A new Legendary Rogue card for Voyage to the Sunken City has been revealed by CerealForMe - Pirate Admiral Hooktusk!
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Comments
If Pirate Rogue is viable, it will likely win most of its games before turn eight, and an Aggro deck that draws an early 8-drop is effectively down a card in hand for the entire game. This card doesn't win the game the turn you play it, and most Aggro decks are simply trying to close out the game on turns 8+. My guess is that it won't see much play - while it gives Aggro something to do in the late game against Control, Aggro is likely better off simply running a cheaper card that helps the deck win before turns 8+.
You're assuming it's going to be an aggro deck primarily because of the history of warrior pirate decks, which were always the more notorious. Rogue versions were usually more nuanced due to the nature of the class, and the Sunken City version really doesn't look to be that aggressive at all. If you look at the pirates we currently know rogue will have available, we have:
Other than Mr. Smite, even the neutral pirates aren't that aggressive as they mostly need you to have a weapon, which typically slows rogue down more than it does in warrior.
The situation can change if more pirates are revealed, but for now it looks unlikely pirate rogue will be an aggro deck. More likely it's a midrange deck utilising rogue's natural tempo, and reaching turn 8 with those decks is perfectly reasonable.
I'm guessing Rogue will start getting a control or midrange package
Oh boy... new Tickatus has arrived guys, everyone panic 😲
I'm gonna get tilted
Taking 2 cards from your opponent's hand is actually broken if they have 5 or less cards.
So the JUggernaut can now generate an 8/8 for you to throw face with Smite.
Boy do I really hope Quest Warrior stays dead in Standard.
Hooktusk has been working out, lookit them anchor arms!
more like hitting the special sauce
those gains ain't natural
It be da mojo mon everybody knows ya just gotta cut em off a couple times and dey be regeneratin' bigger den before!
Dat sure be true, but lookin' at her hair's new fish-tail, me be thinkin' ol' Gral been givin' her some of his loa magic so she be a betta swimma.
make your opponent discard 2 cards at random, while adding them to your hand (basically drawing 2, probably strong ones, at the same time)
I just hope this will never see play, haha. otherwise Reddit will burn :D
It will definitely see tons of play because people love to do things that will tilt their opponent.
The card itself looks strong but I don't know if rogue wants to play something that slow, I can see it being played if shadowstep is still around this year tho.
On the other hand I'm so tired of pirates + random cards.
About the battlecry, do we pick 1 of 3? or all 3 is activated?
I assume it's only 1 of 3, because it's nuts to have all 3 activated
Yep, you only get 1 choice if it is activated.
I think one key aspect people are sleeping on is that the card says "summoned", not "played". That means cards that generate more pirates like that 5 mana boat spell counts towards this.
Also, I've just realised that Golakka Glutton is still in standard and some of the colossal minions are beasts.
I know one angryshukie would be glad to see this one. Seems like hooktusk is just a rogue for life. Now all we need is a portrait.
The card itself? Well, Ive a feeling it'll start more reddit anger, with pitchforks raised up high because this card embodies very nearly everything the majority of the playerbase seem to hate. Take cards away from their deck, hand, or just plain Mind Control at 8 mana. Because why not?
The conditions are pathetic. Playing 8 pirates by turn 8 may not be as easy as it looks in standard, but if the payoff is this good, you'll be jamming every pirate into your deck to make it happen. Amalgam of the Deep already guarantees 4 ticks, you just need another 4 more. In wild, this can be accomplish way before this card even gets online, never mind turn 8.
But the question remains, whether this will see play. The answer is yes. Will it be good? Probably not. Again, this is a turn 8 play with no rush or taunt, and rogue is notorious for their lack of defensive cards. So chances are good, if you maintain tempo throughout the game rogue will simply just die the following turn after this is played. Expect the mindcontrol to be picked often, not because its the best choice, but because they'll literally lose the game if they dont.
It was quite the relief! I guess she wasn't lying when she said "Cheatin'? I never fight fair!" back in RR. Now I know how serious she was with it, how could I ever doubt she'd stay in rogue?
We do seriously need her as a portrait though. Blizz could just be lazy and give us the emotes she already has and they'd make one of the best hero skins in the game in the process.
As someone who loathed Tickatus I admit I hope this all ends up true. I always quietly want nasty rogue cards to be a bit rubbish so I can use them without feeling dirty, and this certainly fits that bill. Maybe in the end Raid the Docks, which looks stronger for a very similar condition, remains the pirate villain in the meta, and us Hooktusk users get to do what we like without feeling bad about it.
I don't think it's going to be as difficult to spend 8 mana with no immediate impact as people claim (they always exaggerate that), especially if Crabatoa and/or Shadowcrafter Scabbs are played the previous turn(s) to prevent the opponent's board being too scary. The pirate cards in rogue that we know about aren't aggressive, so I would be surprised if it ended up fast enough that reaching turn 8 was a sign that things had gone wrong. In which case, a control/combo killer card like this might be exactly what the deck needs to cross the line.
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This is a bit disconnected but I wanted to say it somewhere people would see it: I look forward to rogue-warrior matchups where the warrior plays Nellie, the Great Thresher, then the rogue spitefully sinks Nellie's Pirate Ship with Bootstrap Sunkeneer. Now I guess you could just get Hooktusk to steal her ship back if you can somehow manage to get rid of Nellie herself first.
Truer words were never spoken. It's one of the dumbest, most thoughtless, knee-jerk card critiques ever, yet it shows up time and time again, every expansion.