Congrats, that's a really cool achievement. I hope your situation gets better soon.
Regarding the bot situation, I'm experiencing the same at the moment. I've decided to try and go for triple legend this month as in all three game modes on EU and so far, I'm facing like 95% bots in Classic. Once you figured out how they work, they're fairly easy to beat and it seems like ranking up is more of a question of patience than anything else. Might yet change though, I've only reached the platinum ranks so far. I'm a little confused why Blizzard keeps the mode alive and tolerates the bots at this point to be honest.
Anyway, Wild will still have a long way to go towards a healthy meta with stuff like Mine Rogue, Big Priest, Shudderwock Shaman, Quest Mage and to some extent Secret Mage staying strong. But I'll try and focus on the bright side of things which is getting rid of one of the worst offenders and the prospect of some more attention for the format once the second expansion hits (see the roadmap for the Year of the Wolf).
In the meantime, buffs to cards like Halduron Brightwing and Thori'belore will make playing off meta decks that much more interesting. There's a really fun Arcane Hunter deck with double Yogg as the top end that's already almost decent and getting Halduron to buff spells in deck and hand would make him a lot less awkward to play. Regarding the phoenix the expected endless resurrection option would come in really handy and make it a nice board control tool even for Wild standards. Even before Festival of Legends and the Warsong Commander changes I've met a guy on ladder who piloted an Enrage Warrior build to legend with Thori'belore in it so there's certainly potential here if you know what you're doing.
Last but not least, Stranglethorn Heart. Beast Hunter already is an incredibly strong deck and I would have expected the nerf to twig alone cause it to rise to like tier 2. I can't imagine another way to buff the new legendary spell than decreasing its Mana cost and that will make the deck even better. In my opinion, this is a very good thing because it's a board centric, "fair" deck and I'd like to see more of those in the upper reaches of tiers. I can recommend Swizard's list if you want to try it.
All in all, very nice changes even if I would have wished for more nerfs in Wild. Now let's hope they don't turn DK's power level down so hard that it follows DH's footsteps as the exciting, new and utterly unplayable class in Wild.
What an awesome list of decks! Questline Outcast Demon Hunter has to be one of the hardest decks to pilot in the format. Beast Hunter feels very strong and is only held back by the Druid shenanigans we're all hoping to vanish soon. Pure Divine Shield Paladin has the giga flavor and is super fun to play (if you don't face aggro).
I'm still interested in trying out Egg DK, but my dust is slowly running out and I'm missing Cage Head. Has anyone tried that deck yet? How is it doing?
Congrats to Loknax! Actually three in a row if you're counting the April Fool's competition. Nice card and a good example for the fact that the spirit of the card is more important than a perfect execution (the last line should have been written in italic). I also found the artwork very impressive and fitting.
Just ignore the post above. I won't be participating on a regular basis anymore since I'm too competitive to fully focus on the creative process and ignore the results of the competitions. While I don't mind losing in general, I just don't have fun when I get the feeling I have no chance at winning at all. And that has been the case for quite a while now, no matter the reasons for it. Thanks again for organising these to the staff and also thanks to the great community in the discussion threads! I've always felt welcome and appreciated there. gl & hf everybody!
Neat idea! For some reason my brain keeps telling me this should be a rare and the art isn't a 100% match as you can see the "leaf arrow", but only one character gets hit. Still a solid 4 star contender for me.
AeroJulwin
The Priest card looks really cool, but you'd need a token with a different art piece for it (or rather find a new art piece for "Harmonic" and use your current one for "Dissonant"). I agree about the shark not being overly exciting. Also thanks for your feedback, I found it to be very useful!
Wailor
Amazing design, I really like it. Strong 5 star vibes for me, I'll need to see the rest of the field first though.
linkblade91
Ooof this will be hard to rate. Creativity and design = 5 stars. Playability in the actual game? Horrible. You'll probably get 4 stars from me because you made me smile.
Demonxz95
This is in a weird place between stage 1 having a super hard to meet condition and stage 2 being absolutely busted. Have you considered giving it 2 or 3 attack / cost? That might make it easier to balance.
P0NG's art is a placeholder for now. I'm trying to find another piece I've used earlier, but no success so far. If anyone happens to know where it's hiding, I'd be grateful for a pointer.
The Headhunter feels a little off flavor-wise because it rewards getting your own stuff killed. It does fit DH's swarm-archetype well though, so if you want to go with it I'd consider changing the name and the artwortk. The Warrior card is the most interesting of the three and I agree with linkblade's idea to make the wording simpler. Lastly, the Mage card is very solid, but not overly exciting. So what it comes down to in my opinion is how much creativity you'd want to see in a Core set. If you dare to do something exciting, go with Warrior. If you prefer to deliver a solid support card, take Mage.
Demonxz95
Nice card, I like how it is very simple yet has a condition that isn't easily met. That's my main concern as well: If you randomly generate or steal that card, you're looking at a vanilla 3/3/3 in 99% of the cases. The devs went as far as giving every class a Corpse counter so they could make use of Corpse cards they obtained, so this seems to be an issue worth looking into.
linkblade91
It does a lot of what I'd expect from a Core card: it's support rather than center stage, it has an easy yet useful effect, it's cheap and seems playable at every stage of the game. It might be a little too directly on-the-nose with what it does (imagine a Shaman card saying "Your Overload cards don't Overload this turn"), but it's still my favorite of the week so far. Replacing the Battlecry with Outcast would be a really funny way to fix that.
