War-lock! What is it good for? Well, let's find out together! (Say it again now)

Captain's Log // Stardate 768-Alpha // I found some old journals in storage from a distant ancestor. She's hailed as one of the greatest strategists of her time; perhaps there is something here that can help us win the war? She cites a being known only as OoC for her vast tactical knowledge - apparently they were always 100% accurate in their predictions, leading her to victory many times. I can only hope she recorded some of them, that we may also know this great wisdom.


Unstable Felbolt Card Image

It was said that you would bring balance to the fel!

Quote From Demonxz95

Unstable Felbolt is a weird card that I question in a few ways. Hilariously, it compares unfavorably to the newly changed Holy Smite.

The main question I have is if you can use it while you have an empty board. If you can, then this card can be pretty decent if your board is empty and negate the downside (although at that point, it's literally just Holy Smite). Otherwise, it dealing damage to one of your minions can contradict the purpose of burn damage. If you have a 3-Attack minion on the board, you could very easily just trade that instead of using this spell and get roughly the game result (the only difference is that it can attack if it doesn't die). I don't really see a place for it.

Nightshade Matron Card Image

Belladonna girl, yeah // All she ever wanted was to kill

Quote From Noxious

Rush? Check. Targeted discard? Check. Good stats? Check. If you're actually looking to discard your highest cost card, this card is perfect for you. It fits into aggro decks (with the new Hand of Gul'dan to complement it), it fits into discard-heavy decks, and most importantly, it fits on the board as a strong removal option at a pretty good cost.

It works very well with other Ashes of Outland cards as well: A turn 2 Imprisoned Scrap Imp will buff your Matron just in time to play her and make your opponent shudder in fear. Kanrethad Ebonlocke and Kanrethad Prime can also make her cheaper, summon her back with her beautiful rush effect but with no pesky discard. All in all, a very versatile card, if used at the right time.

Hand of Gul'dan Card Image

'Gul'dan, Man with a Plan' sold separately.

Quote From Noxious

Promising card for aggro decks. Coupled with Expired Merchant or the new Nightshade Matron, it can give you the card boost you need to keep plonking those lil' minions on the board and get to that opposing face. The high cost definitely means this is a card you actually cast only if you are desperate. It could see play in more control-oriented decks, provided you have the safety net required to throw an entire 6 mana on card draw, and be left with only 4 to actually do something your opponent can react to, but this is definitely tailored towards those decks that need to draw fast, don't have time to heal, and would prefer to get some card draw without using the hero power.

Imprisoned Scrap Imp Card Image

Hoarder? I prefer to think of myself as a professional collector.

Quote From Noxious

Beautiful Magnificent! You don't even need to look at this imp's stats to know it'll do a good job. Aggro Warlocks are gonna' adopt this mechanical horror right away. +2/+2 is an awesome buff, the likes of Embiggen, but without the drawback, which is what makes this imp so delicious. Aggro decks don't have time to pay more to summon buffed minions, and time is money. Sure, you only get the minions in your hand buffed, but isn't that enough to horrify your opponent already?

This card can make even Worthless Imps useful. You could argue the trade-off here would be that you must hold on to your minions until the Scrap Imp does his thing, but even getting 2-3 minions buffed is going to give you a good advantage, when all you care about is going face.

The Dark Portal Card Image

Khadgar really is a pretty shit wizard.

Quote From Noxious

Handlock liked this. Are you a Warlock looking to play some big boys? Are you in the market to make those big boys airdrop faster? Then look no further, because The Dark Portal (yes, the actual Dark Portal) is open for business!

Holding 8 cards at once is not hard for Warlocks. You can basically catch'em all by turn 4, when the Portal can be played. What happens if you draw and reduce the cost of a minion like Fel Lord Betrug? What about Voidlord or Krul the Unshackled? Handlock will have a tougher time this year, with Mountain Giant moving into the Hall of Fame, but The Dark Portal might still be able to save it. If Enhanced Dreadlord is any indication, those two cards show that Warlock is going to get more support for Handlock decks throughout the Year of the Phoenix, and I'm excited to see what other interesting cards join the fray.

Enhanced Dreadlord Card Image

Enhanced? No, no, this is my natural hair colour.

