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  • mobalytics tier list - yaaar too many pirates

    Quote From Nifty129

    Who are half of those people other than hawktie I know him from mtg even though he has a small audience. Swim hit masters with spiders, mogwai is playing thresh gangplank. Every single player I'm running into is playing lulu or bilgewater. Like do you play the game?

    I'm literally going to https://www.twitch.tv/directory/game/Legends%20of%20Runeterra and blindly picking the 8 streamers at the top of the page -- here's right now:

    • Swim is playing P&Z + Bilgewater meme-ry
    • BBG is playing Leona + Sol
    • RattlingBones is playing Diana + Leona sailor moon
    • Kuvira is playing Trundle Noxus
    • Tempo13 is playing Garen bannerman
    • moms_den is playing Trundle + Sol
    • drayzer is playing GP + Sejuani
    • Haloplasm is playing Lulu demacia aggro

    That's how I personally would objectively measure "streamers general unwillingness to run this region". I would try to avoid focusing on individual steamers, and if anything I would downplay what Swim and Mogwai are playing as they both go out of their way to not play what others are playing as part of their "brand". I also wouldn't try to tie what you personally experience to streamers' feelings -- they are 2 totally independent trails of evidence.

    Again: I'm not really debating your underlying thesis about Targon being weak. I'm just trying to constructively point out that from a purely rhetorical viewpoint, there are some inconsistencies in how you're making your case. A debate coach would tell you to avoid bringing up the shaky evidence and just stick to things that clearly reinforce your argument, like the mobalytics rankings.

  • Quest Trading - Play A Friend!

    Battletag: Venividivici#2812
    Region: EU
    Trade Only?: Yes

  • I'm quitting Hearthstone (again, but for real this time)

    People can do what they want to do, of course, but if there's anything more ridiculous in life than someone making an all-or-nothing decision about a free game on the internet, and then feeling like they have write out a big lengthy explanation of it for strangers, I can hardly imagine what it is. 

    If the game isn't to your liking right now, don't play. Then come back if you feel like it. Then stop again if it still sucks for you. None of this requires a Sermon on the Mount, or one last big swing at the people who DO enjoy the game to tell them why they're wrong, and that their game sucks. 

    Seriously, everyone - rein in the egos. I get that this is a forum, and  opinions, and feelings, blah blah, but come on. Get a fucking grip.

  • Nerfs and Buffs Arrive Next Week! Our Thoughts on the Upcoming Hearthstone Card Changes

    The nerf to Cabal Acolyte seems way harsher than the Secret Passage one. Now he is absolutely terrible as a taunt and will only be worth anything when the effect is triggered. The nerf to Secret Passage hurts mostly slower Rogue builds as it lowers the chance of you getting your pay off cards (like Kronx or Togwaggle). Aggro Rogue will still do the exact same thing as most of their deck is just burn and cycling anyway.

    Yes, i'm salty as i really dislike decks that don't do anything else other than go face. And Cabal Acolyte helped me achieve my first legend rank so i'm sad seeing him getting weakened so much when there are other cards still destroying the ladder since their introduction (Guardian Animals, mostly).

  • I'm quitting Hearthstone (again, but for real this time)

    Honestly, I understand your point of view. I'm also very frustrated with the direction the game is taking of powercreeping the hell out of every expansion. And I can attest to that feeling especially now that I finally decided to try reaching Legend last month (and suceeded with 20 minutes left in the expansion lol). That month was the first one where I tried a more competitive approach and it just wasn't worth the trouble, exactly because of how much power every card has these days and how little it felt my decisions mattered when compared to, say, when playing four years ago.

