Nickname from childhood. Alfi is VERY unusual name here in Slovakia, but there was a child story about Alfi who learned how to tie his shoes. It stuck.
In my old days of playing (and sucking at) LoL, I ran into a Veigar that was called Morky the Fucboi. He is, to this day, the only real entity that I still remember from that game. To me, Morky will always be the least threatening name ever, and I'll always have a soft spot for it.
Wind forward a few years and you'll find me modding Skyrim to become an absolute monster and tear apart everything in my way. The only thing missing is a name. Thus, Morkimus awakens.
Glad this is gaining some traction. A couple of other Dragon Hunter decks that might work. One is more mid-range and the second a very aggressive version.
I enjoy Pathfinder in Apex Legends and Widomaker in Overwatch. They both use grappling hooks, which are awesome in my opinion. Although I've never played it, the art for the video game Shovel Knight is pretty cool. So I decided to combine my favorite video game weapon with an awesome title and there we go ¯\_(ツ)_/¯
I'm guessing you went with Grover as your avatar since he has a grapple move aswell
Cards I'll be missing come rotation, not because they were great (many of them aren't) but the amount of smiles I get just from playing them;
Dollmaster Dorian - So many memories of me trying desperately to make this card work. Eventually plot twist warlock came along and for those brief happy moments I will be missing this card the most.
Tess Greymane - Never really saw the light of day. Such a shame.
Necrium Blade & Necrium Vial - For giving me endless hope that deathrattle rogue will be somewhere up the top. In a way, it did, but not the way I hoped it would be.
Zilliax - Perhaps the best and fairest legendary that will ever exist in hearthstone history. Top decking this card against a smug, bm-happy face hunter has and will always be the top 10 moments of my entire life.
Gonk, the Raptor - Had one of the best entrance lines in my opinion, and one of the most satisfying combos to pull off. Sadly, 90% of the time its just not happening.
Farraki Battleaxe - Spent hours trying to make this work. If only it was 4 mana instead of 5. When it does work, and assuming you're not dead, this I assure you is absolutely nuts
Captain Hooktusk - Its a real shame how this card didn't actually get much attention. Team5 should have printed at least one big pirate in DoD, but I can understand why they didn't.
Whizbang will be the first Wild card I don't disenchant, just so I can keep him for duel quests.
Other than that, I'll miss Shirvallah. It's such a good card, but it's a shame Control Pally was so trash these last two years. It only ever saw play in cheese combo decks.
Your 2nd point is interesting: You seem to mistakenly believe that a Barrier'd blocker absorbs a portion of the damage from an Overwhelm attacker. But in fact, the entire Overwhelm damage goes through to the nexus. Personally, I wish the barrier would absorb a portion of the damage - that'd be a nice middle ground.
I can see where you're coming from with your 3rd point; I could go either way on that one.
I disagree with your 4th point, though. Barrier is explicitly designed to prevent damage, not any other effects such as debuffs or direct kills. I think it's fine as it is. If Riot were to decide they want to make Barrier resist direct kill effects, I'm certainly against giving special treatments to some kill spells, but not others. Rules need to be applied consistently.
Regarding the rest of your post, you do not retain priority after playing a fast spell like Vile Feast. If you just play it on your turn, priority passes to your opponent right after it's resolved, just like with slow spells.
Vicious Scalehide - really made the Midrange Beast Hunter viable with the rush/heal, especially when buffed with Dire Frenzy which is also rotating :(
Holy Water - got SO much value out of this in most of the Priest archetypes I played, mainly because so few people ever expected it and then whoops I got a copy of your best card. It was also key to one of my favorite matches of all time against a The Last Kaleidosaur Paladin - by the end of the match we each had THREE separate [Hearthstone Card (Galvadon/card]s. It was nuts and hilarious and one of my favorite HS memories.
Tess Greymane & Blink Fox - as others have said Burgle Rogue is fun but tough and losing both of them at once will be rough. Fortunately I just converted my Standard deck to Wild and will keep on stealin'
Lifedrinker - I would call this the year of the raven's Tar Creeper: it's strong without feeling OP, versatile enough to go in virtually any deck, and can often be the little thing that means the difference between victory and defeat.
