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  • How does morning light work? is it bugged?

    Yes. I created a deck to test it vs A.I.  It worked there, but it was hit and miss during expeditions.

     

    But the game updated so many times that it may have been fixed.

  • Branching Out - Card Design Competition Discussion Thread

    Staff

    Hoo. Was away today, but I was able to prepare this in advance.

    Will get to feedback soon.

  • Branching Out - Card Design Competition Discussion Thread

    While I know the art is well known, and I honestly searched for something less orderly, my idea would be to combine hunter and paladin by giving their cheap minions steeds/riders.

  • Branching Out - Card Design Competition Discussion Thread

    Hello everyone!
    I had this idea for a while now and I really wnat to know what you all think.
    Let's talk about class identities first: Minion types included in the Shaman pool are Murlocs, Totems and Elementals, while Hunters focused on Beasts Mechs and Dragons. So what about a card that can be included in all of those minion based decks?

    No huge stats, but super cheap and should be an auto-include. Is it too specific to print for only two clases? Is it too powerful? Can't wait for your feedback!

    Oh, and while I was working on this one, I thought of something else. Doesn't need much explanation I guess, it's a dumb pun, combined with an either agressive or mediocre healing effect:

    Too tired now to give feedback sadly. But love to see all your work <3

  • Branching Out - Card Design Competition Discussion Thread

    Another week, another design competition! I was initially enamored with doing some Priest/Rogue burgle shenans, but somehow ended on Druid/Paladin. 

    Both Druid and Paladin have different ways to buff the deer and flood the board to maximize the effect, but neither has an easy way to kill it themselves and must rely on trading into/with it.  Both do also have ways to give it Taunt (although Paladin's is on a rotating basis) which can make it easier to proc, but I do not currently see a way that this card can be abused.  Currently think it might be a bit underpowered, but I am really happy with the flavor of the card.  Might change the name to Sacred Stag for alliteration and being a bit less obvious about the reference.

  • Can't and Can't

    The second link was set incorrectly. Manually copy the second link and paste it into the address bar.

    First link search result - 14 cards that contain "Can't attack", but there is no Eerie Statue.

  • [Game] Card Treasure Hunt (The Resurrection Attempt)

  • Branching Out - Card Design Competition Discussion Thread

    Here is my first idea, a Rogue/Warlock who will use slight of hand to mess with your opponent.

    @Linkblade: Wandering Monk is interesting, but it is a bit weird how he damage himself when played in Hunter. I think if it said "Your Hero Power targets all other characters" it would be better. Also, shaveyou makes a good point about it being pretty underpowered in terms of cost/stats. Edwin is cool, but I think it is a bit too good in Paladin where you can already build a fairly good deck without neutral minions.

    @shaveyou: I like the flavor, though it could use a bit of tweaking. I think it should restore 4 health, and give the beast +2 attack. 

  • Here's some art, make a card! [Legacy Game]

    Quote From madcat

    @Michael: Not that it matters, but maybe "Improved by +1 at the start/end of your turn", depending on when you wanted the effect to take place. Maybe start makes more sense, but end gives it Drakkari Enchanter synergy, which may or may not be a good thing.

    Edit: forgot the word "synergy", and this was supposed to be a reply to Michael, and it isn't appearing properly on my browser.

    That's actually a really elegant solution! I think I was tunnel visioned on the idea of specifying that the minion "survive" turns in the text, since that was what my original iteration looked like.

    I guess sometimes you just need a fresh pair of eyes. ^^

    Edit: Now that I'm actually thinking about it I could've just used the Upgrade mechanic from the Scheme cards like Hagatha's Scheme, I just feel all sorts of silly right now.

  • First Day Of School - Card Design Competition Discussion Thread

    Staff

    Congrats idd! 

  • Zendikar Rising Card Spoilers for September 7 - 28 New Cards and Counting

    You put them in replace of lands in deck building and it just gives you a ton more action. Any non-aggressive deck I can see wanting to run these because typically doing more things is better than doing fewer things. the only scenario where I can see these not being great is if the meta is fast enough where decks can't afford to bolt themselves with one of the mythic lands or just can't afford to have the land ETB tapped. Aggro decks definitely won't want to run them aside from the aforementioned bolt lands, but like any control or midrange deck is going to be running them for sure.

