I also noticed that on Android mobile, the name of my opponent is written in bigger letters than before and in the bottom left corner a permanent display of the time has been added.
Probably stupid question since I didn't watch the reveal but here goes: Is there no economy overlap to traditional HS at all? Like buying Merc coins with HS gold or using HS dust to craft Mercs? That would help a lot with the accessability imho.
It sounds like a conspiracy theory, but I had the same thought about Mercenaries when I saw the nerfs. Killing all the Reno decks might alienate a big part of the Wild player base and maybe Blizzard hopes those people will flock to the new game mode instead.
Very interesting to look back and check the progress since my last post 3 months and 2 weeks ago. No new tresholds passed, but the spread of wins over the classes isn't what I'd have expected:
class
total wins
progress
Demon Hunter
311
+110
Druid
328
+47
Hunter
1356
+113
Mage
1220
+66
Paladin
530
+30
Priest
207
+57
Rogue
308
+38
Shaman
190
+76
Warlock
679
+102
Warrior
371
+58
For a total of +697 wins. Depending on the next round of Warlock nerfs and their impact on Wild, I'll probably spam Shadow Priest and Celestial Druid next season. Maybe I'll also go for the golden Warrior portrait because I just like the Warrior QL very much.
This might be coincidence or personal preference, but whenever I've made it to legend (6 times so far), it was in the early hours in the morning. Maybe there are some people playing on the bus or on the toilet or whatever, even at D1. Good luck!
I've finally succumbed and played some games with Wild Seedlock, fatigue version. I feel dirty, but I want to get Tamsin's achievement before the next round of nerfs hits and maybe I have to take the deck to next Saturday's tournament if I want to have a chance at winning.
If anyone's looking for free wins, I'm in Wild dumpster legend EU insta conceding against all warlocks. That seems to be the only thing the devs take seriously.
I fear I have made a habit of emoting "well played" ironically when my opponents get extremely lucky or sometimes even when I'm extremely unlucky. Topdecking 3 Bleeds for lethal from a deck with 20 cards, Seedlock dropping Kobold Librarian and Crystallizer on turn 2, you get it. One of these days I wanted to try out if Mozaki Mage was still good after the Incanter's Flow nerf. I knew my opponent might be able to kill me on my next turn. I was at 5 mana and had an Ancient Mysteries in hand to tutor Ice Block. I figured I could play Refreshing Spring Water and then proceed to protect myself since I only had 3 minions left in about 20 cards and the only negative out was to draw two minions. Which of course happened. Which of course ended up with my opponent topdecking lethal next turn. Well played. Sigh.
Anyway, I found out that the new Paladin hero Yrel provides the ideal well played emote for ironical use: "WHAT A TRIUMPH!" :D
The first line refers to this week's Tavern Brawl, so it's a card from Whispers of the Old Gods, Mean Streets of Gadgetzan or Rastakhan's Rumble.
Second line tells us it's a Hunter card.
The last two lines are a bit harder, but my guess is Halazzi, the Lynx. When you play it with an empty hand you get 10 Lynxes + Halazzi = 11 minions, that's as close as I got to 12. Maybe Live4vrRdieTryn miscalculated :D
If that isn't the solution maybe someone else can solve the riddle now I've "opened the door" :D
Hats off for your apology and trying to come back better, that takes some courage.
I'd like to drop my 2 cents about Wild:
At the time of writing this, I still haven't decided if I like the new meta or not. On the plus side, Stormwind was a huge shake up. As far as I can tell, there's only a handful of decks left that were good before and still are now. Seedlock is the new Secret Mage, the only difference being that there aren't many tech cards to beat them (like Flare, Chief Inspector, Eater of Secrets, SI:7 Infiltrator, Horde Operative, Kezan Mystic help you to beat Secret Mage). It is possible to beat them with a variety of decks but you have to draw lucky. I've been bouncing between legend 1.000 and 2.000 on EU for the last week and tried out lots of different stuff. All I can tell for sure is that the meta is far from settled and Seedlock is the most consistent deck right now. Decks that worked well for me were QL Druid (Odd or regular), Odd QL Hunter, QL Pirate Warrior, Even Tax Paladin and Celestial Druid. I'm seeing more and more Token decks (Murloc Shaman, Token Druid), Kingsbane Rogue is okay-ish, Mozaki Mage is still good because of double Ice Block, Shaman has a great QL deck with Spirit of the Frog that I'm just too stupid to pilot (but there's hope in form of a Big hybrid). I also have a good feeling about Even Handlock once the meta slows down a bit. The only class that looks like it's completely dead in Wild is Demon Hunter. So what I'm trying to say is that we're still trying out what's good and what isn't in Wild and that may take a while because Questlines have a similar impact like Genn and Baku had in their day.
On the downside, Warlock is very annoying to play against and Control is dead, especially all the Reno decks - but that might as well be a Sunken Cost Fallacy speaking here.
Thunderhead?
I also noticed that on Android mobile, the name of my opponent is written in bigger letters than before and in the bottom left corner a permanent display of the time has been added.
