Another bug - Not the face! achievment Antonidas to hit the face with three fireballs and killing the hero actually works if Antonidas just hits with 3 fireballs, so Brann + Antonidas and there is a high chance you will have it
Just played through until my first death with Miss Fortune.
I realize this is just the first iteration and the design team hasn't tackled anything like this before... but this feels really, really rough compared to other Roguelike Deckbuilders.
- I want the option to not add cards to my deck when offered 'rewards', since most such 'rewards' are hot garbage
- The ability to cut cards is vital to this type of card game (or there is no interesting strategy). While you can cut cards in a very limited capacity on some board spaces, this needs to be dramatically expanded upon (and probably also be a Gold sink, since right now there is almost nothing to spend Gold on aside from the super hot garbage trash offered in most stores)
- Because you can't cut cards in a meaningful way, leading to your deck becoming a bloated mess, going around the game board fighting enemies for fun & rewards is counter-productive (due to each fight giving-up non-optional 'rewards' that clutter your draws). This means that, as the game stands, the best strategy is currently to just beeline for the bosses doing as little exploration as possible so you can fight them with a decent deck before it gets ruined by 'rewards'
- Given the synergies that make Runeterra fun, IMHO this game mode needs to give characters specific card pools to draft from, where your main hero & secondary hero effectively determine your archetype
- The map itself feels quite clunky. Since there's no real cost to moving around, what's the point of forcing me to move back to shops or other point of interest to use them? Why can't I just click on them and use them instead? It's the same difference in mechanical terms, but the way the game implements it makes it more tedious without any gains
- I realize this is a Bilgewater-specific thing and meant to be thematic, but the 'False Shuffle' enemy power is horrible and anti-fun. Non-interactive stealing of my upgraded cards feels just awful and consequently means I will strictly avoid any fights with that power. Again, fully appreciate that Nab is a very theme-appropriate Bilgewater mechanic, but at least make it interactive so that there's counter-play available
- The UI in places is too slow and clunky. In particular, the level-up screen just seems to last for absolute ages - just staring into your soul and letting you know YOU HAVE LEVELED UP! before eventually getting to the interesting part of the process. This should be instant, kinetic-feeling and satisfying, like most of the rest of the stuff in Runeterra. DING! BOOM! LEVEL-UP! PICK BONUS! GOOD! NOW PLAY MORE VIDEO GAME!
- We need re-rolls just like in the rest of the lab. This would help tremendously with 'rewards' otherwise being garbage (especially if done alongside giving each hero a specific draft pool), and could be another Gold sink (allowing extra re-rolls to be bought in shops for example)
- I want to be able to unlock stuff for future runs. That's pretty core to most roguelikes & roguelike deck builders; unlocking extra cards for draft pools. maybe unlocking a couple of champion-specific signature cards that they can start the game with, unlocking special powers, unlocking card upgrades, unlocking the ability to alter the draft pool... I don't need all of those things, but one or two of them would go a long way to make the mode replayable
Hey there - thanks for creating a profile and joining this challenge!
I am happy that you were enjoying our usual Duels content, and even more that you decided to step forward :)
For the submission, no worries: we create a set of rules because we don't want anyone to exploit the system at the expense of other users. Yes, we ask for a deck list screenshot at the beginning of the run, but you literally posted all the replays of your run, which I consider equivalent of a proof if not even stronger.
Also, congratulations: you've currently taken the lead of this challenge!
I´ve hit lvl 50 yesterday and claimed my free legendary - Sorcerer's Gambit, which I´m pretty happy about. I´m at 45% XP achievements done atm. I was lucky to hit the pitty timer with my second pack from watching todays grandmasters - Raid the Docks, which is my third quest so far. I´m finally ready to start hoarding my precious gold for the next mini set, since I´m almost at zero :D
What was your free legendary if you´ve already hit lvl 50? Thank you all for sharing your RT journey with us :)
3/5. 2/2 + Tough is strictly superior to being 2/3, and the impact ability is also worth a bit. Looks pretty playable, especially if the Yordle tribal tag is worth something
Runeterra Reveals New "Impact" Stackable Keyword That Deals Nexus Damage - 6 New Cards
Or you can play a single Chump Whump or Poro Cannon.
