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The latest comments from across the whole site. Jump into any conversation by clicking where it was posted.

  • Here's some art, make a card! [Legacy Game]

    I couldn't fit both of them into the minion portrait, so I just went with the big softy here.

    Next up, chicken mech? Chicken mech.

  • First Day Of School - Card Design Competition Discussion Thread

    Yay, I made it to the finalists! Good luck to everybody!

  • Top Performing Decks to Climb the Ladder Before the Balance Changes Hit

    Well, it'd be good to get my dust back after crafting 2 Darkglares as soon as I saw Viper dismantling Priests and Druids, then finding out I can't find any priests or Druids and still dismantling <enter class here>

  • Quest Trading - Play A Friend!

    Done

  • Dragon Deck - A Symbol of Developers' Stupidity

    For anyone pointing to the Mobalytics tier list to say it's fine - Aurelion Sol doesn't need to be top tier to be problematic. The quintessential counter example to this kind of argument was Caverns Below Rogue from Hearthstone. The deck had a pretty meh win rate - just slightly over 50% - but that never stopped it from being a menace because in every match-up it was either unbeatable or trash, meaning every game played against it was never fun or interesting because you could predict the outcome perfectly without playing a single card.

    Aurelion Sol seems to operate in much the same way - he's such a dramatically overpowered control win condition that either you're playing an aggro/midrange deck that can beat the enemy down before they do anything interesting, or you're playing a slower deck that's going to lose 100% of the time. I imagine either tweaking the level up condition or changing the cost reduction factor for Celestial cards (or both) would go a long way to balancing him out as a control win condition and leave room for other control decks to have a chance in those control mirror matches.

    One last note to the original poster - I don't think I'd call ASol decks "Dragon Decks" because the popular ones feature very few dragons, and none of the Dragon synergy cards. I expect the Call of the Mountain expansion that features Demacia will enable an earnest Dragon deck, but right now they just seem to have teased it a bit with this first expansion of the set.

  • First Day Of School - Card Design Competition Discussion Thread

    Pro

    Yeah, finalist in such a strong field :) good luck everybody!

  • First Day Of School - Card Design Competition Discussion Thread

    Good luck!

  • Targon / Day/Night / Celestial / Dragon has made LoR very unfun for me

    +1 to cheap aggro you need something that can push out 40 to 50 damage before turn 8 it wouldn’t be so ridiculous if they didn’t have all that damn healing. So much freakin healing, done 65 damage by turn 9 and they still have the over 10 hp

    They certainly do feel OP maybe not to well constructed rush aggro. But anything that tries to outlast them is doomed. Anything that takes awhile to get rolling is most likely doomed. Slightly quick will probably get them if they get the right draws. And very quick will push their shit in most likely unless they get unlucky.

    Hopefully either their healing or spellshield gets nerfe

    Feels Rock Paper Scissors to me. 

  • Dragon Deck - A Symbol of Developers' Stupidity

    I guess I’m ok with Sol being what he is but I think a change to spellshield is really what is needed. I thinking making it last one turn like barrier would be go a long way to making everything other than face aggro  a lot more effective at dealing with these damn dragons. You burn my vengeance with a burst spellshield fine ...... you sit there with a spellspell for 3 turns while I have a vengeance sitting in my hand that’s bull and weakens big spells like crazy.

  • First Day Of School - Card Design Competition Discussion Thread

    Staff

    Nice, made it to the finals! Good luck, everyone!

  • Dragon Deck - A Symbol of Developers' Stupidity

    I don't think it is a case of git gud. I've seen quite a fair share of games with Aurelion Sol and yes they may not be the best deck in the game. (I think Swain TF is.) However, I do think that just because it's not Tier 1 does not mean that it does not need tweaking. I think there should be more counterplay to Aurelion Sol, just as there should be more counterplay to other cards like Riptide Rex and Ezreal. That's why I think that if they change Aurelion Sol's Level Up condition, I'd be fine with. Just tone it down a bit. Otherwise, his decks are fine where they are now. The cards they run aren't bad nor are they outright broken. They have a very decent winrate to be called a competitive deck. It's just sometimes unfun to play against.

  • I'm quitting Hearthstone (again, but for real this time)

    Quote From CursedParrot

    @YourPrivateNightmare

    Thanks for the response! I assume that you probably stopped playing during one of the elusives metas before Rising Tides, because since then they have introduced a lot more card draw and removals. On card draw, Bilgewater and Targon both have a considerable amount of it, and more card draw was added to Ionia, PnZ, Freljord, and Shadow Isles (if you include the new cards that tutor specific champions that also includes Noxus). At this point, Glimpse Beyond is a fair and balanced card, that’s how much more card draw there is. In terms of removal, Noxus now has a deal 3 spell, Freljord has the Vulnerable keyword to take out units, Bilgewater also has Vulnerable, and Targon can generate removals with Invoke cards.

    that actually sounds much better. Maybe I'll give LoR another go at some point, but right now I'm just burnt out on card games in general

  • The Forbidden Library - Hearthstone Gets a Scholomance Academy Event for September 2020

    Anyone remember the cost the previous wild bundle blizz sold?

    I might pick this up over the jaina skin if it is priced well.

