I finished this one last night with Brightwing and the Nature gang. A friendly map with a Spirit Healer near the boss helped too.
Little baby Leroy isn't good for much yet, he's gonna have to do some pushups before he's ready for action!
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Struggling on completing some tasks of the Mercenaries Leeroy Jenkins limited-time event? We've got your back. Here's a guide explaining what you should do and the best comps to get there in the second Task, Stick To The Plan.
Just a short while after the first-ever Mercenaries limited time event, featuring Chi-ji and its companions, Team 5 is back at it with another one. This time, we'll venture into many dangerous Bounty zones with the aid of Leeroy Jenkins, iconic World of Warcraft player and one of Hearthstone's fan favorite cards of all time.
Our journey won't be in search of just fame and success, but you'll be able to complete a set of 10 event Tasks, which will reward you coins for Leeroy and many other goodies.
Here are all the tasks that are available during the Leeroy Jenkins Mercenaries event. Click any of the links below to visit our guide for the task.
As you can see, these tasks are quite the mixed bag: while some are fairly simple to complete, others require more than a bit of thinking (and luck: that one's always welcome) and planning ahead.
Moreover, certain tasks clearly state that you need Comps consisting on Mercenaries belonging to specific races in order for your progresses to count: the Chi-Ji event was about Beasts and Dragons, and this time you'll need the help of Orcs, Humans and Dragons.
Not all challenges might be as difficult as they seem at a glance: there are usually tips and tricks to be found to make everyone's lives easier. In this series of guides we'll take a look at how to complete each event Task, so that you'll be able to get your hands on all the rewards available. As of now, we'll focus our attention on our current task.
In case you missed them, if you click the banner below you'll have access to each of our task guides for this event.

We can see this task from two different points of view: on one hand, "Stick To The Plan" is quite tricky, as beating Dragonbone Golem won't be enough to get Leeroy Jenkins - messing up even the little will turn all your efforts into dust. On the other hand, enemies are not as aggressive as you might think: part of the Deathrattles Dragonbone Golem shares with the rest of the board through [Hearthstone Card (The bone game) Not Found] actually benefits you, as they help you in taking down Dragonbone itself. Before this, let's take a look at what the final fight looks like.

Bone Drake - The only Fighter of the boss fight, with a Deathrattle that buffs the entire enemy board by +10/+10; it will focus on attacking you through physical damage rather than using strange tricks.
Dragonbone Golem - The actual boss of the fight and a major pain: not because it's very powerful, but because it has a lot of resilience and it keeps spawning Skeletal Flayers. If you want the fight to be over quickly, focus on killing this one first.
Skeletal Flayer - Has a Deathrattle that deals 10 damage to a random enemy, but neither that nor the stat lines are something that should worry you: probably a one-shot or two-shot target whenever you have some spare damage or AoE.
As already said, Dragonbone Golem is the real deal of this fight: it will give all characters random Deathrattles with [Hearthstone Card (the Bone Game) Not Found] and then will proceed to trigger some of them (again, at random) with Hang in the Balance.
[Hearthstone Card (The Bone Game) Not Found]

Here are a few Mercenaries parties you can use to complete the "Stick To The Plan" task. You'll be able to choose between many comps, suggested by different content creators, as well as mentions of budget alternatives for our readers that don't have many Legendary Mercs in their collection.
Note: if you want to complete this task in Heroic mode, make sure to include Drek'Thar and/or Kazakus, Golem Shaper in you comp, as defeating Dragonbone Golem will reward you with their third equipment.
We feel like there are two approaches to this fight:
This time, we decided to try out the Holy Comp our own Neonangel suggested.
To prove this comp of being fit for this task, we recorded a video showing you that you can pull this off with ease. Although we know we could've ended the job faster, we tried to take it as slow as possible, showing that, even if you don't have these Mercs with high abilities and juiced up equipment, you still have a large margin of success - you're pretty much like an Immovable Object with this party!
Here are a few tips for those unfamiliar with this strategy.
The Fire Comp we featured in the task 1 guide is good for task 2 too, and it's exactly how ZombiesGoNomNom decided to handle this fight.
If your Mercs library is not particularly wide, worry not, as Old Guardian published a budget comp to clear the Dragonbone Golem bounty without suffering any loss: it will probably be a little more challenging than trying with a meta party, but we think you still have decent chances to get the job done.
Our clever community members set up a forum thread to share your Mercenaries progression journey, and we have added an #mercenaries channel on our Discord server if you want to talk with others in real-time. If you need an assist, you can also respond to this guide and we'll do our best to help you out; the comments are also a great way to share your own decks that you've used to complete the achievements above.
Good luck taking on any of these Bounties for your those sweet sweet coins or just for the sake of satisfying completion!
Spice Lord and self-proclaimed Meme Master.
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I finished this one last night with Brightwing and the Nature gang. A friendly map with a Spirit Healer near the boss helped too.
Little baby Leroy isn't good for much yet, he's gonna have to do some pushups before he's ready for action!
Nature Comp all the way through the climb and for the boss worked out just fine for me.
Again, did it with orc comp. Samuro with double copy is real MVP here. His copies also copy deathrattles and die at the end of turn. If you find goblin bomb during run it's just auto win.
Samuro with the bomb is one of my favorite tricks!
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