New Neutral Minion - Sunstruck Henchman

Submitted 5 years, 4 months ago by

A new Rare Neutral Minion, Sunstruck Henchman, has been revealed!

Sunstruck Henchman Card Image

Discuss this card below or head on over to the card page to give it a rating!


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  • Arthas's Avatar
    Robot Black Lotus 1265 5754 Posts Joined 03/10/2019
    Posted 5 years, 4 months ago

    A new Rare Neutral Minion, Sunstruck Henchman, has been revealed!

    Sunstruck Henchman Card Image

    Discuss this card below or head on over to the card page to give it a rating!


    Learn more about Saviors of Uldum

    Head on over to our dedicated guide for Saviors of Uldum!


    Get Cheaper Card Packs

    This section contains affiliate links.

    If you want to save money when buying Hearthstone packs, you should check out Amazon Coins! It's an easy way to save up to 25% off Hearthstone packs so you can get into the new expansion without worrying about your wallet too much. We've got a detailed guide on how to Get Started with Amazon Coins, but if you've already dealt with them in the past, you can buy some more by clicking right here.

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  • dib's Avatar
    Rock Rager 420 135 Posts Joined 04/01/2019
    Posted 5 years, 4 months ago

    Well that's kind of a new mechanic. Interesting.

    1
  • Kovachut's Avatar
    HearthStationeer 675 756 Posts Joined 03/31/2019
    Posted 5 years, 4 months ago

    I like how the devs are finally making use of the sleep mechanic (I have seen this being done in fan-made cards). The card is bad though, because for +1/+1 stats over a vanilla statted body you might get a minion, which won't attack for 2 or more turns and you will lose tempo because of it. This is why I have a hard time seeing this being used even in arena.

    1
  • CovenantKevlar's Avatar
    345 67 Posts Joined 07/21/2019
    Posted 5 years, 4 months ago

    I like it! A very good downside compared to the overstated bad cards we’ve seen in the past (I.e. Soldier of Fortune, Hoarding DragonTicking Abomination) I also like this introduction of sleep as a status effect rather than just freezing. I would like to see other cards in the future that could make minions “Sleep”

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  • dib's Avatar
    Rock Rager 420 135 Posts Joined 04/01/2019
    Posted 5 years, 4 months ago
    Quote From Kovachut

    I like how the devs are finally making use of the sleep mechanic (I have seen this being done in fan-made cards). The card is bad though, because for +1/+1 stats over a vanilla statted body you might get a minion, which won't attack for 2 or more turns and you will lose tempo because of it. This is why I have a hard time seeing this being used even in arena.

    For sure not a very good minion, on average it will probably not do more than 3 damage before dying for the price of4 mana.

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  • Bresson's Avatar
    85 7 Posts Joined 07/02/2019
    Posted 5 years, 4 months ago

    Really bad card. One possible use I can see is maybe in Silence Priest, it gives you a decent body that has a chance to do something if you don't draw your silence cards, but the stat boost over vanilla doesn't seem to be high enough.

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  • Elfensilver's Avatar
    595 663 Posts Joined 03/14/2019
    Posted 5 years, 4 months ago

    In the round after he was played, the henchman will wake at the start of his turn, like every other minion, do some attacking, and only in the round after that, he may fall asleep again. Thus, he is a pretty good minion for at least a turn.

    2
  • duppie's Avatar
    HearthStationeer 320 240 Posts Joined 04/02/2019
    Posted 5 years, 4 months ago
    Quote From Elfensilver

    In the round after he was played, the henchman will wake at the start of his turn, like every other minion, do some attacking, and only in the round after that, he may fall asleep again. Thus, he is a pretty good minion for at least a turn.

    Yea that is important.  You'll always get one attack at least with it.  Maybe a tempo deck plays it with evolve lackeys and whatnot running around.  

     

    Anyone know if giving it rush from a rush lackey would cancel out the sleep effect?

    1
  • sinti's Avatar
    Senior Writer Chocolate Cake 2070 2792 Posts Joined 10/20/2018
    Posted 5 years, 4 months ago
    Quote From Kovachut

    I like how the devs are finally making use of the sleep mechanic (I have seen this being done in fan-made cards). The card is bad though, because for +1/+1 stats over a vanilla statted body you might get a minion, which won't attack for 2 or more turns and you will lose tempo because of it. This is why I have a hard time seeing this being used even in arena.

    I think it will perform well enough in arena, you usually dont want to just rely on luck and leave a minion like that alive, so you try to trade into it anyway most of the time. But yeah, overall, not a great card.

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    1
  • NegativeNemsy's Avatar
    405 206 Posts Joined 07/10/2019
    Posted 5 years, 4 months ago

    I'm going to have to make an all ogre deck in wild now.  Keep those ogres coming!

    1
  • RavenSunHS's Avatar
    Refreshment Vendor 880 1487 Posts Joined 03/27/2019
    Posted 5 years, 4 months ago

    Should have costed (3) for some serious Silence synergy.

    Or have taunt.

    As it is, just a pack filler.

