Triple Quest Mage
- Quest Mage
- Wild
- Ranked
This was the deck I played to climb legend on the last day of the season:
General Strategy:
This is a midrange style deck that focuses on random card generation to help out throughout the game while being able to drop huge late game threats to close out the game. This deck doesn't have too much of an early game because we are playing our Quests or cheap minions like Violet Spellwing, Licensed Adventurer, or Arcane Amplifier so we want to setup our midgame as best as possible. The best midgame plays are with a Mountain Giant on turn 4/5, a Chenvaala on turn 4/5 with cheap spells (ideally with a Sorcerer's Apprentice), or a turn 4/5 Mana Cyclone with cheap spells (ideally with Sorcerer's Apprentice).
Once we get through the midgame, we want to be looking on how to best set up our late game bombs like Animated Avalanche, Mana Giant/Mountain Giant + Conjurer's Calling. Animated Avalanche is an extremely powerful play so sometimes this might mean to play a Arcane Amplifier or plain Mana Cyclone the turn before JUST to set up this minion. Once we get our big minions on the board we can stall our opponents board just like the good ol' Freeze Mage days with Ray of Frost or Blizzard to set up lethal in 2-3 turns.
*tip* Sometimes it is best NOT to play the quest on turn 1. If you have a Mountain Giant going second, you can keep it in hand so you can play the giant on 4. If you have Chenvaala or Mana Cyclone you can use it as a cheap spell for more value in that turn.
*tip 2* I will almost always play Violet Spellwing on 1 if in the mulligan, but after turn 3ish I will save it in hand to drop the turn before another elemental to complete Elemental Allies. a 1/1 minion is irrelevant in the mid-late game but drawing 3 spells is very powerful.
*tip 3* Playing a Chenvaala on 3 is very dangerous unless against Druid since they don't have much removal by turn 3
Mulligan:
Always Keep - Raid the Sky Temple, Elemental Allies, Violet Spellwing, Licensed Adventurer, Mana Cyclone, Sorcerer's Apprentice, Arcane Intellect, Arcane Amplifier
Sometimes Keep - Magic Trick (if you have Mana Cyclone and the coin, or Sorcerer's Apprentice and Mana Cyclone), Ray of Frost (if you have Mana Cyclone, Sorcerer's Apprentice or Chenvaala), Learn Draconic (if you have Sorcerer's Apprentice +Mana Cyclone/Chenvaala), Chenvaala (if you are on the coin or have cheap spells + Sorcerer's Apprentice)
I hope you like this deck and, as always, if you have any questions or have a suggestion please comment below (I respond to all comments)!
Watch me stream live - https://www.twitch.tv/funkimonki
Subscribe to my Youtube- https://www.youtube.com/channel/UC5JSDPfmvo1bfpG6438Qg8w
Vote On This Deck!
Enjoy this deck guide? Help others find it and show your support to the author by giving it an upvote!
4- 00
- 01
- 02
- 03
- 04
- 05
- 06
- 07+
- 1 Elemental Allies x 2
- 1 Learn Draconic x 2
- 1 Magic Trick x 1
- 1 Raid the Sky Temple x 1
- 1 Ray of Frost x 2
- 1 Violet Spellwing x 2
- 2 Mana Cyclone x 2
- 3 Arcane Amplifier x 2
- 3 Arcane Intellect x 2
- 3 Chenvaala x 1
- 3 Conjurer's Calling x 1
- 4 Sorcerer's Apprentice x 2
- 6 Blizzard x 1
- 7 Animated Avalanche x 2
- 7 Flamestrike x 1
- 8 Mana Giant x 2
- 2 Licensed Adventurer x 2
- 12 Mountain Giant x 2
More Quest Mage Decks
More Decks From FunkiMonki
Leave a Comment
You must be signed in to leave a comment. Sign in here.
Comments
I've been trying to make an elemental deck work - this is the closest I've found so far so nice deck building. only thing i'm hesitant about is the Learn Draconic quest, Flamestrike, and blizzard. The side quest doesnt pack much of a punch - it's best benefit is as an activator for quest support cards as you often don't play high cost spells untill late game. I'm thinking of taking them out and replacing with other 1 cost spells, possibly Kadgar (works with conj, new elemental, and Chenvalaa) possibly another elemental or Antonidus to help close games.
Great fun though! Lets Make Mage Great Again.
Why no elemental evocation? You get to play mana cyclone for free, and you get to cheat out elementals like mana giant, mountain giant, chenvaala, and animated avalanche. Pretty fun deck though
We have 2 coins in the deck with Licensed Adventurer and the coins are more versatile. Elemental Evocation only grants 1 more mana that turn compared to coin but is far more situational, and sometimes can be a dead card in hand or not get too much value from it if you topdeck it late game. Elemental Evocation is also a spell you don't want to draw with Elemental Allies since you would have played most/all of your Elementals in hand anyway to complete the sidequest.
Glad you're having fun with the deck! :D