    I used mostly big Warrior, a deck that also relies on big tempo swings, but those swings felt balanced because they would come only after a lot of turns of playing from behind and those tempo swings were more of a reward for utilizing your control tools well throughout the game. I also played Libram Paladin for a while, which was one of the most boring experiences I ever felt in Hearthstone. It was insanely draw dependent and every card felt like "lets dump a bunch of stats and hope the opponent doesn't respond". I love the idea of having big slow tools and small fast tools in the same deck to fight for the board that Hearthstone had when it started (and that, to a degree, the Rush mechanic highlighted) and a deck whose only fast tool is Lightforged Zealot feels so out of place it becomes boring playing with and against. In fact, to highlight how much the deck felt out of place for me, I ended up with less than 50% winrate with it in around 40 games. My final push was made with face Hunter and even a deck decided to ignore the board for most of the game felt like it had more board interaction (especially the mirror match) because you had know when to push the board and when to push face. That was my experience and the reason it felt like a waste of time.

    You talk about big swing turns and, the way I see it, the reason the game is so swingy is because of the exponential increase in power level the last expansions. The current power level reminds me of not only of LoR but also the days when I played Shadowverse. When I left that game, it felt like the designers just wanted to release insanely powerful effects and then nerf them if they became to polarizing. It didn't feel like we owned cards as much as it felt like we owned stats, and since I didn't like that feeling, I ended up leaving the game. That is exactly the biggest criticism I have with HS at the moment. The feeling I don't own those cards because they're designed in a way that I know they'll end up being different cards. 

    I remember putting a big rant in here when the final batch of changes during the AoO expansion was announced, a rant that was downvoted like hell because I criticized the design philosophy the game currently has (and I understand that this post I'm doing right now feels like a big rant coming as well). The biggest reason to all the downvoting was because I said it felt like the developers were releasing busted cards on purpose to then nerf them and give the players the satisfaction of having their voices heard and that satisfaction would be shown by purchasing in-game stuff. It was an insanely cynical proposition my raging impulsive head had when I saw like ten cards being changed for the third or forth time in one expansion cycle. And yet, here we are, less than two months later, seeing two different balance changes in one month (I know less cards are being hit, but there are still constant changes happening). I get that one of the biggest advantages CCGs have is the ability to change problematic cards, but right now those changes come as part of the design of the game instead of a "last case scenario" and the proof is that balance changes are part of their goddamn roadmap!  I don't want to be just another cynical guy but the design philosophy the game has is turning me into one.

    We're being given what's supposed to be a finished product every expansion and said finished product is never finished.

    Right now, only two things are keeping me in the game: 1- I want to see how bad the battle pass system will be (again, being cynical); and 2- I really like Battlegrounds. That game is also changing a lot but it feels like said changes are the same as expansions rather than balance changes (which aren't as bad as the game mode is still in Beta, you know, an openly admitted unfinished product).

    I'd say feel free to uninstall the game. But you can still hang around the forums sometimes. I honestly like reading your thoughts on the game, even if those thoughts become based on second hand experience.

  • Magic the Gathering's New Modal Dual-Faced Cards Will Also be Printed in Two 2021 Standard Sets

    Dual sided cards have existed before. There are two solutions for it - Using sleeves, or using a card representing that DFC.
    https://mtg.gamepedia.com/Checklist_card

  • Magic the Gathering's New Modal Dual-Faced Cards Will Also be Printed in Two 2021 Standard Sets

    Yeah, it seems like if they really were printed on both sides in an actual physical card in a deck (err... library), that when it was the top card you would be able to tell.

  • Magic the Gathering's New Modal Dual-Faced Cards Will Also be Printed in Two 2021 Standard Sets

    I have no desire to collect these IRL but I am curious, how are these printed on actual cards?  Are they literally printed on both sides?  They aren't calling them split cards, which is how I assumed they would have been if they didn't keep making a big deal out of the dual-face thing.

  • mobalytics tier list - yaaar too many pirates

    Who are half of those people other than hawktie I know him from mtg even though he has a small audience. Swim hit masters with spiders, mogwai is playing thresh gangplank. Every single player I'm running into is playing lulu or bilgewater. Like do you play the game?

