playing a spell that doesn't deal damage. I really like the artwork.
Demonxz95 - Masked Prowler - You might want to shrink the text slightly - the first s in the third line is very close to the attack circle. I like the card a good amount - it does make Shifty Sophomore look quite bad, but I don't know what to think of the fact that it can generate rogue spells. Doesn't rogue usually generate spells from other classes and not theirs?
Stitcher's Arm - This one I really like. Bringing back Zombeasts into standard is very cool, and this is a very flavorful and well designed execution.
linkblade91 - I find it difficult to evalutate the power level of this. As Arkasaur, mentioned this much more powerful than Stampeding Roar, but that card was really bad, so there's a lot of room for it to be better and still be fair.
TheHoax91 - I really like the ambitious design on this one. I could see the spellburst indicator on your hero just fine, so I don't have a problem with the implementation. That being said, I don't like the play pattern with this one. It reminds of Frost Lich Jiana, except that it goes infinite. I can imagine it being miserable to play against.
shaveyou - I kinda want the Enchanced Raptor itself to have charge or rush, especially since its a spellburst minion with higher attack than health. It seems to be standing back when the other raptors attack, which doesn't fit flavorfully to me. That way, it could also have some use if the spellburst doesn't activate so your opponent doesn't just kill it.
Arkasaur - Ancestral Crescent is an awesome design. It doesn't just unlock already overloaded mana crystals, it also "cancels" your next spell's overload. I would definitely go with that one. Golden Justicar is good too, but it is not as exciting to me as the weapon.
Two initial ideas:
The general idea is that a student wants to take after Headmaster Kel'Thuzad and thus has a similar effect. The card could be Neutral, but Warlock felt right since they are more explicitly in the Cult of the Damn at Scholomance. The former is much more like KT, summoning things based on minions killed, while the ladder has the same restriction with a different, but flavorful, upside. Looking forward to seeing what people come up with!
I've had an idea I'd really like to make work, but I'm not sure if it's even possible mechanically. Could you guys give me some advice on this one?
The idea is to give Professor Slate some much needed support and provide Hunter with pseudo-AOE that is unreliable enough to prevent it from being OP.
The way I want it to work is as follows: Say you have Slate and this guy on board and your opponent has 3 minions. You target the middle one with Rapid Fire. Slate's effect triggers and the minion dies. Now Explosive Archer's Spellburst triggers and kills both adjacent minions. Is that possible? Because technically the targeted minion is no longer there when the Spellburst resolves, so I'm not sure if the game is able to define adjacent ones. Finally, I was wondering if the text needs an "(if possible)" at the end, because of stuff that doesn't target minions (like secrets, spells aimed at face, Animal Companion, whatever). I'd be very thankful for advice on these issues as well as the rest of the card (might change the name as well). I'll provide feedback as soon as I can.
Edit: Thought some more about the text and I think it needs to be more specific. Headmaster Kel'Thuzad is probably a good reference. What do you think about this:
Double "damages" sounds weird though, I might try and sneak in a "hits" like in Corrosive Breath. Might even be necessary to make the effect trigger when the spell targets a minion with Divine Shield. Damn, this is complicated!
I notice I am confused. Something I believe isn't true. How do I know what I think I know?
Harry James Potter-Evans-Verres, hpmor.com
Here's my first idea, at least in term of mechanics:
I wanted to make a Spell with Spellburst, but, since most spells don't stick around on the board, my only options were Quests or Secrets. Quests I feel would be to clunky with Spellburst, so Secret it is. Flavour-wise, I was thinking of a student that brings a knife to class or something, but I didn't find art yet.
Feedback:
anchorm4n: Card looks good… At first glance. The problem is with actual AoEs, like Grievous Bite, who would hit 5 minions, dealing 3 to the 3 ones in the middle and 1 to the side ones. And, depending on how Spellburst interacts with Secrets, Explosive Trap would deal 6.
BloodMefist: I personally like the effect the the second one better, if not so much the stats. I wouldn't make it survivable to Hellfire. Wonder how this would interact with Defile.
grumpymonk: I like the second effect of Attentive Student a lot, and I don't see it being very broken, since most Mage spells are targeted. I don't like Freezemaister because I hate freeze.
