Ok well, I just want to say that She Who Wanders used to be an absolute monster that she got one of the hardest nerfs in history. That is why you are currently seeing her in this state compared to what she used to be before.
Also, she is currently seeing some surprising amount of play in Warmother's Control deck.
Making her an 8 Mana 8/8 and hits only 3 attack followers on board is very scary actually. A mana cost reduction for big cards is always worth the stats reduction especially when they're way too big. An 8/8 statline is absolutely crazy for such an effect. He'd become much better than the current Uzgar the Ancient. Especially with any keywords.
Idk I may just have PTSD over the card when it was still able to hit Champions.
Side note: Fury is a Dragon only mechanic, so I believe putting it on a baley (I think that's what She Who Wanders is) feels pretty weird.
She has never been a good card but now with Sol really wanting to be played with Freljord ramp or Thresh. But mostly ramp. She will never be picked.
These are my ideas to make her more viable. Bump her down to 8 mana. Make her a 8/8. Get rid of regen and give her something like fury or challenger. Then change her obliterate to kill 3 attack unites rather than 4 attack and only unites on board. Not in hand.
That makes her an option for Sol or troll ramp. Either use her or the new Dragon card that stuns people. I don't know its name. Also she doesn't step on the toes of Icequake because she obliterates 3 attack unites not 3 health ones and can also take out her own unites too.
It will be an option of do you want to keep two really annoying large unites stunned indefinitely next round on word or take out a bunch of low attack unites now?
Thats true I should leave the knee jerk oppinions to you guys, hah lol
This thread, just like the rest of your posts about how the meta is shaping up and how you predicted it, feels like a personal vanity project. This sort of obnoxious comment demonstrates that plainly.
@OldenGolden, @GameTheory345 & @Carew6 - why do you complain about a well-written post explaining why one of the most active members of a public discussion forum will quit?
In a forum, we share ideas and opinions, and while the opinion "I'll quit hearthstone, because of reasons" is a valid opinion to voice, replying with "No one cares" is less polite, less interesting to read and less useful. This is a hearthstone (mostly) forum, of course users are interested in other people's opinion of the game!
@YourPrivateNightmare: Sorry to see you leave. I hope you'll find a new, more fullfilling past time. I quite liked your long posts and your new hunter decks.
Thank you, and I agree we did have a few cards that show the darker side of the school but I feel like they should show a lot more. Also with the fact that they have the Blood herald card yet not the boss it is based off of it made me think we would get (to fight) the actual herald in the adventure mode
You may want to make a slight edit to your claim that you're not playing nerfed cards. Basilisk Rider did get a nerf. It used to be a 5/3. Now it's a 4/3.
If there's anything I love more than seeing someone give, in OldenGolden's words, a "Sermon on the Mount", is someone else giving another "Sermon on the Mount" on the first person's "Sermon on the Mount", whilst completely unaware that pointing out sermons in a forum also necessarily requires giving a sermon themselves.
Well, for me I´m not happy with the state of this game aswell and most of the time I feel myself forced to play it. But I still enjoy the uncompetetive part of it, like doing daylies, opening packs, collecting cardbacks or heroes, doing events, playing brawls, or even play against innkeeper. Right now I´m excited to see, how the new battlepass will look like. What I really miss in the game is the more rewarding achievement system apart from ranked and can´t wait to see what they got for us. So I´m definitely staying until I see whats new (or until I finally reach that freakin legend rank :D)
Sorry to hear you go, but maybe you´ll come back eventually, like others say, you don´t need to close the door completely, we never know what the furute will bring :)
TL;DR: Go on and have fun with things and games you´ll really enjoy at the moment :)
People can do what they want to do, of course, but if there's anything more ridiculous in life than someone making an all-or-nothing decision about a free game on the internet, and then feeling like they have write out a big lengthy explanation of it for strangers, I can hardly imagine what it is.
If the game isn't to your liking right now, don't play. Then come back if you feel like it. Then stop again if it still sucks for you. None of this requires a Sermon on the Mount, or one last big swing at the people who DO enjoy the game to tell them why they're wrong, and that their game sucks.
