What do you hope to see with DH's identity going forward?
Submitted 4 years, 6 months ago by
LyraSilvertongue
The class was released overtuned to make the class attractable and worth playing, and subsequently nerfed multiple times. Obviously we know the class was built with a very aggro oriented identify, but to less successful degrees has seen some control & big demon potential. The class is still too new to have meaningful OTK potential.
So what do you want to see out of the class in the future? More small minion aggro stuff? More big demons? More weapon support? Something new like handbuffing, better removal, more defensive sturdy minions?
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The class was released overtuned to make the class attractable and worth playing, and subsequently nerfed multiple times. Obviously we know the class was built with a very aggro oriented identify, but to less successful degrees has seen some control & big demon potential. The class is still too new to have meaningful OTK potential.
So what do you want to see out of the class in the future? More small minion aggro stuff? More big demons? More weapon support? Something new like handbuffing, better removal, more defensive sturdy minions?
I’d like more of the Wrathscale Naga type of minion death synergy, because I think it’s an interesting and new form of a token deck.When they first revealed DH they said that was going to be a core part of their identity, but it’s had too few cards to really make it work.
Big Demons and control options. I'm quite confident the next expansion will be mostly something that's not Tempo-oriented for DH, they can't possibly aim for making one of the top decks even stronger, can they?
Demon Hunters are nimble and agile fighters who specialize in manipulating fel magic AGAINST the Burning Legion.
So I think DH should go for Aggro/Tempo or Combo/OTK.
Maybe Control could fit, but definitely NOT through Demons.
We already have Warlock who is about summoning Demons, especially Big Demons, for their own biddings. I know they already printed some cards that fit a Demon or Big Demon DH, but a Demon Hunter that focuses on summoning Demons is basically a Warlock, so I see no point in going for that direction. Actually, I think it is a bad direction, as it blends and overlaps an existing identity for another class, making both DH and Warlock feel less unique. So I hope they won't follow that trail anytime soon.
Ofc any explanation for any choice could be found (surely there are several Demons in the ranks of the Illidari), but for next xpack I vote for a Combo focus, either micro-Combo (eg. Wrathscale Naga and Feast of Souls) or OTK (eg. Inner Demon), or both.
Definitely no more stuff that can directly and continuously go face (Aggro), at least until they nerf further some of the current Aggro cards.
Dhunters was intended to be a class that play relatively powerful minions with low health and high attack, draws instead of generating cards, and is weak to board clears. So it shouldn't take a genius to figure out that its just an aggro class all the way.
Hope to see big dhunters takes the stage next expansion, but Im not optimistic. The current tempo dhunter list is just one of those decks that can squeeze a win out of nowhere so its hard competition for anything else. In fact, I go far as to say that any list that can't make Altruis the Outcast work isn't going anywhere.
Its identity is just too strong towards aggro and nothing else. Unless they get some value cards like some discover cards, I can't see it going anywhere else other than tempo.
I hope to see viable "suicide zoo" strategies that have been slightly pushed by Wrathscale Naga and Feast of Souls. Along that, I hope to see some more OTK DH decks, both through giving slow options, and by giving actual combos.
I think DH could be perfect for Combos. Lots of Card draw and Removal. Their only Problem might be defensive Stuff.
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I'm mostly interested to see what they do with Outcast. It's a neat mechanic, but it's lame that 4/6 cards that use it are literally just card draw.
Also, I love the identity of drawing lots of cards (it really gets the "agile" fantasy), but it dooms them to never having a value deck. I'd like something in the future to semi-reliably restock their deck, or just any slow value generation tool.
A man is lying on the street, some punks chopped off his head
I'm the only one who stops to see if he's dead.
Hmm. Turns out he's dead.
Having lots of draw doesn't prevent them being given value cards (rogue has a ton of both), though their stated identity did explicitly say value generation would be weak, probably to keep them from having too much in common with rogue.
I too want to see what interesting stuff they can do with outcast, especially with cards that would support a slow deck where moving cards to the edge is actually a challenge worthy of the outcast bonus. At the moment the outcast mechanic just rewards aggressive decks who don't have a big enough hand to have to work for the bonus, which is a shame.
Beyond that, I just hope DH can find something unique to do (outcast doesn't count, I'm interested in the effects not the trigger). Just doing draw-heavy aggro-tempo or cheating out big demons doesn't add much when rogue and warlock already exist. Currently the only real signs for this are the swarm-sacrifice cards, but if the class is sticking around there's plenty of time for things to turn up.