Boomsday
I really like Treant Druid. I know they just printed a few more new cards for it in DoD, but without Mulchmuncher, Landscaping, Dendrologist, and Tending Tauren I'm just not seeing it be anywhere close to viable next year
Thunderhead - such a great card in overload/elemental Shaman. really made board control possible (all by itself on occasion)
Dr. Boom, Mad Genius - I know he's a very love/hate card, but I come down on the side of love. I fully intend to take my Mech Warrior into Wild like Burgle Rogue so I can keep the Boom Times going.
Rastakhans Rumble
Zul'jin - I've always enjoyed Spell Hunter (or Spell-Heavy Beast Hunter) so this card was a day 1 craft for me. ALTHOUGH you never really realize how many hunter spells can hit yourself until the first time you play him haha…
Smolderthorn Lancer - Execute on a stick? Absolutely! I'm glad Dragon Warrior is a bit more viable now than it was during RR and that I'm finally getting the work out of this card that I always knew it was good for.
I'm suggesting that when your opponent is running an extremely inefficient 8-drop onto the board, your corresponding board play should be stronger
The idea that this 8 drop is an inefficient follower is simply wrong. The average stats for an 8-drop in LoR is about 7/6. So, Ledros is slight above average in terms of stats, he can't be chump blocked, his play effect is very powerful, and he bounces on death. There are certainly faster plays you can make with 8 mana (such as Battle Fury or Progress Day!), but that doesn't make Ledros inefficient.
Similarly, if you're losing because you're both down to topdecks and he can bounce Ledros as well as play off his deck, you're again not losing to the burn - you're losing to the bounce.
This is kind of a ridiculous argument, as the bounce enables the burn that your opponent might not otherwise be topdecking.
She was one of the biggest hype cards in Hearthstone ( thanks to Ben Brode, Live in Peace) and her Art is awesome. I also really like her HP, as Trump would say: value,value
I'm not suggesting you remove him. I'm suggesting that when your opponent is running an extremely inefficient 8-drop onto the board, your corresponding board play should be stronger. If it isn't, the burn effect is doing little beyond clocking you one turn faster - you're still going to lose to the board. Similarly, if you're losing because you're both down to topdecks and he can bounce Ledros as well as play off his deck, you're again not losing to the burn - you're losing to the bounce. In either circumstance, the burn is entirely incidental - it's the other parts of the follower that are causing you problems, but you're targeting the burn as the part to be concerned about.
If the blocker of an Overwhelm minion si removed before combat resolves, than the attacker inflicts full damage because the "placeholder" for the blocking minion is considered as having 0 health.
Shudderwock - one of the most degenerated cards ever printed. Most of the times you either draw it or lose it, which feels terribly bad. I can't even say "go rot in Wild", cause this fucker is even more stupid over there. Seriously, this is my argument against all the people that keep saying "I love Ben Brode, when he was at Blizz things were much funnier". No.
In fairness it was Brode who argued against Shudderwock because of its interaction with Grumble. Running the show =/= complete control over everything. I'm also happy to see Shudderwock leave though.
Anyway, I won't really miss much because I play Wild as much as Standard. If anything I'm looking forward to lots of the frustrating cards cycling out and seeing very little play in Wild so I can finally use them without feeling dirty.
That really just leaves Whizbang, who doesn't benefit at all from the larger pool of options in Wild, making it harder to get some wins with him there. If there is ever a card to promote to the Classic set it is him, and I suppose we'll finally have an answer on whether the devs intend to do this soon.
My opponent attacks with all his stuff, I block with 3 of my miinions. He plays [Hearthstone Card (Judgement) Not Found] on his [Hearthstone Card (Ancient Yeti) Not Found] which wipes my board. However, despite having a blocker on the yeti (which died) he still punched my face.
I thought blockers would remain as "phantom blocks" if killed by a spell before combat?
