Top Secret - Card Design Competition Discussion Thread

Submitted 4 years, 6 months ago by


Competition Theme: Top Secret

What's the design brief this week? It's a Secret!

  • You must create a Secret - it's that simple!
  • Your Secret must be for one of the existing Secret classes
    • More specifically, that's Hunter, Mage, Paladin or Rogue

This week, shaveyou wants to keep things Secret. Why? None of your business!

As always, I can be reached through Discord or here on the site via PM if you have any issues to report.


Competition Phases

Here are the phases of this card design competition

  • Submission Phase: Starts on Mon, Apr 20 17:00 EDT (GMT -0400). Runs until Sat, Apr 25 17:00 EDT (GMT -0400)
  • Voting Phase: Starts on Sat, Apr 25 17:00 EDT (GMT -0400). Runs until Sun, Apr 26 16:00 EDT (GMT -0400)
  • Finalist Phase: Starts on Sun, Apr 26 17:00 EDT (GMT -0400). Runs until Mon, Apr 27 17:00 EDT (GMT -0400)
  • Winner Selected: After finalist voting concludes and we validate votes.

Discussion Thread Rules

No thread rules were added to this season. Please populate and manually edit this thread with them.

  • ShadowsOfSense's Avatar
    1500 1111 Posts Joined 10/23/2018
    Posted 4 years, 6 months ago


    Competition Theme: Top Secret

    What's the design brief this week? It's a Secret!

    • You must create a Secret - it's that simple!
    • Your Secret must be for one of the existing Secret classes
      • More specifically, that's Hunter, Mage, Paladin or Rogue

    This week, shaveyou wants to keep things Secret. Why? None of your business!

    As always, I can be reached through Discord or here on the site via PM if you have any issues to report.


    Competition Phases

    Here are the phases of this card design competition

    • Submission Phase: Starts on Mon, Apr 20 17:00 EDT (GMT -0400). Runs until Sat, Apr 25 17:00 EDT (GMT -0400)
    • Voting Phase: Starts on Sat, Apr 25 17:00 EDT (GMT -0400). Runs until Sun, Apr 26 16:00 EDT (GMT -0400)
    • Finalist Phase: Starts on Sun, Apr 26 17:00 EDT (GMT -0400). Runs until Mon, Apr 27 17:00 EDT (GMT -0400)
    • Winner Selected: After finalist voting concludes and we validate votes.

    Discussion Thread Rules

    No thread rules were added to this season. Please populate and manually edit this thread with them.

    Welcome to the site!

    0
  • linkblade91's Avatar
    Senior Writer Serra Angel 1710 2898 Posts Joined 02/09/2019
    Posted 4 years, 6 months ago

    I created various Secrets for my custom expansion; maybe I can get away with one here:

    • Counter Strike helps a minion "punch up" against a stronger enemy, or to seriously punish the opposing hero for attacking with their face.
    • Smokescreen can be used to keep a combo piece alive, or combined with the new Stealth package (somewhat).
    • Feedback Blast is to force an even trade, possibly denying the opponent tempo or to keep their board clean.
    2
  • Pokeniner's Avatar
    Fan Creator 210 67 Posts Joined 03/25/2020
    Posted 4 years, 6 months ago

    Review to your cards @linkblade91

    • Counter Strike - First off, I love it. Second of all, you missed the +6 Double Blessing of Might Flavor. Counter Might would've sold the card for 5 star imo. Overall, I think +5 is fine, but again, waiting for the double might on a minion would've been better.
    • Smokescreen - Tbh, this seems kinda useless, Stealth until your next turn means no Stealth synergies retain. Yes you can save a combo piece, but Rogue isn't known for Combo decks atm and mainly wants tempo boosts like Bamboozle.
    • Feedback Blast - At worst this is a 2 mana Deadly Shot. At best this can completely wreck your opponent's board if you get taunt, which isn't hard. I like this idea, but for 2 mana on this strong of an effect, I don't like it.

    Ever wonder what the rumble Run cards would be like in the HS world, well wonder no more and look at the custom collection created to solve that question in Rumble Run Returns! http://www.hearthcards.net/setsandclasses/#5363

    0
  • linkblade91's Avatar
    Senior Writer Serra Angel 1710 2898 Posts Joined 02/09/2019
    Posted 4 years, 6 months ago
    Quote From Pokeniner

    Review to your cards @linkblade91

    Thanks for giving them a look :) I think Counter Strike translates the best out of the three, in terms of being able to pull it out of a custom expansion, removing all of the context surrounding the card, and presenting it solo. I'll have to think about buffing it to +6 Attack ;P

    1
  • sinti's Avatar
    Senior Writer Chocolate Cake 2070 2787 Posts Joined 10/20/2018
    Posted 4 years, 6 months ago

    @linky:

    • Counter Strike - i suppose an ok card, but could be super annoying, especially in combination with other secrets, getting a divine shield as well could be pretty nasty. You can shorten the wording "... give it +5 Attack."
    • Smokescreen - do you want to die faster ?:D any token can negate your taunt :)
    • Feedback Blast - i think its on the weaker side, but it could be ok, not like you can do much to change literally anything about this card lol :)

    Counter Strike will probably be the best out of the 3.

    ~ Have an idea? Found a bug? Let us know! ~
    ~ Join us on Discord ~

    0
  • Devizz's Avatar
    Design Champion 120 19 Posts Joined 03/21/2020
    Posted 4 years, 6 months ago

    @linkblade91 Out of all of your designs I like smokescreen the most. It needs to be tweaked a bit tho imo, since while I think the overall design is the best out of all 3 of your suggestions, balancing is somewhat off making this card by far the weakest, almost meme-like. Also, some cases to consider like the one sinti pointed out, playing it with taunt minions can be pretty bad (while also potentially being good, anyhow this needs to be taken into consideration along with other such cases - perhaps the interaction could be somehow altered?).

    2
  • linkblade91's Avatar
    Senior Writer Serra Angel 1710 2898 Posts Joined 02/09/2019
    Posted 4 years, 6 months ago
    Quote From Devizz

    Your card breaks an unspoken rule of Hearthstone in-that no card should have text longer than four lines. Any such card would be considered too complicated for the game, and this is pretty complicated; unfortunately, I have no idea how you would shorten it while still keeping the effect intact D:

    2
  • Demonxz95's Avatar
    Senior Writer 2245 2690 Posts Joined 03/19/2019
    Posted 4 years, 6 months ago
    Quote From Devizz

    In addition to what Link said, it actually breaks another rule of Hearthstone card design, which is that you can't select cards that are in your hand

    Custom Hearthstone expansion, Gladiators of Brawl'Gar, 183 cards! https://outof.games/realms/hearthstone/8gd/gladiators-of-brawlgar-full-145-card-custom-expansion/
    3
  • Demonxz95's Avatar
    Senior Writer 2245 2690 Posts Joined 03/19/2019
    Posted 4 years, 6 months ago

    Here's a card I made for clukudurk's Gunslingers of Westfall expansion that I was a part of building, where the card ended up being one of my favorites of the set.

    Custom Hearthstone expansion, Gladiators of Brawl'Gar, 183 cards! https://outof.games/realms/hearthstone/8gd/gladiators-of-brawlgar-full-145-card-custom-expansion/
    5
  • Devizz's Avatar
    Design Champion 120 19 Posts Joined 03/21/2020
    Posted 4 years, 6 months ago

    Hmm okay, back to the drawing board I guess, I suppose it could be iterated upon to resemble the Discover mechanic. Don't you think though that such an interaction might get introduced in the future, in some way? After playing it you could just get an appropriate prompt.

    Can I somehow remove my submission? 

    0
  • linkblade91's Avatar
    Senior Writer Serra Angel 1710 2898 Posts Joined 02/09/2019
    Posted 4 years, 6 months ago
    Quote From Devizz

    Can I somehow remove my submission? 

    Unfortunately no, we do not allow people to edit or remove their cards after submitting :( We always suggest people come here first if they want feedback on their ideas.

    0
  • KANSAS's Avatar
    Old God Fanatic 1745 2912 Posts Joined 03/25/2019
    Posted 4 years, 6 months ago

    Here are two secrets, and one more I made for this competition. Let me know what you think.

    Pitfall Trap: This is a defensive secret that will help protect your face. I kind of like the idea of Control Hunter, and I like this secret because it supports Control Hunter without being super obvious. I am a bit worried that it may pale too much in comparison to Freezing Trap to see much play. I am not sure if I should make this from League of Explorers because of its similarity (in both effect and theme) with Dart Trap, or if I should make it from Kobolds and Catacombs because pitfall traps are a classic DnD trap. 

    Retaliating Flame: Mage didn't get a "when your opponent plays 3 cards in a turn" secret in the witchwood, so I decided to make one for them. The Paladin one builds up your hand, the Hunter one builds up your board, so the Mage one will break your opponents board. 

    Carrion, my wayward grub.

    0
  • Devizz's Avatar
    Design Champion 120 19 Posts Joined 03/21/2020
    Posted 4 years, 6 months ago
    Quote From linkblade91
    Quote From Devizz

    Can I somehow remove my submission? 

    Unfortunately no, we do not allow people to edit or remove their cards after submitting :( We always suggest people come here first if they want feedback on their ideas.

    RIP

    0
  • linkblade91's Avatar
    Senior Writer Serra Angel 1710 2898 Posts Joined 02/09/2019
    Posted 4 years, 6 months ago
    Quote From KANSAS

    Here are two secrets, and one more I made for this competition. Let me know what you think.

    Retaliating Flame is scary, but at the same time it might be okay. The other two Secrets in question progress from a casting of Arcane Intellect to a 6/6 minion on the table; is the next step up 3 damage to all enemies? I think I would be less concerned if the face-damage wasn't there, but then this would just be a different variant of Flame Ward. By the way you're missing the period at the end of the sentence and the word "to" between "damage" and "all". My other concern is one of flavor: fire doesn't really jive with The Witchwood.

    All that being said, I think you should stick with Retaliating Flame; Pitfall Trap is fine, but I like the idea of completing the Witchwood trio more.

    0
  • KANSAS's Avatar
    Old God Fanatic 1745 2912 Posts Joined 03/25/2019
    Posted 4 years, 6 months ago
    Show Spoiler
    Quote From linkblade91
    Quote From KANSAS

    Here are two secrets, and one more I made for this competition. Let me know what you think.

    Retaliating Flame is scary, but at the same time it might be okay. The other two Secrets in question progress from a casting of Arcane Intellect to a 6/6 minion on the table; is the next step up 3 damage to all enemies? I think I would be less concerned if the face-damage wasn't there, but then this would just be a different variant of Flame Ward. By the way you're missing the period at the end of the sentence and the word "to" between "damage" and "all". My other concern is one of flavor: fire doesn't really jive with The Witchwood.

    All that being said, I think you should stick with Retaliating Flame; Pitfall Trap is fine, but I like the idea of completing the Witchwood trio more.

     

    Thanks for the feedback!

    I put the face damage there because, like you said, it would be effectively the same as Flame Ward. My first idea was to deal 8-10 face damage, but I don't think that would have worked out well.

    I will fix the grammatical errors, I actually never noticed that you needed a period at the end of Hearthstone cards.

    About your own cards, I like Counter Strike the best. I think it is powerful, but not too frustrating to play against. I would vote 4 stars because I really can't think of anything wrong with it, withholding one star only because it is a bit plain.

    Carrion, my wayward grub.

    0
  • Xarkkal's Avatar
    Servant of Illidan 910 1321 Posts Joined 03/29/2019
    Posted 4 years, 6 months ago
    Quote From Devizz
    Quote From linkblade91
    Quote From Devizz

    Can I somehow remove my submission? 

    Unfortunately no, we do not allow people to edit or remove their cards after submitting :( We always suggest people come here first if they want feedback on their ideas.

    RIP

    Well hey, you won your first competition at least! :

    1
  • DestroyerR's Avatar
    Design Champion 625 529 Posts Joined 05/28/2019
    Posted 4 years, 6 months ago

    How about this?

    Make The Cow King an alternate Warrior skin plz 

    0
  • Demonxz95's Avatar
    Senior Writer 2245 2690 Posts Joined 03/19/2019
    Posted 4 years, 6 months ago
    Quote From DestroyerR

    How about this?

    Legendary Secret? That's going to get you a lot of flair.

    I was actually trying to find reasons to critique the card and then realized that I couldn't really come up with anything, so it seems good. I guess the only downside of the card is that it's fairly easy to play around and requires extremely specific timing, although that's not necessarily new for Secrets.

    Custom Hearthstone expansion, Gladiators of Brawl'Gar, 183 cards! https://outof.games/realms/hearthstone/8gd/gladiators-of-brawlgar-full-145-card-custom-expansion/
    0
  • DestroyerR's Avatar
    Design Champion 625 529 Posts Joined 05/28/2019
    Posted 4 years, 6 months ago
    Quote From Demonxz95
    Quote From DestroyerR

    How about this?

    Legendary Secret? That's going to get you a lot of flair.

    I was actually trying to find reasons to critique the card and then realized that I couldn't really come up with anything, so it seems good. I guess the only downside of the card is that it's fairly easy to play around and requires extremely specific timing, although that's not necessarily new for Secrets.

    Really? Thanks!

     

    Just to clarify, “different cards” could either mean they can’t play the cards they played last turn, or it could be that they can’t play ALL the cards they played last turn. Which do you think is the most balanced interpretation?

    Make The Cow King an alternate Warrior skin plz 

    0
  • Demonxz95's Avatar
    Senior Writer 2245 2690 Posts Joined 03/19/2019
    Posted 4 years, 6 months ago
    Quote From DestroyerR
    Quote From Demonxz95
    Quote From DestroyerR

    How about this?

    Legendary Secret? That's going to get you a lot of flair.

    I was actually trying to find reasons to critique the card and then realized that I couldn't really come up with anything, so it seems good. I guess the only downside of the card is that it's fairly easy to play around and requires extremely specific timing, although that's not necessarily new for Secrets.

    Really? Thanks!

     

    Just to clarify, “different cards” could either mean they can’t play the cards they played last turn, or it could be that they can’t play ALL the cards they played last turn. Which do you think is the most balanced interpretation?

    I think the first one is fine, not being allowed to play any card they played on their first run of that turn

    Custom Hearthstone expansion, Gladiators of Brawl'Gar, 183 cards! https://outof.games/realms/hearthstone/8gd/gladiators-of-brawlgar-full-145-card-custom-expansion/
    0
  • Xarkkal's Avatar
    Servant of Illidan 910 1321 Posts Joined 03/29/2019
    Posted 4 years, 6 months ago
    Quote From DestroyerR

    Show Spoiler

    How about this?

    LOL! I saw this card on Hearthstone Card Generator when I opened the page to make a card. I just knew I was going to see it on OutofCards.

    1
  • Xarkkal's Avatar
    Servant of Illidan 910 1321 Posts Joined 03/29/2019
    Posted 4 years, 6 months ago

    Ooo, this will be fun. Secret Hunter has been one of my favorite decks ever since I started playing it back in MSoG! Here's what I've come up with so far. Any feedback is much appreciated, and I'll try to go through and give some feedback to others before I head to bed tonight.