Arkasaur: Been a while since we had Unlock cards. Don't remember how good those were, but I like the version you've made here. The Pally card is also interesting, but I doubt many would enjoy Secret Pally back.
shaveyou: Neat effect, cost might be a liitle low. I think this vould be 5 mana. Then again, Warrior has Troublemaker, so what do I know?
TheHoax91: No! The card might be a little slow for to see play, but I don't like the design one bit!
linkblade91: Really nice idea, not sure about the balance. Feels a bit expensive.
Demonxz95: I love the Prowler! Great support for Burgle Rogue. Much as I love Zombeast, we haven't seen it outside KotFT.
Wailor: Second one. Love the effect, very unique.
There are mixed reactions to my first idea, so here is another =)
Yes, this IS possible in standard! For details see the Spoiler below.
Or you use Educated Elekk to get extra copies of Incanter's Flow. You need at least 4 copies in total, because Mage doesn't have any 0 Cost spells in Standard right now.
Edit: Feedback in the Spoiler below!
Wailor - The second version. It's shorter than the first, and easier to understand than the third. Nice card btw!
Demonxz95 - Stitching Arm all the way. That art just fits perfectly!
linkblade91 - I feel like, since you would probably run this in the same deck as GA (and therefore you would run strong 5 or less cost beasts) this would never feel good to play.
shaveyou - Interesting and balanced imo, but the art hurts my eyes xD
Arkasaur - Two very simple, very Blizzard-like balanced cards. I prefer the Paladin.
grumpymonk - I like the 4 Mana Attentive Student's effect, but would prefer it for 2 Mana with the 2/3 body. You should be able to cast huge spells with this on the same turn…I mean for Flamestrike you still need 9 mana to pull it off.
BloodMefist - I feel like using the same trigger as Headmaster Kel'Thuzad won't get a good rating unless there is some twist on it. Especially the 4 mana version is way to similar to KT.
anchorm4n - The second version is definetly better. Very hunter-ish effect. I like it!
Nirast - I love the idea of a spell with Spellburst. That said the Secret is a bit boring as is…maybe it's just the missing art though =)
My first idea:
The wording as I wrote it, means it won't kill itself when there are no enemy minions on the board (but still triggering the spellburst), right?
Balance wise, it feels alright to me as a class card. Though Sylvanas has been nerfed and also sent to Hall of Fame, so not sure.
Will give feedback later this week. Nice to see some really original ideas already!
Here`s my first Idea:
Not sure if this would be a little bit too strong with drawing 3 - maybe i should cut it down to drawing 2 spells?
Challenge me ... when you're ready to duel a god!
Hi guys.
I haved this two initial ideas. I believe that both need some adjusts in costs/health/power.
Here is my first idea.
And just in case this card isn't that good,
Carrion, my wayward grub.
Not gonna lie, it's really difficult to find any ideas that I'm satisfied with. The more I look at the two cards I have, the less satisfied I become with them.
Feedback:
Wailor - I'm not really too big of a fan of this to be honest. It just feels too "weird" to me. Out of each version, I prefer the second.
Linkblade91 - Stampeding Roar is crying in the corner. The card seems possibly too strong because of that, but it's also weird that it's a Druid weapon. I knowTwig of the World Tree exists, but Druid is still not a conventional weapon class, so it seems strange for them to have a random weapon here.
TheHoax91 - Spellburst on a Hero card is a concept I thought of in my head, but didn't go through with. It's cool that someone else seemed to have the same idea. That said, it's a bit strange here for reasons others have pointed out. I don't think the stacking Spell Damage aspect is too OP at 4 mana, but Mage is not supposed to be a class with the ability to infinitely gain Armor, even if it's this slow. The Hero Power is also missing "Hero Power" in bold at the top. The minion form is "cute", but not necessarily good.
Shaveyou - This seems okay, although its flavor as an SA card is really strange.
Arkasaur - Ancestral Crescent is actually a card I thought of before this competition started. Really wishing I went with it now, but I really like it. Golden Justicar isn't by any means bad, but Ancestral Crescent wins it for me.
Grumpymonk - Freezemeister's effect is a bit strange seeing as when you damage minions, ideally you want to kill them that turn, and the Freezing effect doesn't really do anything to advance that. Attentive Student is better in my opinion. Either version is fine, but the second one seems the most "fun" to me.
