I have played this deck for 16 games with 9-7 56% winrate. It struggles against Warrior (1-3) so far has performed well against other classes with Rogue (2-0) being the best matchup. I have revised it twice and think I now have the most optimal decklist.
I'll be honest, if I had decided to stay on hearthpwn, I really wouldn't care much for the posts talking about OOC. Similar to me having to choose here and if I saw folks going "oh hearthpwn is great now. We should go back!" There's just so much awkwardness between the two already that bringing it up in a signature or other feature just feels like ..well... trying to attack the site by drawing people to the other site. Though really, a thread going "Hey everyone, let's all go to Reddit" wouldn't be that great either. That's less declaring of what you guys should do and more just sharing my emotions and how I would perceive the situation, and perhaps a few other people as well.
We made a new home. The old home is around. OOC has a lot of building to do to get itself up to snuff. Hearthpwn has a lot of issues it needs to fix. The best thing for both is to let both live and for each to handle that business.
The public, like much of the internet, though is always 2 posts away from open warfare over SOMETHING. I can honestly see a few signatures or stray comments leading to some stupid war between OOC and hearthpwn. I'm saddened and understanding of them wanting to put a lid on it especially if some of the ones doing it probably are better off staying in OOC and talking heathstone than in hearthpwn talking about how bad the site has become.
That's my opinion on it so feel free to take it with a batch of salt. Myself I was considering keeping both but after hearing the drama I don't feel I could go to hearthpwn and treat it like a normal site, so I don't go there anymore. Maybe if things stabilize and everything calms down and we can reference each other over topics without old blood raging I might return. Otherwise , meh.
To each their own, but I will ask those who are still in hearthpwn: are you really helping to make the place into a good spot to post in or are your posts, well intentioned or not, causing more strife? REALLY look at them and decide whether it would be better to just stay here and talk about fun things, or go start up Hearthstone for a few games.
Or Magic.. we're also a magic site now right? So yeah, that too.
Wrote a long post but if you just want the highlights!
OMG LONG POST TL:DR SUMMARY!
Wow. Thank you. Read the whole thing. Really good.
I really enjoyed playing Mage to start with, it's very classic-RPG, but I'm not that excited with the big Summon-Four-Giants decks. I've been enjoying playing Hunter, Priest and Paladin. I'm not sure if Hunter is because rather than making my own deck, I used someone else's (so it was a well thought out deck). I've always liked playing healing/buffing RPG characters, which probably speaks to the priest/paladin draw.So that's definitely something for me to think about!
On side note, I also have a wild legendary: Shadowreaper Anduin - would you consider disenchanting that?
If it's mech hunter then you might have a thing for buff mechanics as Mechanic is basically a buffing mechanic that works. No worries if you are using someone else's deck, though it is good to try to understand WHY it works well as that sort of thing helps in makgn your own decks later.
As far as Shadowreaper... that's a hard one. On the one hand, I imagine he's still useful in Wild. On the other, it'll be a long time before you actually use Wild, and it's probably better to keep your standard cards than wild ones.
Try TRY to see if you can go without dusting him especially if you already have a deck that's working for you. But if you NEED the dust... yeah he's on the potential dust list.
And I'm guessing that Zilliax is for that mech hunter deck.
I really REALLY don't want to say this but .. if I was in a world where I could put Zilliax into a mech hunter deck and Shadowreaper dusting is what'll get me Zilliax.. I'd dust it. But mostly because I don't have Raza or anything that would make Reaper work and I never really cared about him anyway (during Frozen Throne I had the option to craft 2 death knights, neither went to Shadowreaper, and I'm still glad I chose that way).
Though first I would HIGHLY see if I could live without it. But yeah.. that would be a serious option.
Wrote a long post but if you just want the highlights!
OMG LONG POST TL:DR SUMMARY!
Wow. Thank you. Read the whole thing. Really good.
