I'll start out with the keyword and cards from the custom expansion I've never finished. Thanks to Demon and linkblade for providing help for creating the tooltips!
Some background info:
I picture this keyword and those cards arriving in an expansion called "The Great Air Race" which takes place in the Jade Forest on Pandaria and revolves around the Order of the Cloud Serpent, so prepare for Dragons, Pandaren and first and foremost... Mounts! Every class gets a Legendary Mount card to help them win the race. With the exception of Druid I used their WoW class mounts for these. I’m really surprised Blizzard hasn’t walked down this path a long time ago. They are so cool! Winning "The Great Air Race" will not only be a matter of speed, but also of endurance. And that's where my custom keyword comes in - Stamina (x). It activates when a minion survives (x) turns on the battlefield as a start of turn effect. To help identifying minions with this effect, they would be flagged with a little hour glass at their bottom, similar to the lightning bolt for other effects. The counting of turns would work just like it does with Dormant minions.
I've got to admit I'm a little confused. My first reaction was "meh" - while I like some goofy stuff in Hearthstone as much as everybody else, I wouldn't exactly appreciate a whole goofy expansion. But then I remembered...
And if the real game delivers anything remotely close to that, I'll be more than happy :)) Will be fun to see how close our fellow custom card creator got with his version.
I feel a little bad for BloodMefist, that was a very cool card as well who almost reached a rating of 4.0 in the first round only to brutally fail in the finals. Would have clearly made my personal second place.
I agree. But I'm also willing to help if I can and maybe other people are, too.
@Flux: What would you expect from a potential new staff member? How much time should one be able to invest per day / per week? Are there any tasks that don't require specific knowledge? Like I'd have a hard time writing guides for achievement decks cause I'm a bad deck builder, but I can easily write news articles about stuff like the mentioned announcement of the announcement. Other people will have other skills, but we need a better understanding of what you need. Maybe you can put out job descriptions with your next recruiting form?
Sorry for the radio silence, I have to admit I tend to be quite disappointed when I accidently create cards that already exist, especially when I put a lot of effort into it. Anyway, here's some feedback:
Demonxz95
First of all, I vote against Strik. Balancing the power level of a new class with old expansions will be a big thing this week and I feel like that one would be very OP in its expansion. While C'Thun cards seem to be generally loved by the community I don't really feel the flavor of your Envoy card. That leaves us with the Snowchugger for Death Knights which looks solid, but not on par with your usual genius. I hope I don't come over rude, please accept my apologies if that should be the case.
BloodMefist
I like the effect of both cards. The art for the Conjurer seems to be a better fit though, so that's my favorite.
CursedParrot
I'm pretty confused about the fact that Ahune isn't an Elemental itself - I guess that was an accident? That said DK hasn't received any Elemental support yet which leaves me skeptical about this one. My favorite of your three is Kel, but I'd advocate to push him a little closer to his original card. Maybe something like repeating all Frost spells you've cast this turn?
Dolphinslayer
Looks a bit scary at first glance because of the removal that is granted by the Hero Power, but then again toxmonger has never been OP. Very cool card overall!
Wailor
Accusation is a very very cool card. Well done!
linkblade91
I like your design quite a lot, very nice work. The one suggestion I'd like to make is to fine-tune the Hero Power. I would prefer it if each use cost a Corpse to stick with the original effect on Boneguard Commander and Battlefield Necromancer. To balance this, I'd consider lowering the cost to 1, but that's a tough call to make for sure.
I'll use the occasion of reaching 1.000 wins with Warlock for posting my first update of the year. The now nerfed Wild Discolock helped me over the treshold after having grinded 140 wins in 11 days which was quite an unhealthy thing to do.
That's also already the second tick on my new year's resolutions after having hit Wild legend with Shaman in January. Only the 500 wins with Shaman left, but I just don't get along with that class. Maybe I'll just focus on achieving one win per day or something. Other than that I have no current objectives. I'd really like to get the 1.000 wins portraits for Rogue and Demon Hunter, but both still have a long way to go so I just play whatever I feel like.
Edit: Holy mother of Yogg. If I assume the average game takes 6 minutes and that I have an all time win rate of 50%, I end up having played ranked Hearthstone for 67,3 whole days of my life. That's... pretty crazy.
No, I don't think you should change the class. I'm still sceptical about the stat decrease though, maybe cut that and make it cheaper? The effect is still pretty strong in itself since you not only lock a minion out, but also a board space.