BloodMefist - Even if this isn't a Legendary and cheaper, the effect still seems quite weak compared to Headmaster Kel'Thuzad.
Anchorm4n - Any type of wording niggles aside, Explosive Archer seems good. The wording is probably a very small problem though. I understood its intention immediately.
Nirast - Seeing as how the card itself is a spell, and Spellburst triggers after a spell is cast, the casting of the card would trigger its own Spellburst.
Ekkeh - I'm not sure what would happen if you tried to Spellburst it while your opponent has no minions other than consuming the Spellburst. As a base idea, the card seems fine even if may be too reminiscent of Cabal Acolyte.
FieselFitz - As a base idea, it's okay. That said, the effect is definitely way too powerful for the stats/mana on the card, and the card shouldn't use the K&C watermark since Spellburst did not exist yet.
DavnanKillder - So we're at the point where we can print 2 mana 2/4s with upsides? That's what Mad Researcher appears to be to me. I prefer Alanna, although you should change the name because Dragoncaller Alanna exists, and the effect might be too "annoying".
KANSAS - The Lorekeeper is a bit of a weird name given that Lorekeeper Polkelt would exist in the same set, although I do quite like its effect. Wind Totem is a fine enough card, but it isn't terribly exciting to me.
Feedback:
Demonxz95, Masked Prowler is pretty neat.The wording is a little bit clunky, but I don't know of any way to change that. Stitching Arm is my favorite of the two. Deathstalker Rexxar is probably the most fun Deathknight, and the card also fits Scholomance very well. I think it might be more balanced at 4 mana, but it is probably fine at 3.
Linkblade91, I am not sure how balanced this is. If you have Arcane Shot and King Krush then you can deal 14 damage out of nowhere and also have a 8/8 on the board. Mana cheating is generally considered to be not fun, so for the sake of balance and making players less salty, I would change the text to only summon things that cost 5 or less.
TheHoax91, There are 3 types of players in any TCG/CCG: Spike, who wants to win. Timmy, who just wants to goof around. And Johnny, who wants to win in the most creative and/or convoluted way possible. Your card is a card for Johnny, and only Johnny. If that is what you want then keep this idea. But if you want to please more parties then you may consider designing something else.
shaveyou, Basically a Multi-Shot on a stick. I like it. I think it is balanced, and has interesting synergies with other Beast stuff. All around nice card.
Arkasaur, I prefer Ancestral Crescent. Overload Shaman is an archetype I wish had more support beyond big stats stuff like Tunnel Trogg and [Hearthstone Card (Flamewreath faceless) Not Found].
grumpymonk, Freezemeister is alright, not terribly exciting, but okay. I personally like the first version of Attentive Student better since it feels more controllable and less chaotic and random.
BloodMefist, I think the rare version is more powerful than the epic version. I personally like the Heal version better, it just makes more sense to me. If you are playing things like Hellfire or Defile then you are probably playing a control warlock and value healing more than 1/1s.
anchorm4n, The second iteration of the card is the correct wording. I like the card, though I feel like it makes certain damaging spells too efficient. If you play an Explosive Shot, then the guy in the middle would take 9, the guys adjacent to him would take 7, and the guys adjacent to them would take 2. I would Increase the cost to 3 and/or maybe make it an epic.
Nirast, Sorry, I can't see your card. *edit* There it is! I feel like there is more going on with this card than there needs to be. It all just boils down to a pre-nerfed [Hearthstone Card (fiery war ax) Not Found], except it is an epic, a secret, and has Spellburst. All in all it just feels like a lot of text and triggers for a fairly simple card.
Ekkeh, Having your stuff stolen is never fun. Mind Control is 10 mana and it is still frustrating to have it played against you. This card will probably generate more salt than anything else.
FieselFitz, 3 mana draw 3 is pretty powerful. And when it is attached to a 2/3 with Stealth it is even more powerful. It is a legendary, but it is still a lot of value for just one card.
DavnanKillder, Mad Researcher has a good effect, but is definitely too much as a 2/4. It could be a 2/1 and still be powerful. Trapmaster Alanna is definitely too powerful. Being able to get a full set of secrets for 6 mana and a 3/4 body is just way too much. I think casting random secrets for Spellburst is fine, but maybe if it only cast one secret, cost less, and was a common.
