Flesh Giant

Flesh Giant Card Image

Card Stats


Card Text

Costs (1) less for each time your hero's Health changed during your turns.


Flavor Text

"A BIG mistake."


Flesh Giant Sounds

Play SCH_140_FleshGiant_Play

Attack SCH_140_FleshGiant_Attack

Death SCH_140_FleshGiant_Death


Flesh Giant Guides


Card Balance and Changes

Patch Change
Stormwind Nerfs

Cost increased to 9 (from 8).

Battlegrounds Revamp

Cost increased to 10 (from 9).

Comments

  • darkjak's Avatar
    Shadow Rager 860 1147 Posts Joined 07/06/2019
    Posted 3 years, 7 months ago

    Better version of Frost Giant

    1
  • YourWaifu's Avatar
    Divine Rager 305 275 Posts Joined 07/26/2019
    Posted 3 years, 8 months ago

    Will see play, no doubt

    Good card

    0
  • eazy's Avatar
    340 174 Posts Joined 06/04/2019
    Posted 3 years, 8 months ago

    All cards that may be reduced to 0 mana see play, and so will this. For now I can't see any reason why you would not want to include it in any warlock/preist deck, as "changing your health" is something you will do either way.

    Strong, reliable and cheap pile of stats.  

    0
  • SilverWolf's Avatar
    Tauren Chieftain Addict 990 1085 Posts Joined 04/01/2019
    Posted 3 years, 8 months ago

    Well, at least there will be some dark details of the real Scholomance in this goofy expansion.

    The art is very close to the WoW one, so that is good. Source: https://wow.gamepedia.com/Flesh_Horror

    Now, seems that the Warlock/Priest cards effects are more easy to activate on Warlock than Priest, or maybe Priests will receive self damage tools (Masochistic ones). This is a potential free summon a 8/8 on turns 5+

    0
  • Hydrafrog's Avatar
    Gul'dan 1840 3268 Posts Joined 05/28/2019
    Posted 3 years, 8 months ago

    The way that I am reading this is that if your health fluctuates multiple time in a turn, it will impact the cost of this card an equal amount of times.  If that is the case, Warlock will be able to drop this thing ridiculously fast with Suicide Zoo.  With Darkglare allowing you to lifetap for free essentially and other minions and spells that hit you as well, I can see this 8/8 drop really fast.  

    And as a dedicated Warlock player, I hope that this is the case. 

    0
  • Renoroc's Avatar
    295 133 Posts Joined 03/31/2019
    Posted 3 years, 8 months ago

    The way I read this, it doesn't have to be i your hand during your health changes, is that right?

    0
  • Stock's Avatar
    265 108 Posts Joined 06/03/2019
    Posted 3 years, 8 months ago

    Do you need to have it in your hand to apply the discount, that is the question

    0
  • PLANETCRUNCH's Avatar
    E.V.I.L. Dragon 820 1248 Posts Joined 07/19/2019
    Posted 3 years, 8 months ago

    That said this is one ugly looking monster

    1
  • Trimutius's Avatar
    1580 2533 Posts Joined 03/16/2019
    Posted 3 years, 8 months ago

    In warlock it is very easy to discount it fast... In priest I am not sure how easy it would be...

    0
    • BaconM45's Avatar
      50 1 Posts Joined 12/03/2019
      Posted 3 years, 8 months ago

      If you notice all warlock/priest dual-class cards until now are more warlock favoured. I agree with you, I even think this will probably not have play in Priest because it is not easy to get the discount and the effect is not amazing.

      0
      • PLANETCRUNCH's Avatar
        E.V.I.L. Dragon 820 1248 Posts Joined 07/19/2019
        Posted 3 years, 8 months ago

        I think the cards we've seen now are just precursors for the rest of the set. Priest and Warlock are clearly going to get more health control based on this card alone, just as their legendary foreshadows them having more deathrattle/reborn minions

        0

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