Week three of the Felfire Festival is here! Starting earlier with the Outlandish Burndown brawl, the final portion of the free adventure content has arrived and so has a new legendary quest. Let's get on with the details!
This Week's Legendary Felfire Festival Quest
You'll get three card packs for simply playing 4 games in the Trial by Felfire Challenges! Enjoy a Saviors of Uldum, Year of the Dragon, and Ashes of Outland pack for your hard work.
Get Kael'thas Sunstrider in Golden for FREE!
If you can complete all of the Trial by Felfire Challenges, you'll unlock Kael'thas' golden card for free.
- You cannot disenchant the card, so don't expect a chunk of free dust!
This Week's Adventure - Trial by Felfire Challenges
Visit the Trial by Felfire Challenges Guide
We've got a new adventure up this week, or rather a subset of the Trial by Felfire adventure. This is a constructed experience which means we won't be relying on Blizzard's generosity to complete these missions without needing a collection. There are 9 bosses in total which can be found in 2 chapters. Here's links to all our boss pages which will contain more information as we work through the adventure.
Note: Wild cards are not usable in this adventure.
Chapter 1 - The Big and the Bad Bosses
Chapter 2 - The Slithery and the Surly Bosses
Share Your Trial by Felfire Challenges Decks
If you've successfully completed a boss, consider sharing your deck and knowledge with the community! Using our deckbuilder, you can add your creation to the site and tag it with the boss name. Decks will appear on our deck listing and boss pages themselves to make it easier for everyone to achieve victory. You can also optionally write a guide about how to beat the encounter with your deck, which we highlight recommend!
To add decks to the site for boss encounters:
- Visit the deckbuilder.
- Enter the deck string into the provided box, or choose your class and manually fill in the deck.
- Give your deck a good name. The archetype of your deck and the boss you're using it against is a good start.
- Change the "deck type" to Adventure.
- Set your deck's archetype. If it doesn't fit into one, you can select Unknown. If we're missing an archetype, please let us know!
- Select the Adventure Boss your deck it was built to defeat.
If you're looking for decks to help defeat a boss.
- Visit the Trial by Felfire Challenges Guide
- Click on a boss to learn more about them and to find community decks for defeating them.
If you successfully clear a boss, be sure to upvote the deck so others know it is worth their time. Also, share your decks in the comments below and on the relevant boss pages to help others find new strategies.
Comments
No wild decks allowed? Damn, i really hope this is a bug.
To anyone who needs help with Mother Sherazin, two words: Highlander Mage.
Basically instead of weapon removal, use hero power to proc the counter attack and then freeze her face over and over again.
Will complete them tomorrow. I really hope those will prove to be challenging (as their name suggests). I really missed the hardcore linear adventures.
Big Druid with the ramp package has worked really well for all the later bosses.
Locking out wild decks from this mode is pretty ridiculous. As a Wild player I am just disappointed. Overall it feels like the disappointing add-on mode to an already disappointing solo content. If this had cost any money I would be pretty pissed.
Side note: Built myself a standard Reno Highlander Mage, so far pretty ok
I have exactly the same problem as you. I didn't need that many cards from Outland for my Wild decks, so my Standard collection and decks are quite suboptimal. The fights are much less fun/possible this way. If the boss can use Wild cards, why can't we? I really hope this is just a bug or else it's a(nother) dick move by Blizzard.
I'm through the first three bosses with Pure Paladin. I used ALL the heals on Magtheridon as I stabilized the board. Having good curve outs on all three has really helped, I am sure.
Cheesed my way through the first three with standard Quest Warlock in four tries. Alexstrasza's still the key card against these high health bosses. Also looks like wild decks cannot be used- no Mecha'thun shenanigans. Good challenge so far, though.
reno mage and galakrond warrior seemed to be fine vs the ai
Is it possible, that since I still have that bugged Legendary Quest from week 1, that the new one doesn't show up yet?
it's possible, but you can complete the last week quest by beating the last boss of the first chapter again.
You are correct. It complete the first bugged Quest and added the second one. Thanks!
I used Spell Mage for the first and Bomb Warrior for the second boss and won at first try. Magtheridon is tough, though. Don't know what to do about him yet.
When I saw the Hero Power I knew I had to take the board early
I look forward to the challenge, although I still haven't gotten around to beating the heroic adventures from the past either, lol.
The deckcode I used was "AAAAABConcede4Timesblahblah==". Seemed very effective in obtaining packs!