The easy part first: it should stay neutral. I'm not really sold about the card without being able to put a finger on the sore spot. The text looks too long but is correct. The paragraphs are fine. Hm. I guess I need more motivation to run this. You should make it cost 3.
Pokeniner:
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I agree with Wailor. What about making Mecha-Jaraxxus a card? You could use the original Lord Jaraxxus stats for more flavor. That way you might give it a harder condition though… Cool design anyway!
Xarkkal:
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I'd drop the Rush, everything else is great. I especially like the cost & stats reflection.
BloodMefist:
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Ishanah is OP imo. Both of the spells look interesting. I don't have the time to look it up now, but have you checked the wording of the Shaman one (is it "field"?) and if the art of the Warlock one is already used?
KANSAS:
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I like the card. In your place, I'd toy around with positioning of the text a bit, trying to fit parts of the effects into one line each (1: Battlecry: Deal 2 damage; 2: to a minion; 3: and add a 'Counterfeit Coin'; 4: to your hand) if that doesn't look awkward. Also there's a typo in your flavor text (pain / paid).
Demonxz95:
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I like the card, but the art looks a bit off. The colors don't look strong enough.
linkblade91:
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I'm no fan of the Libram archetype and I just don't feel the druid card. Volcanic Guardian looks really cool. Why not make it an Ungoro card as well?
I'd like to try to make a Demon Hunter card this week because there was only a small number of entries for this class over the last weeks and the Outcast mechanic works well with this week's theme.
My first idea is a blacksmith that toys with Warglaives of Azzinoth. I find it very hard to balance Outcast cards, but first of all I need to decide between adding the weapon to hand or flat out equipping it. Not entirely happy with the art yet.
My second idea is a "DH Tony" card (still looking for a fitting character). Suggested game plan: equip Warglaives of Azzinoth, next turn drop DH Tony and attack as often as possible, next turn drop Altruis the Outcast and profit.
Which of the two designs do you like better and why? I'm grateful for any form of feedback and will add my two cents as soon as possible.
First of all, I'm really pissed that someone basically copied my card (Shard Mage) with their Orderkeeper Henley. It isn't exactly the same, but the idea of using unspent mana crystals was unique and I find it suspicious that someone should have come up with it by coincidence. Even if that was the case, can't people check the already submitted cards before they enter the competition? With no way to tell which one got submitted first, we'll both suffer now (I'm not necessarily saying my take is better, mind you).
Rant over. My favorites are First Arcanist Thalyssra, Mana Droplet, Nerubian Ritualist and Imbue Energy. Those are my 5 star votes, but I gave lots of 4 stars as well. Good luck to everyone!
I was missing Spiritsinger Umbra for a few months now. To make things worse, I'm stupid and used to dust my rotating cards so I have basically zero Ungoro legendarys. Nevertheless, I decided to buy some packs with gold, 3 Ungoros among them. First pack: boom! Spiritsinger Umbra. It's really crazy because that worked with Bloodreaver Gul'dan a few weeks ago as well.
I agree that this was the hardest boss so far (3 chapters finished). What did the trick for me was a Spectral Cutlass from the 2 mana "discover a weapon from another class" spell on curve.
@ anchorm4n: Maybe something like this? I agree the effect doesn't need to be legendary. It doesn't stack (twice doesn't become thrice) so having two just makes it more consistent. It also isn't that powerful and hard to pull off; something like this is probably destined to be meme-y which is okay. I lowered the mana to 5 since with the randomness it can't be abused as easily. Thanks for the feedback! :)
I agree with Xarkkal, if it targets enemies (in italic!) it is legendary worthy after all. Using Kael'thas statline is a great idea!
You should add "(targets chosen randomly)" at the end of it. Interesting idea! I'm not sure if it has to be a legendary, though. It needs quite a setup and the reward isn't that good, at least as long as you don't give her the Solarian Prime treatment ("(targets enemies if possible)") which might actually be a cool idea for your card.