Seriously, everyone - rein in the egos. I get that this is a forum, and opinions, and feelings, blah blah, but come on. Get a fucking grip.
sorry but did you actually read the post or did you just look at at the title and go "lol what a <snip>"
I specifically explained that this wasn't supposed to shame or convince people to quit the game, I'm just writing out my thoughts.
take your own advice and don't bother commenting on something that you don't care to hear anyways
While I understand your pov, I don't think it is entirely true, and I believe your own expectations are making real premises more relevant than they are.
At least, not in Wild, as paradoxical as it sounds.
Barred the temporary Darkglare shitfest, Wild meta allows virtually any well-rounded deck to have a chance in most situations.
In particular, you can build Reno decks with Zephrys the Great, and you can tune them from Tempo to Control, as you like. As long as you include other cards to go with the incoming new meta.
Infectious Sporeling is another incredibly underrated card to get out of cheesy situations, and you can easily Rush it up as well.
At the end of the day, even in Standard, if pop-off turns are common across most classes, you can use your own pop-off turns to answer those of your opponent.
The back-and-forth is still there, just on steroids due to powercreep.
I think you are making nostalgia a bigger factor than it objectively should be. And you are entitled to think it as you do ofc, but I mean you are kinda generating your own problem.
Well I'd rather leave Apprentice as is than completely ruin QMage. As I said, I am ok with QMage keeping Reno Priests in check.
Lightning Bloom can be nerfed to have it 'refresh' mana only, so that it cannot be used to break the Curve anymore, which is the only problem of the card (allowing insane early spikes, and I refer to Big Shaman as well).
I agree you need to take the surrounding pool of cards into consideration when deciding whether a deck is good, but I think you can still treat the card's effect and the card pool independently for the purposes of saying whether an effect is strong or not.
Essentially I judge an effect by its potential in a hypothetical environment where it can reliably achieve what it is designed to do, even though any deck it is used in must of course be judged with the actual card pool in mind. So by my approach, all the cards that are fundamentally strong in Wild but barely used in Standard are truly strong cards that are limited by the card pool in Standard.
Really it's all just a difference in how we define things, but I do like that my approach lets me maintain 1 evaluation of each card across game modes, which feels right since the card itself doesn't change. I admit it leads to me insisting a lot of cards are good even if they have never had a meta presence, but I stand by that being the deck's fault, not the card's.
From unplayable to very good. Might as well buff all the other unplayable cards which is like 80% of the collection. Why just those 2 cards? It’s unfair towards other unplayable cards. Makes no sense.
I feel ya, ElSabidon. Shadowverse's card design philosophy is a road which I hope Hearthstone doesn't follow. In that game, there aren't decks. There are win conditions, and cards which help you get to those win conditions. You can play Deck A and face Deck B and know that, no matter how well you play, their win condition is a turn 7 card and yours is a turn 9, so you lose.
Even though we're not at Shadowverse yet, it feels like cards these days are overdesigned; there are so few plain ole well-statted minions. Curve is a myth, unless you're Paladin. Cards aren't played if they don't have unique, strong effects. Besides aggro, decks aren't collections of good cards anymore - they're synergized pools of cards that are optimized to create a big swing turn(s). Unlike Shadowverse, there's still a great deal of deck-building agency, which I enjoy - not everything is theorycrafted, tested, and sent out for play by the devs, like Libram Paladin - but the current and recent card pool feels less interactive to play with, since stats matter less than effects. Not less skillful, but less interactive. I never thought I'd say this, but I kinda miss [Hearthstone Card (Grook-Fu Master) Not Found].
PrivateNightmare, if you do miss the strategic back and forth of old Hearthstone, I would encourage you to give Arena a try. Since you mostly pick for stats, it feels oldschool and can be quite fun. I play more Arena than ranked myself, at least.
I don't understand the point of these posts. Why does a person quitting Hearthstone (or any game, for that matter) have to be such a big deal that you need to get on your soapbox and preach about it? It's a free online game, nobody's compelling you to play the game.
If you don't like the game, there's nothing we can do to change that opinion, but why do you feel the need to tell people who do enjoy the game why their game sucks?
I get that this is a forum and the game isn't always so peachy keen, but it's really not that big of a deal.
