Comments
752 totalAh, that's too bad. It is definitely poorly optimized for a browser game and can strain some older systems. I can even feel it on my own.
It is a daily giveaway, but there is no lottery involved. You make the character in their game, talk to the goblin, get the pack code, redeem it on Battle.net. That's guaranteed. Myself and thousands of people have got two …
Added the following paragraph to the article based on new information from today:
"Important note: As we've learned from the DreamHack Discord, the pack goblin is meant to be reset every day around 9 am PDT (which is 6 …
Damn, that sucks. Probably some duplicate codes slipping through. Make sure to report that under that Twitter account for Gnimsh I have linked, or any other relevant DreamHack one. In case you haven't yet - there have been similar reports …
There have been several reports made to the developers (through Twitter) about it and I hear they've been actively working to try and resolve that crowded/blocked issue. So try again when you have a moment to spare, chances are it's …
Apparently not many people are aware that you can click on NPCs and initate conversations even from a fair distance away.
I'd try a different browser, cache clear, enabling hardware acceleration, or the like. For me it usually goes through on the 2nd/3rd try.
You mean you had a pack code in your offers? And then tried to redeem that code in your Battle.net, or?
I would imagine there might be some form of IP tracking being utilized, based on seeing the error that tells you to disable VPN if using one and to try again. It doesn't seem to ask for your Battle.net data …
Have you managed to figure them out? I know from personal experience it's certainly not the most optimized thing running over there.
The tickets should be solvable if you follow the links on the page and grab one for the admission. For logging into that game it sometimes takes a few tries (I've seen VPN errors while not using any, and I …
Let me know if it's working now. There might be errors if somebody wasn't logged to their DreamHack account, didn't have a functional ticket yet, or the like. Will also add a line as to where it can be located …
As far as a brief recap goes, there have been many Twitter statements from various Blizzard employees (former and current) pointing out that these don't represent them or their views. And that their own personal remarks don't represent the company. …
I found it funny that Liv said so and their first early reveal was [card]Touch of the Nathrezim[/card] regardless (I added a small relevant note next to that part now, having written the segment beforehand). I guess they want to …
I don't think people reacted negatively to your issues with Priest (that's a major community sentiment after all, and the reason we're finally getting some nerfs to it). It was more about "skipping the expansion and hoping the game dies", …
They monitor engagement in various ways (albeit not always perfectly), and the reveals of the past that lasted for several weeks while trickling down a few cards here and there weren't generally met with great enthusiasm. People would get tired …
Damn, that's a great shame. It's a very difficult market due to the lion's share Hearthstone took so very early and the time (plus money for some at least) it demands when simply playing any mode in order to make …
While Liv directly talked in the interview about "putting a number on the upper limit of spells they're going to be able to generate over the course of a game", I also didn't read it as a hard fixed cap. …
When I first saw [card]Spice Bread Baker[/card], my thought was "some sort of Control Rogue could be a possibility"? Or at least slower and not as tempo based. They have this potential to end up with a full hand of …
Even if they don't feel as strongly about it as some players (it wouldn't be good for any developer to downright hate on certain designs), their words indicate they at least understand the issue here. One way or another, we …