Or does Overwhelm beat through phantom blockers? (because I never encountered that before)
It's a ridiculous endgame win condition that's barely counterable. Outside of purifying or freeze/stun stalling you can't really deal with him.
And ofc he has fearsome so you can't even chump block him.
He's basically a champion with an epic tag
The counter, at that point, is that your opponent is spending eight mana on a burn effect and an 8/6 fearsome.
If you're still losing the board when they're doing that with their turns, you'd be losing either way. 6+ mana effects are phenomenally powerful in this game, and this one is entirely a burn win condition. As to the thread title - as above, really. If you're at 1 HP, literally any burn will kill you. Who cares if it's an 8-drop, you're dead to a stiff breeze.
Honestly, in a meta where aggression and Elusive are strong, to be complaining about a phenomenally slow, inefficient burn mechanism is endlessly confusing to me.
except if you could actually remove him you wouldn't be in that situation. By the time you get to 8-mana most decks are usually running on topdecks, even the control ones, so being faced with an 8/6 that you can't get rid of is kind of ridiculous. His win condition should be his effect not the absurd amount of stats he brings for the cost.
Right now you can put that thing in a spider aggro deck and he works fine as a lategame out against slower decks
The card is absolutely bonkers. It is what makes or brakes the aggro Wraith decks out there. Getting defending 3 power blockers down to 2 means they cannot block the fearsome units anymore. Plus it gives some spiders +1 power. Plus it can be used defensively to avoid lethal. All while having good 3/3 stats. wtf
Cards I'll miss (both because of the concept and because I like playing them):
Houndmaster Shaw - this guy allowed many shenanigans/swing turns. A really cool card that has seen play here and there throughout its life in Standard. Will be missed.
Earthen Might - I personally like Elementals and this card is fun. Too bad Elemental Shaman never really existed (outside of a two week period before the launch of RoS).
Countess Ashmore - I wanted so much this card to be playable; too bad it never really became a staple in any deck.
Fireworks Tech - Deathrattle Hunter is cool and therefore this card as well.
Omega Medic - Crushing Zoolock with Duskbreaker and this minion felt so good back in the day. Thanks for all the good memories and the sweet concedes
Seance - I was one of the few to see the potential in this spell when it was revealed. I'm glad I was totally right.
Snapjaw Shellfighter - it has never seen play but I appreciate the concept behind it. I'd like to see it in the Classic set.
Cards I won't miss (because I think they're oppressive of just it feels bad to play against them):
Ferocious Howl - almost two years ago, when I first saw the card I was like "heh, has cycle but doesn't seem good at all". Holy moly I was totally wrong. Impressive card for the early game survivability, even more when paired with old Branching Paths. After April's rotation [Hearthstone Card (Steel Beatle) Not Found] will take its spot and I hope it won't feel to climb a mountain since turn 2/3 all over again.
Shudderwock - one of the most degenerated cards ever printed. Most of the times you either draw it or lose it, which feels terribly bad. I can't even say "go rot in Wild", cause this fucker is even more stupid over there. Seriously, this is my argument against all the people that keep saying "I love Ben Brode, when he was at Blizz things were much funnier". No.
Flobbidinous Floop - why keeping track of your opponent's hand when he can simply have a copy of everything he plays? Please, next.
I used to go by "suicidor", back in my Counter Strike days, because I always was the one who would sprint ahead, and once I died my team would know where the enemies were. Now I find that nickname a little too "on the nose", so I had to come up with something else.
Teuton now is my go-to name for any social networks. It has a slightly germanic ring to it, so it throws some people off when I go trolling the trolls on some right wing forums. Also it has a little rebel vibe to it, from the historic Teutons fighting the Romans back in the day.
What is the story behind your username?
Nickname from childhood. Alfi is VERY unusual name here in Slovakia, but there was a child story about Alfi who learned how to tie his shoes. It stuck.
Demons in Hearthstone Battlegrounds are Being Nerfed this Week!
Yeah almost certain this will be a Thursday patch
What is the story behind your username?
