Looks fun! I can see some Bonelord Frostwhisper shenanigans unfold, similar to the Cage Head stuff that surfaced shortly in Standard. Also don't forget that Hollow Hound gives Hunter lots of survival so it isn't that hard anymore to reach turns 8-10, even in Wild.
One of the devs said on twitter they had only 9 lore-based Titans and added two Hearthstone-only Titans, at least one of them being female and the Paladin class Titan. I can dig out the source if you want to, but I think it was Cora.
Nope, no info yet as far as I know. It will be really interesting to see how this plays out imo, because I'd expect those decks to be at least somewhat competitive which ususally comes with a certain dust cost. So maybe this is an opportunity to get dust / cards for a better gold ratio than from packs, no matter if you actually want to play Twist.
Major info, especially for those complaining about card aquisition: We will be able to buy pre-built decks with money or Gold (including golden versions).
Oh man, I'm sorry for you. This has to be a pretty bad feeling for lots of Classic players.
One small positive note about Twist: We got confirmation that it is possible to buy pre-built decks for the format with real money and with gold. Depending on the cost of those, this might help out people with smaller collections.
I'm trying to net at least two Hearthstone wins a day with Rogue so I can get the 1.000 wins portrait within the next few months, but by far the most of my game time goes into my second playthrough of The Witcher 3. Last time I did everything on instinct, now I've looked up guides for the best builds and stuff on the net. This game will forever define my perception of what is a good game for AAA prices.
(also small hopes for early teasers about the Wild update that comes with the second HS expansion this year)
That was my exact thought as well, but then a friend of mine pointed out that you can just use Crazed Alchemist instead of Abusive Sergeant if you want to use her as a finisher. She did get a lot worse as a usefull card in your deck that can occasionally spin out of control when your opponent doesnt clear her though.
With the mini set online for over a week now, let's take a look at how Wild is doing, shall we? Overall, I'm of the opinion we're in a really good place right now. The meta is pretty diverse and while there are some decks with play patterns some players might call toxic, those can be targeted without throwing away your games against other opponents. So here's what I'd take to ladder if I was in a competitive mood, almost all of them curtesy of GetMeowth sharing them on his discord:
Questline Outcast Demon Hunter is a very strong, high skill cap deck I've failed miserably with. A lot of people who are way better at the game swear it's fun and viable though so here you go :)
Questline ("Bonk") Druid is the deck that got me to legend last month. It is able to out-armor and taunt up against aggro and the constant output of attack damage combined with the ability to spam giants very early make it a threat to anything else.
Beast Hunter got some very cool tools but still gets in trouble if it doesn't find a decent opener. You might want to try the new Standard staple Hollow Hound in here as well (I'd cut the Razormaws first).
Secret Mage got so much better with Costumed Singer, it's pretty crazy. Also this is your go to if you want to mess with Funnel Cake Priests - they're weak to minion disruption.
Mech Paladin is alive and kicking. With this deck you can make the lives of Questline Druids, any sort of minion based aggro decks and Kingsbane Rogue pretty hard, all thanks to Bubblebot.
The elephant in the room, even though I don't think it's as bad as it looks at first glance: Funnel Cake Priest. There are other versions out there, but this seems to be the most popular.
Shadowpriest is still very strong and very underrated by the community. I for one stay true to Swizard's OG Shadowburst Priest list though, because I don't like the flavor of Pirates in Priest.
Kingsbane Rogue was one of the decks that profited the most from the new cards that Festival of Legends brought us. There are various lists out there, you can swap in stuff like Leeching Poison or Doomerang if you want to.
Of course we wouldn't play Wild if not for those semi-competitive meme decks. Those are what brings a lot of players the most fun in our format, but there's such a plethora of them out there, I'll just stick to what I've recently tried and enjoyed.
Blood Buff Death Knight is a very fun archetype that is just getting better and better with the addition of new cards. There's also a Standard version by FunkiMonki who piloted this to high legend!