  • I'm quitting Hearthstone (again, but for real this time)

    All this is exactly why I have reverted back to burgle rogue as my go-to deck for years (going way back to Karazhan, and even to TGT if I'm honest). As a weird midrange/value/tempo/meme hybrid mess that gets decent support in most expansions, it manages to put up acceptable win rates against pretty much every archetype because it has a little of everything already in the deck, and has the chance to generate more for you. It also has the pleasant feature that it is practically designed to ensure all games are a little (or a lot) different.

    Praise Tess for that one archetype keeping me entertained between flashes of inspiration for more goofy - and almost universally less successful - homebrews.

    But ultimately it's a game and there's no point in playing it if you are not enjoying it. It almost doesn't matter what the reasons are, and I would still encourage leaving (either for a while or permanently) even if you couldn't specify what you disliked about it. So if you are fed up with it, then I wish you good luck with whatever you end up doing instead :)

  • Top Performing Decks to Climb the Ladder Before the Balance Changes Hit

    Of Darkglare Warlock or of the article?

    In case the answer is the first one, there you go.

    Wild Darkglare Warlock (get rekt)

    Wild · Zoolock · by Avalon · 6 years, 1 month ago

  • I'm quitting Hearthstone (again, but for real this time)

    Hearthstone can be tiring at times, but then all I do is just finish up my quests and go do the things I want to do, coming back when inspirations hit me.

    The nature of card games is back and forth, but not since the first 2 years have fatigue ever mattered, so I guess your assessment is right. Then again, what makes hearthstone fun is essentially about me playing broken things and my opponent doing the same, and the best player is the one that can play them - not necessarily first - but play them at the exact moment to turn the tide that demands an answer you think your opponent don't have.

  • Nerfs and Buffs Arrive Next Week! Our Thoughts on the Upcoming Hearthstone Card Changes

    Could elaborate the reasons behind your thoughts please?

  • Top Performing Decks to Climb the Ladder Before the Balance Changes Hit

  • Nerfs and Buffs Arrive Next Week! Our Thoughts on the Upcoming Hearthstone Card Changes

    Agreed that Totem Goliath buff probably wouldn't change anything. Shaman's lack of viability is simply that they don't do anything unfair, and they can't draw for shit. Its been a long 2 weeks since I decided that I wanted to make control-midrange shaman work, and in nearly every occasion I find myself with cards that either don't turn the tide, or I simply don't draw the answers when I need it. So if team5 really wanted shaman to work? for god's sake give them some card draw, that will be a good start.

    Secret Passage may be strong, but considering that we've been seeing galakrond rogue in tier 2-1 for the last two expansion, and that this card single handedly brought that to a halt, I'm more than willing to let it slide until the next expansion. The nerf it received is pretty big to be honest, just perhaps not enough to kill it, and I'm okay with that.

    Willow buff is tempting me to try making controlock work again (and not just because I opened this in a pack and have to somehow make it work). There's some hope to be honest, that at 8 she's just good enough to make it, since essentially she also pulls out Fel Lord Betrug so I can close my eyes and pretend I'm just playing betrug sometimes.

  • Top Performing Decks to Climb the Ladder Before the Balance Changes Hit

    wild version?))

  • Always updating on startup

    well it is good then but, the zephyr sage guy gonna quit the game now XD.

  • I'm quitting Hearthstone (again, but for real this time)

    Quote From YourPrivateNightmare

    So after a long time of contemplating I have decided to actually just quit Hearthstone altogether. I have done this once before back in April but I came back out of boredom (and because the new expansion looked pretty good). HOwever, I can no longer play this game while keeping my sanity and it has become a huge time sink for me.

    Basically my reason for leaving once and for all is this: The game has become way too....one sided? Basically over the past year swing turns have become more and more important....and this expansion is by far the worst. Basically every single class in the game has one or more brutal swings that either need an immediate specific answer or else the game is decided on the spot. Classes that don't have this resort to pure aggro (DH and Hunter for instance).