I really enjoyed playing Mage to start with, it's very classic-RPG, but I'm not that excited with the big Summon-Four-Giants decks. I've been enjoying playing Hunter, Priest and Paladin. I'm not sure if Hunter is because rather than making my own deck, I used someone else's (so it was a well thought out deck). I've always liked playing healing/buffing RPG characters, which probably speaks to the priest/paladin draw.So that's definitely something for me to think about!
On side note, I also have a wild legendary: Shadowreaper Anduin - would you consider disenchanting that?
She’s just there to steal Archivist Elysiana in control matchups, so I’d say she’s not a key card overall. She tends to be more useful than Elysiana herself since she can refill your hand during other matchups if needed, whereas Elysiana can often be a dead card. With that said, in the absence of Azalina Soulthief, I’d still use Archivist Elysiana or possibly some additional removal like an Omega Devastator.
Funny, I was expecting some unknown card with some insane mechanic that would be impossible to figure out. But no it's the card I've been using for a while already.
It's a 'big shaman' deck based around Muckmorpherand [Hearthstone Card (Eureka) Not Found]. The win condition is to drop threats that can't be ignored too often to be stopped.
Most of the early game is carried on controlling the board via Totemic and Hagetha's Sceme. You are also free to cast Feral Spirits and Lightning Storm as needed as your key turns are at 5 and both spells are 3 mana.
The first phase lies in hunting for Mucks and Eureka to drop threats down early. You don't need them to stick, but it's great if they can. Many decks are slow so they'll actually let you start the pain at 7 or 8 mana letting you combine them with ancestral/Big Bad voodoo. But usually you'll use them to grab tempo then maintain it enough for the late game when you can start dropping them normally.
The threats:
Exotic Mountseller: You have a lot of spells so Exotic throwing random 3 drop beasts means a very fast fill up of minions. She's also a 5/8 so honestly she can be a doomsday card by herself.
Big Bad Archmage: Big Bad's 6 drops are generally VERY nasty along with him being a 6/6 on his own. The nice thing is that they can be put down solo, meaning your opponent will be full board clearing your individual cards.
Al'Akir the Windlord: He doesn't stick well but 6 damage charge with divine shield is pretty damaging.
Walking Fountain: He's more defense than offense but 8 health out of the gate, the ability to kill multiple creatures at once, and each turn can throw 8 damage to the face.
The win condition comes from the fact that you have A LOT of these big boys coming. 2 Mucks turning into one of them, 2 Eureka's summoning copies of them, The minions themselves, 2 Ancestral Spirits to resummon, and two Big Bad voodoos to make 2 more threats as all of these guys are 7+.
That's 14 threats, many of them generating more threats on top and all can technically solo. You also get interesting interactions like Mountseller adding more threats while you Voodoo/Spirit her or Walking fountain+Spirit letting you kill 2 big boys or 4 midsized targets while gaining 16 health.
A Weekend of Wild Decks
Time to rise Dragon Hunter from its ashes before it's burned out from our memories:
Wild · Reno Hunter · by Esparanta · 7 years, 2 months ago
Handbuff
Swapped out flying machine for stonehill defender. Working out really well so far.
Shuffle Lock
I have played this deck for 16 games with 9-7 56% winrate. It struggles against Warrior (1-3) so far has performed well against other classes with Rogue (2-0) being the best matchup. I have revised it twice and think I now have the most optimal decklist.
C'Thun Warlock
Thank you for the update. Yes I can see in an overly AoE spell meta, this deck would not perform as well.
C'Thun Warlock
I am happy this helped you out for your quest!
C'Thun Warlock
Glad it performed well for you!
C'Thun Warlock
Glad you liked the deck!
So Hearthpwn is dealing warnings to users who mentions Outof.cards now?
I'll be honest, if I had decided to stay on hearthpwn, I really wouldn't care much for the posts talking about OOC. Similar to me having to choose here and if I saw folks going "oh hearthpwn is great now. We should go back!" There's just so much awkwardness between the two already that bringing it up in a signature or other feature just feels like ..well... trying to attack the site by drawing people to the other site. Though really, a thread going "Hey everyone, let's all go to Reddit" wouldn't be that great either. That's less declaring of what you guys should do and more just sharing my emotions and how I would perceive the situation, and perhaps a few other people as well.