     

    • True Companionship - Call upon one of your Animal Companions when you need one most, while your opponent is adding minions to their board. Helps regain tempo against aggro decks.
    • Stray Arrows - Inspired off of other Hunter "board clears" such as Grievous Bite and Explosive Shot. Most of the time would be easy to play around, but would also force your opponent to think about their positioning and attack order. Could create some sticky situations for your opponent when they are forced to decide if your secret is Stray Arrows, or Freezing Trap.
    • Counter Shot - Counterspell and Freezing Trap had a baby. It's a Counterspell where your opponent doesn't lose the spell, and has a delayed chance to use it again. AKA Freezing Trap for spells.

    FEEDBACK:

    Show Spoiler

    @linkblade91 - I would like Smokescreen the best if you removed the "until your next turn". Especially with the new Stealth cards Rogue received in AoO. Give you a chance to do something with that Stealth. Counter Strike is my 2nd favorite. Nothing to say, it's solid. Feedback Blast I feel is too powerful for a Hunter Secret, and the art also doesn't feel like a Hunter card. Maybe it would be better as a Mage Secret?

    @KANSAS - I prefer Retaliating Flame, but I'm unsure of it's current form. With the "play 3 cards" requirement and looking at the power level of Paladin's and Hunter's cards,  I think it would be better to remove the face damage, and increase the amount of damage dealt to minions. And yes, periods. I know there are some sticklers for grammatical errors, (myself included).

    @DestroyerR - My only complaint is how annoying this will be with the amount of random spell generation that Mage has. 

    @anchorm4n - It's kind of a worse Frost Nova, but at the same time could still have it's uses. You're right that at first glance it doesn't look like much, but the more I think about it, the more I see the potential that it has. I would really hate Secret mage having this added to the arsenal. 

    UPDATE:

    Got a 2nd idea for True Companionship, turning it into a Legendary secret. It's probably way too powerful. 

    ADDITIONAL FEEDBACK: (for a couple of people below me)

    Show Spoiler

    @ConduitThe wording is a little odd, but I think it fits the flavor of a Rogue counterspell well.

    @Nirast - I like the idea, I've always wanted them to add that interaction into the game, and I think this does it in a way that isn't overpowered at all. 

    @Almaniarra - My biggest concern with this is giving Rogue another way to add permanent Lifesteal to Kingsbane again. There's a reason Leeching Poison was nerfed. I don't have any good suggestions for a different name. 

    0
  • anchorm4n's Avatar
    Oasis Oracle 1905 2498 Posts Joined 03/13/2019
    Posted 4 years, 6 months ago

    I have yet to look up art for this, but here's my idea. It doesn't look very creative at first glance, but I think it has potential. What do you think?

    Will add feedback later.

    I notice I am confused. Something I believe isn't true. How do I know what I think I know?
    Harry James Potter-Evans-Verres, hpmor.com

    -1
  • Conduit's Avatar
    Eldritch Horror 420 138 Posts Joined 05/31/2019
    Posted 4 years, 6 months ago

    Idea #1. What do you guys think?

    :)

    1
  • Nirast's Avatar
    Senior Editor Snow-Covered 915 946 Posts Joined 04/01/2019
    Posted 4 years, 6 months ago

    First idea:

    An activated weapon deals damage when the hero is attacked and doesn't loose Durability in the process.

    Will leave feedback later.

    0
  • Almaniarra's Avatar
    HearthStationeer 1000 1504 Posts Joined 03/21/2019
    Posted 4 years, 6 months ago



    I know there is already a Leeching Poison in the game but i couldn't find a better name for this card so I am open to all suggestions. :)

    Also i couldn't decide which will be my decision. Help me choose one please.

    Unpopular Opinion Incarnate

    0
  • ZardozSpeakz's Avatar
    Design Finalist 205 88 Posts Joined 07/06/2019
    Posted 4 years, 6 months ago

    What do you guys think of these? Had some other ideas for these concepts too. Considered making Sleeping Beauty somehow use the asleep state, but there is only one card that currently refrences a minion being asleep. Also considered making Generous Bribe increase the cost of the discovered card for your opponent, but that felt really niche.

    0
  • anchorm4n's Avatar
    Oasis Oracle 1905 2498 Posts Joined 03/13/2019
    Posted 4 years, 6 months ago

    A quick question for the native speakers: with the guy in the art in mind, is it still okay to call this "Frost Ward" or should I make it "Frost Warden"? I want to preserve the flavor of this being Flame Ward's twin but couldn't find a freezing device yet.

    Edit: Feedback for all those who haven't submitted yet.

    @ZardozSpeakz

    Show Spoiler
    I like Sleeping Beauty and Big Game Sniper the most. The art of the latter looks more like Hearthstone to my eyes, that's the only argument I can manage to come up with to decide between the two.

    @Almaniarra

    Show Spoiler
    Leeching Poison looks too strong to me. Maybe you can tune it down a bit if there are more people thinking so? Dismantle is a good idea but the art is not as cool as the other one and it would be a tech card with little use…

    @Nirast

    Show Spoiler
    Cool idea, I like innovative cards. Is it possible to squeeze the second two lines into one? Using Assassin's Creed art for Rogue is genious!

    @Conduit

    Show Spoiler
    I know that ruins the pun, but you should really change the name. I'm also not sure if the wording works as intended. "Return the spell to hand" doesn't necessaryly mean it isn't cast at the first place, does it? Look at Xarkkal's post, I think he got it better.

    @Xarkkal

    Show Spoiler
    I like (both forms of) True Companionship and Counter Shot. If you should go with the first, I'd say go big or go home and take the legendary iteration. The restriction seems reasonable and it is a legendary after all. The idea to build a freezing trap for spells is really great, too. Hard decision.

    @KANSAS

    Show Spoiler
    Both look fine, nothing to criticize here.

    @Demonxz95:

    Show Spoiler
    Cool idea! There's a typo in the last line, "It" instead of "If".

    I notice I am confused. Something I believe isn't true. How do I know what I think I know?
    Harry James Potter-Evans-Verres, hpmor.com

    0
  • Almaniarra's Avatar
    HearthStationeer 1000 1504 Posts Joined 03/21/2019
    Posted 4 years, 6 months ago
    Quote From anchorm4n

    A quick question for the native speakers: with the guy in the art in mind, is it still okay to call this "Frost Ward" or should I make it "Frost Warden"? I want to preserve the flavor of this being Flame Ward's twin but couldn't find a freezing device yet.

    I am not a native speaker but probably it is ok. Look how they worded this Frost Ward card from Warcraft TCG with its image;

    Amazon.com: World of Warcraft TCG - Frost Ward (ICE - 44 ...


    Also "Warden" is a class in Warcraft Universe which Maiev Shadowsong really is for example. So making it warden would break the immersion in my opinion.

    Unpopular Opinion Incarnate

    2
  • Wendeee's Avatar
    HearthStationeer 490 248 Posts Joined 03/29/2019
    Posted 4 years, 6 months ago

    Hi, I am trying this for the first time, so don't roast me too hard. To be honest, the hardest part is to find the right art, I suck at it.

    Self Harm: I went for the Injured Blademaster because i failed to find proper art. Also, because of a meme. Wording is a bit wonky, I had a "after you opponent plays a minion, it deals its damage to itself" text before, but I have aligned it with Aeon Reaver wording. Not sure which one is better. I was deciding between hunter and rogue secret, but ended up with rogue.

    Another Card to Play: Found out that "A Trick Up the Sleeve" name is already taken by YuGiOh, so I went for this one. Art is from battlegrounds hero power:) Card is not just a 2 mana draw a card and change its cost to 0, remember that the card has to be drawn on opponent's turn, so there is some buildaround required - Loot Hoarder that dies on your opponent's turn should trigger it, Coldlight Oracle or Research Project played by your opponent should also trigger it.

    I do what I must, when I must. Know this well.

    0
  • Nirast's Avatar
    Senior Editor Snow-Covered 915 946 Posts Joined 04/01/2019
    Posted 4 years, 6 months ago

    Feedback:

    Xarkkal

    Show Spoiler

    None of them really do it for me, but if I were to choose, I'd go with True Companionship (the first version). A cheaper, but also weaker, Rat Trap.

    If you decide to go with Stray Arrows, I'd change wording a bit, right now it's a bit clunky. It should also only trigger when a minion attacks.

    anchorm4n

    Show Spoiler

    I think the card is balanced. Annoying as all hell to play against, but balanced. Interestingly, any minion that didn't get to attack before the secret was triggered would actually be unfrozen at the end of turn. Works really well with [Hearthstone Card (Vaporise) Not Found], surprisingly, since you actually want to attack with the biggest minion when checking for this secret. The art you chose is fine

    Conduit

    Show Spoiler

    Uhm, was this supposed to also cancel the effect of the spell? Beacuse, as is, you just give your opponent the spell back and deal 2 damage to them. Which is horrible. Otherwise, it's fine. You could call it "Delay Casting".

    Almaniarra

    Show Spoiler

    Dismantle is too situational to see play, and there's a reason the original Leeching Poison was nerfed. I personally am not a fan of either, sorry.

    ZardozSpeakz

    Show Spoiler

    Generous Bribe is way too strong, make it add just a copy to your hand. Same with Big Game Sniper, not really a way to play around it without loosing your entire turn. The other two look great, especially Spell Duel. That's the one I'd go with.

    Wendeee

    Show Spoiler

    I really like Another Card to Play (could also be named "Ace in the Hole"). Just make sure you add a period at the end of the sentence, and get rid of that dangling zero (There's a button on Hearthcards right between where you add the card info and the preview that allows you to change the text size).

    1
  • DescentOfDragonsOp's Avatar
    530 353 Posts Joined 12/02/2019
    Posted 4 years, 6 months ago

    in my opinion this is a tricky one but heres what i submitted

    heres the token card as well

    TOTAL CORRUPTION

    TOTAL POWAAAAAAA

    -1
  • Conduit's Avatar
    Eldritch Horror 420 138 Posts Joined 05/31/2019
    Posted 4 years, 6 months ago
    Quote From DescentOfDragonsOp

    in my opinion this is a tricky one but heres what i submitted

    heres the token card as well

    This should really be changed to a 2-mana secret and toned down accordingly... messing with the prices completely goes against the theme of... you know, SECRETS. 

    Plus I personally would dock a star for poor grammar, sorry, I just can’t stand it..

    EDIT: Nevermind, it seems you already submitted it. I would highly recommend coming here first, so that you can get some feedback. The card has a decent idea, it just needed some editing to make it work with the theme

     

     

     

    :)

    3
  • AngryShuckie's Avatar
    1705 1735 Posts Joined 06/03/2019
    Posted 4 years, 6 months ago

    @DescentOfDragonsOP: as well as what Conduit said, I would avoid using an image of Aya Blackpaw as a token called 'Gang Mate'. Flavour wise she's the boss, not just a low ranking grunt.

    1
  • Thonson's Avatar
    HearthStationeer 1740 1734 Posts Joined 03/24/2019
    Posted 4 years, 6 months ago

    Not using this as a submission, but this reminded me of a past custom Rogue secret I made.

    The idea here is that it would trigger next turn, no matter what.  So you could play this against an aggro opponent to try and get a bunch of minions if they went wide, or you could delay your opponent a turn if they wanted to try and play around it because if they play no minions it still triggers but does nothing.

    A more practical version of my idea is probably the actual secret, Ambush.  But I still like this idea.

    Quick!  Someone give me something clever to write here.

    0
  • Wailor's Avatar
    Design Champion 640 708 Posts Joined 05/28/2019
    Posted 4 years, 6 months ago

    I have a lot of custom cards that fit this criteria, so I'll put three of them visible and the rest in spoiler. Interestingly, neither of them is a Mage card.

    • Draconic Avengers is a pretty straightforward card, featuring Paladin handbuff Dragons, in-line with Dragonrider Talritha. Main issue, it has a high chance of being useless if randomly generated.
    • Unseathe deals damage to any minion attacking your hero and leaves a 3/1 weapon equiped. I might change its name to Hidden Dagger, because I'm not sure everyone knows the verb "unseathe". I certainly didn't before looking it up. I've just realised it's a bit similar to Nirast's Quick Reflexes, but I guess it's not ALL that similar?
    • Rabid Dog is another flavor-driven card, featuring a rabid dog that becomes aggressive against friends. The effect is in between of Snipe and Misdirection.
    •  

    Rest of the cards in spoiler:

    Show Spoiler

    • Hope is based on the trope of a knight in shining armor arriving at the precise moment, kinda like Gandalf in The Return of the King. The only reason it's not outside the spoiler is because Imprison minions make it kinda redundant.
    • Skid Tactics is a very flavor-driven card: cephalopods have high regeneration capabilities and spray ink, so that's what the card does lol Could've been a Rogue card, but I decided to go Hunter because of the Beast flavor. Problem is, it's too similar to linkblade's Smokescreen.
    • Phase Shift has a very similar effect to Squid Tactics, but it draws inspiration from the Faerie Dragon ability from Warcraft 3, instead of squids.

    • Despair draws inspiration from Arthas' fall, where his own soldiers turn against him because of his unhonorable actions. It's meant to be combined with crap minions, mainly Silver Hand Recruit.
    • Selfless Heroism tries to support the Divine Shield synergy pushed in Knights of the Frozen Throne, while being an obvious nod to Selfless Hero.
    • Exorcism is based on several WoW and Warcraft abilities which de-spell summoned minions, but I'm not sure it translates well to Hearthstone.

    I'm aware I've posted a ton of cards, so if you only want to review the ones outside the spoiler, I'm perfectly okay with that :)


    And after a ton of cards, here comes a ton of feedback:

    @linkblade91

    Show Spoiler
    Solid cards, as usual.
    • Counter Strike is very interesting in terms of gameplay, but its flavor is a bit lacking, besides its name being a reference.
    • Smokescreen is… very similar to my Squid Tactics. Besides that, I think it's a little underpowered (which is why I gave my card the regeneration part).
    • Feedback Blast has an interesting effect, but I feel like it would improve a lot with a better flavor. I think it would fit very well in Rastakhan's Rumble if you name it Red Card or something like that. You could also use Overkill as the trigger.

    @Devizz

    Show Spoiler
    As other people pointed out, your card has several issues. I'd try to simplify the effect a little bit.

    @Demonxz95

    Show Spoiler
    Really like your High Noon. Remember to give it a watermark, though.

    @KANSAS

    Show Spoiler
    Pitfall Trap is very simple, but it can lead to interesting mind games in tandem with Freezing Trap.

    Retaliating Flame, on the other hand, reminds me too much to Flame Ward, even if the different trigger makes the card quite different to play around.

    @DestroyerR

    Show Spoiler
    I really like cards that play with turns, especially if they are time-realted. Very cool, IMO. The only issue with it is that your opponent's ability to play around it depends more on luck that on skill, but I guess it's not too bad.

    @Xarkkal

    Show Spoiler
    I like all of them except the legendary version of True Companionship, which seems too crazy for my taste. I guess my favorite is Counter Shot, but the other two are not too far behind.

    @anchorm4n

    Show Spoiler
    The main problem with this card is that it seems weak compared with Frost Nova. I'd add an additional effect, like 1 AoE damage or Freeze the enemy hero as well.

    @Conduit

    Show Spoiler
    Very similar to Xarkkal's Counter Shot. I like his effect better, but your flavor is very funny.

    @Nirast

    Show Spoiler
    Kinda on the weak side, I think. It's also very similar to my Unseathe, but you posted first :)

    @Almaniarra

    Show Spoiler
    Dismantle is outclassed by Acidic Swamp Ooze, so I wouldn't go with it.