In my old days of playing (and sucking at) LoL, I ran into a Veigar that was called Morky the Fucboi. He is, to this day, the only real entity that I still remember from that game. To me, Morky will always be the least threatening name ever, and I'll always have a soft spot for it.
Wind forward a few years and you'll find me modding Skyrim to become an absolute monster and tear apart everything in my way. The only thing missing is a name. Thus, Morkimus awakens.
Ever-quest Dragon Hunter
Glad this is gaining some traction. A couple of other Dragon Hunter decks that might work. One is more mid-range and the second a very aggressive version.
Wild · Dragon Hunter · by muaddib420 · 6 years, 7 months ago
Wild · Dragon Hunter · by muaddib420 · 6 years, 7 months ago
Demons in Hearthstone Battlegrounds are Being Nerfed this Week!
and yet no nerfs to Cobalt Guardian or Spawn of N'zoth...
Demons in Hearthstone Battlegrounds are Being Nerfed this Week!
So. Thursday right? They only ever patch on Tuesday and Thursday. Unless they actually do a quick one on us today
What is the story behind your username?
Yep, love that guy too
Which card are you going to miss the most from the upcoming rotating sets and how would you replace it?
Cards I'll be missing come rotation, not because they were great (many of them aren't) but the amount of smiles I get just from playing them;
Dollmaster Dorian - So many memories of me trying desperately to make this card work. Eventually plot twist warlock came along and for those brief happy moments I will be missing this card the most.
Dire Frenzy - I like value that keeps on giving
Juicy Psychmelon - Hadronox combo. When it works, everything works.
Tess Greymane - Never really saw the light of day. Such a shame.
Necrium Blade & Necrium Vial - For giving me endless hope that deathrattle rogue will be somewhere up the top. In a way, it did, but not the way I hoped it would be.
Zilliax - Perhaps the best and fairest legendary that will ever exist in hearthstone history. Top decking this card against a smug, bm-happy face hunter has and will always be the top 10 moments of my entire life.
Gonk, the Raptor - Had one of the best entrance lines in my opinion, and one of the most satisfying combos to pull off. Sadly, 90% of the time its just not happening.
Master's Call - for making Dire Frenzy really really scary
Zul'jin - For making just about any hunter spell really really scary
Jan'alai, the Dragonhawk - All those happy memories of summoning ragnaros.
Farraki Battleaxe - Spent hours trying to make this work. If only it was 4 mana instead of 5. When it does work, and assuming you're not dead, this I assure you is absolutely nuts
Captain Hooktusk - Its a real shame how this card didn't actually get much attention. Team5 should have printed at least one big pirate in DoD, but I can understand why they didn't.
Which card are you going to miss the most from the upcoming rotating sets and how would you replace it?
Whizbang will be the first Wild card I don't disenchant, just so I can keep him for duel quests.
Other than that, I'll miss Shirvallah. It's such a good card, but it's a shame Control Pally was so trash these last two years. It only ever saw play in cheese combo decks.
The use of barrier and some spells
Your 2nd point is interesting: You seem to mistakenly believe that a Barrier'd blocker absorbs a portion of the damage from an Overwhelm attacker. But in fact, the entire Overwhelm damage goes through to the nexus. Personally, I wish the barrier would absorb a portion of the damage - that'd be a nice middle ground.
I can see where you're coming from with your 3rd point; I could go either way on that one.
I disagree with your 4th point, though. Barrier is explicitly designed to prevent damage, not any other effects such as debuffs or direct kills. I think it's fine as it is. If Riot were to decide they want to make Barrier resist direct kill effects, I'm certainly against giving special treatments to some kill spells, but not others. Rules need to be applied consistently.
Regarding the rest of your post, you do not retain priority after playing a fast spell like Vile Feast. If you just play it on your turn, priority passes to your opponent right after it's resolved, just like with slow spells.
Which card are you going to miss the most from the upcoming rotating sets and how would you replace it?
