As part of the recent reddit AMA, Alec Dawson took the time to comment on the idea of class identity in Hearthstone. The team has learned a lot since their last blog about class identity 10 months ago, and they also have to factor in their brand new class into the equation.

Pushing class strengths was listed as one of the ways to really enforce the identities, as it more clearly delineates the classes. Overgrowth from Ashes of Outland was given as an example of this.

Overgrowth Card Image

They're also keenly aware that card draw is an important part of the game; some classes can have weaker card draw, but no class should have no card draw.


We're about 10 months since the class identity blog you posted last year. Will Team 5 be revisiting and/or amending any of the class strengths, limitations or weaknesses? And will DH's class strengths, limitations or weaknesses be included, as well?

Finally, with respect to class limitations and weaknesses, I think a trend is starting to reveal itself for those classes with "card draw" as a weakness/limitation: those classes have not got enough "strength" to overcome such a crippling weakness/limitation. Are there plans to push certain class strengths' harder? Or, better yet, loosening the limitations/weakness imposed on certain classes?

Quote From Alec

Hey there, this is a great question!

When it comes to class identity, it's something we are still seeing through and want to be noticeable for the Year of the Phoenix and all future years. So yes, we will be amending and revisiting those class strengths, limitations, and weaknesses as development continues. DH will also be included in that process.

More to the second part of your question though, while developing and honing in on these more specific class identities, we've learned quite a bit. Hearthstone games definitely play out different when you know which classes have the large removal vs. which don't, or know which classes can kill you from hand and against which classes you feel a bit safer at say 8 health. That's important for the game and creates a more varied experience.

We've also learned that pushing some of those strengths really does help establish the identity further. I think Druid is a solid example of this in Ashes of Outland and that was part of the intention when development started on the expansion. When you have cards like Overgrowth, it goes a long way to reinforcing the mana generation of Druid. We will be leaning more into themes like these for specific classes in order to showcase their strengths.

Finally, we do realize that some of the outlined weaknesses can be a bit too limiting in a card game like Hearthstone. Card draw, for example, is a natural part of our game. The class identities should detail and remind which classes draw a ton of cards vs. which classes draw fewer cards, not which classes draw a ton of cards vs. which classes draw no cards at all. This is something we are actively discussing when it comes to class design and how classes will be shaped in the future.