New Bandle City Card - Arena Kingpin
This guy needs the new Senna tribal tag. (See Reddit for the joke reference.)
He's literally Senna, with a different region and a different art.
New Bandle City Spell - Treasured Trash
The card isn't good but... combine it with Stress Testing and this is actually silly because you can play all the created cards.
Master Duelist 1.1: Twisted... To Perfection! - Submission Thread
Btw I've been trying to compete myself.
Despite a considerable amount of runs, the best one so far has been an 8-3 in Casual with Neo's Miracle Priest.
Here's the proof (both starting and final deck).
Duels · Miracle Priest · by Avalon · 5 years, 1 month ago
Hearthstone Grandmasters 2021 Season 2 Begins! Earn a Total of Six Packs by Watching
Aren't people at work on a Friday morning ? ^^
Sorry, not sure where else to ask...
basicly... when does the next Custom Hearthstone Card Challenge period begin?
Achievement Hunting: United in Stormwind edition
Confirmed, I completed the Not the face! achievement a few days ago without killing my opponent and totally forgot to report back about this bug.
Kudos, Alfi!
[Game] Card Treasure Hunt (Hearthstone Riddles)
Correct !
Achievement Hunting: United in Stormwind edition
Another bug - Not the face! achievment Antonidas to hit the face with three fireballs and killing the hero actually works if Antonidas just hits with 3 fireballs, so Brann + Antonidas and there is a high chance you will have it
[Game] Card Treasure Hunt (Hearthstone Riddles)
Ghostly Charger!
Saltwater Scourge
Just played through until my first death with Miss Fortune.
I realize this is just the first iteration and the design team hasn't tackled anything like this before... but this feels really, really rough compared to other Roguelike Deckbuilders.
- I want the option to not add cards to my deck when offered 'rewards', since most such 'rewards' are hot garbage
- The ability to cut cards is vital to this type of card game (or there is no interesting strategy). While you can cut cards in a very limited capacity on some board spaces, this needs to be dramatically expanded upon (and probably also be a Gold sink, since right now there is almost nothing to spend Gold on aside from the super hot garbage trash offered in most stores)
- Because you can't cut cards in a meaningful way, leading to your deck becoming a bloated mess, going around the game board fighting enemies for fun & rewards is counter-productive (due to each fight giving-up non-optional 'rewards' that clutter your draws). This means that, as the game stands, the best strategy is currently to just beeline for the bosses doing as little exploration as possible so you can fight them with a decent deck before it gets ruined by 'rewards'
- Given the synergies that make Runeterra fun, IMHO this game mode needs to give characters specific card pools to draft from, where your main hero & secondary hero effectively determine your archetype
- The map itself feels quite clunky. Since there's no real cost to moving around, what's the point of forcing me to move back to shops or other point of interest to use them? Why can't I just click on them and use them instead? It's the same difference in mechanical terms, but the way the game implements it makes it more tedious without any gains
- I realize this is a Bilgewater-specific thing and meant to be thematic, but the 'False Shuffle' enemy power is horrible and anti-fun. Non-interactive stealing of my upgraded cards feels just awful and consequently means I will strictly avoid any fights with that power. Again, fully appreciate that Nab is a very theme-appropriate Bilgewater mechanic, but at least make it interactive so that there's counter-play available
- The UI in places is too slow and clunky. In particular, the level-up screen just seems to last for absolute ages - just staring into your soul and letting you know YOU HAVE LEVELED UP! before eventually getting to the interesting part of the process. This should be instant, kinetic-feeling and satisfying, like most of the rest of the stuff in Runeterra. DING! BOOM! LEVEL-UP! PICK BONUS! GOOD! NOW PLAY MORE VIDEO GAME!