Witchwood
Vicious Scalehide - really made the Midrange Beast Hunter viable with the rush/heal, especially when buffed with Dire Frenzy which is also rotating :(
Holy Water - got SO much value out of this in most of the Priest archetypes I played, mainly because so few people ever expected it and then whoops I got a copy of your best card. It was also key to one of my favorite matches of all time against a The Last Kaleidosaur Paladin - by the end of the match we each had THREE separate [Hearthstone Card (Galvadon/card]s. It was nuts and hilarious and one of my favorite HS memories.
Tess Greymane & Blink Fox - as others have said Burgle Rogue is fun but tough and losing both of them at once will be rough. Fortunately I just converted my Standard deck to Wild and will keep on stealin'
Lifedrinker - I would call this the year of the raven's Tar Creeper: it's strong without feeling OP, versatile enough to go in virtually any deck, and can often be the little thing that means the difference between victory and defeat.
Boomsday
I really like Treant Druid. I know they just printed a few more new cards for it in DoD, but without Mulchmuncher, Landscaping, Dendrologist, and Tending Tauren I'm just not seeing it be anywhere close to viable next year
Thunderhead - such a great card in overload/elemental Shaman. really made board control possible (all by itself on occasion)
Dr. Boom, Mad Genius - I know he's a very love/hate card, but I come down on the side of love. I fully intend to take my Mech Warrior into Wild like Burgle Rogue so I can keep the Boom Times going.
Rastakhans Rumble
Zul'jin - I've always enjoyed Spell Hunter (or Spell-Heavy Beast Hunter) so this card was a day 1 craft for me. ALTHOUGH you never really realize how many hunter spells can hit yourself until the first time you play him haha…
Smolderthorn Lancer - Execute on a stick? Absolutely! I'm glad Dragon Warrior is a bit more viable now than it was during RR and that I'm finally getting the work out of this card that I always knew it was good for.
) Not Found]Does anyone else feel like rush has ruined the game?
A perfect answer to rush is deathrattle/reborn. Or rush them back (but bigger).
Commander Ledros ought to round down
The idea that this 8 drop is an inefficient follower is simply wrong. The average stats for an 8-drop in LoR is about 7/6. So, Ledros is slight above average in terms of stats, he can't be chump blocked, his play effect is very powerful, and he bounces on death. There are certainly faster plays you can make with 8 mana (such as Battle Fury or Progress Day!), but that doesn't make Ledros inefficient.
This is kind of a ridiculous argument, as the bounce enables the burn that your opponent might not otherwise be topdecking.
Explain to me how blocking works again?
well....at least now I know...I could have won that game.
goddammit
Which card are you going to miss the most from the upcoming rotating sets and how would you replace it?
Hagatha the Witch
She was one of the biggest hype cards in Hearthstone ( thanks to Ben Brode, Live in Peace) and her Art is awesome. I also really like her HP, as Trump would say: value,value
Commander Ledros ought to round down
I'm not suggesting you remove him. I'm suggesting that when your opponent is running an extremely inefficient 8-drop onto the board, your corresponding board play should be stronger. If it isn't, the burn effect is doing little beyond clocking you one turn faster - you're still going to lose to the board. Similarly, if you're losing because you're both down to topdecks and he can bounce Ledros as well as play off his deck, you're again not losing to the burn - you're losing to the bounce. In either circumstance, the burn is entirely incidental - it's the other parts of the follower that are causing you problems, but you're targeting the burn as the part to be concerned about.
Explain to me how blocking works again?
If the blocker of an Overwhelm minion si removed before combat resolves, than the attacker inflicts full damage because the "placeholder" for the blocking minion is considered as having 0 health.
Explain to me how blocking works again?
Yes, Overwhelm would still punch you in the face.
Which card are you going to miss the most from the upcoming rotating sets and how would you replace it?
Captain Hooktusk
gone too soon
Which card are you going to miss the most from the upcoming rotating sets and how would you replace it?
In fairness it was Brode who argued against Shudderwock because of its interaction with Grumble. Running the show =/= complete control over everything. I'm also happy to see Shudderwock leave though.
Anyway, I won't really miss much because I play Wild as much as Standard. If anything I'm looking forward to lots of the frustrating cards cycling out and seeing very little play in Wild so I can finally use them without feeling dirty.