    Leeching Poison is okay, but as you said, that name is already taken. What about Souleating Poison or Vampiric Poison?

    Finally, I don't like using the Classic watermark for Rogue Secrets, so I'd change the expansion. Witchwood would fit the art you picked for the Poison card.

    @ZardozSpeakz

    Show Spoiler
    Sleeping Beauty has the best flavor, but the art is not fitting for HS and the effect is a bit far-fetched.

    Generous Bribe and Big Game Sniper are too dependant on your opponent's plays for my taste.

    I'd go with Spell Duel, which has a cool harrypotter-esque flavor and a cool effect as well.

    @Wendee

    Show Spoiler
    Another Card to Play is interesting, but seems pretty hard to activate. I mean, there are some cards that interact with it, but I feel like there are not enough of them.

    Self Harm is pretty good, but you should really find a different artwork, even if it doesn't fit the card 100%.

    @Thonson

    Show Spoiler
    When would the card trigger? For the way it's worded, it'd make more sense as a non-Secret.

    0
  • MenacingBagel's Avatar
    Zombie Chow 815 723 Posts Joined 09/24/2019
    Posted 4 years, 6 months ago

    Back at it again with a much fairer card than normal. Still awful at balancing though and yeah I know used art and what not.

    Self proclaimed good at battlegrounds

    0
  • KANSAS's Avatar
    Old God Fanatic 1745 2912 Posts Joined 03/25/2019
    Posted 4 years, 6 months ago

    It seems like the face damage was bothering people, so I took it off and made it deal 4 damage instead. It is hard to balance this idea without making it just like Flame Ward but harder to trigger. I am also unsure of how much mana I can cheat with this card when Hidden Wisdom is so underwhelming and Rat Trap is so overwhelming. I decided that making this secret like a 3 mana delayed Flamestrike would be okay when Rat Trap is effectively a 2 mana delayed Boulderfist Ogre. The secret also kind of balances itself out because it won't always clear the board when you need it too.

    Here is my new card:

    Show Spoiler

    Here is some feedback:

    Show Spoiler

    @Demonxz95, I like it, but without the rest of the "wild west" expansion it kind of feels out of place. Also, it seems a bit too easy to play around. Realistically, I don't think you are going to be drawing a lot of cards with this. I would vote 3 stars, strong theme, but too easy to play around.

    @DestroyerR, Legendary Secret? Intriguing. While the ability is very interesting and balanced (if a little on the strong side), I don't like it because this has to be the most annoying card to play against in all of Hearthstone. I would hate to have this played against me. It slows down the game and really, it would just make people salty. I voted 2 stars, because while it is creative, it isn't a very healthy card for the game.

    @Xarkkal, I like Stray Arrow the best. It really fits hunters style, and it is also super balanced. I it also very interesting to play around, do they drop a small minion to protect their more valuable minions, or do they attack and then play their minions in case it is Explosive Trap? One thing though, would this trigger if there is only 1 adjacent minions? That would fit with how cards like Cleave and Multi-Shot work, but it would also make it super easy to play around by just attacking with your minion to the far left/right of the board.

    @Anchrom4n, This is just a worse version of Frost Nova. Also, I would like to minimize the number of mass freeze effects in Hearthstone so that Combo Mage doesn't end up freezing your board for 12 turns in a row before comboing you to death.

    @Conduit, I really like it. It feels balanced, but still worth playing. My one concern though it that it would be way too easy to just play The Coin and then the spell they wanted to play. Unlike Counterspell, this doesn't make the opponent lose any cards, just mana. So as long as they have a cheap spell, this secret becomes useless.

    @Nirast, very cool. I am not sure what the correct wording would be (we have never had a card like this in hearthstone before), but I think "Unsheath" is the word I would use. It is that kind of not-a-keyword-but-kind-of-like-a-keyword thing that happens in Hearthstone sometimes with cards like Swampqueen Hagatha.

    @Almaniarra, Out of the two I like Leeching Poison better, mainly because Dismantle is a bit useless. However, as you mentioned, you would have to change the name because Leeching Poison is a card. What about, "Blood Infusion"? Or is that too gruesome and Warlock-y for a Rogue card? One other thing, you should change the watermark to a more appropriate expansion.

    @ZardozSpeakz, Spell Duel is my favorite. It fits Mages flavor, it looks like a card Blizzard would print, and it is also a lot more inspired than some of the submissions I have seen. I would vote 5 stars.

    @Wendeee, Another Card to Play doesn't work because Secrets can only trigger on your opponent's turn, and generally they should interact with your opponent in some way.

    @DecentOfDragonsOP, I can see you already submitted your card, and I gave it 1 star. For one, it costs four mana. All secrets have to cost the same amount otherwise your opponent can just look at how much mana you spent to cast it and then know just what it is. Also, it is so full of grammatical errors it is a bit funny. It should say "Secret:_Whenever an enemy attacks a Friendly minion(Comma)  summon three 2/2 Gang Mates that attack that enemy instead (period).

    @Thonson, The secret should specify that it triggers at the start of your turn. Also, I would make them 2/2s or 1/1s with Taunt or something. 3/3s just seem a bit big for only 3 mana. Other than that, it looks great.

    Carrion, my wayward grub.

    0
  • NekroDan's Avatar
    135 7 Posts Joined 05/28/2019
    Posted 4 years, 6 months ago

    Wish I'd looked in this thread before submitting my card, but here's Swindle:

     

    Swindle

     

    Rogue always appreciates cheap cards for activating Combos, so Swindle kind of handles that for the class. Plus, if Secret Burgle Rogue ever becomes a thing, this would fit nicely with that deck. I decided to make it Rare because it's fairly easy to play around, but has a high ceiling. This is also my first submission ever on here. Thanks for looking!

    1
  • Xarkkal's Avatar
    Servant of Illidan 910 1321 Posts Joined 03/29/2019
    Posted 4 years, 6 months ago

    Quote From KANSAS
    @Xarkkal, I like Stray Arrow the best. It really fits hunters style, and it is also super balanced. I it also very interesting to play around, do they drop a small minion to protect their more valuable minions, or do they attack and then play their minions in case it is Explosive Trap? One thing though, would this trigger if there is only 1 adjacent minions? That would fit with how cards like Cleave and Multi-Shot work, but it would also make it super easy to play around by just attacking with your minion to the far left/right of the board.

    You may not necessarily want to attack with one of your left/right minions first if those minions are ones you don't want to trigger Freezing Trap. Plus, if you play minions first before attacking because you were checking for other secrets first, you may not have a minion on the edge to attack. I think it adds an interesting additional layer to tricking your opponent in combination with other hunter secrets. It wouldn't necessarily be the first secret you check for. 

    I'm thinking that yes it would trigger with only 1 adjacent minion. Which is the cards big downside and almost made me have it deal 4 damage instead. But, that also then makes it up to the player to use the secret when they have the potential to get the most value out of it, (like any good Secret player should do).

    All that being said, I'm probably not submitting this one, as I feel it's potential and interactions take a lot more time to think about than the amount of time people give a card while voting on it. While going through 20+ cards voting, you need the card to stand out a little bit. And something that seems balanced, underwhelming, and possibly really easy to play around at first glance probably will get voted a lower score than if people spent more time thinking about the card. Idk, I'm just making assumptions on how people vote at this point. I try and put some time into thinking about everyone's card before making a vote, but I know there are times I make a determination too fast before thinking about all the possibilities. 

    0
  • thepowrofcheese's Avatar
    210 108 Posts Joined 05/29/2019
    Posted 4 years, 6 months ago

    My initial ideas:

     


    Tricks of the Trade - Both versions trick your opponent into playing poorly to counter a Secret, only to become a new one next turn. I wasn’t sure if the “different classes” version was too good or not. 

    City Watch - Summon an Annoy-o-Tron after getting attacked to slow down aggro. If it survives, it’s also a great target for buffs or Magnetize

    I make bad custom Hearthstone cards sometimes.

    0
  • DestroyerR's Avatar
    Design Champion 625 529 Posts Joined 05/28/2019
    Posted 4 years, 6 months ago
    Quote From Wailor

    I have a lot of custom cards that fit this criteria, so I'll put three of them visible and the rest in spoiler. Interestingly, neither of them is a Mage card.

    • Draconic Avengers is a pretty straightforward card, featuring Paladin handbuff Dragons, in-line with Dragonrider Talritha. Main issue, it has a high chance of being useless if randomly generated.
    • Unseathe deals damage to any minion attacking your hero and leaves a 3/1 weapon equiped. I might change its name to Hidden Dagger, because I'm not sure everyone knows the verb "unseathe". I certainly didn't before looking it up. I've just realised it's a bit similar to Nirast's Quick Reflexes, but I guess it's not ALL that similar?
    • Rabid Dog is another flavor-driven card, featuring a rabid dog that becomes aggressive against friends. The effect is in between of Snipe and Misdirection.
    •  

    Rest of the cards in spoiler:

     

    Show Spoiler

     

    • Hope is based on the trope of a knight in shining armor arriving at the precise moment, kinda like Gandalf in The Return of the King. The only reason it's not outside the spoiler is because Imprison minions make it kinda redundant.
    • Skid Tactics is a very flavor-driven card: cephalopods have high regeneration capabilities and spray ink, so that's what the card does lol Could've been a Rogue card, but I decided to go Hunter because of the Beast flavor. Problem is, it's too similar to linkblade's Smokescreen.
    • Phase Shift has a very similar effect to Squid Tactics, but it draws inspiration from the Faerie Dragon ability from Warcraft 3, instead of squids.

    • Despair draws inspiration from Arthas' fall, where his own soldiers turn against him because of his unhonorable actions. It's meant to be combined with crap minions, mainly Silver Hand Recruit.
    • Selfless Heroism tries to support the Divine Shield synergy pushed in Knights of the Frozen Throne, while being an obvious nod to Selfless Hero.
    • Exorcism is based on several WoW and Warcraft abilities which de-spell summoned minions, but I'm not sure it translates well to Hearthstone.

     

     

    I'm aware I've posted a ton of cards, so if you only want to review the ones outside the spoiler, I'm perfectly okay with that :)

     

    Thanks for the feedback! A quick review of the cards outside the spoiler:

    Draconic Avengers - nothing really outstanding, but a nice card with a clear support in mind. I’d vote 4-5 stars.

    Unseathe - I think it’s spelled “unsheathe”, so you might want to fix that. A token of the dagger might also raise your ratings. I’d personally vote 5 stars after these changes.

    Rabid Dog - this one is lacking in many aspects IMO. First, I feel it’s too strong and immediately impactful, compared to cards like Misdirection or Sudden Betrayal. Second, the wording is a bit off, it should be “your opponent” instead of “the enemy”. Third, the flavor is also a bit off. I get the rabid dog attacking at random, but it’s pretty weird when supposed “Rabid Dog” is oftentimes not even a beast, much less a dog. I’d vote 2-3 stars.

    Make The Cow King an alternate Warrior skin plz 

    0
  • DestroyerR's Avatar
    Design Champion 625 529 Posts Joined 05/28/2019
    Posted 4 years, 6 months ago
    Quote From KANSAS

    It seems like the face damage was bothering people, so I took it off and made it deal 4 damage instead. It is hard to balance this idea without making it just like Flame Ward but harder to trigger. I am also unsure of how much mana I can cheat with this card when Hidden Wisdom is so underwhelming and Rat Trap is so overwhelming. I decided that making this secret like a 3 mana delayed Flamestrike would be okay when Rat Trap is effectively a 2 mana delayed Boulderfist Ogre. The secret also kind of balances itself out because it won't always clear the board when you need it too.

    Here is my new card:

     

    Show Spoiler

     

    Here is some feedback:

     

    Show Spoiler

     

    @Demonxz95, I like it, but without the rest of the "wild west" expansion it kind of feels out of place. Also, it seems a bit too easy to play around. Realistically, I don't think you are going to be drawing a lot of cards with this. I would vote 3 stars, strong theme, but too easy to play around.

    @DestroyerR, Legendary Secret? Intriguing. While the ability is very interesting and balanced (if a little on the strong side), I don't like it because this has to be the most annoying card to play against in all of Hearthstone. I would hate to have this played against me. It slows down the game and really, it would just make people salty. I voted 2 stars, because while it is creative, it isn't a very healthy card for the game.

    @Xarkkal, I like Stray Arrow the best. It really fits hunters style, and it is also super balanced. I it also very interesting to play around, do they drop a small minion to protect their more valuable minions, or do they attack and then play their minions in case it is Explosive Trap? One thing though, would this trigger if there is only 1 adjacent minions? That would fit with how cards like Cleave and Multi-Shot work, but it would also make it super easy to play around by just attacking with your minion to the far left/right of the board.

    @Anchrom4n, This is just a worse version of Frost Nova. Also, I would like to minimize the number of mass freeze effects in Hearthstone so that Combo Mage doesn't end up freezing your board for 12 turns in a row before comboing you to death.

    @Conduit, I really like it. It feels balanced, but still worth playing. My one concern though it that it would be way too easy to just play The Coin and then the spell they wanted to play. Unlike Counterspell, this doesn't make the opponent lose any cards, just mana. So as long as they have a cheap spell, this secret becomes useless.

    @Nirast, very cool. I am not sure what the correct wording would be (we have never had a card like this in hearthstone before), but I think "Unsheath" is the word I would use. It is that kind of not-a-keyword-but-kind-of-like-a-keyword thing that happens in Hearthstone sometimes with cards like Swampqueen Hagatha.

    @Almaniarra, Out of the two I like Leeching Poison better, mainly because Dismantle is a bit useless. However, as you mentioned, you would have to change the name because Leeching Poison is a card. What about, "Blood Infusion"? Or is that too gruesome and Warlock-y for a Rogue card? One other thing, you should change the watermark to a more appropriate expansion.

    @ZardozSpeakz, Spell Duel is my favorite. It fits Mages flavor, it looks like a card Blizzard would print, and it is also a lot more inspired than some of the submissions I have seen. I would vote 5 stars.

    @Wendeee, Another Card to Play doesn't work because Secrets can only trigger on your opponent's turn, and generally they should interact with your opponent in some way.

    @DecentOfDragonsOP, I can see you already submitted your card, and I gave it 1 star. For one, it costs four mana. All secrets have to cost the same amount otherwise your opponent can just look at how much mana you spent to cast it and then know just what it is. Also, it is so full of grammatical errors it is a bit funny. It should say "Secret:_Whenever an enemy attacks a Friendly minion(Comma)  summon three 2/2 Gang Mates that attack that enemy instead (period).

    @Thonson, The secret should specify that it triggers at the start of your turn. Also, I would make them 2/2s or 1/1s with Taunt or something. 3/3s just seem a bit big for only 3 mana. Other than that, it looks great.

     

     

    Thanks for the feedback! Here’s a quick review of your card:

    I think it’s a little on the ‘too strong’ side. Sure, Rat Trap is basically early Boulderfist, but Flamestrike is MUCH more powerful on turns 4-6. In fact, it may be the niche where it can change games, literally, but I can’t say for sure. The text is also a little cramped, I’d switch the “three” for a “3” and see if that does the trick. All in all, a neat card, would vote 4-5 stars with a change of wording.