I'd very much suggest to go with the first one. It has the simplest design and the text just looks better. Don't over-complicate an already great card!
grumpymonk:
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I agree with Xarkkal, the second art looks better. I'm not convinced by the name, though. What does a star have to do with the art?
Really cool concept! I think it's a little too much of the same mechanic to fit into one expansion, but that isn't necessarily a bad thing since you could cut them down to the best cards among them. Mage makes me a little concerned about gaining too much spell damage, but that heavily depends on consistency which I'm really bad at evaluating.
I have that idea of doing something that is dependend of your mana crystals. I hope it's not to close to BloodMefist's Shaman legendary... Here's my first try:
So at 10 mana you could combo it with a Fireball to get a more complicated Pyroblast. This card shines when you manage to keep it alive for a turn (Frost Nova?)or in combination with a Kalecgos in play. It becomes bonkers if you hit it with Luna's in wild, but then, what isn't.
How do you like it? I'll add feedback later, as usual.
Thanks for the feedback so far! Could someone explain to me why you are so concerned about OTKs? If the card is played at 10 mana, it gains Spell Damage +4. The worst you can do with the remaining 4 mana is to cast a Fireball for 10 damage - which would be the same as casting Pyroblast in the first place, safe for the body of course. That's actually the reason why I put it at 6 and not at 7, I wanted to keep it strong enough to be a threat. If your opponent can't deal with a 4 Health minion at 10 mana you probably deserve that win anyway. Sure, there is combo potential with freeze effects but even then it's susceptible to spells. Honestly I haven't ever seen a Malygos Mage deck worth mentioning and I just don't see any possible OTK in standard by a long way. You might be able to cast 2 fireballs for 20 damage with the help of Incanter's Flow, but that's veeeeery RNG dependent. What am I missing here?
I like Lightning Aspect the most effect-wise, the other two feel a little forced. That said, the flavor is a bit off since there's no lightning in the art.
Pokeniner:
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I like your idea, but it doesn't feel right in Mage. Hard removal isn't part of their class identity. Warlock probably would be the class to go to, but then it might be too close to Keli'dan the Breaker… I'll think some more abiout it.
DestroyerR:
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I really like Anzu! Rogue loves some spell damage and you've paired it well with the stealth archetype. I'd wait until some of the card design veterans evaluate if it's OP, but to me it looks great!
grumpymonk:
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Kirin Tor Chaincaster is the better idea in my eyes, I imagine exploiting this with Rogue or Mage could be fun. Cool card!
BloodMefist:
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I'd go with Grennan or Meryl. Grennan looks a little more like a card that might actually be printed in real life HS. I agree about bumping the cost a bit.
MenacingBagel:
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Sorry, I'm not convinced by any of them. MEGABLAST! looks the most interesting out of the three of them. You should put a period at the end of your first sentence.
Xarkkal:
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Arcane Brilliance and Mana Droplet look really great! I wouldn't mind the spell at 2, the obvious card to compare it to being Arcane Intellect. Arcane Brilliance needs a setup and a little power creep is okay. The Droplet is super cute, a strong card with great synergies (Flame Geyser) and well balanced. Wouldn't know which one to pick.
Demonxz95:
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Sorry, I don't like it.
linkblade91:
Show Spoiler
I prefer Essence Drainer. It's an interesting effect that fits the art well. That said, it could also be a Warlock card. It reminds me of Blood-Queen Lana'thel.
I have that idea of doing something that is dependend of your mana crystals. I hope it's not to close to BloodMefist's Shaman legendary... Here's my first try:
So at 10 mana you could combo it with a Fireball to get a more complicated Pyroblast. This card shines when you manage to keep it alive for a turn (Frost Nova?)or in combination with a Kalecgos in play. It becomes bonkers if you hit it with Luna's in wild, but then, what isn't.
How do you like it? I'll add feedback later, as usual.
Congrats Wailor! That was a close one indeed. No shame in a second place with these strong competitors.