EDIT: Looks like @OldenGolden said what I wanted to say before me. Maybe I should read the replies before commenting.
But card effects are always evaluated as they are, right now, with the current pool. That's Standard. We may say after a expansion launches that we were wrong about a new card, but we don't go back to previous expansion cards to say 'hey, we were wrong about that one'. Maybe big demons warlock will see support in this year or the next, but it will need way more help than meh-Archwitch.
Cabal Acolyte plus Wave of Apathy will take your opponent's minion "no matter the circumstances"...Lightspawn says hi.
But for real, great article with solid analysis of these changes. I for one am thrilled they're hitting Secret Passage, and I don't think it's hard enough. Damn that card to Hell.
It's funny, because I'm playing Wild (you know, that Mode that's supposedly unbalanced) and I actually have quite some Fun. I played mostly Control Priest, Highlander Shaman, Thief Rogue and Yogg Hunter, and eventually reached Legend last Month. I faced some of the Meta Stuff, like Quest Mage and that soon-to-be-nerfed Warlock Deck with Darkglare, but I also faced quite a lot of Control Warriors (Odd and DMH), Quest and Odd Shaman, some Paladins, Highlander Mages, other Thief Rogues, and Everything in between.
So, if you're frustrated with the State of Standard, maybe give Wild a Try?
The Best Cards from Scholomance Academy : Hearthstone Compendium. Community vsTrump.
As expected, looking back on this batch of ratings with a few weeks of hindsight is humorous.
She Who Wanders needs help.
Ok well, I just want to say that She Who Wanders used to be an absolute monster that she got one of the hardest nerfs in history. That is why you are currently seeing her in this state compared to what she used to be before.
Also, she is currently seeing some surprising amount of play in Warmother's Control deck.
AlanZQ's WM Meta Counter - https://lor.mobalytics.gg/decks/bt8vtppla4s85hdku1b0
Making her an 8 Mana 8/8 and hits only 3 attack followers on board is very scary actually. A mana cost reduction for big cards is always worth the stats reduction especially when they're way too big. An 8/8 statline is absolutely crazy for such an effect. He'd become much better than the current Uzgar the Ancient. Especially with any keywords.
Idk I may just have PTSD over the card when it was still able to hit Champions.
Side note: Fury is a Dragon only mechanic, so I believe putting it on a baley (I think that's what She Who Wanders is) feels pretty weird.
mobalytics tier list - yaaar too many pirates
Due it's a forum I have far better ways to satisfy my vanity than feeding the trolls. I talk about games because I want to, I need no other reason.
Darrowing - New Set
It was buffed then nerfed, so it's pretty much even at where it was before
She Who Wanders needs help.
She has never been a good card but now with Sol really wanting to be played with Freljord ramp or Thresh. But mostly ramp. She will never be picked.
These are my ideas to make her more viable. Bump her down to 8 mana. Make her a 8/8. Get rid of regen and give her something like fury or challenger. Then change her obliterate to kill 3 attack unites rather than 4 attack and only unites on board. Not in hand.
That makes her an option for Sol or troll ramp. Either use her or the new Dragon card that stuns people. I don't know its name. Also she doesn't step on the toes of Icequake because she obliterates 3 attack unites not 3 health ones and can also take out her own unites too.
It will be an option of do you want to keep two really annoying large unites stunned indefinitely next round on word or take out a bunch of low attack unites now?
Top Performing Decks to Climb the Ladder Before the Balance Changes Hit
of the article. who cares about darkglare now))
mobalytics tier list - yaaar too many pirates
This thread, just like the rest of your posts about how the meta is shaping up and how you predicted it, feels like a personal vanity project. This sort of obnoxious comment demonstrates that plainly.
I'm quitting Hearthstone (again, but for real this time)
@OldenGolden, @GameTheory345 & @Carew6 - why do you complain about a well-written post explaining why one of the most active members of a public discussion forum will quit?
In a forum, we share ideas and opinions, and while the opinion "I'll quit hearthstone, because of reasons" is a valid opinion to voice, replying with "No one cares" is less polite, less interesting to read and less useful. This is a hearthstone (mostly) forum, of course users are interested in other people's opinion of the game!