We made a new home. The old home is around. OOC has a lot of building to do to get itself up to snuff. Hearthpwn has a lot of issues it needs to fix. The best thing for both is to let both live and for each to handle that business.
The public, like much of the internet, though is always 2 posts away from open warfare over SOMETHING. I can honestly see a few signatures or stray comments leading to some stupid war between OOC and hearthpwn. I'm saddened and understanding of them wanting to put a lid on it especially if some of the ones doing it probably are better off staying in OOC and talking heathstone than in hearthpwn talking about how bad the site has become.
That's my opinion on it so feel free to take it with a batch of salt. Myself I was considering keeping both but after hearing the drama I don't feel I could go to hearthpwn and treat it like a normal site, so I don't go there anymore. Maybe if things stabilize and everything calms down and we can reference each other over topics without old blood raging I might return. Otherwise , meh.
To each their own, but I will ask those who are still in hearthpwn: are you really helping to make the place into a good spot to post in or are your posts, well intentioned or not, causing more strife? REALLY look at them and decide whether it would be better to just stay here and talk about fun things, or go start up Hearthstone for a few games.
Or Magic.. we're also a magic site now right? So yeah, that too.
something i just want to say
We don't need threads like this here, especially in the Hearthstone General forum.
Locked, and the other dude who created an account to cause problems has been banned.
something i just want to say
hello murlocleader here
recently someone made a thread about me calling me a douchebag,someone toxic, i dont deserve to be on the forum and stuff like that.
i just want to say that i not like that and i dont strife to become someone like that person is claiming me to be
the reason i wanted to say this is because i dont want people to feel negative against me , i dont want people to hate me.
i also dont want the staff to feel suspicious about me or feel like they want to ban me since i love this site and its community.
i tried to talk against this person but he has a clear idea of who i 'am'
that's all i have to say thank you for reading this
Playing on a budget: Which cards to disenchant?
If it's mech hunter then you might have a thing for buff mechanics as Mechanic is basically a buffing mechanic that works. No worries if you are using someone else's deck, though it is good to try to understand WHY it works well as that sort of thing helps in makgn your own decks later.
As far as Shadowreaper... that's a hard one. On the one hand, I imagine he's still useful in Wild. On the other, it'll be a long time before you actually use Wild, and it's probably better to keep your standard cards than wild ones.
Try TRY to see if you can go without dusting him especially if you already have a deck that's working for you. But if you NEED the dust... yeah he's on the potential dust list.
And I'm guessing that Zilliax is for that mech hunter deck.
I really REALLY don't want to say this but .. if I was in a world where I could put Zilliax into a mech hunter deck and Shadowreaper dusting is what'll get me Zilliax.. I'd dust it. But mostly because I don't have Raza or anything that would make Reaper work and I never really cared about him anyway (during Frozen Throne I had the option to craft 2 death knights, neither went to Shadowreaper, and I'm still glad I chose that way).
Though first I would HIGHLY see if I could live without it. But yeah.. that would be a serious option.
Fohtun-tellin 101 (feat. Madame Lazul)
Such a great overview. Keep it up
Hir'eek'Thun Warlock
I just won my first 2 games against Big Priest. So satisfying :) and such a fun off meta deck
Magic.
Thx btw
Rise of Shadows Card Pack Giveaway
so this guy murlocleader who is clearly toxic won a card pack giveaway? what the hell
Playing on a budget: Which cards to disenchant?
Wow. Thank you. Read the whole thing. Really good.
I really enjoyed playing Mage to start with, it's very classic-RPG, but I'm not that excited with the big Summon-Four-Giants decks. I've been enjoying playing Hunter, Priest and Paladin. I'm not sure if Hunter is because rather than making my own deck, I used someone else's (so it was a well thought out deck). I've always liked playing healing/buffing RPG characters, which probably speaks to the priest/paladin draw.So that's definitely something for me to think about!