  • Dragon Deck - A Symbol of Developers' Stupidity

    https://lor.mobalytics.gg/meta-tier-list

    The first Aurelion Sol deck is all the way down in tier B.

    This seems like a case of you needing to git gud.

  • Dragon Deck - A Symbol of Developers' Stupidity

    What? Aurelion Sol isn't even in any Tier One decks. He's a Ten Cost card that doesn't win the game the turn it is played, compared to Riptide Rex or even Swain + The Leviathan he is so much slower. He is very powerful against other control decks, but he is definitely not a broken card. However, he may be a poorly designed card, since his level two is just "I win," which isn't particularly interesting or fun. Maybe he should have "Your Celestials cost half as much (rounded down)" and Living Legends could be replaced with another spell, but other than that he is a mostly fine card. Honestly, the new 1 drops seem like a far bigger issue to me than a card that wins on turn ten (the 1 mana 3/3 and the 1 mana 4/1 Fearsome). 

    Also, I don't think that a deck needs to be particularly aggressive to beat ASol. A Midrange deck like Bannerman or Sejuani can often kill opponents before turn ten. If you're playing a meme combo deck ASol will crush you, but in general he's not a problem for most decks. 

  • Battlegrounds Parties Coming Next Week - Queue With More Than 1 Friend! Create a Private Lobby

     I think the blizz quote is incomplete.

  • Dragon Deck - A Symbol of Developers' Stupidity

    Quote From FenrirWulf

    I think that the problem is that he does it too consistently that most other decks can't really keep up unless they're aggro and beat the crap out of their Nexus. The only good nerf I can imagine that would possibly satisfy everyone is that his Level Up condition needs to be increased, by quite a bit as well. We have Purrsuit of Perfection crying in the corner because even though his statline is massive and works well as a game-ending tool, his condition to summon it is insanely hard to do. Meanwhile, dropping Aurelion Sol on 10 Mana would occasionally just cause him to level up if the opponent has no answers. Maybe his stats as well, because even without leveling up, a 10/10 with SpellShield that draws you a really good card when you play him is already good enough by itself.

    Or Level up: Your other allies have 20+ totalpower

  • Dragon Deck - A Symbol of Developers' Stupidity

    I think that Aurelion Sol, at least what he does as a card, is fine. His theme is supposed to be a game-ending bomb that allows you to play massive creatures and spells that swing the game in your favor, and that is exactly what he does. A giant space dragon that can create galaxies should have a power that is similar to that.

    I think that the problem is that he does it too consistently that most other decks can't really keep up unless they're aggro and beat the crap out of their Nexus. The only good nerf I can imagine that would possibly satisfy everyone is that his Level Up condition needs to be increased, by quite a bit as well. We have Purrsuit of Perfection crying in the corner because even though his statline is massive and works well as a game-ending tool, his condition to summon it is insanely hard to do. Meanwhile, dropping Aurelion Sol on 10 Mana would occasionally just cause him to level up if the opponent has no answers. Maybe his stats as well, because even without leveling up, a 10/10 with SpellShield that draws you a really good card when you play him is already good enough by itself.

    I think that Aurelion Sol would be a pretty fair and balanced card if he were an 8/8 that level up when you have 25 or 30 power. That at the very least allows some more counterplay when he is played on 10 Mana.

  • Nightfall Noxus Aggro

    Yeah, I know. He just kinda falls short because of that. This deck has a lot of Nightfall activators already and I don't think his statline helps much here

  • Dragon Deck - A Symbol of Developers' Stupidity

    I think LoR needs its own salt thread. The game pretty much has as much bs moments as hs imo.

  • Targon / Day/Night / Celestial / Dragon has made LoR very unfun for me

    If you guys still think that the game is about strategy and all regions are totally balanced... Please wake up!!! The dragon/celestial combo is stupid. 

    With that stupid aerulian sol you are able to spam basically all high cost cards with 0 costs. And if you have any sense of logic and self study you would find out that those new cards have better overall stats compared to their older counterparts in terms of same summoning cost.

    I do not understand why the game maker is going for such an idiot approach... dragon race with insane atk/defense, Fury talent, and spell shield, plus certain occasion which they can be summoned with no cost!!!!    Developers are ruining their own game 

  • Dragon Deck - A Symbol of Developers' Stupidity

    I had been anticipating some new cards launching but when they finally launched the Targon updates, I was completely disappointed.  I was totally not understand of why the creators doing all these, they are basically ruining their own game. 

    My post here i would like to talk only about the dragons.... in fact i will criticize it. As seems that the game maker would not even bother the balance of power between the old cards and new. That stupid Aerolian Sol (i don't care if i spell right... it is a trash for me) basically make all the other heroes completely useless. And those stupid celestial/ dragon combo would allow the spamming of high cost monsters and spell at 0 costs !!!!! 

    I understand the game maker approach to attract some money players, but create such an overpowered cards does not make any sense for me.

    I start to think that they operate the game without any sense of ethnics.

  • Top Performing Decks to Climb the Ladder Before the Balance Changes Hit

    Well yes and no - but what can we report if we don't even know what's good?

  • Here's some art, make a card! [Legacy Game]

    Make something with these guys. Preferably not a spell.

    Show Spoiler

  • Nightfall Noxus Aggro

    A comment about Solari Solider - the reason he gets used so often is because he is a 1-cost nightfall activator.