anchorm4nHarbinger of Winter 19152510 PostsJoined 03/13/2019
Posted 3 years, 3 months ago
If anyone's looking for free wins, I'm in Wild dumpster legend EU insta conceding against all warlocks. That seems to be the only thing the devs take seriously.
anchorm4nHarbinger of Winter 19152510 PostsJoined 03/13/2019
Posted 3 years, 3 months ago
I fear I have made a habit of emoting "well played" ironically when my opponents get extremely lucky or sometimes even when I'm extremely unlucky. Topdecking 3 Bleeds for lethal from a deck with 20 cards, Seedlock dropping Kobold Librarian and Crystallizer on turn 2, you get it. One of these days I wanted to try out if Mozaki Mage was still good after the Incanter's Flow nerf. I knew my opponent might be able to kill me on my next turn. I was at 5 mana and had an Ancient Mysteries in hand to tutor Ice Block. I figured I could play Refreshing Spring Water and then proceed to protect myself since I only had 3 minions left in about 20 cards and the only negative out was to draw two minions. Which of course happened. Which of course ended up with my opponent topdecking lethal next turn. Well played. Sigh.
Anyway, I found out that the new Paladin hero Yrel provides the ideal well played emote for ironical use: "WHAT A TRIUMPH!" :D
anchorm4nHarbinger of Winter 19152510 PostsJoined 03/13/2019
Posted 3 years, 3 months ago
Wow, it is easy once the penny drops.
The first line refers to this week's Tavern Brawl, so it's a card from Whispers of the Old Gods, Mean Streets of Gadgetzan or Rastakhan's Rumble.
Second line tells us it's a Hunter card.
The last two lines are a bit harder, but my guess is Halazzi, the Lynx. When you play it with an empty hand you get 10 Lynxes + Halazzi = 11 minions, that's as close as I got to 12. Maybe Live4vrRdieTryn miscalculated :D
If that isn't the solution maybe someone else can solve the riddle now I've "opened the door" :D
anchorm4nHarbinger of Winter 19152510 PostsJoined 03/13/2019
Posted 3 years, 4 months ago
Hats off for your apology and trying to come back better, that takes some courage.
I'd like to drop my 2 cents about Wild:
At the time of writing this, I still haven't decided if I like the new meta or not. On the plus side, Stormwind was a huge shake up. As far as I can tell, there's only a handful of decks left that were good before and still are now. Seedlock is the new Secret Mage, the only difference being that there aren't many tech cards to beat them (like Flare, Chief Inspector, Eater of Secrets, SI:7 Infiltrator, Horde Operative, Kezan Mystic help you to beat Secret Mage). It is possible to beat them with a variety of decks but you have to draw lucky. I've been bouncing between legend 1.000 and 2.000 on EU for the last week and tried out lots of different stuff. All I can tell for sure is that the meta is far from settled and Seedlock is the most consistent deck right now. Decks that worked well for me were QL Druid (Odd or regular), Odd QL Hunter, QL Pirate Warrior, Even Tax Paladin and Celestial Druid. I'm seeing more and more Token decks (Murloc Shaman, Token Druid), Kingsbane Rogue is okay-ish, Mozaki Mage is still good because of double Ice Block, Shaman has a great QL deck with Spirit of the Frog that I'm just too stupid to pilot (but there's hope in form of a Big hybrid). I also have a good feeling about Even Handlock once the meta slows down a bit. The only class that looks like it's completely dead in Wild is Demon Hunter. So what I'm trying to say is that we're still trying out what's good and what isn't in Wild and that may take a while because Questlines have a similar impact like Genn and Baku had in their day.
On the downside, Warlock is very annoying to play against and Control is dead, especially all the Reno decks - but that might as well be a Sunken Cost Fallacy speaking here.
anchorm4nHarbinger of Winter 19152510 PostsJoined 03/13/2019
Posted 3 years, 4 months ago
Is Shadow Priest still any good at higher ranks? I'm at gold 5 because I'm a Wild main and haven't touched Standard in a while, but it works well enough for me there.
anchorm4nHarbinger of Winter 19152510 PostsJoined 03/13/2019
Posted 3 years, 4 months ago
Pretty similar story to Tetsuo's actually. A colleague at work told me about the game in the summer of 2015. I was looking for some game I could play to chill down after work but that wasn't as braindead as Candy Crush. Hearthstone struck a nerve and I became a solo class Mage player because f2p at the time. I think the first preorder I bought was The Witchwood and I graduated to dolphin over the years. The colleague left after a year and quit Hearthstone as well.
