Worst deck archetype you've faced (mini rant thread)
Submitted 4 years, 10 months ago by
DescentOfDragonsOp
for me its quest priest becasue of everyone's favorite divine sprirt inner fire combo ! because your opponent could just make a 14/14 Injured Tol'vir that obliterates you ,and the hero power is just plain stupid restore 3 health and give a minion +3/+3 who balanced this .
it also suck because preist is a healing class and just spamming hero power is all you need to complete it
its all just a stupid archetype for a stupid class
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for me its quest priest becasue of everyone's favorite divine sprirt inner fire combo ! because your opponent could just make a 14/14 Injured Tol'vir that obliterates you ,and the hero power is just plain stupid restore 3 health and give a minion +3/+3 who balanced this .
it also suck because preist is a healing class and just spamming hero power is all you need to complete it
its all just a stupid archetype for a stupid class
TOTAL CORRUPTION
TOTAL POWAAAAAAA
I imagine you intended this to be just about the current meta, but for my money there was nothing worse than pre-Dr. Boom nerf Control Warrior. If you want to make your deck be 20+ reactive cards: OK, that's your decision. But when those remaining slots can generate enough value to compete against aggro, midrange, AND other control decks, then something has gone horribly, horribly wrong.
Oh, and pre-nerf Galakrond Shaman. That archetype alone ruined this expansion for me to the point where I don't even care that Shaman is unplayable right now. Whoever let that slip through play testing should seriously reconsider their career choices.
If by "worst" you mean "most hateful to play against", then i can't really decide.
I stick with Wild Secret Mage and Wild Mechadin.
Sniplock would be there as well, but it's been nerfed.
Just too much pressure, from too early, and with too much resilience too.
Other decks may be equally or more powerful, but at least they let you play normally for the first turns.
yes mainly intented for current meta but it could be generalized as worst archetype you faced this year in general
TOTAL CORRUPTION
TOTAL POWAAAAAAA
year of the dragon meta i would say pre nerf galakrond warrior. was so broken it had to be nerfed twice in a row.
all time any sort of secret aggro mage and big priest
All I'm seeing so far is a thread full of people who apparently don't remember wild mill rogue...
I see you when you're sleeping; I'm gone before you wake
I'm not as good as turn 4 Barnes; But I'm at least a Twilight Drake
from all im seeing most of us is talking about standard meta
TOTAL CORRUPTION
TOTAL POWAAAAAAA
A t4 deck can't really attract so much hate...
Face hunter.
For certain decks, this is just an auto lost. The only reason why this is even slightly tolerable is because of Zilliax and that guy's rotating out. It reminds me a lot of odd paladin where nearly all my deckbuilding efforts have to first confront this silly idea of whether it has even the slightest chance against this deck.
Did someone say big priest?
No?
Oh, then I will:
Big priest. That cockroach has nearly been exterminated in wild. But now it's popping up in standard for some reason. By far the most unfun deck I have, and unfortunately continue, to play against.
Honorable mention goes to solitaire (freeze) mage.
Control warrior hands down. 28 reactive cards + Dr boom and Elysiana isn't fun , it isn't fun to play against someone who isn't trying to win, but tries not to lose.
For me, (recency bias) my most hated is Quest/Res priest, whenever I get queued up against priest, I get tilted even before the match starts. If I queue priest in casual, I just auto-concede. Not worth the time and effort. No point in playing if I know I wont enjoy the match. I can't even put tech cards since priest tech cards degrade my deck so much.
Honorable mention is Secret Pally in its prime years ago.
Millbane rogue was the worst. At one hand, I am glad that it is gone. On the other hand, I would like to meet them on ladder and steal their win condition with Kobold Stickyfinger :)
I do what I must, when I must. Know this well.
Sadly at the time it was reasonably popular I was playing Renolock, so the best I could hope for was that they'd get greedy and misplay - empty their deck then break their weapon without immediately re-drawing it. If they did that then Gnomeferatu would auto-win the game. Sadly, a halfway-decent Mill Rogue player wouldn't let that happen, so I'd need to survive long enough to draw both Gluttonous Ooze AND the Gnomeferatu without either being milled, which rarely happened.
I see you when you're sleeping; I'm gone before you wake
I'm not as good as turn 4 Barnes; But I'm at least a Twilight Drake
I absolutely LOATHED the pre-nerf Kingsbane decks in wild. Even with rolling with a Reno Mage, with multiple ping opportunities and transform effects for maximum water elemental generation I still often lost the match-ups on ladder, which was supposed to generally favor my end of the match-up.
Double Vanish to clear water eles
Up to 4 Saps to address my turns when I built up a double water ele turn
1-2 Doomerangs (or whatever it was called)
1-2 weapon aoes
On top of that you had to actually produce enough pressure to bait out all of the above answers to water eles, which often still wasn't enough when playing many minions for tempo instead of for value. Most idiotic deck ever as it didn't just punish control, or just OTKs, but slaughtered almost anything that wasn't aggressive or tempo based in a lot of instances. I am very much against for mass nerfing of most decks or cards for the sake of preserving as many decks in the game as possible, but even I was super glad about the control killing Kingsbane deck getting curbstomped beyond recognition (Hoped they enjoyed their significantly weaker lul Kingsbane Pirate decks.