@YourPrivateNightmare: Sorry to see you leave. I hope you'll find a new, more fullfilling past time. I quite liked your long posts and your new hunter decks.
Hearthstone Book of Heroes - A Free Solo Experience For All Classes Lasting a Year!
Thank you, and I agree we did have a few cards that show the darker side of the school but I feel like they should show a lot more. Also with the fact that they have the Blood herald card yet not the boss it is based off of it made me think we would get (to fight) the actual herald in the adventure mode
Darrowing - New Set
You may want to make a slight edit to your claim that you're not playing nerfed cards. Basilisk Rider did get a nerf. It used to be a 5/3. Now it's a 4/3.
I'm quitting Hearthstone (again, but for real this time)
Come play Mythgard! We have 2v2, Axolotls and a new expansion coming.
I'm quitting Hearthstone (again, but for real this time)
If there's anything I love more than seeing someone give, in OldenGolden's words, a "Sermon on the Mount", is someone else giving another "Sermon on the Mount" on the first person's "Sermon on the Mount", whilst completely unaware that pointing out sermons in a forum also necessarily requires giving a sermon themselves.
I'm quitting Hearthstone (again, but for real this time)
Well, for me I´m not happy with the state of this game aswell and most of the time I feel myself forced to play it. But I still enjoy the uncompetetive part of it, like doing daylies, opening packs, collecting cardbacks or heroes, doing events, playing brawls, or even play against innkeeper. Right now I´m excited to see, how the new battlepass will look like. What I really miss in the game is the more rewarding achievement system apart from ranked and can´t wait to see what they got for us. So I´m definitely staying until I see whats new (or until I finally reach that freakin legend rank :D)
Sorry to hear you go, but maybe you´ll come back eventually, like others say, you don´t need to close the door completely, we never know what the furute will bring :)
TL;DR: Go on and have fun with things and games you´ll really enjoy at the moment :)
I'm quitting Hearthstone (again, but for real this time)
sorry but did you actually read the post or did you just look at at the title and go "lol what a <snip>"
I specifically explained that this wasn't supposed to shame or convince people to quit the game, I'm just writing out my thoughts.
take your own advice and don't bother commenting on something that you don't care to hear anyways
I'm quitting Hearthstone (again, but for real this time)
While I understand your pov, I don't think it is entirely true, and I believe your own expectations are making real premises more relevant than they are.
At least, not in Wild, as paradoxical as it sounds.
Barred the temporary Darkglare shitfest, Wild meta allows virtually any well-rounded deck to have a chance in most situations.
In particular, you can build Reno decks with Zephrys the Great, and you can tune them from Tempo to Control, as you like. As long as you include other cards to go with the incoming new meta.
Infectious Sporeling is another incredibly underrated card to get out of cheesy situations, and you can easily Rush it up as well.
At the end of the day, even in Standard, if pop-off turns are common across most classes, you can use your own pop-off turns to answer those of your opponent.
The back-and-forth is still there, just on steroids due to powercreep.
I think you are making nostalgia a bigger factor than it objectively should be. And you are entitled to think it as you do ofc, but I mean you are kinda generating your own problem.
Nerfs and Buffs Arrive Next Week! Our Thoughts on the Upcoming Hearthstone Card Changes
Well I'd rather leave Apprentice as is than completely ruin QMage. As I said, I am ok with QMage keeping Reno Priests in check.
Lightning Bloom can be nerfed to have it 'refresh' mana only, so that it cannot be used to break the Curve anymore, which is the only problem of the card (allowing insane early spikes, and I refer to Big Shaman as well).
Alec Dawson Explains the Reasoning Behind the September Hearthstone Balance Changes
I agree you need to take the surrounding pool of cards into consideration when deciding whether a deck is good, but I think you can still treat the card's effect and the card pool independently for the purposes of saying whether an effect is strong or not.
Essentially I judge an effect by its potential in a hypothetical environment where it can reliably achieve what it is designed to do, even though any deck it is used in must of course be judged with the actual card pool in mind. So by my approach, all the cards that are fundamentally strong in Wild but barely used in Standard are truly strong cards that are limited by the card pool in Standard.
