Coming with the Madness at Darkmoone Faire is Hearthstone's new Achievement system! Here is a quick run through of how the whole system works.
Table of Contents
Overview
So far, there are 5 main different types of achievements, these being Progression, Gameplay, Collection, Adventures, and Game modes. Each time there is a new expansion, including the mini expansions that are new to Madness at Darkmoone Faire, a new batch of achievements will also become available. Completing each achievement will also reward you with a certain amount of achievement points, which are either cosmetic and are essentially bragging points, or can be used to unlock things, we are not sure yet.
Progression
Currently, we do not know anything about what the progression achievements are about. This guide will be updated with information about them as soon as it is available.
Gameplay
These achievements are based around doing specific things in a match, such as killing the opponent with C'Thun, the Shattered or resurrecting 6 minions with N'Zoth, God of the Deep. There are also gameplay achievements for each specific class, requiring you to once again do specific things with the class cards.
Collection
The collection achievements are milestones for collecting certain cards and for expanding your collection. An example of one of these types of Achievements is with the new collectible coins, which you can get for collecting 135 cards from a set. As for these collectible coins, they work in a similar manner as card backs, being able to chose to use certain coin skins for your decks.
Gamemodes
The gamemode achievements are based around certain accomplishments within any of Hearthstone's game modes. It covers all of Hearthstone's modes, even including Tavern Brawl and Arena. An example of some Battleground achievements are getting a copy of Curator's Amalgam or placing 30 hats on a minion Dancin' Deryl.
Adventures
Last but not least, we have the achievements for the solo adventures. We currently do not know of any of these achievements, but will update as soon as possible.
For more information about the new progression system, here is a link to our guide on it!
Comments
Will the cardback achievement for Barrens still be doable after the Stormwind expansion comes out?
Hey OoC team, could we eventually getting a list of achievements and which are worth completing + suggestions on how to complete them?
I've been playing duels just to make easy decks that complete the XP achievements and having fun with that.
I know other care about and have wanted this for a long time achivements.
But personaly im more ike: uh alright i guess? regarding achivement
ive not really ever cared much about any kind of achivement system like when i played wow alot more i never really bothered with them.
Do think tis good its there for those that like it, but for me personaly are alot of things id rather see/want over achivements for HS.
I’ve had my fair share of flawless runs in the past, but that was because of really good RNG. Would suck if I had to do them again for the achievement. I really hope that some of these are retrospective in nature
Do the achievement points do anything at all like using them to buy stuff?
As of now, we do not know. As we get closer to the launch date of them on November 12th, we'll most likely get more information but until then, everything would just be speculatory. I personally think it might tie into the whole progression tree, earning you new stuff whenever you'd get certain milestones of points, but we'll just have to wait and see.
Typically achievement points are just a measure of comparison and not a real currency. They didn't announce anything specific, so I can only imagine that will be the case here too.
The real question is; should we expect to be able to view our friends' profiles and recent opponent's ? Having access to recent opponent's profile might be a bit too much to ask for blizzard but I really hope it happens.
But hearthstone achievents have given out gold as a reward in the past. Maybe there will be xp for completing these now.
hearthstone never had achievements, only daily quests, and those stay in the game and will in fact give xp for the new progression system
as for achievements presented here, I would assume that like in other blizz games (d3, wow), achievement points are just a measure of how many have you unlocked and nothing else
Its called 'unique quests' in the gamepedia website but its basically achievements, defined by having to do very specific things like unlock every hero, or defeat all heroes in expert tutorial mode, etc.
https://hearthstone.gamepedia.com/Quest#Unique_quests
And they do award gold, dust, card packs, etc.
well, no one calls them achievements for a reason, they are called unique(hidden) quests because they award gold or packs or w/e
and again that's exactly to be in line with other blizz games, quests in d3 or wow award xp and/or gold and/or items and the word achievements is reserved for just a point based system which sole purpose is bragging rights
I know what you mean though, that some of these quests do feel like achievements as they require certain conditions to be met, but then again, they feel more grindy rather than requiring a specific scenario to happen which feels more like an actual achievement
Yay...? Only 5 years late Blizzard, <golf clap>
Whoever downvoted him, would you please explain the reason? I kind of share his sarcasm: Blizzard is insanely slow and lazy about implementing improvements.
Because it's really not that important and doesn't improve actual game play. It's nice to have, sure, but it's also easy to see why it would not be a big priority.
Also, it's good to have something in the hip pocket that you can bring out to boost retention when the competition ramps up.
I also share the sentiment towards Blizzard's inaction, so I believe this change is coming too late. However, even if a change is coming late, I don't think that should invalidate the improvement. What matters to me is that they are making strides towards meaningful and significant changes to the game, and yes they could have been faster about it. With that said, they can't go back in time and implement these desperately-needed adjustments a few years ago, so the most they can do now is improve, regardless of how long it took.
I think it is important to hold them accountable and properly chastise them for their lethargy, and expressing that is valid. I just also find it exhausting to listen to people bitterly holding their past inaction over their head when improvements are being made now and irreverence for changes made in the present. It gives me the impression of someone that will never be pleased, regardless of whether you listen to them or not, because you didn't listen to them before. You're forever irredeemable in their eyes. Again, that's just my perspective, and I see the validity in holding people accountable for inaction; a balance of expecting more and appreciating improvement is key, to me.
I wouldn't call Team 5 lazy for implementing this improvement after 6 years. It all comes down to planned priorities within the team, their goals and deadlines. You might find that this new achievement system has been in the works for +- 4 years (an example) and there's always been numerous set backs that has delayed this improvement. I find it's completely fine to chastise them ONLY IF:
1) They've received feedback about an achievements system among other things for 5+ years but don't act on the feedback
2) The Team accepted the feedback and planned to work on an achievements system but never felt it was a high enough priority because they wanted to develop other features first. Hence not thinking achievements were important till now
Did they tease some DH Cards with that Screenshot for Gameplay Achievements?
Throw Glaive and redeemed pariah and Il'gynoth. Judging from Ilgy being a raid boss in Ny'alotha, he'll probably be a legendary, while the other two are just common-epic.
I don't play WOW and I had to look up Il'gynoth. That thing is nasty looking, I wonder how it fits with the Demon Hunter class?