What looks the most funny in hindsight are all the assumptions I've had since I've started playing and that turned out wrong:
- I'll never spend money on a game I play on my phone. - Must be several hundred €€ by now.
- I'll never play anything else than Mage so I'll just dust all the other classes' cards. - Pretty much everyone of them these days, whatever feels fun for me.
- I'll never play Wild so I'll just dust all the rotating stuff. - I've been maining Wild for about a year or two.
- I'll never get to Legend. - I'm proud that I've achieved this before the ladder revamp once. No surprises here, but it gets easier if you have more time, more cards and more experience.
I meant Highlord Fordragon, but since you've solved both parts of the riddle that counts anyway :) You're next!
Sorry, I got confused by the Fondragons. First two lines are Bolvar Fordragon (dead minions = sort of blood magic), second part and the solution is Highlord Fordragon. I say R wins anyway, the riddle was practically solved.
anchorm4nHarbinger of Winter 19152510 PostsJoined 03/13/2019
Posted 3 years, 4 months ago
I absolutely agree with you that adjusting them *somehow* would be the sensible thing to do to balance the game. I just don't expect that to happen because nerfing 2 or more legendaries so shortly after their release will result in more than a few dust parties for people who pulled them in gold from their preorder packages.
anchorm4nHarbinger of Winter 19152510 PostsJoined 03/13/2019
Posted 3 years, 4 months ago
I'm on your side that there's an issue inherent to the Questline mechanic that isn't just adressed by nerfing single support cards. I'm really curious if and how this will be adressed though, because changing all the Questline rewards would result in massive dust refunds and I just can't believe they'd do this. The analyses by Kibler is pretty acurate imho and I'm not ashamed to admit that I have no idea how to solve this puzzle.
Then again, maybe we just have to come to terms with the fact that this is the new Hearthstone. Control as we knew it is dead, no more Reno decks in Wild, games are over by turn 10. This expansion certainly provided the biggest shake up in Wild that I can remember and that's not necessarily a bad thing.
anchorm4nHarbinger of Winter 19152510 PostsJoined 03/13/2019
Posted 3 years, 4 months ago
You're first try was closer: try Rogue and Deathrattle again, but have a closer look at the first line. The last line is flavor related and might be missed if you don't play the game in English.
anchorm4nHarbinger of Winter 19152510 PostsJoined 03/13/2019
Posted 3 years, 4 months ago
I got offered the whale bundle as well but I'm not much interested in golden cards.
Did buy the other one though and got Highlord Fordragon and [Hearthstone Card (the final showdown) Not Found] as well as Lothar from the packs. Diamond Benedictus I'm coming for you!
If anyone's looking for free wins, I'm in Wild dumpster legend EU insta conceding against all warlocks. That seems to be the only thing the devs take seriously.
I fear I have made a habit of emoting "well played" ironically when my opponents get extremely lucky or sometimes even when I'm extremely unlucky. Topdecking 3 Bleeds for lethal from a deck with 20 cards, Seedlock dropping Kobold Librarian and Crystallizer on turn 2, you get it. One of these days I wanted to try out if Mozaki Mage was still good after the Incanter's Flow nerf. I knew my opponent might be able to kill me on my next turn. I was at 5 mana and had an Ancient Mysteries in hand to tutor Ice Block. I figured I could play Refreshing Spring Water and then proceed to protect myself since I only had 3 minions left in about 20 cards and the only negative out was to draw two minions. Which of course happened. Which of course ended up with my opponent topdecking lethal next turn. Well played. Sigh.
Anyway, I found out that the new Paladin hero Yrel provides the ideal well played emote for ironical use: "WHAT A TRIUMPH!" :D
Wow, it is easy once the penny drops.
The first line refers to this week's Tavern Brawl, so it's a card from Whispers of the Old Gods, Mean Streets of Gadgetzan or Rastakhan's Rumble.
Second line tells us it's a Hunter card.
The last two lines are a bit harder, but my guess is Halazzi, the Lynx. When you play it with an empty hand you get 10 Lynxes + Halazzi = 11 minions, that's as close as I got to 12. Maybe Live4vrRdieTryn miscalculated :D
If that isn't the solution maybe someone else can solve the riddle now I've "opened the door" :D
Hats off for your apology and trying to come back better, that takes some courage.