On side note, I also have a wild legendary: Shadowreaper Anduin - would you consider disenchanting that?
Fibonacci's Fast Bomb Warrior
She’s just there to steal Archivist Elysiana in control matchups, so I’d say she’s not a key card overall. She tends to be more useful than Elysiana herself since she can refill your hand during other matchups if needed, whereas Elysiana can often be a dead card. With that said, in the absence of Azalina Soulthief, I’d still use Archivist Elysiana or possibly some additional removal like an Omega Devastator.
Recommend me a fun deck
My recommendation is to give up. Play another game for a day. Come back to Hearthstone and play arena using https://www.heartharena.com/.
Hearthpwn had a filter based on your card collection. This site doesn't have that feature up and running yet. When trying new decks or new types of decks it may be helpful to watch a pro play them on Youtube or Twitch. I use https://tempostorm.com/hearthstone to understand the meta. If you are thinking about crafting cards I would suggest https://outof.cards/forums/hearthstone/card-discussion/375-legendary-tier-list-crafting-guide or any of the resources that I mentioned in my post on that page.
Brawl Block: Gods, Gadgetzan, Gurubashi
it sucks i dont have wild cards sometimes
Recommend me a fun deck
you could play renounce darkness warlock
what is your favorite pokemon generation?
the thing i loved the most about b/w 2 is the pokestar studios
Rastakhan's Rumble
this is my least favorite expansion so far
what is your favorite pokemon generation?
For me is gen 2, I love Typhlosion because was one of the first cards I had on the tcg.
Use for Exotic Mountseller?
Funny, I was expecting some unknown card with some insane mechanic that would be impossible to figure out. But no it's the card I've been using for a while already.
Wild · Big Shaman · by Dakarian · 7 years, 2 months ago
It's a 'big shaman' deck based around Muckmorpherand [Hearthstone Card (Eureka) Not Found]. The win condition is to drop threats that can't be ignored too often to be stopped.
Most of the early game is carried on controlling the board via Totemic and Hagetha's Sceme. You are also free to cast Feral Spirits and Lightning Storm as needed as your key turns are at 5 and both spells are 3 mana.
The first phase lies in hunting for Mucks and Eureka to drop threats down early. You don't need them to stick, but it's great if they can. Many decks are slow so they'll actually let you start the pain at 7 or 8 mana letting you combine them with ancestral/Big Bad voodoo. But usually you'll use them to grab tempo then maintain it enough for the late game when you can start dropping them normally.
The threats:
Exotic Mountseller: You have a lot of spells so Exotic throwing random 3 drop beasts means a very fast fill up of minions. She's also a 5/8 so honestly she can be a doomsday card by herself.
Big Bad Archmage: Big Bad's 6 drops are generally VERY nasty along with him being a 6/6 on his own. The nice thing is that they can be put down solo, meaning your opponent will be full board clearing your individual cards.
Al'Akir the Windlord: He doesn't stick well but 6 damage charge with divine shield is pretty damaging.
Walking Fountain: He's more defense than offense but 8 health out of the gate, the ability to kill multiple creatures at once, and each turn can throw 8 damage to the face.
The win condition comes from the fact that you have A LOT of these big boys coming. 2 Mucks turning into one of them, 2 Eureka's summoning copies of them, The minions themselves, 2 Ancestral Spirits to resummon, and two Big Bad voodoos to make 2 more threats as all of these guys are 7+.
That's 14 threats, many of them generating more threats on top and all can technically solo. You also get interesting interactions like Mountseller adding more threats while you Voodoo/Spirit her or Walking fountain+Spirit letting you kill 2 big boys or 4 midsized targets while gaining 16 health.
So yeah, Mountseller works very well here.
what is your favorite pokemon generation?
ok listen you are just being annoying. i understand if you dont agree with me but you need to stop ok