New Warlock Spell - Unstable Shadow Blast
Submitted 3 years, 7 months ago by
Arthas
A new Common Warlock Spell, Unstable Shadow Blast, has been revealed!
Discuss this card below or head on over to the card page to give it a rating!
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A new Common Warlock Spell, Unstable Shadow Blast, has been revealed!
Discuss this card below or head on over to the card page to give it a rating!
Learn more about Forged in the Barrens
Head on over to our dedicated guide for Forged in the Barrens!
Get Cheaper Card Packs
This section contains affiliate links.
If you want to save money when buying Hearthstone packs, you should check out Amazon Coins! It's an easy way to save up to 25% off Hearthstone packs so you can get into the new expansion without worrying about your wallet too much. We've got a detailed guide on how to Get Started with Amazon Coins, but if you've already dealt with them in the past, you can buy some more by clicking right here.
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Pretty strong, essentially a better version of Spirit Bomb, but as of now there is no real payoff for self-harm and Warlock isn't exactly struggling when it comes to removal.
I tried having fun once.
It was awful.
very efficient removal but does warlock need it? best to destroy mid to late game minions at which point your cascading disasters already been corrupted once at least, dont see where this card goes
Darkglare might like this card. Turns it into a 1 mana deal 5. (ofc. 1 dmg need to go face to get the refresh.)
But i think in wild Darkglare warlock prefers Spirit Bomb because it's basicly free with Darkglare.
In standard it feels too weak, Cascading Disaster is often better. The only notable thing is that it works with Tamsin Roame, but i feel like that's not good enough.
RNG is only fun as long as there is a 50/50 chance of getting something really good or trash level of bad. If RNG always results in something good, then it's not fun.
Strong but not necessary. Warlocks have a lot of strong absolute removal and board wipe tools, and I can't see this outcompeting either. Maybe if the 6 damage on turn 2 mark becomes really important, maybe against handbuff mech paladin?
This post is discussing the wild format.
This is amazing. Removes a big threat for cheap so you can develop behind it. This is outstanding.
If there's one thing Warlock loves, it's removal
This is sick removal for a class that already has tons of it. This is an indirect buff to Oh My Yogg!
"Be excellent to each other." -Bill and Ted
Appearantly Darkglare Warlock wasn't already strong enough in Wild. Straight up control decks might want to use this too. A 2 mana Fireball is nothing to scoff at.
Arena > Wild > Standard
That's just a cool design. A reverse Piercing Shot. Also shadow for Tamsin shenanigans.
Casual Dragon Cardgame enthusiast.
This is just a good removal option for warlock. The paltry fact that you'll lose health is hardly a downside, and in some cases you might not lose any health at all. This plus Tamsin Roame makes for a really nasty combo.
Im actually afraid of this one. Before, its easy to play around warlock's removals in the early turns, and now we have this card. This card might be what finally breaks the camels back and get Tickatus nerfed.
So, a reverse Piercing Shot, only much cheaper. Still, I'm not sure this is necessary.
think it's better than siphon at the least