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Hearthstone Posted by Created 4 years, 10 months ago Updated 4 years, 10 months ago
Card Reveal
14 comments 418 views

New Druid & Shaman Spell - Guidance

A new Rare Shaman/Druid Spell, Guidance, has been revealed!

Guidance Card Image

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Comments

  • A new Rare Shaman/Druid Spell, Guidance, has been revealed!

    Guidance Card Image

    Discuss this card below or head on over to the card page to give it a rating!


    Learn more about Madness at the Darkmoon Faire

    Head on over to our dedicated guide for Madness at the Darkmoon Faire!


    Get Cheaper Card Packs

    This section contains affiliate links.

    If you want to save money when buying Hearthstone packs, you should check out Amazon Coins! It's an easy way to save up to 25% off Hearthstone packs so you can get into the new expansion without worrying about your wallet too much. We've got a detailed guide on how to Get Started with Amazon Coins, but if you've already dealt with them in the past, you can buy some more by clicking right here.

  • Not sure if guidance means discover, or find cards from your deck.  (Damnit HS devs...please stop being consistently inconsistent...stick with keywords)  Still, not a bad card in either case.

    • Quote From Sykomyke

      Not sure if guidance means discover, or find cards from your deck.  (Damnit HS devs...please stop being consistently inconsistent...stick with keywords)  Still, not a bad card in either case.

      I was kind of wondering the same.  If it's from your deck then this is great for drawing out high cost spells to activate things like Groundskeeper.  Or to get your Guardian Animals out of your deck in Druid.

  • The cost doesn't seem that high, also you can just avoid the overload if one of the two cards is really bad.

  • I'm waiting to see the interface for this thing. Will we be shown the spells first followed by a choice? Or will it be three cards, one of which reads "overload for 1, take both".

    Either way, its somewhat a strong card for shaman, less so for druid. Druid have more than enough card draw and Nature Studies is the better card here. Shaman however can always use more generation.

    • Seems like a clunky wording for ''discover'' but with only 2 options instead of 3 - or am I mislead ?

  • A shame that they couldn’t incorporate ‘Choose One’ into the wording as it would be great to play with Keeper Stalladris

  • AnonymousUser's Avatar

    Why isn't that card a Choose One like Runic Carvings are?

  • Okay i'm confused with the wording. Does it discover cards or draw from your deck?

    IF it discovers it's a great value card that will guaranteed see play in Y'Shaarj, the Defiler Druid and some kind of control shaman deck.

    If it draws cards from your deck, then it's really insane draw. Sure not [Hearthstone Card (Hidden Passage) Not Found] levels of broken, but still amazing. It would be a 2 mana cheaper Arcane Intellect, but of course with overload: 1. If the card works like this, then lots of Shaman Burn/OTK decks would love it, and maybe even replace Lady Vashj?

    My guess is that it will probably work/look similarly to Vulpera Scoundrel.

    The decks im sure it will fit into, regardless of how it works are: Y'Shaarj, the Defiler druid and Exotic Mountseller druid. I'm not sure about shaman just yet, because i don't know how the card is going to work exactly... Ugh Hearthstone cards and their confusing wording sometimes...

  • This seems pretty good: very cheap card generation. I expect you get to choose which spell you take if you choose to only get one. If not it would be not nearly as good. Finding spells is much better than finding minions in most cases, as the pool is smaller and class-specific.

  • You will almost always play this with the overload option unless one of the spells is really bad  (totemic might, savagery, etc.).  Otherwise, 1 mana add two spells to your hand is pretty good, though I think it will see more play in druid than shaman, might slightly bring back kael'thas a little.

  • I'm thoroughly convinced that Blizzard just loves coming out with broken things for Shaman and then nerfing it later like, "Well, it sounded like a good idea at the time."

  • nice value, but value like this will generally see more play in control decks

  • I hope this acts like discover to add different spells that you didn't include in the main deck. It would give some potential situational flexibility. I think this will do some work in better enabling the spell damage/burst shaman archetype. I'm not sure where it fits in the druid game plan though.

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