So everyone is aware, we have implemented a change to the finalist voting: if you make it into the finals, you do not get a vote! This was a requested change that hopefully levels the playing field for everyone. It should keep any fringe cases from appearing where the supposed winner lost because they didn't vote for themselves and things like that.
...and while it wasn't ready for yesterday's voting, it was technically added in today. Just letting everyone know in the interest of full disclosure: if you were a finalist for 2.01, your finalist vote was deleted. It did not change any of the results, however, so everyone placed where they should have.
Also, we now have the means to include dual-class cards in our submission form! Enter the two classes you're using in the "Class" section, and the form will pick them up. This could conceivably include more than two classes, if the need ever arises (like Tri-class cards from Mean Streets of Gadgetzan).
We've seen what Scholomance Academy can offer, but perhaps you're looking for a different area of study? We've got you covered this week.
You must create a Dual Class card using a non-Scholomance combination of classes
Your card can be any combination of two classes, so long as it isn't one of the 10 options covered in the Scholomance Academy expansion. This means you have a total of 35 different class combinations to choose from!
Hordaki asks us this week to imagine what some other dual class combinations might bring to the game.
As always, I can be reached through Discord or here on the site via PM if you have any issues to report.
Competition Phases
Here are the phases of this card design competition
Submission Phase: Starts on Mon, Sep 7 17:00 EDT (GMT -0400). Runs until Sat, Sep 12 17:00 EDT (GMT -0400)
Voting Phase: Starts on Sat, Sep 12 17:00 EDT (GMT -0400). Runs until Sun, Sep 13 16:00 EDT (GMT -0400)
Finalist Phase: Starts on Sun, Sep 13 17:00 EDT (GMT -0400). Runs until Mon, Sep 14 17:00 EDT (GMT -0400)
Winner Selected: After finalist voting concludes and we validate votes.
Discussion Thread Rules
No thread rules were added to this season. Please populate and manually edit this thread with them.
@Michael: Not that it matters, but maybe "Improved by +1 at the start/end of your turn", depending on when you wanted the effect to take place. Maybe start makes more sense, but end gives it Drakkari Enchanter synergy, which may or may not be a good thing.
Edit: forgot the word "synergy", and this was supposed to be a reply to Michael, and it isn't appearing properly on my browser.
Yeah, definitely take your time and see if you feel better off not playing a card game. And maybe keep tabs on some tier lists to see if non-frustrating decks are tier on
My post here i would like to talk only about the dragons.... in fact i will criticize it. As seems that the game maker would not even bother the balance of power between the old cards and new. That stupid Aerolian Sol (i don't care if i spell right... it is a trash for me) basically make all the other heroes completely useless. And those stupid celestial/ dragon combo would allow the spamming of high cost monsters and spell at 0 costs !!!!!
I did my best at simulating an escort quest in Hearthstone form, the longer the minion survives the bigger the payoff (something explosive seemed fitting!)
I based the wording off cards that are improved by Spell Damage, like Unexpected Results. Though it sounds admittedly awkward, I had to specify "your turns" because otherwise the wording implies each players turn causes an improvement, which would cause the power to spiral out of control fast.
@Meisterz39 My thoughts exactly: ASol isn’t overpowered, he’s just a badly designed card. His level up should be “Round End: Your Allies have 25+ Power” and his level 2 effect should be “your Celestials cost half as much, rounded down.” To compensate for the decrease in power level, he could honestly be brought down to a 9 mana 9/9. Due to his level up he’d be level 2 around the same time Karma is (but requiring some board setup) and he’d be on a similar power level to karma (halving the cost of Celestials instead of doubling the effect of spells). I know he’s supposed to be this huge space dragon but putting him at ten mana forces him to have to be broken to be Competitively viable (as shown by the fact that he’s insane in the late game but still not a top-tier card).
Wayward Guide-Beast is incredibly interesting. Always great to see cards that have a bunch of diverse applications without feeling like it'd be too oppressive/required to run in a deck.
[Game] Card Treasure Hunt (The Resurrection Attempt)
Humongous Razorleaf
Branching Out - Card Design Competition Discussion Thread
So everyone is aware, we have implemented a change to the finalist voting: if you make it into the finals, you do not get a vote! This was a requested change that hopefully levels the playing field for everyone. It should keep any fringe cases from appearing where the supposed winner lost because they didn't vote for themselves and things like that.
...and while it wasn't ready for yesterday's voting, it was technically added in today. Just letting everyone know in the interest of full disclosure: if you were a finalist for 2.01, your finalist vote was deleted. It did not change any of the results, however, so everyone placed where they should have.
Also, we now have the means to include dual-class cards in our submission form! Enter the two classes you're using in the "Class" section, and the form will pick them up. This could conceivably include more than two classes, if the need ever arises (like Tri-class cards from Mean Streets of Gadgetzan).
First Day Of School - Card Design Competition Discussion Thread
Congratulations on your first win, anchorm4n! :D
Demon's mistake of putting you on the Leaderboard was a short-lived one...relatively speaking lol.
Branching Out - Card Design Competition Discussion Thread
Competition Theme: Branching Out
We've seen what Scholomance Academy can offer, but perhaps you're looking for a different area of study? We've got you covered this week.
Hordaki asks us this week to imagine what some other dual class combinations might bring to the game.
