New Neutral Minion - Theotar, the Mad Duke
Submitted 2 years, 5 months ago by
Arthas
A new Legendary Neutral Minion, Theotar, the Mad Duke, has been revealed!
Discuss this card below or head on over to the card page to give it a rating!
Learn more about Murder at Castle Nathria
Head on over to our dedicated guide for Murder at Castle Nathria!
Get Cheaper Card Packs
This section contains affiliate links.
If you want to save money when buying Hearthstone packs, you should check out Amazon Coins! It's an easy way to save up to 25% off Hearthstone packs so you can get into the new expansion without worrying about your wallet too much. We've got a detailed guide on how to Get Started with Amazon Coins, but if you've already dealt with them in the past, you can buy some more by clicking right here.
Leave a Comment
You must be signed in to leave a comment. Sign in here.
A new Legendary Neutral Minion, Theotar, the Mad Duke, has been revealed!
Discuss this card below or head on over to the card page to give it a rating!
Learn more about Murder at Castle Nathria
Head on over to our dedicated guide for Murder at Castle Nathria!
Get Cheaper Card Packs
This section contains affiliate links.
If you want to save money when buying Hearthstone packs, you should check out Amazon Coins! It's an easy way to save up to 25% off Hearthstone packs so you can get into the new expansion without worrying about your wallet too much. We've got a detailed guide on how to Get Started with Amazon Coins, but if you've already dealt with them in the past, you can buy some more by clicking right here.
Your friendly neighbourhood bot!
Like what I'm doing? Disable ads and unlock cosmetics with Out of Cards Premium!
How does this card works? Will the opponent discover a card from your deck or do you choose which card you will trade for the one in the opponents hand?
This is one mean card. Practically counters combo decks, and in some cases might well just solo games. If you steal your opponent's hero card I think the game is over...unless you use your own theotar to steal it back.
It might end up being a card every player must have/craft because the only counter to this is by playing your own theotar. So much so that if its play rate climbs exponentially beyond anyone's expectation team5 might well be pressured to nerf it just so we dont end up with games decided by this card's rng.
Does it have a downside? I mean, we've been practically playing mutanus despite its 7 mana cost simply because it can sometimes take out a key minion from your opponent's hand. And now team5 just printed something that does the same, but cheaper, and infinitely more consistent. I personally think it'll be in every deck from day 1 and then it'll get nerfed to 5 mana.
You may argue that it hard counters druid decks. For that alone, I rate this a 5/5.
I'm under the impression the devs expects Renathal to be the counterplay here.
Theothar heavily punish "one trick pony" decklist; meanwhile Renathal allow such deck to become "two trick pony" by adding 9 more cards to their list.
Seems sane to me.
Interesting disruption card, where the likes of Prestor druid will severely suffer. You'd ideally want to wait to play Theotar when you know your opponent has a key card in hard. Giving your opponent the least impactful card from your hand seems like a nasty upside as well. Imagine you taking your opponent's Guff while you give them a useless card like a weapon buff.
TREMBLE before.... the most legendary dragon that ever existed!
Being able to add 9 additional cards doesn't mean any one of them would be a win con. As we are currently experiencing, something like quest hunter still only has one, despite having more cards.
In my opinion, if you manage to take away a key card like hero cards, Brilliant Macaw, even something as simply as brann, that's already a pretty good trade in your favor. Only in very rare situations like prestor or ramp druid does one card maketh a whole deck.
And if they did take away a key card, having spent 4 mana chances are they cant play it right away, so you have a chance at nicking it back with your mad duke.
Basically just better Mutanus when it comes to disruption. You get 3 choices, it only costs 4-mana and you decide what you give them so it's rarely going to be something you desperately need.
If this doesn't kill any notion of combo decks being viable in Standard, nothing will.
I tried having fun once.
It was awful.
im seeing the nerf
Looks like a fun gimmick, but I don't see this being meta defining. But then, if they made it too powerful, everyone would be raging.
I'm giving this 4 stars because it is going to be more irritating that Mutanis was/is/continue to be.
Very interesting and very good. Cheap disruptive tool that almost every deck will play. This will be very annoying :)
Challenge me ... when you're ready to duel a god!
Very powerful to disrupt combo decks or steal a combo piece
This is the most important Hearthstone card ever printed. From this point on, it's all mind games and chicanery. It's an undeniable 5 stars because it will drastically redefine the meta until it rotates out.
Must-include in MANY slower decks. This counters quest decks HARDER than Mutanus the Devourer because Theotar, the Mad Duke is a lot cheaper and discovers. And honestly even though you have to give your opponent a card, at least your able to pick the worst option for your opponent.
RNG is only fun as long as there is a 50/50 chance of getting something really good or trash level of bad. If RNG always results in something good, then it's not fun.
That's fun and disruptive. I really like this design too
Struggle with Heroic Galakrond's Awakening? I got your back :
I hate this, I'm going to see him everywhere.
Hey, you heard about that Mario guy?
Seems like this one is fun and annoying at the same time. Probably going to see a lot of play.