Really it's all just a difference in how we define things, but I do like that my approach lets me maintain 1 evaluation of each card across game modes, which feels right since the card itself doesn't change. I admit it leads to me insisting a lot of cards are good even if they have never had a meta presence, but I stand by that being the deck's fault, not the card's.
Nerfs and Buffs Arrive Next Week! Our Thoughts on the Upcoming Hearthstone Card Changes
From unplayable to very good. Might as well buff all the other unplayable cards which is like 80% of the collection. Why just those 2 cards? It’s unfair towards other unplayable cards. Makes no sense.
I'm quitting Hearthstone (again, but for real this time)
I feel ya, ElSabidon. Shadowverse's card design philosophy is a road which I hope Hearthstone doesn't follow. In that game, there aren't decks. There are win conditions, and cards which help you get to those win conditions. You can play Deck A and face Deck B and know that, no matter how well you play, their win condition is a turn 7 card and yours is a turn 9, so you lose.
Even though we're not at Shadowverse yet, it feels like cards these days are overdesigned; there are so few plain ole well-statted minions. Curve is a myth, unless you're Paladin. Cards aren't played if they don't have unique, strong effects. Besides aggro, decks aren't collections of good cards anymore - they're synergized pools of cards that are optimized to create a big swing turn(s). Unlike Shadowverse, there's still a great deal of deck-building agency, which I enjoy - not everything is theorycrafted, tested, and sent out for play by the devs, like Libram Paladin - but the current and recent card pool feels less interactive to play with, since stats matter less than effects. Not less skillful, but less interactive. I never thought I'd say this, but I kinda miss [Hearthstone Card (Grook-Fu Master) Not Found].
PrivateNightmare, if you do miss the strategic back and forth of old Hearthstone, I would encourage you to give Arena a try. Since you mostly pick for stats, it feels oldschool and can be quite fun. I play more Arena than ranked myself, at least.
mobalytics tier list - yaaar too many pirates
Thats true I should leave the knee jerk oppinions to you guys, hah lol
Top Performing Decks to Climb the Ladder Before the Balance Changes Hit
Standard Meta Report When?
I'm quitting Hearthstone (again, but for real this time)
I don't understand the point of these posts. Why does a person quitting Hearthstone (or any game, for that matter) have to be such a big deal that you need to get on your soapbox and preach about it? It's a free online game, nobody's compelling you to play the game.
If you don't like the game, there's nothing we can do to change that opinion, but why do you feel the need to tell people who do enjoy the game why their game sucks?
I get that this is a forum and the game isn't always so peachy keen, but it's really not that big of a deal.
EDIT: Looks like @OldenGolden said what I wanted to say before me. Maybe I should read the replies before commenting.
Alec Dawson Explains the Reasoning Behind the September Hearthstone Balance Changes
But card effects are always evaluated as they are, right now, with the current pool. That's Standard. We may say after a expansion launches that we were wrong about a new card, but we don't go back to previous expansion cards to say 'hey, we were wrong about that one'. Maybe big demons warlock will see support in this year or the next, but it will need way more help than meh-Archwitch.
Nerfs and Buffs Arrive Next Week! Our Thoughts on the Upcoming Hearthstone Card Changes
Cabal Acolyte plus Wave of Apathy will take your opponent's minion "no matter the circumstances"...Lightspawn says hi.
But for real, great article with solid analysis of these changes. I for one am thrilled they're hitting Secret Passage, and I don't think it's hard enough. Damn that card to Hell.
I'm quitting Hearthstone (again, but for real this time)
Is the Meta in Standard really that sucky rn?
It's funny, because I'm playing Wild (you know, that Mode that's supposedly unbalanced) and I actually have quite some Fun. I played mostly Control Priest, Highlander Shaman, Thief Rogue and Yogg Hunter, and eventually reached Legend last Month. I faced some of the Meta Stuff, like Quest Mage and that soon-to-be-nerfed Warlock Deck with Darkglare, but I also faced quite a lot of Control Warriors (Odd and DMH), Quest and Odd Shaman, some Paladins, Highlander Mages, other Thief Rogues, and Everything in between.
So, if you're frustrated with the State of Standard, maybe give Wild a Try?