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  • Onward into Uldum

    Quote From sinti
    Quote From scr26x

    If we go for riot, will you join us Sinti?

    There is really no grounds for a riot. Those quests can be a part of a future event, or PVE introduction weeke or w/e. They didnt officially said anything, they only put the data in the client. Just cause someone dug it up doesnt mean they robbed us of anything by not providing the quests yet ;-)

    The grounds for a riot would be a steady decrease of freebies Activision Blizzard is distributind to us. We had the worst Fire festival (free stuff wise) ever, and for the RoS expansion launch we got 5 legendary quests netting you 5 RoS packs and 7 packs from previous expansions.

  • Looking for SERIOUSLY cheap budget decks.

    Quote From Pezman

    Thanks for all the suggestions everyone! Any thoughts on Whizbang? She has the dust...

    Whizbang is a great way to get practice with a wide variety of decent decks. Fun, inexpensive way to have "all" the decks. Definitely worth crafting

  • Raiding the Sky Temple with Reno and Friends

    this deck is awesome,it brought me from 10 to 3.This could be the 1. time i reach legend

  • Zephrys: the great fails

    Quote From MisterKnott

    I think the answer to the original scenario then is found above: Zephrys is "too" hard coded to offer lethal, since Swipe, Fireball, and Eviscerate are all literally different flavors of the same thing. (Beyond which, the OP mentioned that this happened twice, so it's actually SIX flavors of the same thing.) If the point of the "Discover" mechanic is meant to be variety, the AI should only offer one of those options, and then provide two other cards for some other scenario that the human player might anticipate but that Zephrys doesn't know.

    If others are willing to look beyond the OP's framing to the broader question, I would be interested in what other scenarios people have seen go awry. One thing I've noticed in playing against Zephrys is what seems like a fairly limited card pool. If I'm a turn away from lethal, my opponent almost always plays Tirion Fordring the same turn as Zephrys. But one thing that the AI clearly doesn't weigh -- but that the human player should -- is that I'm playing Rogue, so have numerous ways to get Tirion out of the way or to ping off his Divine Shield. Sap? Game over. Fan of Knives, Lackeys, SI:7 Agent, whatever. So I'd say there were two separate problems that the Tirion scenario draws out:

    1) Lack of awareness of opponent's class identity. The AI doesn't need to know exactly what cards I'm holding to know whether I'm more or less likely to have answers based purely on the spells available to my class (in Standard at least).

    2) General lack of options. Like I said, Tirion is produced literally every time. But objectively, even something like Khartut Defender might be a better option if you're a turn away from certain death. (I mean, even  in the OP's scenario, if the other player was at 1 HP, why even offer Swipe, Fireball, and Eviscerate? Why not Shiv?)

    It can't offer you Khartut Defender because that's not a basic/classic card.

  • Zephrys: the great fails

    I played him in wild at 6 mana, leaving myself 4 available trying to get a Mass Dispel, Silence or Hex to deal with the Deathlord that I didn't want to pull my Shudderwock. I don't remember the options, but none of them even dealt with the Deathlord at all. 

    It seems deathrattles aren't considered in the AI. 

  • Whizbang the Wonderful

    Pro

    I made a thread with this exact idea. I hope they do it! I'm thinking of crafting him on my daughter's account, as she has a very small collection and Whizbang will allow her to play better decks.

  • Ouch Priest

    Pro

    Just unpacked this quest, so I'll give this a spin. I actually just beat a quest priest by not attacking him ever until I have lethal. His quest was literally at 0/15 the while game. Your list will do better because of all the self-harm minions.

  • Tickling that pity timer

    Note that the non-golden legendary pity timer is a separate timer per pack type, so assuming the golden pity timer works in the same way, you'd only trigger it by getting hundreds of packs from the same type. The OP mentions only Uldum packs, so they should hit the pity timer soonish if 400 is indeed the limit.

    Personally I typically get 100 to 120 packs per expansion. I have a golden legendary from some expansions but not from all, so any pity timer limit would be above 100 at least.