     

    About my card, I don’t think it’s unfun. It might be frustrating at times, sure, but very rarely you don’t have a way to play your turn differently, and even if it did turn out to be pretty annoying, I definitely wouldn’t go so far as to say it would be unhealthy for the game in any way. I guess fun is a subjective aspect though, so each to their own (even if docking 3 stars for that seems a bit... extreme)

    Make The Cow King an alternate Warrior skin plz 

    0
  • dembro's Avatar
    Peon 375 317 Posts Joined 03/31/2019
    Posted 4 years, 6 months ago

    Maybe one day I'll be more creative. Ha! I just like solid cards that I understand the power of (but I need a lot more practice to balance them properly). Also, I keep forgetting about this thread until after I make my submission.

    Anyways, I'm here because I started thinking about its interaction with Eaglehorn Bow if it's destroyed on your turn. To be clear, I don't want it to interact, since it'd be weird for Eaglehorn to go to 0 Durability, trigger the Secret, then pop back up to 1 Durability. I tried to avoid this by choosing the word "after", but in terms of the game's mechanics, I'm not sure how this scenario would resolve. Does anyone know?

    0
  • KANSAS's Avatar
    Old God Fanatic 1745 2912 Posts Joined 03/25/2019
    Posted 4 years, 6 months ago
    Quote From dembro

    Maybe one day I'll be more creative. Ha! I just like solid cards that I understand the power of (but I need a lot more practice to balance them properly). Also, I keep forgetting about this thread until after I make my submission.

    Show Spoiler

    Anyways, I'm here because I started thinking about its interaction with Eaglehorn Bow if it's destroyed on your turn. To be clear, I don't want it to interact, since it'd be weird for Eaglehorn to go to 0 Durability, trigger the Secret, then pop back up to 1 Durability. I tried to avoid this by choosing the word "after", but in terms of the game's mechanics, I'm not sure how this scenario would resolve. Does anyone know?

    Well, secrets only trigger on your turn, so this card would only be useful as a counter to Acidic Swamp Ooze

    Carrion, my wayward grub.

    3
  • dembro's Avatar
    Peon 375 317 Posts Joined 03/31/2019
    Posted 4 years, 6 months ago

    Well, countering weapon removal is still nice, but with that in mind I think it's too weak. Oh well! Lesson learned. I just saw Competitive Spirit and thought, "Ok, so Secrets CAN resolve on my turn" - but it has specific text and resolves immediately at the start of my next turn.

    0
  • linkblade91's Avatar
    Senior Writer Serra Angel 1710 2898 Posts Joined 02/09/2019
    Posted 4 years, 6 months ago

    Thank you to everyone who provided me some feedback; I know I didn't leave it open for long before I submitted. Anyway, here's some feedback for those who have not submitted (at time of writing):

    Show Spoiler

    Xarkkal - I like Counter Shot the most because it's something truly different. "Freezing Trap for spells" is unique, and it doubles the instances of Counter in the game. The other two are fine.

    anchorm4n - I would argue that you're stepping on Flame Ward's toes too much with this idea, being from the same expansion and with the same trigger. I know it's on purpose but still. I also think Flame Ward is just better: why Freeze them when you can just clear the board instead?

    Conduit - The Secret seems fine, although I don't think I would name it "Counter"-Spell. I'm not sure if the game could recognize the quotations as being a different card as Counterspell. I understand it's a bit of a joke, but still.

    Nirast - People have been making "your weapon activates on your opponent's turn" effects since forever lol. I think a Rogue Secret that does such a thing could be very interesting, but I'm concerned how good that is when combined with the likes of Spectral Cutlass or Kingsbane. Your card comes from Kobolds & Catacombs, and I fear it would make Kingsbane even more of a problem.

    Almaniarra - I think your Leeching Poison is too good with Kingsbane. They nerfed the original Leeching Poison for the same reason, and this does the same thing but better. I would stick with Dismantle instead.

    ZardozSpeakz - I think Spell Duel is interesting - like a spell-version of Evolve - but you have a problem in-that there are no 11-cost spells in the game. If my opponent played Nagrand Slam, for example, Spell Duel would possibly fizzle out. Iron out that kink and I think it's my favorite of the four.

    Wendeee - I would NOT call it Self Harm because I think that's inappropriate, and change the art, but I like the card the most of the two. It's like a one-off of Lightbomb. The other Secret is way too niche to be of use.

    Wailor - I like Unsheathe (you're missing the first H). Draconic Avengers is definitely too niche - it would be a dead draw in all non-Dragon decks, as you noted - and Rabid Dog seems a little too good to me. Since I submitted Counter Strike, you can go ahead with Squid Tactics if you want *shrugs*

    MenacingBagel - I like it. The cost reduction makes it better than Daring Escape, although you are paying one more mana to do so. Is the extra mana worth it for the Secret shenanigans? I guess so. Maybe make it 2 less, for the Shadowstep-connection?

    thepowrofcheese - I like the regular Tricks of the Trade the most, the one that Discovers Rogue Secrets. It makes a Secret Rogue deck that much more consistent with its abilities, knowing you essentially have another two Bamboozles or Ambushes or whatever.

    0
  • linkblade91's Avatar
    Senior Writer Serra Angel 1710 2898 Posts Joined 02/09/2019
    Posted 4 years, 6 months ago
    Quote From NekroDan

    This is also my first submission ever on here. Thanks for looking!

    Welcome to our little side of things :D We'd love to see more new faces in the Discussion thread <3

    0
  • sinti's Avatar
    Senior Writer Chocolate Cake 2070 2787 Posts Joined 10/20/2018
    Posted 4 years, 6 months ago
    Quote From NekroDan

    Wish I'd looked in this thread before submitting my card, but here's Swindle:

     

    Swindle

     

    Rogue always appreciates cheap cards for activating Combos, so Swindle kind of handles that for the class. Plus, if Secret Burgle Rogue ever becomes a thing, this would fit nicely with that deck. I decided to make it Rare because it's fairly easy to play around, but has a high ceiling. This is also my first submission ever on here. Thanks for looking!

    I love everything about your card, except for the watermark. Makes no sense that Rogue would have one Secret from a Classic set for years before getting a new one. Let this be a reminder to others to be mindful of this. It is better to use custom watermark, if you cant put it in KAC or AOO, or give it a good flavor that it would make sense to be a standalone one in one of the sets in between. There is one submission which did just that.

    That being said, pretty good for 1st submission.

    ~ Have an idea? Found a bug? Let us know! ~
    ~ Join us on Discord ~

    0
  • Elfensilver's Avatar
    595 663 Posts Joined 03/14/2019
    Posted 4 years, 6 months ago

    Is shuffle possible in Mean Streets, or should it be later? Is Fume Trap too strong? (And where do you find your awesome art?!)

    0
  • Demonxz95's Avatar
    Senior Writer 2245 2690 Posts Joined 03/19/2019
    Posted 4 years, 6 months ago
    Quote From Elfensilver

    Is shuffle possible in Mean Streets, or should it be later? Is Fume Trap too strong? (And where do you find your awesome art?!)

    I would strongly against Getaway Wagon (by the way, you misspelled "wagon"). Secrets for Rogue did not exist yet in MSoG, and neither did the Shadow token. It would be much better reflavored and put into AoO.

    Fume Trap is better, although Dormant should be keyworded and I also suggest you use different art for it. 3 turns might also be too much.

    Custom Hearthstone expansion, Gladiators of Brawl'Gar, 183 cards! https://outof.games/realms/hearthstone/8gd/gladiators-of-brawlgar-full-145-card-custom-expansion/
    0
  • Lemushki's Avatar
    Squirtle 1120 1051 Posts Joined 03/22/2019
    Posted 4 years, 6 months ago

    Always wanted to make a murloc based secret. Also first submission

    Lemushki - The one and only since the 2006 rebranding.

    0
  • Conduit's Avatar
    Eldritch Horror 420 138 Posts Joined 05/31/2019
    Posted 4 years, 6 months ago

    New idea! Yes, I know there was an Arena card called Smoke Bomb, but this was the best name I had at the time lmao.

    :)

    1
  • Demonxz95's Avatar
    Senior Writer 2245 2690 Posts Joined 03/19/2019
    Posted 4 years, 6 months ago
    Quote From Conduit

    New idea! Yes, I know there was an Arena card called Smoke Bomb, but this was the best name I had at the time lmao.

    I feel like it's way too similar to Evasion both flavor-wise and gameplay-wise.

    Custom Hearthstone expansion, Gladiators of Brawl'Gar, 183 cards! https://outof.games/realms/hearthstone/8gd/gladiators-of-brawlgar-full-145-card-custom-expansion/
    1
  • linkblade91's Avatar
    Senior Writer Serra Angel 1710 2898 Posts Joined 02/09/2019
    Posted 4 years, 6 months ago
    Quote From Conduit

    New idea! Yes, I know there was an Arena card called Smoke Bomb, but this was the best name I had at the time lmao.

    Evasion already exists, and does basically the same thing.

    1
  • Conduit's Avatar
    Eldritch Horror 420 138 Posts Joined 05/31/2019
    Posted 4 years, 6 months ago
    Quote From Demonxz95
    Quote From Conduit

    New idea! Yes, I know there was an Arena card called Smoke Bomb, but this was the best name I had at the time lmao.

    I feel like it's way too similar to Evasion both flavor-wise and gameplay-wise.

    Gonna be honest, completely forgot that card existed, thanks for the pointer

    :)

    0
  • linkblade91's Avatar
    Senior Writer Serra Angel 1710 2898 Posts Joined 02/09/2019
    Posted 4 years, 6 months ago
    Quote From Lemushki

    Always wanted to make a murloc based secret. Also first submission

    Unfortunately, there is a lot going on here that's problematic. Grammatical errors, to start, namely the lack of a comma after "attacked", a capitalization of Murloc, and the final sentence should be "It fights to the death." or something similar. This leads to a new problem, in-that the text is going to be too long. All of that being said, I feel gameplay-wise this is just too niche: it's a Secret that only belongs in one type of deck (Murlocs), and such a deck doesn't want to spend time playing Secrets when it could be flooding the table with more minions.

    Sorry if I'm being overly negative; it's all in the name of being helpful :/

    2
  • anchorm4n's Avatar
    Oasis Oracle 1905 2498 Posts Joined 03/13/2019
    Posted 4 years, 6 months ago

    Thank you all for giving feedback! I decided to stick to the Freezing Mage Secret but added the 1 damage AOE as Wailor suggested. I figured it woud become half a blizzard that way, which makes for nice flavor. Linkblade's critic was very helpful, too - I tried to explain worries along your line of thoughts away in the card description. Finally, thanks to Almaniarra for helping me out with the name!

    Here's more feedback:

    @Lemushki

    Show Spoiler
    The idea, the art and the name are cool, but in all else I have to agree with linkblade. Sorry :/

    @Elfensilver

    Show Spoiler
    I would go with the Hunter Secret but the reduce the number of dormant turns as Demon suggested. I feel you, finding art is my biggest obstacle, too. Often enough I pick the art first and then design all the rest around it because it is so frustrating if you have a cool idea but can't find art that fits it. Most of the time, I find my stuff here: www.artstation.com Search for Hearthstone but be very careful to check if the art is already in the game. Usually you have to scroll down a bit until you find fan art. Please let me know if you find another page like this!

    @thepowrofcheese

    Show Spoiler
    The power level of both iterations of Tricks of Trade is quite high because of the Discover effect. I would suggest to tune it down by casting a random secret from another class. City Watch would be a powerful addition to Mech Paladin, I like that one too.

    @MenacingBagel

    Show Spoiler
    I would suggest to check the wording with already existing cards, I'm pretty sure it should say "At the start of your turn". The rest of it is fine, it would be interesting to try this out. Nice synergies with lackeys, Pogo Hoppers and Battlecry minions in general.

    @Wailor

    Show Spoiler
    Haha, I like the flavour of the rabid dog. I used the art and the same concept in the CDC 1.08, "The price of power". It was called Rabid Track Hound and had Battlecry: Draw 2 cards and Deathrattle: Deal 5 damage to your hero. I didn't make it to the finals with it, but maybe your idea will be better received. From your other cards, I liked the explanation and the flavor of Squid Tactics a lot, but I'm not sure if the card isn't too strong.

    @Wendeee

    Show Spoiler
    I like both of them. As was already pointed out, Another Card to Play might be too situational, so Self Harm would be my choice. Maybe you could find a better name for it… what about Masochism? :D For the art problem, look at my feedback for Elfensilver.

    I notice I am confused. Something I believe isn't true. How do I know what I think I know?
    Harry James Potter-Evans-Verres, hpmor.com

    1
  • Thez's Avatar
    195 73 Posts Joined 05/29/2019
    Posted 4 years, 6 months ago
    Quote From linkblade91
    Quote From Devizz

    Can I somehow remove my submission? 

    Unfortunately no, we do not allow people to edit or remove their cards after submitting :( We always suggest people come here first if they want feedback on their ideas.

    I can understand not making the card editable, but what about the description below it? Say you make a typo in it?
    Also totally missed this thread before I submitted my entry. Used to posting in a forum submission thread and all that. Guess the HearthPwn version of the competition I always played in needs to phase out of my head.

    What I made (might help someone avoid making a copy):

    0
  • anchorm4n's Avatar
    Oasis Oracle 1905 2498 Posts Joined 03/13/2019
    Posted 4 years, 6 months ago
    Quote From Thez
    Quote From linkblade91
    Quote From Devizz

    Can I somehow remove my submission? 

    Unfortunately no, we do not allow people to edit or remove their cards after submitting :( We always suggest people come here first if they want feedback on their ideas.

    I can understand not making the card editable, but what about the description below it? Say you make a typo in it?
    Also totally missed this thread before I submitted my entry. Used to posting in a forum submission thread and all that. Guess the HearthPwn version of the competition I always played in needs to phase out of my head.

    What I made (might help someone avoid making a copy):

    While I really like this idea, there's already one submission which is nearly identical (minion goes dormant when played) and Elfensilver showed us another version of it 8 posts above of yours (hunter version, though). You can check the already submitted entries on your voting page. As I have no idea who had the idea first, I would give all of you the same raiting, but that's only my view and I wanted to let you know that there are similar cards around.

    I notice I am confused. Something I believe isn't true. How do I know what I think I know?
    Harry James Potter-Evans-Verres, hpmor.com

    0
  • MenacingBagel's Avatar
    Zombie Chow 815 723 Posts Joined 09/24/2019
    Posted 4 years, 6 months ago
    Quote From anchorm4n

    I would suggest to check the wording with already existing cards, I'm pretty sure it should say "At the start of your turn". The rest of it is fine, it would be interesting to try this out. Nice synergies with lackeys, Pogo Hoppers and Battlecry minions in general.

    I was basing it off of the wording of Competitive Spirit since that's the only start of turn secret

    Self proclaimed good at battlegrounds

    1
  • Thez's Avatar
    195 73 Posts Joined 05/29/2019
    Posted 4 years, 6 months ago
    Quote From anchorm4n
    Quote From Thez
    Quote From linkblade91
    Quote From Devizz

    Can I somehow remove my submission? 

    Unfortunately no, we do not allow people to edit or remove their cards after submitting :( We always suggest people come here first if they want feedback on their ideas.

    I can understand not making the card editable, but what about the description below it? Say you make a typo in it?
    Also totally missed this thread before I submitted my entry. Used to posting in a forum submission thread and all that. Guess the HearthPwn version of the competition I always played in needs to phase out of my head.