Cute Warrior is a deck list that was born from the cooperation of MagmaRager, Warfariner, JambaJooze and Ramanujoke. It can get out of hands pretty quickly and if your board gets cleared, you can always fish for a surprise lethal with Warsong Commander and Power Slider. There's a great guide for this on Reddit.
Cute Warrior
A Unknown Warrior Deck created by
anchorm4n. Last updated 2 years, 7 months ago
Big & Undead Paladin takes the familiar Big Paladin shell and tries to make use of the Undead we received in the March of the Lich King and Dance Floor as well as Kangor, Dancing King from the latest expansion. I'm not sure yet if it is better than the OG version, but it's definitely a lot of fun!
linkblade has already said everything that came to my mind seeing the transparency report. Still: congrats, Demon! It was a cool idea to do something new with the Rune system.
The meta is in such a good place that it's really hard to pick a deck to climb with. For me, Undead Priest did the trick in the end, probably because that's the deck that felt the most comfortable for me. The second best alternative would be Frost DK because it comes with more options to discover stuff that might help you when things start to go south.
I agree with what the others have said. Your best shot seems to be following AeroJulwin's idea of making it a Start of game effect imo. That said, I'd like to encourage you to further explore the "when your hero dies" avenue, it's a very creative approach.
AeroJulwin
It's a very good card and I can absolutely relate with you when it comes to being passionate about a card. The one thing I'd like to throw in is adding a little more flavor to the effect of the tokens by making them Cast when drawn, Freeze a random enemy minion and discover a Frost spell (I'm pretty indifferent about the thiefing aspect here). Also thanks for suggesting to make my minion a Demon, that was a great idea that also helped me find another character.
Wailor
I kinda like both of them, but I think I prefer the Priest minion. As the others have said, it should come down a little later though. Maybe 5 Mana?
Demonxz95
Going down the Rune avenue is a really good idea and it's a little strange you're the only one doing so so far. What I don't like about your card is that it's absolutely useless if you randomly generate or discover it and you're running a mixed Rune deck or playing another class, but that probably can't be helped. Also the art isn't terribly exciting, so I'm leaning towards 3 or 4 stars at the moment.
linkblade 91
Very nice, very flavorful card. I gave you 4 stars for the moment, but I'll have a second look once all the entries are in.
I've tried something very similar for Standard (https://outof.games/hearthstone/decks/44914-handbuff-bbu-dk). But since you're a way better deckbuilder than I am, I'm very curious how this works out. I'm defintely going to try it next season, thanks a lot for sharing!
Hmmm that's a tricky one, precious. No combat means you're probably very limited in what you can do and that might influence the big deciding factor for me: overall game time. I won't pay AAA prices for games that offer less than 80ish hours of meaningful game play. Sorry, not sorry.
Congrats to Wailor for winning the season! What a race it was catching up with Demon who seemed to have gained an insurmountable head start.
All I have to say about the lack of participation is that I'm sorry - I know I'm part of the problem. I've tried to explain my reasons behind no longer participating but just like you guys, I can't really say what would need to change to make this work.
Demon and linkblade, please be asured that your efforts are seen and very much appreciated. You've done so much during this season, on stage and behind the scenes, and we're very very grateful for it. Even if traffic seems to be going down a lot, the core community of OutofGames is still my favorite Hearthstone related place on the web. You are one wholesome bunch of people and I'm happy to be a part of this.
Since the theme of this last comp fits my favorite card I've already designed this season, I'll give it another try with a recycled card. Let me know if there's anything I should change! I'm very fond of the art and the effect, but maybe I could tweak the name, the stat line or something?
Interesting choices overall, I have to say I'm a bit surprised Hawkstrider Rancher dodged a nerf though. That card is just completely bonkers and wins games for Undead DK almost on its own (curves very nicely into Nerubian Swarmguard). Undead Priest getting hit is a bit sad, but I guess that can't be helped.
The meta feels super weird at the moment. No matter which deck I play, I seem to reliably queue it into hard counters. I sincerely hope the nerfs will shake up the field.
That said, please keep on the new structure for these articles! It's really cool not only to see which decks are good, but also what counters them.