  • [Game] Card Treasure Hunt (The Resurrection Attempt)

    I’d say it’s even worse than that gu

  • First Day Of School - Card Design Competition Discussion Thread

    Quote From R

    My congratulations to anchorm4n!

    Maybe sort the final table of points in descending order?

    It's in descending order, there's just two different sections - finalists, which are sorted by their finalist score, and the rest of the entries, which are sorted by the initial score. 

  • Zendikar Rising Card Spoilers for September 7 - 28 New Cards and Counting

    Quote From Nirast

    What are y'all thoughts on the modal dual-faced cards? Flop or playable?

    Feels like the value will mostly be in the non-land side, with the land side being a bonus. Looking at the Sept. 5 reveals for example, Jwari Perturbation looks a bit like Censor, but with the land replacing the Cycling(1), which depending on the deck could be anything from a good trade to terrible. Blackbloom Rogue seems reasonably statted, and is a Rogue which can fit in the new Party archetype.

    I suppose it is just possible that if you ran enough of these you could run a couple fewer actual land cards, but entering the field tapped is a thing, so I'm not sure how far one should take that idea.

  • [Game] Card Treasure Hunt (The Resurrection Attempt)

  • [Game] Card Treasure Hunt (The Resurrection Attempt)

    Nope and nope 

  • Can't and Can't

    In one instance, you searched "Can't attack". The other time you simply searched "can". So anything that had the word "can" but didn't say "can't attack" appeared the second time.

  • [Game] Card Treasure Hunt (The Resurrection Attempt)

    Is it... C'Thun?

  • First Day Of School - Card Design Competition Discussion Thread

    Congrats anchorm4n! 

  • Can't and Can't

    Why are these apostrophes in card descriptions different? Is this the Blizzard's fault?

    Just open the links and see the search results:

    1 - https://outof.cards/hearthstone/cards/?text=Can%27t+attack&collectible=yes

    2 - https://outof.cards/hearthstone/cards/?text=Can’t+attack&collectible=yes

  • Branching Out - Card Design Competition Discussion Thread

    First idea, I'll go for a Hunter/Priest card, no one else would be that crazy....

     

    Damn it Linkblade!

     

    Anyway, I've got a feeling this is far too strong as it is, and I need to dig out some better artwork, but as a general idea I like it. 

     

     

    Feedback as always:

    Linkblade91

    Show Spoiler
    Wandering Monk feels a little awkward/weak, just because of the effects for both classes. Hunter will kill it with 2 HP's, and a 5 mana deal 2 damage to all characters doesn't feel good. With Priest, you get Potion Vendor. Only it targets enemies as well. And costs 5 mana. This could easily be vanilla statline imo. (I'm not hating it just because you had the exact same class pairing idea as me. Honest).

    As for Edwin, giving all your minions Rush is terrifying. I think the deck building restriction would be very difficult to meet in Rogue, especially without any additional payoff like Paladin has. This would instantly fit it Pure Paladin though. The rush bit is seriously scary though.

  • Zendikar Rising Card Spoilers for September 7 - 28 New Cards and Counting

    They're going to be playable without a doubt - it helps alleviate mana screw and flood.

  • Zendikar Rising Card Spoilers for September 7 - 28 New Cards and Counting

    Staff Pro

    Sorry everyone, little late on the update - 8 new cards added!

  • Branching Out - Card Design Competition Discussion Thread

    I have two ideas: the flavor of the first one is kind of iffy, so I included another card just in case you like it more.

    • Gameplay-wise Wandering Monk does two dramatically-different things: it provides the Hunter some limited AoE, and the Priest gets a possible AoE buff if paired with Activate the Obelisk. That said combining Priest and Hunter is hard, and I don't think I've successfully nailed the flavor.
    • One cannot be Neutral in the face of a revolution! Edwin's condition takes the Pure Paladin flavor and brings it to the Rogue, arguably one of the most successful Prince Keleseth classes. Edwin is more expensive, but he does come with a powerful Combo effect. I can reword it if Silver Hand Recruits and/or deck shenanigans are a problem.
  • First Day Of School - Card Design Competition Discussion Thread

    My congratulations to anchorm4n!

    Maybe sort the final table of points in descending order?