    What I made (might help someone avoid making a copy):

    While I really like this idea, there's already one submission which is nearly identical (minion goes dormant when played) and Elfensilver showed us another version of it 8 posts above of yours (hunter version, though). You can check the already submitted entries on your voting page. As I have no idea who had the idea first, I would give all of you the same raiting, but that's only my view and I wanted to let you know that there are similar cards around.

    Thanks. Going through all 40+ submissions by refresh though is going to get old very fast.

    Why not just show all submissions on the page with a random order? That way everyone sees different cards first or last and you can much much more quickly look and see if your idea is present or not. 40 images isn't exactly server breaking (and you could auto-generate lightweight thumbnails of them for that page if needed).

    I'd submit a different card now given the other Rogue Secret with Dormant in the pool but sadly I can't remove my entry. Shouldn't it be possible to modify/update/replace your entry until the voting phase starts? Until then no one can vote, so what's the harm right? Otherwise whoever throws down a card quickly enough will get free additional votes by virtue of being present on the voting page earlier. Timezones alone would make that unfair.

    Maybe a timer or a specific amounts of views would be needed to lock in your card before the voting phase?

    0
  • Hordaki's Avatar
    Dragon Scholar 655 264 Posts Joined 05/28/2019
    Posted 4 years, 6 months ago
    Quote From Thez

    Thanks. Going through all 40+ submissions by refresh though is going to get old very fast.

    Why not just show all submissions on the page with a random order? That way everyone sees different cards first or last and you can much much more quickly look and see if your idea is present or not. 40 images isn't exactly server breaking (and you could auto-generate lightweight thumbnails of them for that page if needed).

    I'd submit a different card now given the other Rogue Secret with Dormant in the pool but sadly I can't remove my entry. Shouldn't it be possible to modify/update/replace your entry until the voting phase starts? Until then no one can vote, so what's the harm right? Otherwise whoever throws down a card quickly enough will get free additional votes by virtue of being present on the voting page earlier. Timezones alone would make that unfair.

    Maybe a timer or a specific amounts of views would be needed to lock in your card before the voting phase?

    The problem is that voting is already open during the submission phase. The voting phase is just an extra 24 hours to make sure people can vote for late submissions. Also once you vote for a card it leaves the voting page and appears on the 'My Votes' tab where you can see everything at once, so that might be what you're looking for. While it'd be nice to have a way to modify your cards to fix typos or wording issues, I think outright deleting cards after people have already voted on them could lead to problems.

    Anyway, here's my secret.

    A secret inspired by Molten Reflection that can summon a copy of an enemy minion to protect your hero.

          -Hordaki (rhymes with Mordecai)

           Check out the Tactician custom class!

    1
  • sinti's Avatar
    Senior Writer Chocolate Cake 2070 2787 Posts Joined 10/20/2018
    Posted 4 years, 6 months ago
    Quote From Thez
    Show Spoiler
    Quote From anchorm4n
    Quote From Thez
    Quote From linkblade91
    Quote From Devizz

    Can I somehow remove my submission? 

    Unfortunately no, we do not allow people to edit or remove their cards after submitting :( We always suggest people come here first if they want feedback on their ideas.

    I can understand not making the card editable, but what about the description below it? Say you make a typo in it?
    Also totally missed this thread before I submitted my entry. Used to posting in a forum submission thread and all that. Guess the HearthPwn version of the competition I always played in needs to phase out of my head.

    What I made (might help someone avoid making a copy):

    While I really like this idea, there's already one submission which is nearly identical (minion goes dormant when played) and Elfensilver showed us another version of it 8 posts above of yours (hunter version, though). You can check the already submitted entries on your voting page. As I have no idea who had the idea first, I would give all of you the same raiting, but that's only my view and I wanted to let you know that there are similar cards around.

    Thanks. Going through all 40+ submissions by refresh though is going to get old very fast.

    Why not just show all submissions on the page with a random order? That way everyone sees different cards first or last and you can much much more quickly look and see if your idea is present or not. 40 images isn't exactly server breaking (and you could auto-generate lightweight thumbnails of them for that page if needed).

    I'd submit a different card now given the other Rogue Secret with Dormant in the pool but sadly I can't remove my entry. Shouldn't it be possible to modify/update/replace your entry until the voting phase starts? Until then no one can vote, so what's the harm right? Otherwise whoever throws down a card quickly enough will get free additional votes by virtue of being present on the voting page earlier. Timezones alone would make that unfair.

    Maybe a timer or a specific amounts of views would be needed to lock in your card before the voting phase?

    As soon as you can submit, you can vote.

    • Submission Phase: Enter the competition and vote on everyone's submissions.
    • Voting Phase: Last chance to help us choose the finalists. Get those votes in - Good luck!

    Voting period is just an extra period to give ppl time to vote. Our weight system makes sure that the cards with less views are shown more often so that every card has roughly the same amount of votes, or rather it gets roughly the same amount of view time, ppl can decide not to vote on a card. So even the very late submission generally get fair amount of view time to be voted on. Prime example is the last weeks winner, it was literally the last submission, yet it won the whole thing!

    You can see all the cards you voted on on your Voting Page, as said. We might add an option to see all at once at some point.

    Submissions are closed for editing for a reason and you are given warning that is the case. We might change this in the future, but no change for now.

    ~ Have an idea? Found a bug? Let us know! ~
    ~ Join us on Discord ~

    3
  • KANSAS's Avatar
    Old God Fanatic 1745 2912 Posts Joined 03/25/2019
    Posted 4 years, 6 months ago

    One more thing I would like to mention about the voting system, unlike on Hearthpwn, more views isn't always a good thing. Back on Hearthpwn, you would vote for a card by giving it a upvote, so you would either like it, or nothing. With this system, you can give it anything between 1-5 stars, so a view can be good or bad. 

    Carrion, my wayward grub.

    0
  • grayghost39's Avatar
    240 34 Posts Joined 03/26/2020
    Posted 4 years, 6 months ago

    Flavor text: "We're talking about practice. Not a game, practice" 

    0
  • linkblade91's Avatar
    Senior Writer Serra Angel 1710 2898 Posts Joined 02/09/2019
    Posted 4 years, 6 months ago
    Quote From grayghost39

    Flavor text: "We're talking about practice. Not a game, practice" 

    Are we talking about the minion that is being attacked, or the one doing the attacking? Because it currently reads as though it is the former, meaning this card is only useful with cards like Mechano-Egg and Devilsaur Egg. Otherwise you're shooting yourself in the foot :/

    It needs to say something like "Secret: When one of your minions is attacked, change the enemy minion's Attack to 1."

    1
  • Wailor's Avatar
    Design Champion 640 708 Posts Joined 05/28/2019
    Posted 4 years, 6 months ago

    Thanks everyone who gave me feedback :) I finally submited Unsheathe, with the correct orthography and a token card :)

    Some additional feedback here:

    @Hordaki

    Solid effect, but the connection with copying and volcanos is a bit strange, even if Molten Reflection is a thing.

    @grayghost39

    I agree with linkblade. Other than that, it has a solid flavor and connects well with Paladin's mechanics, so once you correct its problems it can easily be a finalist.

    0
  • NekroDan's Avatar
    135 7 Posts Joined 05/28/2019
    Posted 4 years, 6 months ago
    Quote From sinti
    Quote From NekroDan

    Wish I'd looked in this thread before submitting my card, but here's Swindle:

     

    Swindle

     

    Rogue always appreciates cheap cards for activating Combos, so Swindle kind of handles that for the class. Plus, if Secret Burgle Rogue ever becomes a thing, this would fit nicely with that deck. I decided to make it Rare because it's fairly easy to play around, but has a high ceiling. This is also my first submission ever on here. Thanks for looking!

    I love everything about your card, except for the watermark. Makes no sense that Rogue would have one Secret from a Classic set for years before getting a new one. Let this be a reminder to others to be mindful of this. It is better to use custom watermark, if you cant put it in KAC or AOO, or give it a good flavor that it would make sense to be a standalone one in one of the sets in between. There is one submission which did just that.

    That being said, pretty good for 1st submission.

    Thanks! Yeah I didn't know that the watermark mattered, and I believe I left it at the default. I didn't intend for it to be Classic. Guess that might be my undoing. Thanks again for your feedback!

    1
  • Thez's Avatar
    195 73 Posts Joined 05/29/2019
    Posted 4 years, 6 months ago
    Quote From sinti
    Quote From Thez
    Show Spoiler
    Quote From anchorm4n
    Quote From Thez
    Quote From linkblade91
    Quote From Devizz

    Can I somehow remove my submission? 

    Unfortunately no, we do not allow people to edit or remove their cards after submitting :( We always suggest people come here first if they want feedback on their ideas.

    I can understand not making the card editable, but what about the description below it? Say you make a typo in it?
    Also totally missed this thread before I submitted my entry. Used to posting in a forum submission thread and all that. Guess the HearthPwn version of the competition I always played in needs to phase out of my head.

    What I made (might help someone avoid making a copy):

    While I really like this idea, there's already one submission which is nearly identical (minion goes dormant when played) and Elfensilver showed us another version of it 8 posts above of yours (hunter version, though). You can check the already submitted entries on your voting page. As I have no idea who had the idea first, I would give all of you the same raiting, but that's only my view and I wanted to let you know that there are similar cards around.

    Thanks. Going through all 40+ submissions by refresh though is going to get old very fast.

    Why not just show all submissions on the page with a random order? That way everyone sees different cards first or last and you can much much more quickly look and see if your idea is present or not. 40 images isn't exactly server breaking (and you could auto-generate lightweight thumbnails of them for that page if needed).

    I'd submit a different card now given the other Rogue Secret with Dormant in the pool but sadly I can't remove my entry. Shouldn't it be possible to modify/update/replace your entry until the voting phase starts? Until then no one can vote, so what's the harm right? Otherwise whoever throws down a card quickly enough will get free additional votes by virtue of being present on the voting page earlier. Timezones alone would make that unfair.

    Maybe a timer or a specific amounts of views would be needed to lock in your card before the voting phase?

    As soon as you can submit, you can vote.

    • Submission Phase: Enter the competition and vote on everyone's submissions.
    • Voting Phase: Last chance to help us choose the finalists. Get those votes in - Good luck!

    Voting period is just an extra period to give ppl time to vote. Our weight system makes sure that the cards with less views are shown more often so that every card has roughly the same amount of votes, or rather it gets roughly the same amount of view time, ppl can decide not to vote on a card. So even the very late submission generally get fair amount of view time to be voted on. Prime example is the last weeks winner, it was literally the last submission, yet it won the whole thing!

    You can see all the cards you voted on on your Voting Page, as said. We might add an option to see all at once at some point.

    Submissions are closed for editing for a reason and you are given warning that is the case. We might change this in the future, but no change for now.

    Got it. Will remember that next time. :)

    0
  • grumpymonk's Avatar
    360 137 Posts Joined 04/02/2020
    Posted 4 years, 6 months ago

    I made a secret for each class.  I didn't look at any cards before I made these, except for the paladin one which I had to change from its original design.

    0
  • KANSAS's Avatar
    Old God Fanatic 1745 2912 Posts Joined 03/25/2019
    Posted 4 years, 6 months ago

    I edited my card a bit.

    I upped the damage to emphasize the power of the fire, but I also made it hit your minions as well to balance things out. And because the secret won't trigger for a long time after you play it, it can be hard to know exactly when it is safe to build up your own board.

    What do you think?

    Carrion, my wayward grub.

    0
  • linkblade91's Avatar
    Senior Writer Serra Angel 1710 2898 Posts Joined 02/09/2019
    Posted 4 years, 6 months ago
    Quote From grumpymonk

    I made a secret for each class.  I didn't look at any cards before I made these, except for the paladin one which I had to change from its original design.

    I like Divine Entity the most, because it seems the most fair. I believe Killer Instincts is too good - a full revive + they get to keep all buffs, for 2-mana? - and the other two I just don't find that appealing. There's nothing wrong with them per se, but the Mage and the Rogue stealing copies of what their opponent plays has been done to death.

    Also: welcome to the site! It's cool to see new faces, especially when they come here first haha :D

    2
  • shaveyou's Avatar
    415 198 Posts Joined 06/08/2019
    Posted 4 years, 6 months ago

    Somehow, with half the world shut down, I seem to have less time than ever. 

    Anyway, my first couple of ideas:

    With Coup de Grâce, I wanted to see what potential triggers I could use that haven't been used in game, and I fell on this. This would function primarily as an Aggro card, with the added benefit of being a tech option against those decks which don't run small minions, such as Big Priest. I'm not satisfied with the art or watermark at the moment 

    With Saving Grace, I wanted to try and make a slightly fairer Ice Block, reflecting Paladins ability to "bubble" away from certain death. I'm not sure I've got the wording on this clear enough. Happy with the Art and flavour though.

    Quick bit of feedback, and I'll do a bit more of a comprehensive one tomorrow after I'd looked at whose already submittedL

    @grumpymonk

    My favourite is Divine Entity, I've outlined my feelings in the spoiler.

    Show Spoiler
    Spell Capture feels a bit plain,and Mages already have a glut of "when your opponent casts a spell" secrets.

    Divine Entity is a bit more interesting, although the existence of Repentance means it might lack effectiveness in game. I'd look to find a home for it outside of Classic though, as this + Repentance in Evergreen feels… weird I guess. 

    Killer Instinct feels ripe for abuse. The only way to play around it is Secret Tech or poisoning the board with small minions, which is generally a bad idea against aggressive classes like Hunters. Maybe if the effect was limited to Beasts it might be a little more tolerable?

    Plagiarize doesn't really fit the Rogue thief archetype. Rogues steal random cards for random classes, rather than cards played/in deck/in hand. This feels like a Priest card, despite it being a secret.

    @KANSAS

    I like it. It would definitely fit into a Spell centric mage, looking to control the board while assembling a combo, or burning down the opponent.

     

    0
  • grumpymonk's Avatar
    360 137 Posts Joined 04/02/2020
    Posted 4 years, 6 months ago

    Here's my feedback:

    @linkblade91

    Show Spoiler
    I like [Hearthstone Card (Counter Strike) Not Found] a lot as it allows small minions to trade with bigger ones and forces the opponent to be careful.  The only think I would watch out for is the possibility for burst damage, but I don't think this should be an issue since you don't have control over what gets the buff.

    Smokescreen doesn't seem to work from the way it's worded, if I read that correctly?  It activates on the opponent's turn, then your turn starts and the minion loses stealth right away.  I think you meant for the stealth to last for a full turn, but I don't know how to fix the text to reflect that.  Anyways, it's a cool design, but seems a bit situational in practice. You need a combo piece, this secret, and have the minion survive damage.  Don't know if that's worth enough for a 2 mana secret.

    [Hearthstone Card (Feedback Blast) Not Found] seems good and does something unique.  Seems good in a midrange or control deck.  I have a feeling that it could make your opponent really salty, though :) 

    I would go with [Hearthstone Card (Counter Strike) Not Found] or [Hearthstone Card (Feedback Blast) Not Found].

    @Devizz

    Show Spoiler
    As some others have commented, there's too much text on this card to be made realistically.  What happens if the next spell your opponent plays doesn't cost less, does the secret just never activate?  I like the idea of stealing your opponent's spells, but this card just seems too clunky for me, unfortunately.