Carrion, my wayward grub.
Spellburst makes my heart flutter!
I thought about a minion giving you a discount for showing you a nice trick. This started as a 4 mana card for Mage, then I thought that giving spell discounts would fit with Shaman just as well, so I made it a dual class card. Now it's a bit more expensive, but neutral, since the art fits neither.
Basically it's a 2 mana 3/4, but you need to play at least six mana to get the discount. What do you think?
Feedback:
KANSAS:
DavnanKillder
FieselFitz
Ekkeh
TheHoax91
Hartin is a dangerous card to print - Mages shouldn't get access to perma Spell Damage imho.
Nirast
BloodMefist
grumpymonk
Arkasaur
shaveyou
linkblade
Demon
Wailor
I notice I am confused. Something I believe isn't true. How do I know what I think I know?
Harry James Potter-Evans-Verres, hpmor.com
Thx for the Feedback!
Here is the new Version:
I changed the Watermark to Scholomance because of the Spellburst ability, do not know why i thougt a KnC Watermark would be the right fit - maybe because of the Kobold :)
Also changed the Stats down to 1/3 instead of 2/3 and it draws 1 card less than before.
I decided to keep the Stealth Ability because it is realy fitting for Rogue and therefore went with the Stat Drop and lesser draw.
Challenge me ... when you're ready to duel a god!
I'm not exactly satisfied with my other 2 ideas, so here you go. I've never felt more stuck on any comp before.
My card got very polarized reviews, so I wanna post it with the suggested changes as well as two new ideas:
Note-buying Slacker is inspired by a common college practice of not attending classes and then buying the notes taken by other students. I don't know if this flavor is delivered clearly enough, though.
I'm quite satisfied with Sturdy Quarterback's effect and flavor, but the artwork doesn't fit HS at all :C
Feedback time:
Demonxz95
linkblade91
About the concept itself, it's an alright card, but not amazing.
TheHoax91
That said, it feels a bit weird that the card creates copies of itself, even if it makes sense given the guy is an Illusionist.
shaveyou
Arkasaur
grumpymonk
BloodMeFirst
anchorm4n
About the name, I once made a card with the same artwork called Sharpboomer (instead of Sharpshooter). It's a bit lame, though XD
Nirast
Ekkeh
FieselFitz
DavnanKillder
I'm not sure if Trapmaster Alanna is allowed, since the class combination isn't featured in the expansion. I think she could function as a Hunter card (and she would only cast Hunter Secrets, of course).
KANSAS
You should also find an artwork more inline with Hearthstone's style. It shouldn't be difficult, since your card basically features a generic old mage which are pretty common in fantasy settings.
bananaenparty
Ok, Demon pointed out a problem with my card, mainly that it would trigger off itself. So here's another idea:
A recursive Spellburst and potentially infinite buffer. If a Murloc already has the Spellburst effect, it won't get it again, but will get the +1/+1 buff.
Feedback:
Wailor A shame people didn't like your original idea, I still prefer it over the other two. My next pick would be the Slacker.
Demonxz95 Already told you in Discord.
FieselFitz Looks good. Effect seems balance. But why is a kobold with a candle in Stealth?
bananenparty Interesting concept. I like it!
KANSAS I preffer the Lorekeeper's effect, it's more interesting. Keep it a Legendary, we don't need a neutral Dead Man's Hand.
DavnanKillder The Researcher should cost 3. Alanna could be non-legendary, and have the effect play them from your deck. (basically [Hearthstone Card (Mysterious Challanger) Not Found]). The stats are fine in this case.
Ekkeh Interesting effect, I think it's balanced compared to Sylvy.
TheHoax91 I like it! But I like hard to set up combos, so I might be biased :p
Thanks for the feedback everyone. It seems like the majority of the concerns raised were regarding the flavour, which is tricky to fix without just reskinning the card, and tbh, I really like the idea of a Raptor school. I've renamed the card to try to evoke the flavour slightly, but I think I'm fairly settled (wouldn't refuse further feedback though!).
Anyway, Feedback time!
Wailor
Notebuying Slacker - I feel the flavour is off here. Is the minion buying notes off of you? And that's why you get the coins? I feel like there is an interesting space to have a Spellburst which is improved by triggering it with the coin, but I'm not recalling any coin generators in standard atm.