Man, I'm largely ignoring the Runeterra part of the site, but seriously: Get yourself a diary.
Looks fun! I can see some Bonelord Frostwhisper shenanigans unfold, similar to the Cage Head stuff that surfaced shortly in Standard. Also don't forget that Hollow Hound gives Hunter lots of survival so it isn't that hard anymore to reach turns 8-10, even in Wild.
One of the devs said on twitter they had only 9 lore-based Titans and added two Hearthstone-only Titans, at least one of them being female and the Paladin class Titan. I can dig out the source if you want to, but I think it was Cora.
Nope, no info yet as far as I know. It will be really interesting to see how this plays out imo, because I'd expect those decks to be at least somewhat competitive which ususally comes with a certain dust cost. So maybe this is an opportunity to get dust / cards for a better gold ratio than from packs, no matter if you actually want to play Twist.
Twist will get new achievements, they're working on keeping the Classic achievements available.
https://twitter.com/themattlondon/status/1671219692021886978?s=20
Major info, especially for those complaining about card aquisition: We will be able to buy pre-built decks with money or Gold (including golden versions).
https://twitter.com/Celestalon/status/1671222453480325120?s=20
That should go a long way towards the accessability of this mode, given the prices aren't too steep.
Personally, I'm mostly looking forward to the "changing rules" part. There's room for some Tavern Brawl crazyness here and I'm all in for it!
Oh man, I'm sorry for you. This has to be a pretty bad feeling for lots of Classic players.
One small positive note about Twist: We got confirmation that it is possible to buy pre-built decks for the format with real money and with gold. Depending on the cost of those, this might help out people with smaller collections.
I'm trying to net at least two Hearthstone wins a day with Rogue so I can get the 1.000 wins portrait within the next few months, but by far the most of my game time goes into my second playthrough of The Witcher 3. Last time I did everything on instinct, now I've looked up guides for the best builds and stuff on the net. This game will forever define my perception of what is a good game for AAA prices.
(also small hopes for early teasers about the Wild update that comes with the second HS expansion this year)
That was my exact thought as well, but then a friend of mine pointed out that you can just use Crazed Alchemist instead of Abusive Sergeant if you want to use her as a finisher. She did get a lot worse as a usefull card in your deck that can occasionally spin out of control when your opponent doesnt clear her though.
Wait until they find out about Astalor
With the mini set online for over a week now, let's take a look at how Wild is doing, shall we? Overall, I'm of the opinion we're in a really good place right now. The meta is pretty diverse and while there are some decks with play patterns some players might call toxic, those can be targeted without throwing away your games against other opponents. So here's what I'd take to ladder if I was in a competitive mood, almost all of them curtesy of GetMeowth sharing them on his discord:
Questline Outcast Demon Hunter is a very strong, high skill cap deck I've failed miserably with. A lot of people who are way better at the game swear it's fun and viable though so here you go :)
Questline ("Bonk") Druid is the deck that got me to legend last month. It is able to out-armor and taunt up against aggro and the constant output of attack damage combined with the ability to spam giants very early make it a threat to anything else.
Another reason to run the new Speaker Stomper is that Tony Druid is still doing very well.
Beast Hunter got some very cool tools but still gets in trouble if it doesn't find a decent opener. You might want to try the new Standard staple Hollow Hound in here as well (I'd cut the Razormaws first).
Secret Mage got so much better with Costumed Singer, it's pretty crazy. Also this is your go to if you want to mess with Funnel Cake Priests - they're weak to minion disruption.
Mech Paladin is alive and kicking. With this deck you can make the lives of Questline Druids, any sort of minion based aggro decks and Kingsbane Rogue pretty hard, all thanks to Bubblebot.
The elephant in the room, even though I don't think it's as bad as it looks at first glance: Funnel Cake Priest. There are other versions out there, but this seems to be the most popular.
Shadowpriest is still very strong and very underrated by the community. I for one stay true to Swizard's OG Shadowburst Priest list though, because I don't like the flavor of Pirates in Priest.