I'd like to drop my 2 cents about Wild:
At the time of writing this, I still haven't decided if I like the new meta or not. On the plus side, Stormwind was a huge shake up. As far as I can tell, there's only a handful of decks left that were good before and still are now. Seedlock is the new Secret Mage, the only difference being that there aren't many tech cards to beat them (like Flare, Chief Inspector, Eater of Secrets, SI:7 Infiltrator, Horde Operative, Kezan Mystic help you to beat Secret Mage). It is possible to beat them with a variety of decks but you have to draw lucky. I've been bouncing between legend 1.000 and 2.000 on EU for the last week and tried out lots of different stuff. All I can tell for sure is that the meta is far from settled and Seedlock is the most consistent deck right now. Decks that worked well for me were QL Druid (Odd or regular), Odd QL Hunter, QL Pirate Warrior, Even Tax Paladin and Celestial Druid. I'm seeing more and more Token decks (Murloc Shaman, Token Druid), Kingsbane Rogue is okay-ish, Mozaki Mage is still good because of double Ice Block, Shaman has a great QL deck with Spirit of the Frog that I'm just too stupid to pilot (but there's hope in form of a Big hybrid). I also have a good feeling about Even Handlock once the meta slows down a bit. The only class that looks like it's completely dead in Wild is Demon Hunter. So what I'm trying to say is that we're still trying out what's good and what isn't in Wild and that may take a while because Questlines have a similar impact like Genn and Baku had in their day.
On the downside, Warlock is very annoying to play against and Control is dead, especially all the Reno decks - but that might as well be a Sunken Cost Fallacy speaking here.
"Astounding" is Rexxar's "Wow"-emote, so I think it's a Hunter card. I wasn't able to make sense of the rest of it though... maybe The Beast Within?
Very flavorful and well executed expansion, great work!
Is Shadow Priest still any good at higher ranks? I'm at gold 5 because I'm a Wild main and haven't touched Standard in a while, but it works well enough for me there.
Spirit of the Frog?
Pretty similar story to Tetsuo's actually. A colleague at work told me about the game in the summer of 2015. I was looking for some game I could play to chill down after work but that wasn't as braindead as Candy Crush. Hearthstone struck a nerve and I became a solo class Mage player because f2p at the time. I think the first preorder I bought was The Witchwood and I graduated to dolphin over the years. The colleague left after a year and quit Hearthstone as well.
What looks the most funny in hindsight are all the assumptions I've had since I've started playing and that turned out wrong:
- I'll never spend money on a game I play on my phone. - Must be several hundred €€ by now.
- I'll never play anything else than Mage so I'll just dust all the other classes' cards. - Pretty much everyone of them these days, whatever feels fun for me.
- I'll never play Wild so I'll just dust all the rotating stuff. - I've been maining Wild for about a year or two.
- I'll never get to Legend. - I'm proud that I've achieved this before the ladder revamp once. No surprises here, but it gets easier if you have more time, more cards and more experience.
I meant Highlord Fordragon, but since you've solved both parts of the riddle that counts anyway :) You're next!
Sorry, I got confused by the Fondragons. First two lines are Bolvar Fordragon (dead minions = sort of blood magic), second part and the solution is Highlord Fordragon. I say R wins anyway, the riddle was practically solved.
Negative, but close.
Once I dabbled in something akin to Blood Magic
To bolster my own strength; that was kinda sick.
Today I prefer to fight with shielded guys;
Nobody gets hurt, but there's still profit in the sacrifice.
*"Ahaa" in Archmage Antonidas voice:
Immortal Prelate likes to be buffed and starts with Mana Wyrm stats!
(my guess is Immortal Prelate, just to be clear here)
I absolutely agree with you that adjusting them *somehow* would be the sensible thing to do to balance the game. I just don't expect that to happen because nerfing 2 or more legendaries so shortly after their release will result in more than a few dust parties for people who pulled them in gold from their preorder packages.
I'm on your side that there's an issue inherent to the Questline mechanic that isn't just adressed by nerfing single support cards. I'm really curious if and how this will be adressed though, because changing all the Questline rewards would result in massive dust refunds and I just can't believe they'd do this. The analyses by Kibler is pretty acurate imho and I'm not ashamed to admit that I have no idea how to solve this puzzle.
Then again, maybe we just have to come to terms with the fact that this is the new Hearthstone. Control as we knew it is dead, no more Reno decks in Wild, games are over by turn 10. This expansion certainly provided the biggest shake up in Wild that I can remember and that's not necessarily a bad thing.
Call to Adventure?
Very nice idea, I'll definitely participate :)
That's correct, you're next!
You're first try was closer: try Rogue and Deathrattle again, but have a closer look at the first line. The last line is flavor related and might be missed if you don't play the game in English.
I got offered the whale bundle as well but I'm not much interested in golden cards.
Did buy the other one though and got Highlord Fordragon and [Hearthstone Card (the final showdown) Not Found] as well as Lothar from the packs. Diamond Benedictus I'm coming for you!