    @Demonxz95

    Show Spoiler
    This seems really good in the early game, being a potentially better Mortal Coil in paladin.  I would probably change the wording from "Whenever your opponent plays a minion" to "After your opponent plays a minion" to keep it in line with Snipe and Explosive Runes. Seems great and elegant!

    @KANSAS

    Show Spoiler
    I can't find the image of [Hearthstone Card (Pitfall Trap) Not Found], so I'm afraid I can't comment on this.

    I find that [Hearthstone Card (Retaliating Flame) Not Found] can backfire pretty badly.  I think that it is different enough from Flame Ward now, but I'm sure how others might feel how a secret that could have such a low floor.  Overall, its a pretty solid card.

    @DestroyerR

    Show Spoiler
    This is a really cool effect.  I could imagine a situation where your opponent would try to play around it by not doing anything.  At the same time, if they play the wrong cards, they won't be able to play anything at all when it restarts.

    @Xarkkal

    Show Spoiler
    The non-legendary version of [Hearthstone Card (True Companionship) Not Found] doesn't really do it for me.  It seems ok, but it doesn't seem all that exciting.  The legendary version is REALLY swingy and would probably end up being either useless or game-ending.

    [Hearthstone Card (Stray Arrows) Not Found] is interesting.  Not the most flashy, but it does make interesting gameplay decisions for the opponent.

    I like [Hearthstone Card (Counter Shot) Not Found] the most.  That's just me being biased though as I'd had the idea of a secret that counters a spell to the opponent's hand for some time now.  I would go with this one.

    @anchorm4n

    Show Spoiler
    This seems really cool, urrrr no pun intended.  This might push secret mage and freeze mage up a little too much, but I don't really see a problem with it.  I think what favors this over Frost Nova is that your opponent can play around it by attacking first.  The card still has its uses without being too oppressive.

    @Conduit

    Show Spoiler
    Xarkkal had a similar card to this, just in case you weren't aware.  I really like this idea; there aren't many counterspells in Hearthstone and I would like to see more printed.  I'm not sure that the way this is worded would actually "counter" the spell.  Maybe it does, but it didn't seem like it did when I first read it.

    @Nirast

    Show Spoiler
    A free attack on the opponent's turn with your weapon seems like a neat idea, but I'm actually 100% sure what happens.  Does your hero attack the enemy hero back, or does attack one of their minions randomly?

    @Almaniarra

    Show Spoiler
    Leeching Poison is probably too good with Kingsbane.  It doesn't excite me too much.

    [Hearthstone Card (Dismantle) Not Found] would be better if more classes had access to weapons.  Right now, some of the classes don't have a reliable way to activate this secret.

    @ZardozSpeakz

    Show Spoiler
    I like [Hearthstone Card (Spell Duel) Not Found] the best.  The rogue and the hunter ones seems a little too narrow for me.  They seem difficult to activate reliably.  I also like [Hearthstone Card (Sleeping Beauty) Not Found], but some may not find the flavor/art the most fitting for Hearthstone.

    @Wendee

    Show Spoiler
    [Hearthstone Card (Self Harm) Not Found] seems really powerful, compared to Swipe.  I would leave it rogue, since Hunter already has Swipe.  I would probably change the name though.

    Not a big fan of [Hearthstone Card (Another Card to Play) Not Found] as a secret.  Your opponent can't interact with how it activates in any way, and it reads more like a spell with a delayed effect.  You could play this card, then draw another card on the same turn to get the benefit.  It doesn't function how a secret should, imo.

    @DescentOfDragonsOP

    Show Spoiler
    A 4 mana rogue secret just isn't going to work, no matter how well designed it is.  Unless Blizzard suddenly starts making a bunch of 4 mana secrets for rogue, it's just going to stick out like a sore thumb.

    @Wailor

    Show Spoiler
    I like [Hearthstone Card (Unseathe) Not Found] the best.  I don't think it is too similar to what Nirast has.  [Hearthstone Card (Draconic Avengers) Not Found] seems a little narrow to me, and [Hearthstone Card (Rabid Dog) Not Found] could backfire horribly.  The minion your opponent plays could kill one of your minions and you could end up essentially giving an enemy minion rush.  I'll review the rest of the cards later.
     

    @MenacingBagel

    Show Spoiler
    This effect seems a bit weak to me.  I like the design, but I rather play Daring Escape.  The opportunity for my opponent to remove the minions I want back to my hand doesn't seem worth the discount.

    @Thonson

    Show Spoiler
    The card seems pretty good to me, but I word it to specify that it activates at the beginning of your turn.  So it would read something like this: "Secret: At the start of your turn, summon a …"

    @NekroDan

    Show Spoiler
    I like this card.  Your opponent could play around it, but you're still getting some value.  Rogue likes cheap cards, so it can take better advantage of the copies.

    @thepowrofcheese

    Show Spoiler
    Tricks of the Trade is the favorite of the one I have seen so far.  I've thought about making a secret that reveals itself to be another secret, but could not make a design that implements that idea very well.  The execution here is clean and plays well.  It plays differently from other secrets and in very unique.  I feel like the others class version is more consistent with the rogue identity of burgle effects.

    The Paladin card is very similar to card I had, except it summoned a random 1-cost minion instead of a 1/2 mech.  It's a solid card.

    @dembro

    Show Spoiler
    As kansas has said, this only works the way its worded as a tech card against ….. tech cards!

    @Elfensilver

    Show Spoiler
    [Hearthstone Card (Getaway Wagon) Not Found] needs some cleanup and the flavor seems weird to me.

    [Hearthstone Card (Fume Trap) Not Found] seems good to me, but the art seems really blurry.

    @Lemushski

    Show Spoiler
    This card seems very narrow.  Most murlocs don't have a lot of health, so I'm not even sure how much its going to able to attack before it dies. As others have said, the grammar needs fixing.

    @Thez

    Show Spoiler
    I don't have much to add to this.  It's a cool idea but others have submitted similar cards already.

    @Hordaki

    Show Spoiler
    Very nice!  I like how if the copy you summon doesn't cause both minions to die, you can the first to take advantage of it.

    @grayghost39

    Show Spoiler
    Once you fix the wording, the card seems solid to me.  I think there are flashier cards out there, so you might not get that many high scores.

    6
  • linkblade91's Avatar
    Senior Writer Serra Angel 1710 2898 Posts Joined 02/09/2019
    Posted 4 years, 6 months ago
    Quote From shaveyou

    Somehow, with half the world shut down, I seem to have less time than ever. 

    Anyway, my first couple of ideas:

    With Coup de Grace, I can appreciate looking for a different kind of trigger but this is kind of messy. The enemy is being punished for losing one of their own minions, so the tactic to beat this Secret is to not trade and go face? Seems weird.

    I like Saving Grace's flavor, and I prefer it over Coup de Grace, but I wonder if people would tolerate another Ice Block-esque Secret (even one touted as being "more fair"). Its usage will probably be the same - stalling for some kind of Combo deck - and now you can do that for just 1 mana. You can overpower Saving Grace, so that's good, but I can still sense the potential saltiness.

    0
  • grumpymonk's Avatar
    360 137 Posts Joined 04/02/2020
    Posted 4 years, 6 months ago

    Thanks for the feedback :)

    I have another idea for the mage secret instead of Spell Capture.  The reason why it's at 10 health because that is the maximum health you can play Molten Giant for free.

    Someone else already submitted the rogue secret, so that leaves Molten Summons, Divine Entity, and possibly Killer Instinct among what I would submit.

    @shaveyou

    Coup de Grace seems hard to play around.  I feel like that there many effects that could cause this to go off by accident.  That's not necessarily a bad thing, but it might not be very fun for your opponent to play against.  Also, it should be "equal to its cost" instead of "equal to it's cost".

    Saving Grace seems pretty cool.  It's somewhere between Ice Barrier and Ice Block, but I think healing all the damage dealt on top of the damage prevention might be a little too much.  Maybe set the health to 5 or 10 instead of healing?

    0
  • linkblade91's Avatar
    Senior Writer Serra Angel 1710 2898 Posts Joined 02/09/2019
    Posted 4 years, 6 months ago
    Quote From grumpymonk

    Thanks for the feedback :)

    I have another idea for the mage secret instead of Spell Capture.  The reason why it's at 10 health because that is the maximum health you can play Molten Giant for free.

    Someone else already submitted the rogue secret, so that leaves Molten Summons, Divine Entity, and possibly Killer Instinct among what I would submit.

    I personally would stick with Divine Entity. I think it's too late to make a Secret about Molten Giant, even if he did technically exist in Classic/Standard at the time. Even then, the Mage was one of those classes that could easily abuse Molten Giant because of Ice Block, and giving them potentially two more seems really strong. Presumably this Secret would have to be moved to the Hall of Fame at the same time as Molten Giant; otherwise, the problem would not have been completely removed from Standard, you know?

    1
  • Feuerrabe's Avatar
    170 20 Posts Joined 04/24/2020
    Posted 4 years, 6 months ago

    Hi, this is my first attempt at creating custom cards, so do not be too harsh with your veteran feedback.

     

    With Shady Deal you basically give your opponent a discount but it comes with a price. I think, that this fits rogue very well.

    Dark Effigy is a mirror on Effigy. It is the same effect but on enemy minions.

    1
  • Xarkkal's Avatar
    Servant of Illidan 910 1321 Posts Joined 03/29/2019
    Posted 4 years, 6 months ago
    Quote From Feuerrabe

    Hi, this is my first attempt at creating custom cards, so do not be too harsh with your veteran feedback.

     

    Show Spoiler

    With Shady Deal you basically give your opponent a discount but it comes with a price. I think, that this fits rogue very well.

    Dark Effigy is a mirror on Effigy. It is the same effect but on enemy minions.

    Welcome! No harsh feedback will ever come from this thread! Just open and honest constructive criticism.

    Shady Deal has some good flavor. There are some grammatical issues that will need to be fixed.

    • You need "Secret:" in bold at the start of the text. 
    • "Coins" needs to have a capital "C". Look at cards like Licensed Adventurer and Umbral Skulker
    • "Costs 2 less" should have parentheses around the 2. Any cost change is worded as so. See Freezing Trap and Unstable Portal for examples.
    • Don't use "his" in card text when referencing your opponent. That's sexist.
    • Make sure to add a period to the end of card text. 
    • Maybe try rewording it as "Secret: When your opponent casts as spell, add 2 coins to your hand. Their next spell costs (2) less."

    Dark Effigy also needs to say "Secret:" and needs a period. But I personally think Shady Deal is the better of the two cards. Dark Effigy isn't very interesting to me personally. 

    1
  • Feuerrabe's Avatar
    170 20 Posts Joined 04/24/2020
    Posted 4 years, 6 months ago

    Thank you for your corrections. English is not my first language and I appreciate the help.

    Here are the grammatically revised versions of Shady Deal and Dark Effigy:

    I am also leaning more towards Shady Deal. I think the risk-reward part of it makes it interesting since it could give your opponent the opportunity to set up a crazy combo but you get your combo pieces as well.

    0
  • Xarkkal's Avatar
    Servant of Illidan 910 1321 Posts Joined 03/29/2019
    Posted 4 years, 6 months ago
    Quote From Feuerrabe

    Thank you for your corrections. English is not my first language and I appreciate the help.

    Here are the grammatically revised versions of Shady Deal and Dark Effigy:

    Show Spoiler

    I am also leaning more towards Shady Deal. I think the risk-reward part of it makes it interesting since it could give your opponent the opportunity to set up a crazy combo but you get your combo pieces as well.

    My final advice for Shady Deal is to find different art. That's the art for Bag of Coins. I know many people (myself included) will dock stars for using artwork that already exists in the game. 

    0
  • Feuerrabe's Avatar
    170 20 Posts Joined 04/24/2020
    Posted 4 years, 6 months ago

    Honestly did not know that this art already existed in the game? I think it is used in some adventure? Anyway, here is the finalized version of Shady Deal and I do think that this artwork is "undangerous". Finding art is easily the most time-consuming part of creating a card.

     

    0
  • KANSAS's Avatar
    Old God Fanatic 1745 2912 Posts Joined 03/25/2019
    Posted 4 years, 6 months ago
    Quote From Feuerrabe

    Honestly did not know that this art already existed in the game? I think it is used in some adventure? Anyway, here is the finalized version of Shady Deal and I do think that this artwork is "undangerous". Finding art is easily the most time-consuming part of creating a card.

     

    One more thing you need to change before you submit your card, it needs to cost 2 mana. All Secrets have to cost the same as all of the other Secrets in a class. Other than that it looks great!

    Carrion, my wayward grub.

    0
  • Shivershine's Avatar
    440 126 Posts Joined 08/27/2019
    Posted 4 years, 6 months ago

    I already submitted this, but here it is.

    0
  • KANSAS's Avatar
    Old God Fanatic 1745 2912 Posts Joined 03/25/2019
    Posted 4 years, 6 months ago
    Quote From Shivershine

    I already submitted this, but here it is.

    I voted 3 stars because there really isn't anything exciting going on with your card. It isn't bad or super powerful, and it isn't all that unique either. It is just okay, so I gave it a "just okay" rating.

    Carrion, my wayward grub.

    0
  • linkblade91's Avatar
    Senior Writer Serra Angel 1710 2898 Posts Joined 02/09/2019
    Posted 4 years, 6 months ago
    Quote From Feuerrabe

    Finding art is easily the most time-consuming part of creating a card.

    Finding art definitely can be a pain, yeah. Sometimes I seemingly spend hours on Google looking for the right image.

    On an unrelated but more important note, you submitted both of your ideas simultaneously which is against the rules. Shady Deal was all set to go; why did you include Dark Effigy with it? We don't allow people to edit after they submitted, meaning now I have to disqualify you :(

    (That being said, welcome to the website! Please don't let this early snag get you down: we all make mistakes when we're new to this.)

    0
  • Feuerrabe's Avatar
    170 20 Posts Joined 04/24/2020
    Posted 4 years, 6 months ago

    Oh, this sucks but I guess even if I did not make an sucessful entry I have still learned quite something, so it has not been in vain.

    3
  • sinti's Avatar
    Senior Writer Chocolate Cake 2070 2787 Posts Joined 10/20/2018
    Posted 4 years, 6 months ago
    Quote From Feuerrabe

    Oh, this sucks but I guess even if I did not make an sucessful entry I have still learned quite something, so it has not been in vain.

    Thats the spirit! Looking forward to your next weeks card :)

    ~ Have an idea? Found a bug? Let us know! ~
    ~ Join us on Discord ~

    3
  • Xarkkal's Avatar
    Servant of Illidan 910 1321 Posts Joined 03/29/2019
    Posted 4 years, 6 months ago
    Quote From Feuerrabe

    Oh, this sucks but I guess even if I did not make an sucessful entry I have still learned quite something, so it has not been in vain.

    Nothing is in vain if you can learn from it! Looking forward to seeing what you come up with for next week, and we'll be here to help out

    0
  • linkblade91's Avatar
    Senior Writer Serra Angel 1710 2898 Posts Joined 02/09/2019
    Posted 4 years, 6 months ago

    We have four hours left to go! If you haven't already submitted, now would be a great time to reconsider that position lol

    A little premature, but good luck to everyone in the voting process, and extra good luck to our future finalists come tomorrow.