Kingsbane Rogue was one of the decks that profited the most from the new cards that Festival of Legends brought us. There are various lists out there, you can swap in stuff like Leeching Poison or Doomerang if you want to.
Pirate Rogue hasn't received any new cards, but still works fine.
Even Shaman is experimenting with Jam Session and Jukebox Totem, it will be interesting to see where this leads the deck.
Of course we wouldn't play Wild if not for those semi-competitive meme decks. Those are what brings a lot of players the most fun in our format, but there's such a plethora of them out there, I'll just stick to what I've recently tried and enjoyed.
Blood Buff Death Knight is a very fun archetype that is just getting better and better with the addition of new cards. There's also a Standard version by FunkiMonki who piloted this to high legend!
Cute Warrior is a deck list that was born from the cooperation of MagmaRager, Warfariner, JambaJooze and Ramanujoke. It can get out of hands pretty quickly and if your board gets cleared, you can always fish for a surprise lethal with Warsong Commander and Power Slider. There's a great guide for this on Reddit.
Big & Undead Paladin takes the familiar Big Paladin shell and tries to make use of the Undead we received in the March of the Lich King and Dance Floor as well as Kangor, Dancing King from the latest expansion. I'm not sure yet if it is better than the OG version, but it's definitely a lot of fun!
Blackrock Reno Warrior is another idea from MagmaRager with a great Reddit guide. Sometimes it bricks, but it's a ton of fun when it works! (The cards in ETC are Provoke, Glacial Shard and Disruptive Spellbreaker)
And that's it for the moment! How do you like the Wild meta right now? Which decks do you like to play? Any undiscovered gems out there?
Any updates about the timeline? I was really looking forward to this :/
linkblade has already said everything that came to my mind seeing the transparency report. Still: congrats, Demon! It was a cool idea to do something new with the Rune system.
The meta is in such a good place that it's really hard to pick a deck to climb with. For me, Undead Priest did the trick in the end, probably because that's the deck that felt the most comfortable for me. The second best alternative would be Frost DK because it comes with more options to discover stuff that might help you when things start to go south.
Kinda late feedback, I'm sorry:
I've tried something very similar for Standard (https://outof.games/hearthstone/decks/44914-handbuff-bbu-dk). But since you're a way better deckbuilder than I am, I'm very curious how this works out. I'm defintely going to try it next season, thanks a lot for sharing!
Hmmm that's a tricky one, precious. No combat means you're probably very limited in what you can do and that might influence the big deciding factor for me: overall game time. I won't pay AAA prices for games that offer less than 80ish hours of meaningful game play. Sorry, not sorry.
Congrats to Wailor for winning the season! What a race it was catching up with Demon who seemed to have gained an insurmountable head start.
All I have to say about the lack of participation is that I'm sorry - I know I'm part of the problem. I've tried to explain my reasons behind no longer participating but just like you guys, I can't really say what would need to change to make this work.
Demon and linkblade, please be asured that your efforts are seen and very much appreciated. You've done so much during this season, on stage and behind the scenes, and we're very very grateful for it. Even if traffic seems to be going down a lot, the core community of OutofGames is still my favorite Hearthstone related place on the web. You are one wholesome bunch of people and I'm happy to be a part of this.
Since the theme of this last comp fits my favorite card I've already designed this season, I'll give it another try with a recycled card. Let me know if there's anything I should change! I'm very fond of the art and the effect, but maybe I could tweak the name, the stat line or something?
Interesting choices overall, I have to say I'm a bit surprised Hawkstrider Rancher dodged a nerf though. That card is just completely bonkers and wins games for Undead DK almost on its own (curves very nicely into Nerubian Swarmguard). Undead Priest getting hit is a bit sad, but I guess that can't be helped.
The meta feels super weird at the moment. No matter which deck I play, I seem to reliably queue it into hard counters. I sincerely hope the nerfs will shake up the field.
That said, please keep on the new structure for these articles! It's really cool not only to see which decks are good, but also what counters them.