- We need re-rolls just like in the rest of the lab. This would help tremendously with 'rewards' otherwise being garbage (especially if done alongside giving each hero a specific draft pool), and could be another Gold sink (allowing extra re-rolls to be bought in shops for example)
- I want to be able to unlock stuff for future runs. That's pretty core to most roguelikes & roguelike deck builders; unlocking extra cards for draft pools. maybe unlocking a couple of champion-specific signature cards that they can start the game with, unlocking special powers, unlocking card upgrades, unlocking the ability to alter the draft pool... I don't need all of those things, but one or two of them would go a long way to make the mode replayable
[Game] Card Treasure Hunt (Hearthstone Riddles)
I'm a mount which you can't ride
Have four legs but I can hide
Once upon a time, I had a tribe
I'm a bit slow but I have my pride
Master Duelist 1.1: Twisted... To Perfection! - Submission Thread
Hey there - thanks for creating a profile and joining this challenge!
I am happy that you were enjoying our usual Duels content, and even more that you decided to step forward :)
For the submission, no worries: we create a set of rules because we don't want anyone to exploit the system at the expense of other users. Yes, we ask for a deck list screenshot at the beginning of the run, but you literally posted all the replays of your run, which I consider equivalent of a proof if not even stronger.
Also, congratulations: you've currently taken the lead of this challenge!
Passive Treasures Chosen
First pool - Meek Mastery
Second pool - Endurance Training
Duels · Clown Druid · by Avalon · 5 years, 1 month ago
Runeterra Reveals New "Impact" Stackable Keyword That Deals Nexus Damage - 6 New Cards
Yeah Blade Fragment make them very easy to trigger. Targon and P&Z also have lot's of card generation in them that's also a path worth exploring.
New Bandle City Spell - Hidden Pathways
A slightly more expensive Whispered Words but it's condition is much more easier to trigger.
Card that draw two have always been very strong there no reason this should be any different.
New Bandle City Spell - Treasured Trash
This feel like Hearthstone card, could be fun is some meme decks.
Runeterra Reveals New "Impact" Stackable Keyword That Deals Nexus Damage - 6 New Cards
All these "+2 cards created" synergies just now scream Riven to me.
Rewards Track: Current progress 3.0
I´ve hit lvl 50 yesterday and claimed my free legendary - Sorcerer's Gambit, which I´m pretty happy about. I´m at 45% XP achievements done atm. I was lucky to hit the pitty timer with my second pack from watching todays grandmasters - Raid the Docks, which is my third quest so far. I´m finally ready to start hoarding my precious gold for the next mini set, since I´m almost at zero :D
What was your free legendary if you´ve already hit lvl 50? Thank you all for sharing your RT journey with us :)
Runeterra Reveals New "Impact" Stackable Keyword That Deals Nexus Damage - 6 New Cards
The existence of Treasured Trash is mistifying to me. It's like whoever designed it forgot Deny and Rite of Negation exist in this game.
New Beyond the Bandlewood Cards for August 12
I do agree with that. They go for a different flavor with every expansion, and they have so many artists that work on the game.
But then, I've never been much a fan of the Warcraft flavor anyhow. It's very manly, very 'gritty'. I prefer cuter fare.
New Bandle City Spell - Hidden Pathways
4/5. Card draw is always good.
New Bandle City Spell - Treasured Trash
1/5. Random effect. Also, Deny and Rite of Negation exist.
New Bandle City Card - Arena Kingpin
2/5. Academy Prodigy with a +1 to attack, health and cost.
New Bandle City Card - Stone Stackers
3/5. 2/2 + Tough is strictly superior to being 2/3, and the impact ability is also worth a bit. Looks pretty playable, especially if the Yordle tribal tag is worth something
New Bandle City Card - Poro Sled
Dude you understand that Poros are not meant to be competitive? They are just a supposed to be a fun deck.
And this is not bad by any means 5/5 is great stat line and Poro Snax will buff both this and whatever poro you summon.