Sturdy Quarterback - Is that Blood Bowl art I see. I have no issue, but I do see why you feel it doesn't fit in with HS. It's still my favourite here though.
DemonXZ95
FieselFitz
bananenparty
KANSAS
Wind Totem - It could fit in a totem deck, and it's a card I can imagine being added, but it's just a bit….dull
DavnanKillder
Trapmaster Alanna - This needs hitting with a massive nerf bat. Getting 10 mana worth of free stuff, with the drawback of slightly lower stats and having to cast a spell, is insane. This could potentially act as a Glacial Mysteries on a stick, putting a copy of each secret in the deck into play instead? It could still highroll in Hunter, or cap at 6 for Rogue, but would be much more balanced.
Ekkeh
TheHoax91
Nirast
Anchorm4n
Bloodmefist
grumpymonk
Attentive Student. I like it. Of the two, I think the second (Book Shuffles) is the better, and a really good spin on Shadows of Death.
Arkasaur
Golden Justicar - It's a little plain. I prefer the crescent.
No posts for an hour: Submits card because I'm flumped and can't think of anything.
Less than 10 minutes after I submit: 2 more posts.
I was so flumped for anything in this comp. I couldn't think of ANYTHING that I was even remotely satisfied with. I just went with whichever one more people seemed to like better.
New idea:
The text should probably say "If the spell..."
I took out Freezemeister because it seems a little too low impact and hard to work with, even in a dedicated freeze deck. I've put a rogue weapon in place of it. It gives a hint of Headmaster Kel'Thuzad's necromancy.
More Feedback:
shaveyou - It should say "summon two 3/2 Raptors", not "summon 2 3/2 Raptors". Every card that summons multiples of the same minion while specifying its attack and health does this. You might want to combine the two sentences into one like Nagrand Slam and Troublemaker for concistency.
Wailor - I like Sturdy Quarterback best as well. I don't think the flavor of Note-Buying Slacker translates into its mechanics very well. Why are you being paid - I thought you were paying for the notes? As for Spellcaster in Training, I think the drawback is too easy to get around and won't be that relevant. You could just save your damaging spells for later.
FieselFitz - A little boring for a legendary - though it is fine as it is. Spell tutoring is more of a mage than a rogue ability, so I could see this being an interesting mage-rogue card, giving mage a stealth minion.
bananenparty - I don't like the name of the card, sorry. I think that this could be buffed a little bit.
KANSAS - I would go to the first card. It can be frustrating for the Wind Totem to grant a different minion windfury than the one you want, especially in a class that likes to go wide.
DavnanKillder - Mad Researcher is too powerful in my opinion. The spellburst essentially draws two cards, or even better if built around properly. I think Trapmaster Alanna would be better at be better at 6 mana. You would probably have to change the name, since Dragoncaller Alanna already exists and this appears to be a different character.
Ekkeh - Looks good to me. I'm afraid others might not look at this card and think of Mind Control more than Sylvanas Windrunner, but I could see this being a skill-testing card.
TheHoax91 - I don't like how the card is so bad if you're not running it for the combo. It's not someting like Mecha'thun where it could be at least a 10 mana 10/10.
anchorm4n - The second version is better worded, but as KANSAS mentioned, im not sure if the spells stack on adjacent minions or if the bonus works more like Lightning Breath.
BloodMefist - I like the second version more, because it is different than being a smaller version of Headmaster Kel'Thuzad.
Wailor
Nirast
grumpymonk
I notice I am confused. Something I believe isn't true. How do I know what I think I know?
Harry James Potter-Evans-Verres, hpmor.com
I have a new idea. If you find a Druid weapon problematic, I also have it in minion form. Edit: Added a smaller version of the Teacher, as per Arkasaur's suggestion.
Working on feedback next.
Here's the feedback:
grumpymonk - I prefer the 2-mana Attentive Student. She can be combo'd early with something cheap for fast cycling, or something bigger later on for the value. The only use-case that might be a problem is Evocation.
shaveyou - I will echo the concerns of flavor, but other than that the card seems good-to-go from a functionality standpoint.
Nirast - As I noted in Discord, I think the card is too complex; I'm not a fan of it :( It also seems way too strong, as well, considering you could fill a board of Murlocs with this Spellburst, then chain them all at the same time to mass-buff your units with two spells at the most.
