After a couple tries with a Holy + Smite comp (victorious but too slow), I switched to orcs.
Lost most of them on the climb, but Thrall and Garrosh got the job done.
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Struggling on completing some tasks of the Mercenaries Leeroy Jenkins limited-time event? We've got your back. Here's a guide explaining what you should do and the best comps to get there in the ninth Task, A Rough Plan.
Just a short while after the first-ever Mercenaries limited time event, featuring Chi-ji and its companions, Team 5 is back at it with another one. This time, we'll venture into many dangerous Bounty zones with the aid of Leeroy Jenkins, an iconic World of Warcraft player and one of Hearthstone's fan favorite cards of all time.
Our journey won't be in search of just fame and success, but you'll be able to complete a set of 10 event Tasks, which will reward you coins for Leeroy and many other goodies.
Here are all the tasks that are available during the Leeroy Jenkins Mercenaries event. Click any of the links below to visit our guide for the task.
As you can see, these tasks are quite the mixed bag: while some are fairly simple to complete, others require more than a bit of thinking (and luck: that one's always welcome) and planning ahead.
Moreover, certain tasks clearly state that you need Comps consisting on Mercenaries belonging to specific races in order for your progresses to count: the Chi-Ji event was about Beasts and Dragons, and this time you'll need the help of Orcs, Humans and Dragons.
Not all challenges might be as difficult as they seem at a glance: there are usually tips and tricks to be found to make everyone's lives easier. In this series of guides we'll take a look at how to complete each event Task, so that you'll be able to get your hands on all the rewards available. As of now, we'll focus our attention on our current task.
In case you missed them, if you click the banner below you'll have access to each of our task guides for this event.

The one we're going to talk about is a green-heavy boss fight: every enemy is a Fighter, and the Eggs are going to spawn Fighters as well. Here is a picture of what you'll have to take down at the end of the bounty map.

Here's a quick breakdown of each character you'll have to deal with.
The supposed "final boss" of the bounty, but most of the times it's not going to be particularly threatening. Smuggler will open the fight with its To Make An Omelette ability, turning itself into an Onyxia's Egg. If you'll break it, Smuggler will come back with as much Health it had before turning itself into an egg.
Smuggler will occasionally cast a strong AoE, hence why you don't want this unit to be around for too long.
Quite annoying, especially since their Reckless First Flight ability is very likely to pop the Eggs and spawn even more Whelps.
Angriest Whelps have a wide set of a abilities, which spaces from [Hearthstone Card (Dragon Breath 5) Not Found]'s damage/healing to Reckless First Flight's physical damage (with a change to AoE).
[Hearthstone Card (Dragon Breath 5) Not Found] [Hearthstone Card (Flame Buffet 5) Not Found] 
Taking them out before they snowball out of control and kill your entire Mercs party is a wise choice.
See it this way: as long as you do not pop these Eggs, you'll have one less enemy to deal with; if you don't, then it's just another couple of Angriest Whelps to take down.
Their only ability is an innocent shuffle across the board with no (not that we've recorded so far) consequences on the gameplay.
In order to complete this bounty in less than 25 turns, we suggest you to build your own party so that it features the strongest Protector synergy available to you, as you want to take down all those pesky Fighters before they start rolling over you. But remember: 25 turns are usually more than enough for you to take care of things, so it shouldn't be a problem.
Here are a few Mercenaries parties you can use to complete the "A Rough Plan" task. You'll be able to choose between many comps, suggested by different content creators, as well as mentions of budget alternatives for our readers that don't have many Legendary Mercs in their collection.
All greens on the other side of the board? Bring in the Orcs, as Thrall, Garrosh Hellscream and Grommash Hellscream will gladly feast on your opponents!
To prove this comp of being fit for this task, we actually recorded a video showing you that you can pull this off with ease. We were particularly lucky to get Windfury Totem 5 as Thrall's Treasure, which ended up suiciding our own Orcs into the opponents, but on the other hand made the fight really quick.
Here are few notes:
For those unfamiliar with the so-called "Smite combo", we're talking about a semi-infinite attack loop generated by Mr. Smite's Overboard 1, Cornelius Roame's Blessing of Sacrifice 1 and Rokara's Offensive Rally 1.
This is a breakdown of what will happen.
Here are a few notes:
Our clever community members set up a forum thread to share your Mercenaries progression journey, and we have added an #mercenaries channel on our Discord server if you want to talk with others in real-time. If you need an assist, you can also respond to this guide and we'll do our best to help you out; the comments are also a great way to share your own parties that you've used to complete the tasks above.
Good luck taking on any of these Bounties for those sweet sweet coins or just for the sake of satisfying completion!
Spice Lord and self-proclaimed Meme Master.
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After a couple tries with a Holy + Smite comp (victorious but too slow), I switched to orcs.
Lost most of them on the climb, but Thrall and Garrosh got the job done.
I greatly appreciated these guides!
There is an interesting dynamic in the final battle if you pick up a the passive treasure along the way that automatically destroys summoned enemies. It looks like shuffles are treated as summons, and so many of your enemies go away after the first turn. To help get this treasure, I went with a beast-heavy party: King Mukla, Niuzao, Gruul, Samuro, Rexxar, and Cookie. Picked up a protector boon along the way (+50 health) and finished in 21 turns even though the first couple encounters took 4 turns each. Probably could optimize the party much more.
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