    Yes--come play Legends of Runeterra instead!

    Quote From YourPrivateNightmare

    Essentially Hearthstone has turned into what I quit Legends of Runeterra over. A game where answers are sparse and a single play decides the game instead of multiple smaller ones.

    Oh wait...  ;-)

  • I'm quitting Hearthstone (again, but for real this time)

    I quit after scholo, tired of trying to play control in a game that hates the style i enjoy playing and buffing aggro and releasing no cards to help deal with it.

  • I'm quitting Hearthstone (again, but for real this time)

    So after a long time of contemplating I have decided to actually just quit Hearthstone altogether. I have done this once before back in April but I came back out of boredom (and because the new expansion looked pretty good). HOwever, I can no longer play this game while keeping my sanity and it has become a huge time sink for me.

    Basically my reason for leaving once and for all is this: The game has become way too....one sided? Basically over the past year swing turns have become more and more important....and this expansion is by far the worst. Basically every single class in the game has one or more brutal swings that either need an immediate specific answer or else the game is decided on the spot. Classes that don't have this resort to pure aggro (DH and Hunter for instance).

    Essentially Hearthstone has turned into what I quit Legends of Runeterra over. A game where answers are sparse and a single play decides the game instead of multiple smaller ones.

     

    To illustrate my point here's the summation of class dynamics right now:

    Druid: Ramp to 7, get GA and win from there. If it gets dealt with use one of your many other game ending combos or cards to win. No real actual strategy involved, just play whatever you have in hand that keeps you alive or puts big stuff on the board.

    Hunter: Doesn't have crazy swings, so burning your opponent to death is the way to go. Single player game because all you need to do is get as much damage in as possible.

    Mage: Cyclone MAge is all about getting Mana Giant out as fast as possible. Highlander Mage is literally just an RNG fiesta at this point.

    Warrior: Bomb Warrior is probably the only real control deck left in the game and its gameplan is literally to just spam bombs that your opponent can't interact with. Who thought combining Resident Sleeper Warrior with Face Hunter was a good idea?

    Paladin: Between Alura and Argent Braggart they just generally tend to have better plays than everyone else on curve. If you fall behind you're not gonna catch up

    Demon Hunter: pretty much just Hunter's mentally deficient brother. Ironically enough, probably the most "interactive" of the bunch and they still win by just going face

    Shaman: Even the worst class in the game relies on sticking a totem on turn 2 or 3 and winning from there

    Priest: plays a bunch of reactive garbage, but they can steal your stuff for 5-mana now and that's how they win.

    Rogue: Their strongest deck revolves around playing minions that most opponents can't reasonably interact with. Any deck that doesn't is much worse by comparison

    Warlock: literally got nerfed because all they did was swing the game by turn 3 in Wild. Will probably not even exist anymore in Standard afterwards.

     

    I've tried just memeing and having fun and not taking things too seriously, but you can't have fun with slower decks or play for value if you either die inevitably or get curbstomped by turn 7.

    What I used to enjoy about HEarthstone was the constant back and forth. Threat - answer- threat - answer - etc. If one player didn't have an answer they fell behind and had to find a way to deal with the situation which eventually decided the game. Sure, RNG was always a factor that could radically change results but there was always this sense of having an out (at least for most normal decks)

    I just don't see the point in playing a game where every match boils down to: "Oh look I had a great mulligan, guess I win" or "Oh look I didn't draw my cards in order, I guess they win instead". And I know, things can always change and balance patches have been more frequent....but I really REALLY don't believe this current meta can even be fixed at this point. They would have to nerf basically every single class in some way and even then all that would do is tip the scales in some classes' favor.

    Note that this isn't some sort of attempt to convince anyone to also quit the game. I'm really just trying to write down my own thoughts as a some sort of a final nail in the coffin. If you still enjoy this game then I envy you, but I just can't get the same kind of enjoyment...not anymore.