Wailor - I like Sturdy Quarterback the most, although he is admittedly much simpler than Spellcaster In Training (don't care for that name). Perhaps too simple? Hard to say.
Demonxz95 - I like Stitched Arm the most, still, and I see that you submitted already.
FieselFitz - You've made good changes; especially the watermark :P I think you're good to go.
bananenparty - I'm not sure where the flavor of a salesman comes into play with the effect, or with Scholomance as a whole. Mechanically it seems fine.
KANSAS - I like The Lorekeeper: taking Dead Man's Hand and giving it to everyone opens up a lot of possibilities. Not a fan of the Wind Totem, mostly because it has an Attack stat despite being a stationary Totem.
DavnanKillder - Trapmaster Alanna is fine, but Hunter/Rogue was not a Scholomance combination so I would avoid this one. Mad Researcher should not have above-average stats: Yeah you have to discard two cards, but you're still up two in your hand. And given the Warlock has various ways to take advantage of discard, this is not a full drawback that would warrant better-than-normal stats.
Ekkeh - I love the flavor of it, implying the Banshee possesses the enemy minion. I think, however, that the Banshee would still die even if your opponent had no minions; I'm not sure how to fix that. Not the worst thing, 'cause it balances the card out: now you can't be so flippant with your spells. If you want to nerf it somehow, I would take a point or two away from its Attack: you want the 6 Health so it can survive a round if necessary, but maybe it shouldn't be able to trade so well.
TheHoax91 - This seems way too complex in practice, although it certainly has a "wow factor" to it. That you have to explain exactly how to pull it off is a point against the card, in my opinion.
anchorm4n - I like the edited version you came up with; I agree in-that it needs the additional clarification. I think you're good to go as-is; you don't need a way around Divine Shield.
BloodMefist - I like the Skeleton version: it's like a mix of KT and Cycle of Hatred. If you want it to be more unique, though, I would go with the healing-version.
Arkasaur - You're absolutely right about Golden Justicar: I would not print that with Hand of A'dal in the same Year. Ancestral Crescent is fine, and could be cool as a means to immediately mitigate an Overload.
Thanks for everyone's feedback. I'm going with the Ancestral Crescent this week since its was met quite positively.
More Feedback:
Linkblade91 – While sphere of sapience has shown that more weapons available to druid wont break the game, I don’t think they should have an abundance of weapons. For that, I like Horticulture Teacher better. As it is, the teacher is overcosted. Compare this to Tending Tauren that naturally summons 2 treants. I think the Teacher could easily be a 4 Mana 4/4 or 3/4 and be fine.
Grumpymonk – I like the attentive student with the enchanted book best. It is more skill testing than the other designs as it eliminates any possible abuse of the design (8x fireballs in a game sounds unfun) while providing a good option for extra value generation or stall strategies.
Nirast – You are correct in that it should say “If the spell…”. Other than that, I like the concept of differing effects from some component of the spell, but I think the Secret condition isn’t necessary and complicates the card more than it needs to be. Otherwise, seems like a fun design. (just as an idea, it could be interesting for this design to look at the odd/even cost of the spell to choose its effect). I dislike the murloc you posted earlier for being too snowbally.
Shaveyou – I do like the flavour you’re trying to evoke, its shame there likely isn’t art for that available (the woe of all custom card creators), and that usually doesn’t score very highly in the end. Balance-wise, I think it might be undercosted – comparing it to Imprisoned Felmaw (Dormant for 2 turns ~= -2 Mana cost), it would still be good at 5 mana I think.
Wailor – I think Spellcaster In Training is still the best among these and seems fine in its current iteration.
FieselFitz – Some good changes, though I question whether this needs to be a Legendary. Drawing cards is a Rogue Strength, and this is now starting to resemble Acolyte of Pain in statline/card draw.
Bananenparty – You could play this on 5 + a 0 mana spell, then cast a 9 cost spell the following turn. If that seems too dangerous, I’d suggest putting this into a class that cant abuse it as much, or reducing the cost to 4 and changing it to “the next spell you play this turn costs (3) less”.
