AbusingKel
LV.7HearthStationeer
Comments
258 totalThat video and the Q&A in 11 comments gave me so much more info than the announcement debacle. I do like the idea now that it makes some sense to me. PVE has always been a favorite for me so …
Starting decklist in pictures. I wasn't sure what I was going to do with the 8 mana slot... until I saw [card]Violet Wurm[/card]! I played on my phone and the only thing I have is the final match on HSReplay …
Those changes to treasures are really needed so I'm happy to see them. I haven't played much in Duels! (or HS in general) because balance seemed pretty terrible. Getting the treasures noted here was a huge advantage. Builds without them …
On the day the article was published, I jumped right in and built a modified version of my favorite Duels build, Token Demon Hunter.
I believe I'm 4-0 but haven't gone back to it since that day. :(
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I tried a few classes and did poorly overall, but it was definitely fun. 5 wins with a Questline Rogue (of all things! lol) was my best. The others were more minion heavy builds using [card]darkmoon statue[/card] that weren't very …
Great article and many great posts. These questlines are simply too quick to complete, making them incredibly consistent and reliable. The Dr. 7 suggestion in the article is a very reasonable start. Those 80+% stats in wild make UTHunter look …
Questlines for Hunter, Warlock, and Mage are just too efficient and consistent in Wild. Each of those decks WILL close out the game by turn 9 at the latest Turn 6-8 are on possible quite easily, as well. They are …
A necessary change, as it was an auto-pick as a first bucket treasure. Even with this change, it may still be OP and need to be "Neutral minions you play..." or "in your hand" get the buff & discount to …
Yep, I have been really busy and missed the original article, too. Definitely want to join in. Will look through the threads and take a crack at it.
I'm out for a while. Aggro vs Quests that are completed and then auto win by turn 6/7 just isn't fun.
The quests are even worse in wild. Hunter/Mage/Warlock over and over and ALL 3 cycle through their entire …
I auto concede when Lock drops T1 quest in wild. Maybe enough of that will prompt faster action since they mentioned the high rate of similar concedes when nerfing priest a few months ago.
I appreciate the work the …
[card]The demon seed[/card] needs to lose lifesteal. Warlock has too much life gain to make the self-pain matter much.
Either way, the meta doesn't feel good at all. When combo decks are closing out games prior to turn 8 …
2 days in and I'm already out. lol. I keep facing the same 2 decks (QLock & QMage) and they are both completely stupid. Cycle through everything, discount everything, SD for mage and constant heals for lock while doing so. …
Quote From YourPrivateNightmare Quote From dapperdog Quote From YourPrivateNightmare It appears Garrote Rogue has entered the competition to beat Mage for position of best single player deck.
I honestly wouldn't be …
Duels runs did NOT get cancelled with the last set. Plus, Duels was offline earlier this week when they added the new cards, as well. (I couldn't start a new run just prior to the update.) I expect Duels will …
Lost to Omu, then won with Omu b/c it's nearly impossible to beat Omu. lol.... what a stupid design.
Definitely needs support to be revealed in upcoming cards. A neutral heal for a hand-mage deck I've always tinkered with in wild is a welcome addition, though.
Glad it worked. [card]Il'gynoth[/card] was a throw in as the last card. While that would be a fun, memetastic way to win, a skull is a better choice, tbh. :)
Hmmm... will the flavor text and voice lines will be a nod Tina Turner's Private Dancer or to Elton John's Tiny Dancer? My money is on the former.
I'm your private mailbox dancer, a dancer for money
And any …
I had the same issue. Closing the game completely and relaunching did the trick.
Won with the deck below. Reduced cost on [card]illidari inquisitor[/card] is fun stuff! I was paired against a warlock with some odd choices in their …