Well played Demon, well played. That "Giving your hero Divine Shield" part was quite a call there!
This aged very well :D
Wow, what a bold theme! I love it!
I'll start out with the keyword and cards from the custom expansion I've never finished. Thanks to Demon and linkblade for providing help for creating the tooltips!
Some background info:
I picture this keyword and those cards arriving in an expansion called "The Great Air Race" which takes place in the Jade Forest on Pandaria and revolves around the Order of the Cloud Serpent, so prepare for Dragons, Pandaren and first and foremost... Mounts! Every class gets a Legendary Mount card to help them win the race. With the exception of Druid I used their WoW class mounts for these. I’m really surprised Blizzard hasn’t walked down this path a long time ago. They are so cool! Winning "The Great Air Race" will not only be a matter of speed, but also of endurance. And that's where my custom keyword comes in - Stamina (x). It activates when a minion survives (x) turns on the battlefield as a start of turn effect. To help identifying minions with this effect, they would be flagged with a little hour glass at their bottom, similar to the lightning bolt for other effects. The counting of turns would work just like it does with Dormant minions.
I've got to admit I'm a little confused. My first reaction was "meh" - while I like some goofy stuff in Hearthstone as much as everybody else, I wouldn't exactly appreciate a whole goofy expansion. But then I remembered...
MrRhapsody's custom "Rock in Azeroth" expansion!
And if the real game delivers anything remotely close to that, I'll be more than happy :)) Will be fun to see how close our fellow custom card creator got with his version.
Congrats to Wailor! A very deserved win.
I feel a little bad for BloodMefist, that was a very cool card as well who almost reached a rating of 4.0 in the first round only to brutally fail in the finals. Would have clearly made my personal second place.
Very close, but no. Maybe the last line will help you to make the final conclusion.
Hint: All three lines are about one card which is older than the ones you were guessing, but still in Standard.
I agree. But I'm also willing to help if I can and maybe other people are, too.
@Flux: What would you expect from a potential new staff member? How much time should one be able to invest per day / per week? Are there any tasks that don't require specific knowledge? Like I'd have a hard time writing guides for achievement decks cause I'm a bad deck builder, but I can easily write news articles about stuff like the mentioned announcement of the announcement. Other people will have other skills, but we need a better understanding of what you need. Maybe you can put out job descriptions with your next recruiting form?
None of those.
3 for 3? Kinda meh these days.
But 3+3+3 for 3 when done with grace?
Holy cow, sign me up for this deal!
Sorry for the radio silence, I have to admit I tend to be quite disappointed when I accidently create cards that already exist, especially when I put a lot of effort into it. Anyway, here's some feedback:
Hmmm that would lead me to offensive protection via Crazed Netherwing or defensive protection in the form of Emberscale Drake.
Twilight Guardian?
First idea:
I was trying to find art that screams DK and a specific expansion which is quite hard actually. I like ho this one turned out though.
Edit: Well, fuck. I've just been told Deliverance exists.
Raid Boss Onyxia?
Congrats to Wailor!
I'll use the occasion of reaching 1.000 wins with Warlock for posting my first update of the year. The now nerfed Wild Discolock helped me over the treshold after having grinded 140 wins in 11 days which was quite an unhealthy thing to do.
That's also already the second tick on my new year's resolutions after having hit Wild legend with Shaman in January. Only the 500 wins with Shaman left, but I just don't get along with that class. Maybe I'll just focus on achieving one win per day or something. Other than that I have no current objectives. I'd really like to get the 1.000 wins portraits for Rogue and Demon Hunter, but both still have a long way to go so I just play whatever I feel like.
Edit: Holy mother of Yogg. If I assume the average game takes 6 minutes and that I have an all time win rate of 50%, I end up having played ranked Hearthstone for 67,3 whole days of my life. That's... pretty crazy.
(8075 ranked wins * 6 minutes * 2 [50% win rate] = 96900 minutes = 1615 hours = 67,3 days)
Looks very cool, especially after having read your explanation for the effect!
Good luck to everyone in the voting from me as well. My absolute favorite this week is Area 52.
Coincidentally, Celestalon provided some insight into this very recently:
Link to twitter
No, I don't think you should change the class. I'm still sceptical about the stat decrease though, maybe cut that and make it cheaper? The effect is still pretty strong in itself since you not only lock a minion out, but also a board space.