KANSAS – As others may have mentioned, the flavour of Lorekeeper should be changed so there’s no clash with Lorekeeper Polkelt. Otherwise It seems fine. Wind Totem has the potential to be simply too strong in a totem-shaman deck – flooding your board with these would be a horrible experience. I could see it if it wasn’t a totem.
DavnanKillder – I like Mad Researcher. We haven’t seen many “looting” effects in hearthstone, so I think this fills some interesting design space. Trapmaster is a no go from me, we’ve seen how random secrets can be frustrating, and the balance on the card would likely have to suffer as a result.
Ekkeh – Shrieking Banshee is too feast/famine for my liking. Either its too strong against 1 big threat at a time, or just bad against a wide board.
TheHoax91 – Some bold designs this week so far. Archmage Karlain is unfortunately another misstep. I could be wrong but i believe that [Hearthstone Card (Kael’Thas) Not Found] would override the cost increase and could be used to negate the drawback very easily. (Kael’thas + spell + spell + karlain + spell that costs 1). Additionally, spells that conditionally lower their cost may do the same (Scorch for example), ultimately Karlain limits future design space in a hazardous way.
Both versions of Cult Aspirant were met with mixed reviews, so I went back to the drawing board for a bit. In order to prevent too much overlap with KT, I'm preferring the healing version over the Skeleton version. I changed the class to Neutral and reduced the amount of healing since I think it introduces interesting applications and deck-building opportunities for many classes. I reworked the summoning version into Eager Assist-Imps, which focuses much more on being an option for Zoo decks. Also, imp puns.
Feedback sometime tonight or tomorrow!
linkblade: I think I still prefer the whip as a Hunter card. If you're sure to go with the treants, I prefer the cheaper minion.
BloodMefist: I like your changes to Cult Aspirant, but I like the Imps even more. I'm a sucker for imp puns. Attention: the last line of the text is missing "the" before "spell's" and "Cost" needs to be capitalized. I also wonder if this wouldn't be a good opportunity to make it one of those iconic 1 mana 1/3 cards. Can't see a simple way to abuse the card if it comes out on turn 1 instead of 2 from the top of my head.
I notice I am confused. Something I believe isn't true. How do I know what I think I know?
Harry James Potter-Evans-Verres, hpmor.com
Thanks everyone for the feedback. I'll end up submitting Sturdy Quarterback, since it's my least controversial card. I'll try to find a better art or at least Photoshop the blood out, and maybe give it a more colorful palette.
More feedback:
Nirast
shaveyou
grumpymonk
linkblade91
BloodMeFirst
People seemed to unanimously prefer The Lorekeeper over Wind Totem. However, multiple people recommended a change to art/name as to not be too similar to Lorekeeper Polkelt. And someone said I should change it to 4 mana. Which card looks better?
Carrion, my wayward grub.
Is this a good card idea?
Feedback!
linkblade91: Just now realizing that my Imp card is very similar to your Treant ones ;-; I think I prefer the teacher over the spade, simply because Druid weapons will always feel a bit weird. I think the cheaper version is also better since it is far easier to play while still not being too dangerous, considering it is gated by the spell's cost. If you opt for a more expensive version, I think the health could be brought up to 6.
TheHoax91: Not a huge fan of effects like this. It encourages stall-y gameplay and can feel like there is no counterplay. There are also just too many steps to pull it off. Out of the two cards, I think I prefer the Hero card but agree that it could use some work. Instead of going for infinite scaling, I think the ability to give minions Spellburst as a hero power could be interesting.
shaveyou: I really dig the idea of the card, but the flavor seems off. A Raptor Student doesn't make a ton of sense and having what looks like a regular raptor as their teacher also feels strange. I would say change the name of the token and make the card itself either a trainer or something a tad more grounded. This could be an interesting opportunity to use Subject 9 as a character. The tokens could be called something like Educated Raptor or Clever Girl to keep the flavor, just the word "student" feels out of place.
grumpymonk: Having a Frostmourne-esque effect feels a bit strange in Rogue, so not a fan of Bane. I like both versions of Attentive Student for different reasons, so I have a hard time picking a favorite. The 2 mana version is much easier to use and gives far more control over how the spells are used, but the 4 mana version gives up the control for the ability to cast them 'for free' and is generally more interesting in choosing what spell to copy. For the extra consideration of what to cast, I think the 4 mana version is better to submit.