That really just leaves Whizbang, who doesn't benefit at all from the larger pool of options in Wild, making it harder to get some wins with him there. If there is ever a card to promote to the Classic set it is him, and I suppose we'll finally have an answer on whether the devs intend to do this soon.
Explain to me how blocking works again?
So here's the situation.
My opponent attacks with all his stuff, I block with 3 of my miinions. He plays [Hearthstone Card (Judgement) Not Found] on his [Hearthstone Card (Ancient Yeti) Not Found] which wipes my board. However, despite having a blocker on the yeti (which died) he still punched my face.
I thought blockers would remain as "phantom blocks" if killed by a spell before combat?
Or does Overwhelm beat through phantom blockers? (because I never encountered that before)
Commander Ledros ought to round down
except if you could actually remove him you wouldn't be in that situation. By the time you get to 8-mana most decks are usually running on topdecks, even the control ones, so being faced with an 8/6 that you can't get rid of is kind of ridiculous. His win condition should be his effect not the absurd amount of stats he brings for the cost.
Right now you can put that thing in a spider aggro deck and he works fine as a lategame out against slower decks
Is frenzied skitterer any good?
The card is absolutely bonkers. It is what makes or brakes the aggro Wraith decks out there. Getting defending 3 power blockers down to 2 means they cannot block the fearsome units anymore. Plus it gives some spiders +1 power. Plus it can be used defensively to avoid lethal. All while having good 3/3 stats. wtf
Which card are you going to miss the most from the upcoming rotating sets and how would you replace it?
I'll adopt FieselFitz's division
Cards I'll miss (both because of the concept and because I like playing them):
Houndmaster Shaw - this guy allowed many shenanigans/swing turns. A really cool card that has seen play here and there throughout its life in Standard. Will be missed.
Earthen Might - I personally like Elementals and this card is fun. Too bad Elemental Shaman never really existed (outside of a two week period before the launch of RoS).
Countess Ashmore - I wanted so much this card to be playable; too bad it never really became a staple in any deck.
Fireworks Tech - Deathrattle Hunter is cool and therefore this card as well.
Omega Medic - Crushing Zoolock with Duskbreaker and this minion felt so good back in the day. Thanks for all the good memories and the sweet concedes
Necrium Blade - the card that brought me to legend for the first time ever. It has become part of a bigger problem later on, but that's not a problem of mine lol
Jan'alai, the Dragonhawk - Odd Mage lover here. Simply cool.
Seance - I was one of the few to see the potential in this spell when it was revealed. I'm glad I was totally right.
Snapjaw Shellfighter - it has never seen play but I appreciate the concept behind it. I'd like to see it in the Classic set.
Cards I won't miss (because I think they're oppressive of just it feels bad to play against them):
Ferocious Howl - almost two years ago, when I first saw the card I was like "heh, has cycle but doesn't seem good at all". Holy moly I was totally wrong. Impressive card for the early game survivability, even more when paired with old Branching Paths. After April's rotation [Hearthstone Card (Steel Beatle) Not Found] will take its spot and I hope it won't feel to climb a mountain since turn 2/3 all over again.
Shudderwock - one of the most degenerated cards ever printed. Most of the times you either draw it or lose it, which feels terribly bad. I can't even say "go rot in Wild", cause this fucker is even more stupid over there. Seriously, this is my argument against all the people that keep saying "I love Ben Brode, when he was at Blizz things were much funnier". No.
Flobbidinous Floop - why keeping track of your opponent's hand when he can simply have a copy of everything he plays? Please, next.
Eternium Rover - do I really have to explain why?
What is the story behind your username?
I used to go by "suicidor", back in my Counter Strike days, because I always was the one who would sprint ahead, and once I died my team would know where the enemies were. Now I find that nickname a little too "on the nose", so I had to come up with something else.
Teuton now is my go-to name for any social networks. It has a slightly germanic ring to it, so it throws some people off when I go trolling the trolls on some right wing forums. Also it has a little rebel vibe to it, from the historic Teutons fighting the Romans back in the day.