Paladin receives some Dude support with Lothraxion the Redeemed and Muster for Battle so I've decided to go down that route. Dude Paladin has explored a lot of design space already so it wasn't easy to find a new and interesting effect (just buffing the Recruits would have been boring for example), but I defintely want to go with this artpiece. Giing it the iconic Truesilver Champion statline felt like a nice bit of nostalgia. Please let me know which version you prefer or if I should try to find something else altogether!
To answer your question, it would probably find a place in Silence Priest, but I'm not sure if it would be used the way it's intended to be. Then again, I rarely play Priest, so what do I know.
Congrats, that's a really cool achievement. I hope your situation gets better soon.
Regarding the bot situation, I'm experiencing the same at the moment. I've decided to try and go for triple legend this month as in all three game modes on EU and so far, I'm facing like 95% bots in Classic. Once you figured out how they work, they're fairly easy to beat and it seems like ranking up is more of a question of patience than anything else. Might yet change though, I've only reached the platinum ranks so far. I'm a little confused why Blizzard keeps the mode alive and tolerates the bots at this point to be honest.
From a Wild perspective the nerf to Twig of the World Tree was long overdue. I hope they really nuke it into unplayability because Druid still has Wildheart Guff and Floop's Glorious Gloop - the latter alone can ramp you up by the full 20 Mana if your opponent has a board and you combine it with Flipper Friends or Scale of Onyxia.
Anyway, Wild will still have a long way to go towards a healthy meta with stuff like Mine Rogue, Big Priest, Shudderwock Shaman, Quest Mage and to some extent Secret Mage staying strong. But I'll try and focus on the bright side of things which is getting rid of one of the worst offenders and the prospect of some more attention for the format once the second expansion hits (see the roadmap for the Year of the Wolf).
In the meantime, buffs to cards like Halduron Brightwing and Thori'belore will make playing off meta decks that much more interesting. There's a really fun Arcane Hunter deck with double Yogg as the top end that's already almost decent and getting Halduron to buff spells in deck and hand would make him a lot less awkward to play. Regarding the phoenix the expected endless resurrection option would come in really handy and make it a nice board control tool even for Wild standards. Even before Festival of Legends and the Warsong Commander changes I've met a guy on ladder who piloted an Enrage Warrior build to legend with Thori'belore in it so there's certainly potential here if you know what you're doing.
Last but not least, Stranglethorn Heart. Beast Hunter already is an incredibly strong deck and I would have expected the nerf to twig alone cause it to rise to like tier 2. I can't imagine another way to buff the new legendary spell than decreasing its Mana cost and that will make the deck even better. In my opinion, this is a very good thing because it's a board centric, "fair" deck and I'd like to see more of those in the upper reaches of tiers. I can recommend Swizard's list if you want to try it.
All in all, very nice changes even if I would have wished for more nerfs in Wild. Now let's hope they don't turn DK's power level down so hard that it follows DH's footsteps as the exciting, new and utterly unplayable class in Wild.
Thanks, I'm going to do just that once the next round of nerfs hits.
Congrats to Wailor! Defintely my favorite this week!
What an awesome list of decks! Questline Outcast Demon Hunter has to be one of the hardest decks to pilot in the format. Beast Hunter feels very strong and is only held back by the Druid shenanigans we're all hoping to vanish soon. Pure Divine Shield Paladin has the giga flavor and is super fun to play (if you don't face aggro).
I'm still interested in trying out Egg DK, but my dust is slowly running out and I'm missing Cage Head. Has anyone tried that deck yet? How is it doing?
Congrats to Loknax! Actually three in a row if you're counting the April Fool's competition. Nice card and a good example for the fact that the spirit of the card is more important than a perfect execution (the last line should have been written in italic). I also found the artwork very impressive and fitting.
Just ignore the post above. I won't be participating on a regular basis anymore since I'm too competitive to fully focus on the creative process and ignore the results of the competitions. While I don't mind losing in general, I just don't have fun when I get the feeling I have no chance at winning at all. And that has been the case for quite a while now, no matter the reasons for it. Thanks again for organising these to the staff and also thanks to the great community in the discussion threads! I've always felt welcome and appreciated there. gl & hf everybody!
I'll chime in with some feedback:
Not entirely accurate imo. Aren’t you guaranteed a legendary in your first 10 golden packs of each expansionas well?
... said the person called Hydrafrog :D
Here's my first idea:
SN1P-SN4P found a very versatile friend!
P0NG's art is a placeholder for now. I'm trying to find another piece I've used earlier, but no success so far. If anyone happens to know where it's hiding, I'd be grateful for a pointer.
Congrats to Loknax!
Congrats to Loknax!
New year's resolutions done!
Feedback:
Paladin receives some Dude support with Lothraxion the Redeemed and Muster for Battle so I've decided to go down that route. Dude Paladin has explored a lot of design space already so it wasn't easy to find a new and interesting effect (just buffing the Recruits would have been boring for example), but I defintely want to go with this artpiece. Giing it the iconic Truesilver Champion statline felt like a nice bit of nostalgia. Please let me know which version you prefer or if I should try to find something else altogether!
You have about two and half hours left to submit, better hurry!
Same here, but I think the problem might have been solved with the last update.
Congrats icefiremage!
To answer your question, it would probably find a place in Silence Priest, but I'm not sure if it would be used the way it's intended to be. Then again, I rarely play Priest, so what do I know.
What makes you think that? Please give me some hope!