    4
  • KANSAS's Avatar
    Old God Fanatic 1745 2912 Posts Joined 03/25/2019
    Posted 4 years, 6 months ago

    I am a bit disappointed at the number of rogue secrets that say "When an enemy minion is played/attacks, it goes dormant for 2 turns". At first I thought "oh, that is kind of interesting" then "Oh look, these two submissions are very similar" and now there are four secrets like that. 

    To be honest I am pretty disappointed at the lack of creativity on a lot of these cards.

    Carrion, my wayward grub.

    2
  • grumpymonk's Avatar
    360 137 Posts Joined 04/02/2020
    Posted 4 years, 6 months ago

    So many rogue secrets...

    Btw, since I'm still pretty new to this, what happens if I or someone else submitted a card that had the same design?  Would they be disqualified?  I don't think it's fair for someone to submit a card early and get lower scores because someone else submitted a card later that did the same thing.  There's no way of knowing, of course.  It could be just a coincidence.

    0
  • KANSAS's Avatar
    Old God Fanatic 1745 2912 Posts Joined 03/25/2019
    Posted 4 years, 6 months ago
    Quote From grumpymonk

    So many rogue secrets...

    Btw, since I'm still pretty new to this, what happens if I or someone else submitted a card that had the same design?  Would they be disqualified?  I don't think it's fair for someone to submit a card early and get lower scores because someone else submitted a card later that did the same thing.  There's no way of knowing, of course.  It could be just a coincidence.

    If there are two cards with the same design then nothing happens. People still vote on them just like any other card.

    Carrion, my wayward grub.

    0
  • linkblade91's Avatar
    Senior Writer Serra Angel 1710 2898 Posts Joined 02/09/2019
    Posted 4 years, 6 months ago
    Quote From grumpymonk

    So many rogue secrets...

    Btw, since I'm still pretty new to this, what happens if I or someone else submitted a card that had the same design?  Would they be disqualified?  I don't think it's fair for someone to submit a card early and get lower scores because someone else submitted a card later that did the same thing.  There's no way of knowing, of course.  It could be just a coincidence.

    There's a lot of gray area with these things, as-to whether or not it's a coincidence when cards feature a very similar design. For example, to be fair to the "Dormant for 2 turns" people, it is a prominent feature of the most recent expansion, one in which we also saw the return of Rogue Secrets. That could explain its prevalence.

    The other thing is that a number of people who submit don't use our Discussion thread (although we sure wish they would!). For those of us who do, we see peoples' concepts and think "welp, that idea is taken", but the people who don't come to the thread don't see that a person has essentially called "dibs" on a particular idea. Are they swiping the idea for themselves, or did they simply come up with the same thing and didn't notice? It's hard to know the difference, especially for a common idea like the aforementioned Dormant cards. I feel bad for the thread-users who get placed in this position, but I also don't believe we should disqualify the others who came up with a similar concept...just yet, anyway (unless we knew for a fact that they stole the idea, of course). It's something we have to keep an eye on.

    TL;DR: We'll most likely give everyone a pass on this one because "Dormant for X turns" is a part of the latest expansion and people want to utilize the new hotness. If this happened to someone with a very unique concept, red flags would be raised and we would get together to discuss it. It won't always amount to action because it can be hard to prove such things, but we would not take it lying down.

    1
  • Demonxz95's Avatar
    Senior Writer 2245 2690 Posts Joined 03/19/2019
    Posted 4 years, 6 months ago
    Quote From grumpymonk

    So many rogue secrets...

    Btw, since I'm still pretty new to this, what happens if I or someone else submitted a card that had the same design?  Would they be disqualified?  I don't think it's fair for someone to submit a card early and get lower scores because someone else submitted a card later that did the same thing.  There's no way of knowing, of course.  It could be just a coincidence.

    If it can be proven that one card was plagiarism over another, then cards can be disqualified for that reason.

    Otherwise though, nothing happens. A few people might penalize one card's score for this, though I'm not sure how many people (if any) do this.

    Custom Hearthstone expansion, Gladiators of Brawl'Gar, 183 cards! https://outof.games/realms/hearthstone/8gd/gladiators-of-brawlgar-full-145-card-custom-expansion/
    0
  • anchorm4n's Avatar
    Oasis Oracle 1905 2498 Posts Joined 03/13/2019
    Posted 4 years, 6 months ago

    I agree, most of the Rogue secrets don't appeal to me either. My favorites are Counter Shot, Saving Grace and Maternal Instinct in that order, they all got 5 stars from me. 

    I'm not sure what to do about the "go dormant for 2 turns" issue. I will definitely give them all the same rating since I don't know if one of them knew of the others and I don't see any major differences between them (no spelling mistakes, art looks good on all of them, ...). I would initially have given 4 stars, maybe even 5, but that doesn't feel right anymore with three identical entries. I reduced my votes to 3 stars for the moment but I will think some more about it till the deadline tonight. It's a hard decision for me. Is someone willing to discuss how they are rating these cards and why?

    I notice I am confused. Something I believe isn't true. How do I know what I think I know?
    Harry James Potter-Evans-Verres, hpmor.com

    0
  • sinti's Avatar
    Senior Writer Chocolate Cake 2070 2787 Posts Joined 10/20/2018
    Posted 4 years, 6 months ago
    Quote From anchorm4n

    I agree, most of the Rogue secrets don't appeal to me either. My favorites are Counter Shot, Saving Grace and Maternal Instinct in that order, they all got 5 stars from me. 

    I'm not sure what to do about the "go dormant for 2 turns" issue. I will definitely give them all the same rating since I don't know if one of them knew of the others and I don't see any major differences between them (no spelling mistakes, art looks good on all of them, ...). I would initially have given 4 stars, maybe even 5, but that doesn't feel right anymore with three identical entries. I reduced my votes to 3 stars for the moment but I will think some more about it till the deadline tonight. It's a hard decision for me. Is someone willing to discuss how they are rating these cards and why?

    Honestly, i think in cases like "Go Dormant for 2 turns", you should be evaluating each card in a vacuum. More so in our weighted system, where we show cards "randomly", so each has roughly the same amount of view time. You can notice which card was submitted first, if you vote continuously, but if it is the first time you came to a voting screen, you dont know which of these were made 1st. Which is kinda the point tho.

    Personally, i rated those cards based on their execution, some of them have a pretty great flavor to them, while some are not as good, i gave them scores based on that, not the "copied" mechanic itself (it was an obvious one to do, so cant fault anyone for that), which i think is fair.

    ~ Have an idea? Found a bug? Let us know! ~
    ~ Join us on Discord ~

    1
  • DestroyerR's Avatar
    Design Champion 625 529 Posts Joined 05/28/2019
    Posted 4 years, 6 months ago
    Quote From anchorm4n

    I agree, most of the Rogue secrets don't appeal to me either. My favorites are Counter Shot, Saving Grace and Maternal Instinct in that order, they all got 5 stars from me. 

    I'm not sure what to do about the "go dormant for 2 turns" issue. I will definitely give them all the same rating since I don't know if one of them knew of the others and I don't see any major differences between them (no spelling mistakes, art looks good on all of them, ...). I would initially have given 4 stars, maybe even 5, but that doesn't feel right anymore with three identical entries. I reduced my votes to 3 stars for the moment but I will think some more about it till the deadline tonight. It's a hard decision for me. Is someone willing to discuss how they are rating these cards and why?

    I try to rate it like this: 1 star for balance, 1 star for aesthetics (perfect formatting, fitting art), 1 for creativity, and 1 star to be docked when one of those criteria is a spectacular fail (like horrible formatting and/or art, or blatantly OP/UP). That way, I can always keep a sense of fair rating without being overly harsh over a detail I dislike. How about you?

    Make The Cow King an alternate Warrior skin plz 

    2
  • Dermostatic's Avatar
    Eldritch Horror 535 228 Posts Joined 03/31/2019
    Posted 4 years, 6 months ago
    Quote From anchorm4n

    I agree, most of the Rogue secrets don't appeal to me either. My favorites are Counter Shot, Saving Grace and Maternal Instinct in that order, they all got 5 stars from me. 

    I'm not sure what to do about the "go dormant for 2 turns" issue. I will definitely give them all the same rating since I don't know if one of them knew of the others and I don't see any major differences between them (no spelling mistakes, art looks good on all of them, ...). I would initially have given 4 stars, maybe even 5, but that doesn't feel right anymore with three identical entries. I reduced my votes to 3 stars for the moment but I will think some more about it till the deadline tonight. It's a hard decision for me. Is someone willing to discuss how they are rating these cards and why?

    I think I'll go down a similar route

    The initial "Go Dormant for 2 turns" card I saw was rated 5 stars by me (I'm pretty sure it was Sleep Dart). I've left my original rating for that, solely because I thought it was, overall, a well executed card: good art, good flavour, good effect, fits nicely into Rogue, uses a new mechanic well, nuff said. Like you, I don't feel right about giving ALL the other entries a full 5 stars for a few reasons:

    a) some of them lack the flavour/theme of Sleep Dart, and aren't refined in their wording/editing

    b) although not everyone uses the discussion thread to check first, I don't think anyone should just assume their idea is completely original, and should check by at least going through the submissions, even if they don't vote

    I've given the other "Go Dormant" cards between 1-3 stars depending on how much the capture the flavour of Rogue, although in future I probably won't vote on cards that have the same effect, so as to be more fair to the first submission.

    Sorry for the word-wall, but hopefully you understand my reasoning!

    P.S: Glad you liked Maternal Instinct ;)

    Started playing HS in May, 2015. The bad news: I missed the excitement of 'Naxx out?' and GvG. The good news: I never met an Undertaker.

    1
  • KANSAS's Avatar
    Old God Fanatic 1745 2912 Posts Joined 03/25/2019
    Posted 4 years, 6 months ago

    I gave all of the "dormant for 2 turns" rogue secrets 1 star. Not necessarily because I think they are bad, when I saw the first one I gave it 4 stars. But I gave them all a low rating because I don't want any of those secrets to be the winner. If an idea is so obvious it got submitted four different times then it isn't creative enough to make it to the finals.

    Carrion, my wayward grub.

    1
  • ShadowsOfSense's Avatar
    1500 1111 Posts Joined 10/23/2018
    Posted 4 years, 6 months ago

    I was less disappointed in the number of Rogue Secrets with the same premise and more disappointed in the number of Rogue Secrets which were in an expansion that Rogue didn't get Secrets in, without taking that into account.

    I gave any Rogue Secret that wasn't from Ashes or KnC (and couldn't work as a standalone Secret) 1 star. The expansion you put your card in is so important for flavour and balance, and it seems like a bunch of entries didn't consider it at all.

    Welcome to the site!

    0
  • Xarkkal's Avatar
    Servant of Illidan 910 1321 Posts Joined 03/29/2019
    Posted 4 years, 6 months ago
    Quote From ShadowsOfSense

    I was less disappointed in the number of Rogue Secrets with the same premise and more disappointed in the number of Rogue Secrets which were in an expansion that Rogue didn't get Secrets in, without taking that into account.

    I gave any Rogue Secret that wasn't from Ashes or KnC (and couldn't work as a standalone Secret) 1 star. The expansion you put your card in is so important for flavour and balance, and it seems like a bunch of entries didn't consider it at all.

    I think I'm a little more lenient with my watermark grading. For me, as long as the rogue secret wasn't in an expansion pre-KnC, it was acceptable. As long as rogue secrets existed in the game, I think it's interesting to think what a Rogue secret in other expansions would look like. 

    The flavor is extremely important. Unless I can come up with a very good reason to stick a card in an existing expansion, I think it's best to go with a custom watermark.

    4
  • ShadowsOfSense's Avatar
    1500 1111 Posts Joined 10/23/2018
    Posted 4 years, 6 months ago
    Quote From Xarkkal
    Quote From ShadowsOfSense

    I was less disappointed in the number of Rogue Secrets with the same premise and more disappointed in the number of Rogue Secrets which were in an expansion that Rogue didn't get Secrets in, without taking that into account.

    I gave any Rogue Secret that wasn't from Ashes or KnC (and couldn't work as a standalone Secret) 1 star. The expansion you put your card in is so important for flavour and balance, and it seems like a bunch of entries didn't consider it at all.

    I think I'm a little more lenient with my watermark grading. For me, as long as the rogue secret wasn't in an expansion pre-KnC, it was acceptable. As long as rogue secrets existed in the game, I think it's interesting to think what a Rogue secret in other expansions would look like. 

    The flavor is extremely important. Unless I can come up with a very good reason to stick a card in an existing expansion, I think it's best to go with a custom watermark.

    It's interesting for sure, but if a Rogue Secret is for any other expansion than KnC or Ashes, that would make it the only Rogue Secret in Standard at some point in time. If it doesn't work as a standalone Secret, then it's badly designed to me.

    I'm normally more lenient - an unfitting watermark would knock a star off, maybe - but when you can only design a single Secret, you have to consider how it would work in-game.

    Welcome to the site!

    0
  • anchorm4n's Avatar
    Oasis Oracle 1905 2498 Posts Joined 03/13/2019
    Posted 4 years, 6 months ago
    Quote From DestroyerR
    Quote From anchorm4n

    I agree, most of the Rogue secrets don't appeal to me either. My favorites are Counter Shot, Saving Grace and Maternal Instinct in that order, they all got 5 stars from me. 

    I'm not sure what to do about the "go dormant for 2 turns" issue. I will definitely give them all the same rating since I don't know if one of them knew of the others and I don't see any major differences between them (no spelling mistakes, art looks good on all of them, ...). I would initially have given 4 stars, maybe even 5, but that doesn't feel right anymore with three identical entries. I reduced my votes to 3 stars for the moment but I will think some more about it till the deadline tonight. It's a hard decision for me. Is someone willing to discuss how they are rating these cards and why?

    I try to rate it like this: 1 star for balance, 1 star for aesthetics (perfect formatting, fitting art), 1 for creativity, and 1 star to be docked when one of those criteria is a spectacular fail (like horrible formatting and/or art, or blatantly OP/UP). That way, I can always keep a sense of fair rating without being overly harsh over a detail I dislike. How about you?

    That's an impressive system and I think I will adapt my future evaluations accordingly because it looks very fair. I'm new to CDCs and so I instinctively did the following until now:

    1) Checking for spelling mistakes, wording, stuff like that. I really don't like that, a card has to be outstanding in everything else to get 4 stars if there's something wrong with this point. Usually they end up between 1 and 3 stars.

    2) Is the card balanced? 

    3) Flavor. Is the card fitting the class identity, the expansion, how are art and effect working together?

    4) Creativity. Can I see the spark of something unique without the borders of traditional Hearthstone completely being torn down? That usually makes the difference between giving 4 or 5 stars for me.

    5) What helps are things I think Xarkkal and linkblade mentioned: what could I do with this card, which scenarios are there to benefit from it or suffer because of it and last but not least: would I be happy to pull this from a pack (especially if it's an epic or a legendary)?

    Thanks everybody for explaining how you rate cards, that was very insightful for me and I learned something today. I will now have another look at those entries. Good luck to you all!

    I notice I am confused. Something I believe isn't true. How do I know what I think I know?
    Harry James Potter-Evans-Verres, hpmor.com

    4
  • linkblade91's Avatar
    Senior Writer Serra Angel 1710 2898 Posts Joined 02/09/2019
    Posted 4 years, 6 months ago

    Finalist voting is now open!