Nirast: I like the idea of the Undergrad quite a lot. It initially appears complicated and is a bit wordy, so I might suggest taking out the Secret part since it's more niche and changing the heal part to just if it didn't deal damage. Something like "If the spell deals damage, gain Rush. If not, gain Divine Shield."
Ekkeh: I was initially hesitant on this card, but the more I think about it, the more I like it. It present a bit of skill testing to see how much value you can get out of the card before cashing it in for a big steal. I think it might be a tad strong as is, but I think even lowering the attack to 3 would be fine.
FieselFitz: My main issues with this card are that it feels a bit boring for a legendary and that it would be slotted in basically every Rogue deck. A spellburst to draw 2 is exceptionally powerful and is very easy to trigger given that the card is cheap and has Stealth. I think it could be made more expensive and reworked to draw you a menagerie of things to keep the rarity at legendary. Something like 6 mana (w/ stat adjustments) and Spellburst: Draw a minion, spell, and weapon.
DavnanKillder: I like Researcher much more than Alanna. Alanna brings crazy powerful swing turns that are very easy to activate, especially in Rogue. Rogue could also reset her with bounce effects. Researcher should be a bit more expensive since cheap draw power, even with a discard downside, is very powerful in something like Zoo.
KANSAS: Really like the effect on Bookkeeper, but agree on the massive overlap with Polkelt. Try to steer away from 'Keeper' and do something like 'Librarian' or try to find an NPC from Scholomance that roughly fits. I also think that statline could be less like Polkelt's, a 4 mana 3/6 instead of a 4/5.
bigcums: Not a fan of the card, the flavor seems a tad off and the effect basically just makes the spell cost 2 less, with some extra implications. It's not very burgle-y and could actually be abused hard by the likes of Mage and Rogue.
Thx for the feeback y'all - here are two new version:
or:
Quite some different Versions - one feedback was that the card had potential to be a dual class card - i kinda liked the idea and tried it. Also made it to draw 2 cards instead of just spells - even tough i think drawing spells would fit the card better ?? and if it would draw just 2 i think i need to change the name :)
The Second one is on overall rework - Changed Name , Mana Cost and Stats - and it draws a Spell and a Minion instead of 2 spells or just 2 cards.
What do you guys think?
Or should i stick to the last version before these two? Right now i still prefer the improved version before those two ...
EDIT: I decided to go with the Improved Version and submitted it - thx for the Feedback!
Challenge me ... when you're ready to duel a god!
Any opinions on this card? I'm not sure what the stats/mana cost will finalize at, but I'm pretty sure on the effect. Also, are there any good places to find art for these custom cards?
Unfortunately, this seems very weak. I would give it at least a few extra stats.
As Spellburst is an SA mechanic, you should change the watermark. Taunt also should be capitalized.
@Trapdoorspyder,
The effect is good, but as Demon mentioned, the stats are pretty bad, I would reduce the cost a little bit.
As for art, I usually just type "*type of art I want* fantasy art" into the search bar and scroll through the images until I find something I like.
Carrion, my wayward grub.
Trapdoorspyder - As mentioned, you could reduce the cost (probably to 3), or increase to stats (probably 4/6).
A good technique I have for art (and how I found the art for Blood in the Water for last weeks competition) is to use http://wow.tcgbrowser.com/ and then use the google image search on those to try and find the high quality version of the card art.
Another that I really like is Artstation.com, (search warcraft, hearthstone, or hearthstone fan art) I recall seeing a "botany student" art there recently that could fit your card quite well.
Changed my mind in the meantime and came up with a new idea last minute .
Hope this is good cause I really like the idea .
This would've been so much better if it restored equal to the spell's cost (maybe change the character to someone other than Chromie). It's also a bit expensive.
Good luck to all!
Good luck to our finalists :)
Good luck to the finalists!
Challenge me ... when you're ready to duel a god!
Good luck to the finalists
Congratulations to Wailor!
Congratulations Wailor!
Congrats Wailor!
I notice I am confused. Something I believe isn't true. How do I know what I think I know?
Harry James Potter-Evans-Verres, hpmor.com
Thanks 😁
Congrats Wailor - at least the card i voted the highest won :)
Challenge me ... when you're ready to duel a god!