As always, I can be reached through Discord or here on the site via PM if you have any issues to report.
Competition Phases
Here are the phases of this card design competition
Discussion Thread Rules
No thread rules were added to this season. Please populate and manually edit this thread with them.
I'm quitting Hearthstone (again, but for real this time)
You’ll be back. Hearthstone is like herpes: it’s forever.
I'm quitting Hearthstone (again, but for real this time)
Try magic if u have the money. Otherwise i strongly recommend chess. Im serious.
How does morning light work? is it bugged?
Morning light itself has Daybreak. You sure it was the first card you played in the turn?
Here's some art, make a card! [Legacy Game]
@Michael: Not that it matters, but maybe "Improved by +1 at the start/end of your turn", depending on when you wanted the effect to take place. Maybe start makes more sense, but end gives it Drakkari Enchanter synergy, which may or may not be a good thing.
Edit: forgot the word "synergy", and this was supposed to be a reply to Michael, and it isn't appearing properly on my browser.
4 Support-Themed Legends of Runeterra Decks to Celebrate Labor Day
I like the idea behind that Teemo deck. I'll be giving that one a try, thanks!
Breaking Down Region Stats - Low Win Rates - Lower Play Rates
The #4 got my attention, how long a single decklist gets played until an adjustment is made exactly?
Here's some art, make a card! [Legacy Game]
Her attitude looked more like a Shadow Priest than like a Paladin, so I tried to merge both classes.
Next: A Demon for the Battlegrounds.
How does morning light work? is it bugged?
If Ihave a Solari Priestess in play and cast Morning Light with Daybreak. The priestess' Daybreak doesn't trigger.
I'd had it not trigger other daybreak effects either. Am I missing something?
I'm quitting Hearthstone (again, but for real this time)
Yeah, definitely take your time and see if you feel better off not playing a card game. And maybe keep tabs on some tier lists to see if non-frustrating decks are tier on
Zendikar Rising Card Spoilers for September 7 - 28 New Cards and Counting
What are y'all thoughts on the modal dual-faced cards? Flop or playable?
Zendikar Rising Card Spoilers for September 7 - 28 New Cards and Counting
A lot of equipment interactions being shown but not a lot of equipment.
Dragon Deck - A Symbol of Developers' Stupidity
I'm confused... did you want to talk about the dragon tribe on the whole or just Aurelion Sol + The Great Beyond who happen to be a dragon? The Destroyer, The Immortal Fire, and The Scourge are just as problematic as the former and don't have the dragon tag.
[Game] Card Treasure Hunt (The Resurrection Attempt)
Sorry for the delay.
I’m that guy that refuses to work.
Ugly and unsavory looking at you like it’s YOUR fault.
Build a deck around me, go ahead and waste your time.
I just really, really hate this guy.
Zendikar Rising Card Spoilers for September 7 - 28 New Cards and Counting
I am pretty excited to play Forsaken Monument in my Ugin the Ineffable Brawl deck.
Quest Trading - Play A Friend!
torto123#1941
Na
You go first
Here's some art, make a card! [Legacy Game]
I did my best at simulating an escort quest in Hearthstone form, the longer the minion survives the bigger the payoff (something explosive seemed fitting!)
I based the wording off cards that are improved by Spell Damage, like Unexpected Results. Though it sounds admittedly awkward, I had to specify "your turns" because otherwise the wording implies each players turn causes an improvement, which would cause the power to spiral out of control fast.
Next, a minion for the Pure Paladin archetype.
Dragon Deck - A Symbol of Developers' Stupidity
@Meisterz39
My thoughts exactly: ASol isn’t overpowered, he’s just a badly designed card. His level up should be “Round End: Your Allies have 25+ Power” and his level 2 effect should be “your Celestials cost half as much, rounded down.” To compensate for the decrease in power level, he could honestly be brought down to a 9 mana 9/9. Due to his level up he’d be level 2 around the same time Karma is (but requiring some board setup) and he’d be on a similar power level to karma (halving the cost of Celestials instead of doubling the effect of spells). I know he’s supposed to be this huge space dragon but putting him at ten mana forces him to have to be broken to be Competitively viable (as shown by the fact that he’s insane in the late game but still not a top-tier card).
Breaking Down Region Stats - Low Win Rates - Lower Play Rates
https://lor.mobalytics.gg/stats/regions
There are some pretty astounding conclusions to be drawn from the statistics that I will detail down below
1. They who endure, LuLu, Tf Swain, Scouts, Leona account for about 25 percent of the decks played at high level
2. Targon's highest win rate is 51 percent, due to the certain weaknesses and a reliance on high rolling invokes
3. No deck is played over 6 percent of the player base illustrating a lack of confidence in any one strategy
4. Those who succeed likely rotate lists frequently to suit what they are playing against
5. combo oriented champs are disfavored against champs that offer immediate value
First Day Of School - Card Design Competition Discussion Thread
Zendikar Rising Card Spoilers for September 7 - 28 New Cards and Counting
Wayward Guide-Beast is incredibly interesting. Always great to see cards that have a bunch of diverse applications without feeling like it'd be too oppressive/required to run in a deck.
First Day Of School - Card Design Competition Discussion Thread
Woo finals! Good luck, have fun! Well played all.
Glad these are back!