    Any guesses as-to who's gonna win this one? I may be starting off in "first", but I don't think it'll stay that way :( My guess is Counter Shot.

    1
  • Xarkkal's Avatar
    Servant of Illidan 910 1321 Posts Joined 03/29/2019
    Posted 4 years, 6 months ago

    Good luck to all the finalists! It's nice to see a nice even representation between all the classes in the final round!

    Rogue - 3 

    Paladin - 3

    Hunter - 2 

    Mage - 2

    3
  • DestroyerR's Avatar
    Design Champion 625 529 Posts Joined 05/28/2019
    Posted 4 years, 6 months ago

    Man, I thought for sure my card would make it to the finals :(

    oh well, GL to the finalists! 

    Make The Cow King an alternate Warrior skin plz 

    0
  • Xarkkal's Avatar
    Servant of Illidan 910 1321 Posts Joined 03/29/2019
    Posted 4 years, 6 months ago
    Quote From DestroyerR

    Man, I thought for sure my card would make it to the finals :(

    oh well, GL to the finalists! 

    I thought yours would have too. It was one of the few cards I rated 4 stars this time. (which was the highest score I gave out this time, no card just hit that 5 star level to me)

    1
  • anchorm4n's Avatar
    Oasis Oracle 1905 2498 Posts Joined 03/13/2019
    Posted 4 years, 6 months ago
    Quote From DestroyerR

    Man, I thought for sure my card would make it to the finals :(

    oh well, GL to the finalists! 

    Maybe it looked too scary. If you play this late in the game when your opponent has a small hand, it comes close to being a 3 mana Time Warp. Of course the board isn't affected, but anyway... at least to my eyes it looks scary and a bit outlandish. I mean, having unplayable cards in hand because of an effect isn't something we're used to right now. Is there an example for this in the game? I can only imagine it might look like corrupted cards from that warlock watcher minion.

    Good luck to all the finalists! And fingers crossed for my favorite this week, Counter Shot. Saving Grace should have made it, too, it was really a fair Ice Block with paladin flavor.

    I notice I am confused. Something I believe isn't true. How do I know what I think I know?
    Harry James Potter-Evans-Verres, hpmor.com

    2
  • Conduit's Avatar
    Eldritch Horror 420 138 Posts Joined 05/31/2019
    Posted 4 years, 6 months ago

    Good luck to all the finalists! I was not happy with any of my ideas this time, so I didn't expect a great result. Let's hope next week works out better! 

     

    :)

    1
  • DestroyerR's Avatar
    Design Champion 625 529 Posts Joined 05/28/2019
    Posted 4 years, 6 months ago
    Quote From anchorm4n
    Quote From DestroyerR

    Man, I thought for sure my card would make it to the finals :(

    oh well, GL to the finalists! 

    Maybe it looked too scary. If you play this late in the game when your opponent has a small hand, it comes close to being a 3 mana Time Warp. Of course the board isn't affected, but anyway... at least to my eyes it looks scary and a bit outlandish. I mean, having unplayable cards in hand because of an effect isn't something we're used to right now. Is there an example for this in the game? I can only imagine it might look like corrupted cards from that warlock watcher minion.

    Good luck to all the finalists! And fingers crossed for my favorite this week, Counter Shot. Saving Grace should have made it, too, it was really a fair Ice Block with paladin flavor.

    I suppose. I still think the card is balanced though, since very rarely your opponent has one play and nothing else, and even more rarely are they going to have that situation at the exact turn you have the secret up, meaning it would almost never be a “skip your turn” mechanic (not to mention the minions) while still retaining a high power level and being pretty useful most of the time. As for being outlandish, I thought that would make it more likable for the creativity, but it’s apparently TOO weird lol

     

    And yeah, it would look something like corrupted cards, albeit with a different visual representation to differentiate the effects

    Make The Cow King an alternate Warrior skin plz 

    1
  • Dermostatic's Avatar
    Eldritch Horror 535 228 Posts Joined 03/31/2019
    Posted 4 years, 6 months ago

    Good luck to all! Voting has been made very difficult by such a strong pool of cards.

     

    P.S.  @DestroyerR: I loved Alternate Reality, shame it didn't make it to the finals, though I'm sure you'll come up with something just as inspired next week!

    Started playing HS in May, 2015. The bad news: I missed the excitement of 'Naxx out?' and GvG. The good news: I never met an Undertaker.

    1
  • DescentOfDragonsOp's Avatar
    530 353 Posts Joined 12/02/2019
    Posted 4 years, 6 months ago
    Quote From linkblade91

    Finalist voting is now open!

    Any guesses as-to who's gonna win this one? I may be starting off in "first", but I don't think it'll stay that way :( My guess is Counter Shot.

    i didnt like counter shot  i personally thought the wording was too complex 

    as for who i think will win i think its either high noon or retaliating flame

    TOTAL CORRUPTION

    TOTAL POWAAAAAAA

    -1
  • KANSAS's Avatar
    Old God Fanatic 1745 2912 Posts Joined 03/25/2019
    Posted 4 years, 6 months ago

    I can't decide if I like Counter Shot or not. It is exactly like Freezing Trap but for spells, do I like it because it is simple and practical, or do I dislike it because it is uninspired and boring? I am leaning towards dislike because I don't think it fits Hunters theme to disrupt spells. Their secrets traditionally only deal with the board.

    Carrion, my wayward grub.

    0
  • Xarkkal's Avatar
    Servant of Illidan 910 1321 Posts Joined 03/29/2019
    Posted 4 years, 6 months ago
    Quote From anchorm4n
    Quote From DestroyerR

    Show Spoiler

    Man, I thought for sure my card would make it to the finals :(

    oh well, GL to the finalists! 

    Maybe it looked too scary. If you play this late in the game when your opponent has a small hand, it comes close to being a 3 mana Time Warp. Of course the board isn't affected, but anyway… at least to my eyes it looks scary and a bit outlandish. I mean, having unplayable cards in hand because of an effect isn't something we're used to right now. Is there an example for this in the game? I can only imagine it might look like corrupted cards from that warlock watcher minion.

    Good luck to all the finalists! And fingers crossed for my favorite this week, Counter Shot. Saving Grace should have made it, too, it was really a fair Ice Block with paladin flavor.

    Aww! Thank you! It made my day to see my card is someone's favorite of the week! :)

    2
  • Pokeniner's Avatar
    Fan Creator 210 67 Posts Joined 03/25/2020
    Posted 4 years, 6 months ago

    I'm going to say it now, I really don't like Counter Shot, it's a 2 mana better Counterspell imo. I don't care if you say you get the spell back, not only do you waste mana, you also get a punishment on a really cheap spell you tested on or make a big finisher card unplayable. Not only that, you make your opponent take up more handspace that might want. You play this card in an aggro deck against spell mage with a full hand and they are forced to Flamestrike or Puzzlebox in order to survive and this happens. Then they burn a card after wasting 7 mana. Counterspell at least got rid of the card for space and allowed you to draw cards after playing the spell, this however is much more powerful and at 1 Mana less.

    Ever wonder what the rumble Run cards would be like in the HS world, well wonder no more and look at the custom collection created to solve that question in Rumble Run Returns! http://www.hearthcards.net/setsandclasses/#5363

    0
  • DestroyerR's Avatar
    Design Champion 625 529 Posts Joined 05/28/2019
    Posted 4 years, 6 months ago

    I agree with @Pokeniner, the balance certainly docked a star for me. In fact, I didn’t really like the complexity of the effect, it just felt a little forced. I didn’t dock another star for that to not be overly harsh, but I was considering it.

    Bit still, the quality level is way over a lot of the initial submissions. In fact, I didn’t give any finalist less than 4 stars this time around, gj guys! 

    Make The Cow King an alternate Warrior skin plz 

    1
  • hereharehere's Avatar
    100 7 Posts Joined 03/30/2019
    Posted 4 years, 6 months ago

    pretty amazing set of finalists this week. most 4 star and i'm still trying to pick the 5 stars, think there will be 2. Was particularly impressed with the Paladin secrets, and I'd echo that Saving Grace might have been my fav if it made it. 

    1
  • ShadowsOfSense's Avatar
    1500 1111 Posts Joined 10/23/2018
    Posted 4 years, 6 months ago
    Quote From Pokeniner

    I'm going to say it now, I really don't like Counter Shot, it's a 2 mana better Counterspell imo. I don't care if you say you get the spell back, not only do you waste mana, you also get a punishment on a really cheap spell you tested on or make a big finisher card unplayable. Not only that, you make your opponent take up more handspace that might want. You play this card in an aggro deck against spell mage with a full hand and they are forced to Flamestrike or Puzzlebox in order to survive and this happens. Then they burn a card after wasting 7 mana. Counterspell at least got rid of the card for space and allowed you to draw cards after playing the spell, this however is much more powerful and at 1 Mana less.

    I don't understand this logic at all. The handspace issue is so minor as to not matter at all. The other situations you bring up sound ridiculous to me; surprisingly, if you needed to Flamestrike or Puzzle Box to survive, Counterspell would also prevent you from doing that.

    It's probably one of the best designed Secrets I've ever seen someone come up with, and is the only card I gave 5 stars in the finals this time.

    I find it ludicrous that you're somehow considering giving the opponent their spell back (albeit at a premium) this massive increase in power over a card which completely prevents them from ever playing the spell again. Like, sure, the fact that its a Hunter card and that its 2 mana, those are worth looking at to decide the balance; if it was a Mage Secret it'd just be worse Counterspell, while you seem to think it'd be better?

    Welcome to the site!

    3
  • DestroyerR's Avatar
    Design Champion 625 529 Posts Joined 05/28/2019
    Posted 4 years, 6 months ago

    @ShadowsOfSense while I certainly don’t agree that it’s a better Counterspell, I think it’s much too good for its Cost, since 1) your opponent still wastes the mana, and 2) gets the spell back at a RAISED cost. Honestly, it would be not only more balanced, but also much more elegantly designed if it didn’t have the “costs (2) more” part

    Make The Cow King an alternate Warrior skin plz 

    0
  • ShadowsOfSense's Avatar
    1500 1111 Posts Joined 10/23/2018
    Posted 4 years, 6 months ago

    It doesn't feel anymore egregious than Freezing Trap to me, which while strong is not something I'd say needed changed. The fact that it's an obvious allusion to that makes it all the better, to me.

    Welcome to the site!

    3
  • shaveyou's Avatar
    415 198 Posts Joined 06/08/2019
    Posted 4 years, 6 months ago
    Quote From anchorm4n

    Good luck to all the finalists! And fingers crossed for my favorite this week, Counter Shot. Saving Grace should have made it, too, it was really a fair Ice Block with paladin flavor.

    I'm feeling the love :) I think Saving Grace just gave too many people Ice Block flashbacks for it to be universally well received. 

    I'm really impressed with the finalists this week, Secrets are harder to design than most cards, and there's some really incredible ones here. Good luck everyone who made it!

     

    2
  • Xarkkal's Avatar
    Servant of Illidan 910 1321 Posts Joined 03/29/2019
    Posted 4 years, 6 months ago

    Enjoying watching the fierce debate circling my card. Even if I don't win, I consider it a success!

    2
  • Demonxz95's Avatar
    Senior Writer 2245 2690 Posts Joined 03/19/2019
    Posted 4 years, 6 months ago

    Hey, congrats Linky.

    Content squad 1-2.

    Custom Hearthstone expansion, Gladiators of Brawl'Gar, 183 cards! https://outof.games/realms/hearthstone/8gd/gladiators-of-brawlgar-full-145-card-custom-expansion/
    1
  • DescentOfDragonsOp's Avatar
    530 353 Posts Joined 12/02/2019
    Posted 4 years, 6 months ago

    congrats to linkblade winning the competition 

    dont quote me on this but i think link is the second 2 time winner of  wcdc

    TOTAL CORRUPTION

    TOTAL POWAAAAAAA

    1
  • Demonxz95's Avatar
    Senior Writer 2245 2690 Posts Joined 03/19/2019
    Posted 4 years, 6 months ago
    Quote From DescentOfDragonsOp

    congrats to linkblade winning the competition 

    dont quote me on this but i think link is the second 2 time winner of  wcdc

    I will quote you on this, because I'm using the Quote button.

    And he is indeed our second two-time winner.

    Custom Hearthstone expansion, Gladiators of Brawl'Gar, 183 cards! https://outof.games/realms/hearthstone/8gd/gladiators-of-brawlgar-full-145-card-custom-expansion/
    1
  • linkblade91's Avatar
    Senior Writer Serra Angel 1710 2898 Posts Joined 02/09/2019
    Posted 4 years, 6 months ago

    Thanks everybody who voted for me <3

    In our first 10 competitons, I was a finalist 7 times and a winner twice. That's pretty awesome :D

    1
  • Wailor's Avatar
    Design Champion 640 708 Posts Joined 05/28/2019
    Posted 4 years, 6 months ago

    My card went from second to second to last 😅 I wonder what dictates this kinds of things...

    In any case, congrats linkblade. Keep submitting Paladin cards because it obviously works for you 😂

    2
  • DescentOfDragonsOp's Avatar
    530 353 Posts Joined 12/02/2019
    Posted 4 years, 6 months ago

    really looking forward to the next theme of this wcdc as we eneter our next 10 competitions

    TOTAL CORRUPTION

    TOTAL POWAAAAAAA

    -1
  • shaveyou's Avatar
    415 198 Posts Joined 06/08/2019
    Posted 4 years, 6 months ago

    Congrats Linkblade!

    1
  • Xarkkal's Avatar
    Servant of Illidan 910 1321 Posts Joined 03/29/2019
    Posted 4 years, 6 months ago

    Top 3 again! Oh well, back to the drawing board for the next one!

    Congrats Linkblade on your 2nd victory!

    1
  • KANSAS's Avatar
    Old God Fanatic 1745 2912 Posts Joined 03/25/2019
    Posted 4 years, 6 months ago

    So close! I was sure this week would be mine. Well, congrats Linkblade.

    Looking at the transparency report, you had a fair amount of 1 star votes, and a fair amount of 5 star votes, but you had a lot of 4 star votes. I think your card won not because it really excited people, but because it was just too well balanced for people to really hate it. Even if it wasn't their favorite, they couldn't really find anything wrong with it. 

    Carrion, my wayward grub.

    0
  • anchorm4n's Avatar
    Oasis Oracle 1905 2498 Posts Joined 03/13/2019
    Posted 4 years, 6 months ago

    Congrats linkblade! 

    I notice I am confused. Something I believe isn't true. How do I know what I think I know?
    Harry James Potter-Evans-Verres, hpmor.com

    1
  • DestroyerR's Avatar
    Design Champion 625 529 Posts Joined 05/28/2019
    Posted 3 years, 10 months ago

    Is this thread broken? It keeps showing up in “recently commented on” for me

    Make The Cow King an alternate Warrior skin plz 

    0
  • linkblade91's Avatar
    Senior Writer Serra Angel 1710 2898 Posts Joined 02/09/2019
    Posted 3 years, 10 months ago
    Quote From DestroyerR

    Is this thread broken? It keeps showing up in “recently commented on” for me

    For whatever reason, bots like to spam this particular thread with messages (among others, of course). They get removed, but their effect remains; it appears as though nothing is happening here, but the staff can see the bot posts.

    1
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