Duplicate protection and the dust refunds
So someone on here (I forgot who) brought up that with the new duplicate protection rule there's now a very easy way to farm Dust whenever cards are being nerfed. The principle is the following: Assuming you own all Rares and Commons of a…
So someone on here (I forgot who) brought up that with the new duplicate protection rule there's now a very easy way to farm Dust whenever cards are being nerfed.
The principle is the following: Assuming you own all Rares and Commons of a set and one of them gets nerfed you can then:
1) disenchant all copies of it for their full dust value
2) buy packs from that expansion
3) open them until you have 2 copies of said card again
4) rinse and repeat
If we assume, for instance that 3 cards got nerfed, being 1 Rare and 2 Commons you can technically convert 100g into 300 Dust and essentially buy yourself great value entirely for gold (it would take 6 packs to craft a legendary for instance).
Now I assume that Blizzard is aware of this exploit and will take measures to prevent it. The question is: How exactly?
The most efficient way would be to cap the amount of refunds you can get on a card to only the playable copies so you can't actually DE them for full value more than twice. However, I don't know if that is actually possible in the current code of Hearthstone.
The other possibility would be to treat nerfs like HoF and grant players an automatic dust refund (without having to DE the cards) for all their playable copies. This seems like the most likely solution to me, as it's a familiar system and while it essentially makes players "lose" some dust compared to the previous system it could at least be justified by the duplicate protection rule making up for it.
In any case, I can't imagine they'll keep the system as is, because if they did they'd have to find other ways to incentivize buying packs and I don't believe we'd like that.
Anyways, your thoughts on this?

