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  • Torchy's Avatar
    130 15 Posts Joined 03/24/2019
    Posted 5 years, 4 months ago

    I don't get it.  Some of the Rare cards that we seen so far are by far, some of the worst cards out there. The stats for this card need to be at least 7/7 to be used but then it would make Silence Priest a little better.  Well, this is just a plain bad card

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  • AliRadicali's Avatar
    465 713 Posts Joined 06/06/2019
    Posted 5 years, 4 months ago

    I think people are underestimating this a bit. While it's clearly not something you'd include in a standard deck, if you do get this off of an evolve or summon effect, it presents the opponent with a conundrum, much like Frozen Crusher: do you trade minions/resources to get rid of an overstatted minion with a big drawback or do you leave it on the board and risk it wrecking you?

    Would have been a bit too much at 3 mana considering Unsleeping Soul exists.

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  • kaladin's Avatar
    365 396 Posts Joined 03/13/2019
    Posted 5 years, 4 months ago

    What EXACTLY does "fall asleep" mean?

    worst community ever

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  • AliRadicali's Avatar
    465 713 Posts Joined 06/06/2019
    Posted 5 years, 4 months ago
    Quote From Elfensilver

    In the round after he was played, the henchman will wake at the start of his turn, like every other minion, do some attacking, and only in the round after that, he may fall asleep again. Thus, he is a pretty good minion for at least a turn.

    I'm not sure about that. As far as I can tell, the sleep status ends at the start of your opponent's turn, so presumably the ogre will always be awake when your turn starts, allowing the 50/50 die roll to happen every turn.

    Hell, even if you froze it while sleeping (so it'd unfreeze still sleeping on your next turn), I'd guess the 50/50 trigger would still occur. Not sure what would happen if you put this to sleep twice though.

    What EXACTLY does "fall asleep" mean?

    Getting the sleep status? When you summon a minion w/o charge or rush it emits little z's to indicate it's asleep until it "wakes up" at the start of the opponent's turn.

     

    2
  • UVE's Avatar
    1180 832 Posts Joined 05/29/2019
    Posted 5 years, 4 months ago

    He should wake up if you give Rush yo the minion?

    By The Holy Light!

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  • AliRadicali's Avatar
    465 713 Posts Joined 06/06/2019
    Posted 5 years, 4 months ago
    Quote From UVE

    He should wake up if you give Rush yo the minion?

    I would guess whichever buff gets applied last overrides the other. EG if you rush a sleeping minion it can attack other minions, however, I'm assuming that even with a permanent rush buff, if your ogre gets put to sleep at the start of the turn, it won't be able to attack.

    With shaw in play I could see the argument go either way, my instinct would be that the constant rush buff would override the triggered sleep debuff after it happens.

     

    We'll probably have to wait and see though, I'm pretty sure this is the first card that induces the sleep status outside of the normal condition.

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  • MisterKnott's Avatar
    285 83 Posts Joined 06/04/2019
    Posted 5 years, 4 months ago
    Quote From kaladin

    What EXACTLY does "fall asleep" mean?

    The same ZZZ cannot attack effect things have when they are first summoned. (AKA “summoning sickness.”)

    1
  • Zwane's Avatar
    Wizard 320 423 Posts Joined 06/04/2019
    Posted 5 years, 4 months ago

    So basically this guy behaves 50% of the time as if you just played him so he might be able to attack the next turn. But I guess he still retaliates when attacked. Could still be useful if you can give hem taunt for instance (or just silence), and since the opponent can not be sure if he falls asleep, its still a risk to ignore him. Interesting card. As vanilla stats its reasonably priced since its damage output is only 75% so it costs about 25% less also (4 mana for 11 stats instead of 8 stats).

    And, last but not least, this can be another valuable source for the salt thread (lol).

    Maybe there will be synergy with The Sandman: "Battlecry: if your board consists of at least 4 sleeping minions, wake them all up, give them +4+4, blazing eyes and the urge to wreak havoc".

    1
  • Almaniarra's Avatar
    HearthStationeer 1000 1509 Posts Joined 03/21/2019
    Posted 5 years, 4 months ago
    Quote From sinti
    Quote From Kovachut

    I like how the devs are finally making use of the sleep mechanic (I have seen this being done in fan-made cards). The card is bad though, because for +1/+1 stats over a vanilla statted body you might get a minion, which won't attack for 2 or more turns and you will lose tempo because of it. This is why I have a hard time seeing this being used even in arena.

    I think it will perform well enough in arena, you usually dont want to just rely on luck and leave a minion like that alive, so you try to trade into it anyway most of the time. But yeah, overall, not a great card.

    It would be great if it has Taunt and 5/6 stats. This mechanic fits taunt minions more in my opinion.

    Unpopular Opinion Incarnate

    0
  • sinti's Avatar
    Senior Writer Chocolate Cake 2070 2792 Posts Joined 10/20/2018
    Posted 5 years, 4 months ago
    Quote From Almaniarra
    Quote From sinti
    Quote From Kovachut

    I like how the devs are finally making use of the sleep mechanic (I have seen this being done in fan-made cards). The card is bad though, because for +1/+1 stats over a vanilla statted body you might get a minion, which won't attack for 2 or more turns and you will lose tempo because of it. This is why I have a hard time seeing this being used even in arena.

    I think it will perform well enough in arena, you usually dont want to just rely on luck and leave a minion like that alive, so you try to trade into it anyway most of the time. But yeah, overall, not a great card.

    It would be great if it has Taunt and 5/6 stats. This mechanic fits taunt minions more in my opinion.

    That would be way too broken. I could see 5/6 stats, but taunt would be too much. Everyone would play 4 mana 5/6 taunt with "Cant attack", and this would be better.

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    1
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