     

    TL;DR I have made peace with the fact that this game isn't going in a direction I want it to and I'm tired of having to hope every single expansions and rotation that maybe things are going to be different this time around and always being disappointed.

    Initially I wanted to go for a really melodramatic approach of dusting my entire collection and then spending said dust on crafting all my faavourite cards from the past in golden as sort of a memorial, but I don't even have the motivation for that anymore. I'll just let the account rot.

     

    I do feel kind of sad about the fact that I won't really be interacting with you people anymore, because this site  has a pretty neat community and I've always enjoyed posting here. I guess you can take this as my final farewell. Perhaps digital card games just aren't my thing.

    Maybe some day the stars align and we're blessed with some sort of meta that recaptures what the old days were like...but right now I can't see that happening until this entire year has rotated.

    Anyways, take care guys, I'm gonna miss you at least a little bit. Shitpost on balance patch posts in my stead.

  • Darkseeker's channel - 13th November update: KOtsosKOtsos' Reno Evolve Shudderwock Shaman - ft. Archivist Elysiana

    4th September update: Duwin's Hadronox Taunt Druid ft. Guardian Animals (Scholomance Academy) (1080p)

    Taunts (Hadronox). Deathrattles (N'Zoth). Beasts (Guardian Animals). Another cool deck from Duwin.

    Duwin's top tips:

    - Save naturalize for Hadronox, especially against Reno decks.

    - Only play Biology Project if you plan to use the extra crystal that turn or next turn - e.g. Hadronox and Naturalize on turn 9, or Guardian Animals on Turn 6?

    - Branching Paths can help you push lethal, so don’t throw them away.

    Deck code:

    AAEBAZICBukB4KwCmdMCr9MC1pkD9rADDMu8ApjSAp7SAoTmAvLxAr/yAo/2AqGhA5LNA5vOA5PRA97RAwA= 

    https://youtu.be/F8uhe19UcHM 

  • The Datamined Scholar Jaina Playable Hero is From a Shop Bundle Arriving on September 15

    Quote From YourPrivateNightmare

    to be fair she does actually look better now.

    I agree! I mean, with her original outfit, I’m like... frost mage or no, aren’t you cold dressed like that? 😉

  • Always updating on startup

    FYI: https://twitter.com/ASmallMan4/status/1301697555948957697

    Hey folks, we just deployed a fix for the always-needing-to-update issue on PC, and later tonight we're planning to hotfix Zephyr Sage's wording to prevent an infinite loop (it won't be able to copy other copies of Zephyr Sage). Hope you've been enjoying Call of the Mountain!

  • mobalytics tier list - yaaar too many pirates

    Quote From Nifty129

    At the end of the day I think the rankings and streamers general unwillingness to run this region supports this opinion.

    I'm not sure how you're drawing that conclusion. Quick snapshot of top 8 LoR streamers on Twitch.tv right now:

    • Swim is playing some meme-y SI + P&Z championless deck which arguably shouldn't count
    • Glop is playing Taric + Lee Sin
    • Freshlobser is playing SI + Noxus mistwraiths
    • Alanzq is playing Trundle + Sol control
    • HawkTie is playing Taric + Braum
    • Zentron is playing Trundle + Tryn warmother's call
    • Hsuku is playing Anivia + Thresh control
    • FierceFerrits is playing Leona + Karma celestials

    ...so literally half the top-8 are using Targon. And looking at last week's Reckoning decks: 12 out of 16 opted to use Targon in one of their decks to that tournament.

    I could see your arguments working on the reasoning that play rate and win rate don't always correlate (i.e., "new toys" scenario), but in terms of overall popularity I would say Targon is close to if not the most popular region right now.

  • mobalytics tier list - yaaar too many pirates

    There is no necessity for nocturne to be a good Champion especially since his aggro combo archetype is already quite op without him being decent. If we nerf stygian onlooker from nightfall +2 attack to nightfall +1 attack this turn we might talk about nocturne buffs but only then...