Quote From linkblade91

8-mana is a lot to ask for in a Taunt minion, so for that cost it's got to deliver something good. Enhanced Dreadlord might not be the second coming of The Lich King, but what it offers is still pretty good. Altogether a 10/12 in stats across two bodies, the defensive combination of Taunt followed by Lifesteal should help you stick around in longer games. The question really comes down to whether or not the Warlock cares to play such a heavy minion; does their Year of the Phoenix game-plan include an 8-mana card? Could be much better with Kanrethad Ebonlocke and a new wave of Demonlock, but we'll see. Should be solid in Arena, at the very least.

Shadow Council Card Image

Announce Darkness

Quote From GoliathTheDwarf

Do you like playing with demon synergies? I do. Do you ever have a problem with getting a hand of cards that you can’t use? I do. This card gives a nice assortment of demons—more if you have a large hand of course—and buffs them up so that even the cheapest demons have an advantage. If you play wild, things might get really fun and crazy with the sheer amount of warlock demon legendaries.

Lorewise, the Shadow Council was a powerful secret shadow organization of warlocks, chiefs, and ogres formed by [Hearthstone Card (Gul’dan) Not Found] in order to secretly unite and manipulate the mostly-peaceful orc tribes into becoming the blood-thirsty Horde and puppets of the Burning Legion. Years of secretive manipulation on the part of this council cumulated in Gul’dan corrupting the orcs by convincing them to drink demon blood, which transformed them and imbued them with fel power and increased physical strength. This is reflected in the card as the Shadow Council transforms the cards in your hand into demonic ones with greater stats.

Darkglare Card Image

Has a bad case of Resting Eldritch Face.

Quote From Noxious

Good 3-cost with good stats. At first glance, this minion will obviously get you "free" card draw from your Hero Power, and that's already good enough to make it a decent pick in any deck you're planning on drawing a lot. It can work well in aggro, with Flame Imp actually giving you an extra mana crystal if it's played with Darkglare on the board. It can do a good job in midrange/control decks as well, with Riftcleaver essentially costing 4 mana.

There are also interesting avenues to explore in Wild, with Kobold Librarian netting you an extra mana crystal, just like the Flame Imp, or summoning a boatload of cheap minions alongside Unlicensed Apothecary, if you've got a death wish.

Keep in mind this card refreshes your mana crystal, a very important thing to take note of. It will not give you two mana crystals permanently and it will not give you two extra mana crystals this turn only. It will simply refill mana crystals that have already been depleted this turn, so don't think you can get some extra juice by playing Darkglare and then Blood Witch.

Kanrethad Ebonlocke Card Image
Kanrethad Prime Card Image

One day, I'll be just like you!

Quote From linkblade91

My first instinct with this card is to put him in a Big Demonlock deck, preferably in Wild where you can use Bloodreaver Gul'dan as well. Double the revives! Big Demonlock has often lacked an early play beyond the Hero Power - can't play Demons, as they would be small - so you have to stall for time and wait until your bigger stuff comes online. Well, not only do you have something to put on the table, you can use it to drop your Demons ever sooner; turn-3 Voidcaller, anyone? It will be harder to utilize Kanrethad Prime properly in Standard, because you don't want to waste the Battlecry on little 1/1 Imps. Nightshade Matron and Enhanced Dreadlord are a good start, but what else are you planning to run? At least for Standard, you might have to wait for the next expansion to really start exploiting Kanrethad Ebonlocke.

Keli'dan the Breaker Card Image

He just loves to make an entrance.

Quote From Demonxz95

Oh boy do I have quite the thing to say about this one. 6 mana 3/3 that destroys a minion is already fairly strong, kinda like Flik Skyshiv.

But, the mechanic of "if drawn this turn" is exactly Quick-Time from my long ongoing Time Traveler class, so it's amazing to finally see it in the game in some form. Although it's in a class that can't really use it outside of just getting lucky with their draws. There's no Scry effects, no mechanic-centric support. Nothing. This is just another card that absolutely screams that we need Scry in the game. Perhaps this is a hint that we'll get it in the next set?

If you do manage to get the bonus effect off, it will require a bit of a "heart of the cards" draw when your opponent has a board, but it's quite massive. A 6 mana 3/3 with a free Twisting Nether is obviously incredible, but it's not guaranteed you'll be in a situation where it will be that useful when you draw it (in fact, sometimes it might actually be a downside). Still though, a 6 mana 3/3 that destroys a minion is strong, so it might see play just for that alone.