(Sidenote: When does season 1 end? The finalist voting really shouldn't be open for the finalists themselves. I chose the middle way and only rated my own card this time. If I had given Wailor's card 1 star, I'd have won.)
Ever felt dirty playing that T0 net deck or getting away with some insane RNG win that was totally undeserved? Here's the place to ease your mind! We'll listen, we'll understand and most importantly: we won't judge.
I'll start with a confession of BM. I was playing Disco Lock and queued into a golden Odd Warrior. My first mistake was not to concede after Baku's animation, I knew I'd have to draw like a God to win that matchup. Of course RNGesus was busy elsewhere and I not only drew really really bad, but also suffered from abysmally bad discard outcomes. The straw that broke the camel's back was my opponent roping almost every turn until the mid game when it was crystal clear I had already lost the game. I don't think they did it on purpose, it felt more like they were doing something else and not really paying attention. Even late in the game their turns took far longer than necessary and that's something that really gets to me from time to time. So yeah, the last three turns I roped them without any cards left to play just to give something back. I usually never do that since I'm despicing this behavior with all my heart but today I couldn't help myself. Dear Odd Warrior player, if you should happen to read this: I'm sorry. Please do your fellow players a favor and concentrate on whatever your doing and don't multitask Hearthstone.
Wow, that's an incredibly strong field of finalists this week and I'm proud to be part of it. I have a feeling the results will be very close, the overall level is just so high!
The one thing, the only thing that prevented me from being interested in the PlayStation 3 and onward that Sony has yet to catch on to? One of the things that made the PlayStation 2 what it was and such a roaring success?
Backwards compatibility.
Seriously, it isn't hard to just program stable emulators onto new hardware that can interact with physical discs :\
Congrats Xarkkal, I'm really happy for you!
Feedback:
Nirast:
Pokeniner:
Xarkkal:
BloodMefist:
KANSAS:
Demonxz95:
linkblade91:
I'd like to try to make a Demon Hunter card this week because there was only a small number of entries for this class over the last weeks and the Outcast mechanic works well with this week's theme.
My first idea is a blacksmith that toys with Warglaives of Azzinoth. I find it very hard to balance Outcast cards, but first of all I need to decide between adding the weapon to hand or flat out equipping it. Not entirely happy with the art yet.
My second idea is a "DH Tony" card (still looking for a fitting character). Suggested game plan: equip Warglaives of Azzinoth, next turn drop DH Tony and attack as often as possible, next turn drop Altruis the Outcast and profit.
Which of the two designs do you like better and why? I'm grateful for any form of feedback and will add my two cents as soon as possible.
First of all, I'm really pissed that someone basically copied my card (Shard Mage) with their Orderkeeper Henley. It isn't exactly the same, but the idea of using unspent mana crystals was unique and I find it suspicious that someone should have come up with it by coincidence. Even if that was the case, can't people check the already submitted cards before they enter the competition? With no way to tell which one got submitted first, we'll both suffer now (I'm not necessarily saying my take is better, mind you).
Rant over. My favorites are First Arcanist Thalyssra, Mana Droplet, Nerubian Ritualist and Imbue Energy. Those are my 5 star votes, but I gave lots of 4 stars as well. Good luck to everyone!
I was missing Spiritsinger Umbra for a few months now. To make things worse, I'm stupid and used to dust my rotating cards so I have basically zero Ungoro legendarys. Nevertheless, I decided to buy some packs with gold, 3 Ungoros among them. First pack: boom! Spiritsinger Umbra. It's really crazy because that worked with Bloodreaver Gul'dan a few weeks ago as well.
I agree that this was the hardest boss so far (3 chapters finished). What did the trick for me was a Spectral Cutlass from the 2 mana "discover a weapon from another class" spell on curve.
I agree with Xarkkal, if it targets enemies (in italic!) it is legendary worthy after all. Using Kael'thas statline is a great idea!