Gold can be used in Mercenaries, confirmed via twitter: Link
Probably stupid question since I didn't watch the reveal but here goes: Is there no economy overlap to traditional HS at all? Like buying Merc coins with HS gold or using HS dust to craft Mercs? That would help a lot with the accessability imho.
It sounds like a conspiracy theory, but I had the same thought about Mercenaries when I saw the nerfs. Killing all the Reno decks might alienate a big part of the Wild player base and maybe Blizzard hopes those people will flock to the new game mode instead.
Pretty sure you have to download the latest update first which will be available later for mobile as usual.
Very interesting to look back and check the progress since my last post 3 months and 2 weeks ago. No new tresholds passed, but the spread of wins over the classes isn't what I'd have expected:
For a total of +697 wins. Depending on the next round of Warlock nerfs and their impact on Wild, I'll probably spam Shadow Priest and Celestial Druid next season. Maybe I'll also go for the golden Warrior portrait because I just like the Warrior QL very much.
This might be coincidence or personal preference, but whenever I've made it to legend (6 times so far), it was in the early hours in the morning. Maybe there are some people playing on the bus or on the toilet or whatever, even at D1. Good luck!
Yes, that's the one. You're next!
Negative, it's not a Rogue card.
I hope everything works out the way you want it to. Don't worry about the leaderboard, we can work together to update it if necessary.
Nope. It's a spell.
Not my most creative idea, but the show must go on:
I'm a lurker in the shadows
I don't need no bow nor arrows
I will sneak up from behind
Watch out! Or I'll blow your mind
Electra Stormsurge
I've finally succumbed and played some games with Wild Seedlock, fatigue version. I feel dirty, but I want to get Tamsin's achievement before the next round of nerfs hits and maybe I have to take the deck to next Saturday's tournament if I want to have a chance at winning.
If anyone's looking for free wins, I'm in Wild dumpster legend EU insta conceding against all warlocks. That seems to be the only thing the devs take seriously.
I fear I have made a habit of emoting "well played" ironically when my opponents get extremely lucky or sometimes even when I'm extremely unlucky. Topdecking 3 Bleeds for lethal from a deck with 20 cards, Seedlock dropping Kobold Librarian and Crystallizer on turn 2, you get it. One of these days I wanted to try out if Mozaki Mage was still good after the Incanter's Flow nerf. I knew my opponent might be able to kill me on my next turn. I was at 5 mana and had an Ancient Mysteries in hand to tutor Ice Block. I figured I could play Refreshing Spring Water and then proceed to protect myself since I only had 3 minions left in about 20 cards and the only negative out was to draw two minions. Which of course happened. Which of course ended up with my opponent topdecking lethal next turn. Well played. Sigh.
Anyway, I found out that the new Paladin hero Yrel provides the ideal well played emote for ironical use: "WHAT A TRIUMPH!" :D
Wow, it is easy once the penny drops.
The first line refers to this week's Tavern Brawl, so it's a card from Whispers of the Old Gods, Mean Streets of Gadgetzan or Rastakhan's Rumble.
Second line tells us it's a Hunter card.
The last two lines are a bit harder, but my guess is Halazzi, the Lynx. When you play it with an empty hand you get 10 Lynxes + Halazzi = 11 minions, that's as close as I got to 12. Maybe Live4vrRdieTryn miscalculated :D
If that isn't the solution maybe someone else can solve the riddle now I've "opened the door" :D
Hats off for your apology and trying to come back better, that takes some courage.
I'd like to drop my 2 cents about Wild:
At the time of writing this, I still haven't decided if I like the new meta or not. On the plus side, Stormwind was a huge shake up. As far as I can tell, there's only a handful of decks left that were good before and still are now. Seedlock is the new Secret Mage, the only difference being that there aren't many tech cards to beat them (like Flare, Chief Inspector, Eater of Secrets, SI:7 Infiltrator, Horde Operative, Kezan Mystic help you to beat Secret Mage). It is possible to beat them with a variety of decks but you have to draw lucky. I've been bouncing between legend 1.000 and 2.000 on EU for the last week and tried out lots of different stuff. All I can tell for sure is that the meta is far from settled and Seedlock is the most consistent deck right now. Decks that worked well for me were QL Druid (Odd or regular), Odd QL Hunter, QL Pirate Warrior, Even Tax Paladin and Celestial Druid. I'm seeing more and more Token decks (Murloc Shaman, Token Druid), Kingsbane Rogue is okay-ish, Mozaki Mage is still good because of double Ice Block, Shaman has a great QL deck with Spirit of the Frog that I'm just too stupid to pilot (but there's hope in form of a Big hybrid). I also have a good feeling about Even Handlock once the meta slows down a bit. The only class that looks like it's completely dead in Wild is Demon Hunter. So what I'm trying to say is that we're still trying out what's good and what isn't in Wild and that may take a while because Questlines have a similar impact like Genn and Baku had in their day.
On the downside, Warlock is very annoying to play against and Control is dead, especially all the Reno decks - but that might as well be a Sunken Cost Fallacy speaking here.
"Astounding" is Rexxar's "Wow"-emote, so I think it's a Hunter card. I wasn't able to make sense of the rest of it though... maybe The Beast Within?