  • Tickling that pity timer

    Pity timers are (at least for non-goldens) confirmed to be set-specific. So you could for example open 39 packs of all available expansions without getting any legendary and that's still within some confidence interval.

    I (and most others) am conviced this also applies to golden cards, where it is already established to a sufficient degree that the pity timers are:

    • Golden Common: 26,

    • Golden Rare: 30,

    • Golden Epic: 158

    • (yeah there is also a number for Golden Legs...)

    Source: Reddit

    HOWEVER as the pity timer for golden legs is supposedly 400 packs at least, the data set is VERY small. (Most people don't open 400 packs of one set and if they do, they usually don't stretch the distance of two golden legs that far).

    That's why me opening 39x packs last expansion was quite an outlier and pretty nice data-wise

  • The Greatest Dinomancers (aka. 5/5 Dreadsteed Warlock)

    Pro

    Have all the cards, so why not? Looks fun.

  • Zephrys: the great fails

    I think the answer to the original scenario then is found above: Zephrys is "too" hard coded to offer lethal, since Swipe, Fireball, and Eviscerate are all literally different flavors of the same thing. (Beyond which, the OP mentioned that this happened twice, so it's actually SIX flavors of the same thing.) If the point of the "Discover" mechanic is meant to be variety, the AI should only offer one of those options, and then provide two other cards for some other scenario that the human player might anticipate but that Zephrys doesn't know.

    If others are willing to look beyond the OP's framing to the broader question, I would be interested in what other scenarios people have seen go awry. One thing I've noticed in playing against Zephrys is what seems like a fairly limited card pool. If I'm a turn away from lethal, my opponent almost always plays Tirion Fordring the same turn as Zephrys. But one thing that the AI clearly doesn't weigh -- but that the human player should -- is that I'm playing Rogue, so have numerous ways to get Tirion out of the way or to ping off his Divine Shield. Sap? Game over. Fan of Knives, Lackeys, SI:7 Agent, whatever. So I'd say there were two separate problems that the Tirion scenario draws out:

    1) Lack of awareness of opponent's class identity. The AI doesn't need to know exactly what cards I'm holding to know whether I'm more or less likely to have answers based purely on the spells available to my class (in Standard at least).

    2) General lack of options. Like I said, Tirion is produced literally every time. But objectively, even something like Khartut Defender something else might be a better option if you're a turn away from certain death. (I mean, even  in the OP's scenario, if the other player was at 1 HP, why even offer Swipe, Fireball, and Eviscerate? Why not Shiv?) 

  • Looking for SERIOUSLY cheap budget decks.

    Quote From iWatchUSleep
    Quote From Zelgadis

    As far as I know you can complete daily quests vs the innkeeper, that might be a way to grow her collection without losing a ton of games.

    The only quest which can be completed against the innkeeper is the win 7 games one.

    Hmm, I thought that used to work for other types of quests as well, but I can't find any mention of it online, so it may be a figment of my imagination.

  • Master's Call

    Pro

    I'm guessing others have already discovered this, but this spell will only draw you one copy of a beast if you have more than one of the same beast. I'm trying to make Krush OTK work with only Krush and 2 Scarlet Webweavers. Call draws Krush and one Webweaver. Still good.

  • Zephrys the Great

    Pro

    My new favorite card for sure. I like to save him for lethal, which he will always give you if he can. Otherwise, he can save you in so many situations. I would definitely not call him OP because of the singleton requirement. If you intend to use him, read up on how. It's super useful to know what he can/can't do.

  • Classic Expansion

    I stopped playing WoW long ago and settled down to have a family. Recently, my oldest has resparked my interest in WoW so we started playin, here and there (maybe 20 hours over last 3 months). I find it fun to introduce him to the world as he already plays Hearthstone with me.

    I also miss much of the original content that Vanilla WoW had to offer, including the Quest chain for things like the Blade of Quel’Serrar. Which involved both Dire Maul, and Onyxia. I love Hearthstone mostly for its WoW lore, and the more they get away from the wealth of that lore the less inclined I am to spend money or even play. I understand it’s easier creating new content, but that’s not why I started, and likely not why I would stay.

