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Comments
Doesn't seem that good. Hitting a specific Card will be very hard, unless you have 3 or less in your Deck.
It might look great with Shuffling Stuff, but adding Cards to your Deck doesn't increase the Odds of discovering them, so...
But... Maybe you could run it in Highlander Rogue with some Duplicates?
EDIT: Nevermind, I was wrong about that! Egg on my Face.
Why would adding copies not increase your odds of discovering them? I know with general Discover you can't get duplicates, but I didn't think that applied to Discovering from your deck.
Cards that dicover from your Deck only look at unique ones, which is the Reason why you're not offered Duplicates in the first Place. Stitched Tracker and Shadow Visions for Example could offer you only 2 Choices, although your Deck is stacked with them.
I can't remember who (maybe Disguised Toast?), but someone tested how Shadow Visions works a while back. They emptied their Deck, until there were only a Couple of Spells left, and then shuffled Tons of Jade Idols into It. After playing multiple Shadow Visions they found out that Jade Idol was offered at the same Rate as the other remaining Spells.
I might be misunderstanding how the test was conducted, but it sounds like Shadow Visions was offering 1 Jade Idol, and 1 of each of the other spells each time. If so, that doesn't say anything about the odds of seeing a card in the options to begin with, only that it won't offer the same card twice.
What you really need to test is a deck with of lots of different spells, and a whole ton of Jade Idols. Suppose you have 10 different spells and 30 Jade Idols. Then if the number of duplicates is important, the odds of seeing a Jade Idol in the discover options would be 1-(10/40)(9/39)(8/38) = 98.8%, whereas it would be 1-(10/11)(9/10)(8/9) = 27.3% if it treats all the Idols as a single card. That is a large enough difference for it to be obvious very quickly, but I only have 1 account so cannot set this up with the aid of Lorewalker Cho.
Anyway, even if Shadow Visions ignores duplicates, it is also possible that Shek'zara would work differently because unlike the other similar cards she was quite clearly designed with the possibility of there being lots of duplicates in mind. It would be a bit odd for them to design a card for that very scenario only to code it in a way that makes it very unlikely to happen.
I wish I could remember where I saw that Clip to back me up better.
But I know for sure that Cards that discover from your Deck disregard Duplicates that are in it. They have to do that, otherwise it would be possible to have the same Discover Option more than once.
For Example, Your Deck is empty and you shuffle Raptors with Queen Carnassa. Then, when you play Stitched Tracker, it only gives you 1 Option, not 3.
And if you do this again, but with 3 other Minions remaining in your Deck, you should have only a 1/4 Chance to get a Raptor.
I think the point that AngryShuckie is making is about the PROBABILITY that a card shows up in the options, not whether it’s DISPLAYED more than once.
If you shuffle raptors with Queen Carnassa and have 5 other minions in the deck, the question isn’t whether Stitched Tracker will give you 3 raptors to pick from; its whether or not one of the Discover options is more likely to be a raptor because there are multiple copies in the deck.
I know. And these two things correlate with each other.
What I'm trying to say is, that the Probability of a certain Card being offered to you is influenced by the Fact that it can't be displayed more than once. Like I mentioned before, Effects that dicover from your Deck treat the Cards in it as if they were unique.
If you play Stitched Tracker with 15 Raptors and 3 other Minions in your Deck, it doesn't look at it and think:
„There's 1 Loothoarder, 1 Acolyte of Pain, 1 Thalnos and 15 Raptors in the Deck". What it actually thinks is:
„There's Loothoarder, Acolyte of Pain, Thalnos and Raptor in the Deck".
My point is that the test you mentioned could not distinguish between "1 Shadow Visions, 1 Jade Idol, and 1 other spell" and "1 Shadow Visions, 15 Jade Idols, and 1 other spell" because if it ever offered Jade Idol it would ignore it for the remaining options simply because discover doesn't show 2+ of the same card.
Me and a friend just tested it ourselves. I set up a deck of 7 unique spells plus 35 Jade Idols, and I was presented a Jade Idol all 10 times I played Shadow Visions. If all the different spells had the same odds (i.e. it didn't matter if there was 1 or 35 Idols) then the probability of that happening is
( 1 - (7/8)*(6/7)*(5/6) )^10 = 0.0055%.
That is possible, but extremely unlikely. Much more likely is that Jade Idol was weighted by 35 when the probability ends up at 97%. So I have to assume Shek'zara will also benefit from having lots of duplicates.
I tried to find the Clip I was talking about earlier and eventually came across this Reddit Thread:
https://www.reddit.com/r/hearthstone/comments/6jb2p5/question_about_shadow_visions/
It links to a Response by Peter Whalen confirming that Copies do increase the Odds of discovering certain Cards.
Well, looks like I haven't been playing Shadow Visions to the best of its Abilities all this Time ;D
Sorry for my Mistake!
No worries. There is nothing wrong with being wrong. All that matters is that people are willing to change their mind when more evidence presents itself :)
Remember the benefit of this card increases exponentially with how many copies you have in your deck. It becomes more likely to hit the copied card, and draws more when it does.
Also do not forget this is Discover. You have a 1/5 chance of hitting what you want on with just a normal deck of 15 doubles, and that's ignoring natural card draw. The more turns pass, the fewer cards you have to Discover from (and the more copies you can shuffle with Togwaggle's Scheme), so it becomes even better the longer you wait to play it.
Then factor in shenanigans with things like Ticket Master and Shadow of Death (Pogo-Hopper in Wild), and suddenly their are a lot of interesting combos that become possible.
I envision a high-value big Rogue that shuffles high-cost minions with Shadow of Death, then plays Lorekeeper Polkelt to bring Grand Empress Shek'zara to the top and keep from drawing the Shadows. And maybe a Ticket Master version that works like the old Beneath the Grounds/Fal'dorei Strider decks and just plays as many copies of Ticket Master as possible and then draws a ton to get Tickets and/or Shek'zara.
Sounds good on paper, but historically all rogue's value 6-drops were too slow to ever be relevant except for Heistbaron Togwaggle, but its effect was consistently strong and worked well with preparation and galakrond, so I'm not convinced yet.
Am I blind or why don't I see the usefulness? Let's presume I have 5 super powerful Minions in my deck. So unless I have an all spell deck I'm not guaranteed to get those 5 copies.
It doesn't matter if your deck is spell or minion heavy, this can discover any kind of card.
Which makes this card even worse with your logic, but obviously Rogue is going to combine this with something like Togwaggle's Scheme or Shadow of Death which will increase your odds of finding them largely
I misread that it will discover Minions only. So it's a lot more worse than I thought.
Keep reading.
1) It's not guaranteed which card you hit
2) Stowaway is better imo
Well, that's how you draw your Coldlight's and Pogo's
6 Plush Bears the dream
You also end up drawing 6 other cards too because of how the Casts when drawn keyword works. I'm not sure what happens if one of those draws draws a teddy bear before Shek'zara draws it, so 6 might just be an upper limit, but that's a pretty good turn no matter how many you draw.