You should add "(targets chosen randomly)" at the end of it. Interesting idea! I'm not sure if it has to be a legendary, though. It needs quite a setup and the reward isn't that good, at least as long as you don't give her the Solarian Prime treatment ("(targets enemies if possible)") which might actually be a cool idea for your card.
Won my first game with the Druid list, completely destroying a Demon Hunter. Makes me consider crafting Ysera, Unleashed after all...
More feedback for page 3:
Xarkkal:
grumpymonk:
KANSAS:
Really cool concept! I think it's a little too much of the same mechanic to fit into one expansion, but that isn't necessarily a bad thing since you could cut them down to the best cards among them. Mage makes me a little concerned about gaining too much spell damage, but that heavily depends on consistency which I'm really bad at evaluating.
Great work overall, thanks for sharing!
Thanks for the feedback so far! Could someone explain to me why you are so concerned about OTKs? If the card is played at 10 mana, it gains Spell Damage +4. The worst you can do with the remaining 4 mana is to cast a Fireball for 10 damage - which would be the same as casting Pyroblast in the first place, safe for the body of course. That's actually the reason why I put it at 6 and not at 7, I wanted to keep it strong enough to be a threat. If your opponent can't deal with a 4 Health minion at 10 mana you probably deserve that win anyway. Sure, there is combo potential with freeze effects but even then it's susceptible to spells. Honestly I haven't ever seen a Malygos Mage deck worth mentioning and I just don't see any possible OTK in standard by a long way. You might be able to cast 2 fireballs for 20 damage with the help of Incanter's Flow, but that's veeeeery RNG dependent. What am I missing here?
Feedback time!
Me0203:
Pokeniner:
DestroyerR:
grumpymonk:
BloodMefist:
MenacingBagel:
Xarkkal:
Demonxz95:
linkblade91:
I have that idea of doing something that is dependend of your mana crystals. I hope it's not to close to BloodMefist's Shaman legendary... Here's my first try:
So at 10 mana you could combo it with a Fireball to get a more complicated Pyroblast. This card shines when you manage to keep it alive for a turn (Frost Nova?)or in combination with a Kalecgos in play. It becomes bonkers if you hit it with Luna's in wild, but then, what isn't.
How do you like it? I'll add feedback later, as usual.
Congrats Wailor! That was a close one indeed. No shame in a second place with these strong competitors.
(Sidenote: When does season 1 end? The finalist voting really shouldn't be open for the finalists themselves. I chose the middle way and only rated my own card this time. If I had given Wailor's card 1 star, I'd have won.)
Ever felt dirty playing that T0 net deck or getting away with some insane RNG win that was totally undeserved? Here's the place to ease your mind! We'll listen, we'll understand and most importantly: we won't judge.
I'll start with a confession of BM. I was playing Disco Lock and queued into a golden Odd Warrior. My first mistake was not to concede after Baku's animation, I knew I'd have to draw like a God to win that matchup. Of course RNGesus was busy elsewhere and I not only drew really really bad, but also suffered from abysmally bad discard outcomes. The straw that broke the camel's back was my opponent roping almost every turn until the mid game when it was crystal clear I had already lost the game. I don't think they did it on purpose, it felt more like they were doing something else and not really paying attention. Even late in the game their turns took far longer than necessary and that's something that really gets to me from time to time. So yeah, the last three turns I roped them without any cards left to play just to give something back. I usually never do that since I'm despicing this behavior with all my heart but today I couldn't help myself. Dear Odd Warrior player, if you should happen to read this: I'm sorry. Please do your fellow players a favor and concentrate on whatever your doing and don't multitask Hearthstone.
Wow, that's an incredibly strong field of finalists this week and I'm proud to be part of it. I have a feeling the results will be very close, the overall level is just so high!
Well, that will be possible this time, at least partially.
That's correct! Well done, you're next.
Looks like Amazon France has leaked the price and the release date. 499€, starting November 20th. Sounds like a good deal to me!
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