    TLDR

    Dire Maul with Ogre expansion would be amazing. 

    Darkmoon faire has some fun flavor for a card game.

    Alterac valley could make for a cool brawl concept.

    While not my favorite Scarlet Crusade could make for a good expansion. 

    Lastly, HS expansions in my opinion do not need to tie together in HS lore.

     

     

    anyone remember Arathi Highlands? Random thought

  • TURN 7 - Mecha'thun feat. Anka, the Buried

    so far:

    Loses: 9
    Wins: 2

  • The Pepper Thread - Share Some Good Vibes!

    TIL

    You can now choose individual skins for each deck instead of them all being your "Favorite" one. Which is good because you can now show them all off lol.

    Nice quality of life change that I completely missed and haven't heard a single person mention before.

    Thanks Blizz, more deck slots again next please XD.

     

    Edit: This also works with decks and card backs, I can finally have thematic backs for each deck. Love it.

  • GrovesK's Reno Hunter /w N'Zoth (ULDUM)

    Nice deck! I'll try it. 

    But what do you think include Brann Bronzebeard? There some good battlecries that would be nice to double.

  • The new cards from SoU make for some pretty fun aggressive and midrange builds with the Old Quest

    Embalming Ritual Card Image Wretched Reclaimer Card Image Psychopomp Card Image

    These three cards in particular enable some fun deathrattle abusing shenanigans.  Giving your cheap deathrattles like Dead Ringer reborn lets you complete the quest really easily and double up on the deathrattle effects without relying entirely on Twilight's CallWretched Reclaimer is basically Terrorscale Stalker for priest, but even better since it puts more copies of the deathrattle minion in your rez pool for Twilight's Call and Psychopomp, you can use it on a Reborn deathrattle like Grandmummy to summon 2 copies of the minion (and you can even use it on the non-reborn half of Grandmummy to bring it back with Reborn again.) and you can use it on 1/1 copies from Mirage Caller and Twilight's Call!

    I had quite a bit of laughs memeing around with a SMOrc Quest Priest yesterday that just kills the opponent by summoning obscene amounts of Leper Gnomes and Kobold Sandtroopers even if the deck auto-losses to any kind of healing or armor gain.

    A midrange build with stuff like Nerubian Egg and Carnivorous Cube was doing much better for me with a similar level of fun too.

    Even though Awaken the Makers normally promotes a control playstyle, it kinda works quite well for a midrange deck since you can complete the quest really fast and just use Amara, Warden of Hope as a 5 mana 8/8 Taunt for some big tempo and maybe cube it later.

  • Classic Expansion

    Still would love to see an Western / Eastern Plaguelands with Stratholme and Scarlet Crusade cards.

  • Tickling that pity timer

    Let me do some rough math:

    The first and only Golden Legendary I've ever gotten from a pack was Madame Lazul in RoS on one of the first packs I opened that expansion. I started playing right after K&C launched, and did the 50-pack preorders for WW (which was actually 70 packs), BP, & RR. So that's 170 there, plus let's say on average I opened 6 packs a week from normal gold/tavern brawls, so that would be 6x65 weeks = 390. Add to that the idk 40 or so free packs Blizz had given out in that timespan and I would say there were probably around 600 packs opened between when I started playing and getting Lazul. So unless it counts the free golden legendaries I got from the preorders, I would say that I was WAY outside of this supposed pity timer.

  • Onward into Uldum

    I could go for a riot, sounds like a good time.

  • Tickling that pity timer

    I started playing before WotOG and didn't get a golden legendary until Ungoro. I didn't know there was a golden legendary pity timer, I thought goldens were just luck. Just basic legendary pity timer is 40 packs. 

  • [SoU] Star Aligner Priest

    Nice, been trying to make a similar deck work but mine is way more convoluted than this. 

    Will give this ago asap

  • Rock, Paper, Scissors - 3 Competitive Standard Decks

    I'm mildly annoyed with the decision making of naming the archetypes:

    Rock should be control, where aggro (scissors) break on and combo (the odd one) is flimsy enough to be "cut" by aggro, but magically wins against rock.