anchorm4nHarbinger of Winter 19152510 PostsJoined 03/13/2019
Posted 4 years, 7 months ago
Am I the only one who's irritated by the widespread use of double quotation marks ("Hero Power") instead of single ones ('Hero Power')? Even some of the veterans do this. Are there old cards where doubles were used so it's okay to do so?
(Also: as far as I know, if your card ends with the quote of your new Hero Power, the period should be inside the quotation marks.)
Demon, that's usually your kind of business. Can you confirm or correct this?
anchorm4nHarbinger of Winter 19152510 PostsJoined 03/13/2019
Posted 4 years, 7 months ago
Thanks for the feedback so far!
@TheHoax91: A'dal looks a lot better to me now, this could be very annoying to play against. It's a good thing you've put it behind the Pure Paladin restriction. I must say Symbiosis is even more interesting, though. That's a great example for a highly creative card that doesn't blow up the boundaries of what we're used to (which are my favorite cards in these competitions). Major BUT: Making it change both player's Hero Powers could be too much. There are lots of cards and even decks which are directly countered by your card. Toxic Reinforcements, Activate the Obelisk, Supreme Archaeology, practically almost all the Uldum quests and/or their rewards. I love this effect but you should really restrict it to your own Hero Power.
@DestroyerR: Yeah, 1 Health sounds more fair. It's hard to evaluate because it triggers every turn and that way is of potentially really high value. If you play this on curve you should be able to trigger it at least 5 to 8 times. A priest would have to pay 10 to 16 mana for this. Your new card is very creative, I like the idea.
anchorm4nHarbinger of Winter 19152510 PostsJoined 03/13/2019
Posted 4 years, 7 months ago
Second try, this one shouldn't be OP and is closer to the lore. I'm still looking for Dragonwrath's art. Is it strong enough? Should I put a cost reduction on the Hero Power (not sure if that wouldn't be too much text)...
Edit: For lore-overkill it should be a Deathrattle effect of course. I like it, but I feel like it misses something like spell damage or cost reduction. Has anyone an idea that doesn't include too much text?
Edit 2: Whoops, missed the "Passive" for the Hero Power.
anchorm4nHarbinger of Winter 19152510 PostsJoined 03/13/2019
Posted 4 years, 7 months ago
Feedback time! It's amazing how creative you guys are. I was worried when I read the theme because there are tons of Hero Powers between all the Dungeon Runs and stuff, but what you came up with in that short of a time is very impressive!
DestroyeR:
Show Spoiler
I'm really not sure about this, but I have concerns about two points: 1) Is it okay to not fully spell out what the Hero Power does on the spell? 2) Restoring 2 Health for free looks OP.
TheHoax91:
Show Spoiler
I don't like A'dal very much. Giving Divine Shield is an obvious idea (I've also had), but giving it to ALL of your minions is OP. I wouldn't suggest giving it to one friendly minion, since that's already in the game (some dungeon run or something). The Prophet is very creative but would be soooo annoying. Very good idea to make it an aura! Shaman is also a cool idea, but I generally don't like "destroy the enemy hero" cards, so the priest is my favorite.
DescentOfDragonsOP:
Show Spoiler
It's too strong for my taste. Make it 3 damage, like KANSAS suggested. Overload is a great idea!
MurlocAggroB:
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You've already submitted, but still: I think it's too strong, even on a timer.
Conduit:
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Interesting idea. The main problem I see is that you'd have to build your deck around this to be viable, but then you'd need a reliable tutor… Maybe make it a minion?
meisterz39:
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Windfury always manages to scare me. It's okay as a one time threat, but being able to give it to a minion every turn is too much imho. Maybe you could make it an aura of a minion or tie it to the durability of the weapon?
shaveyou:
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Wow, that's a radical take! I think it has great potential, maybe you could even consider to destroy only enemy minions - it's a huge drawback after all.
Pokeniner:
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You've already submitted, but still: Nice card, I really like it! It looks balanced and flavorful.
Tox:
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I would assume that you get more uses as you cast more spells, is that correct? It looks very complicated as you'd need a lot of cheap spells to make use of this. On the other hand it's versatile, since you don't always want to draw lots of cards.
KANSAS:
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Haha, nice idea! I like the flavor!
Dermostatic:
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As you've already pointed out, it's not very creative. I also think the art is too dark for Druid, it almost looks like a Shaman card. It doesn't work well with thery light theme of the Hero Power art.
MenacingBagel:
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There are quite a few spelling errors in your card and tokens, you should check that before submitting. I won't comment balance, as you just want to have fun with this. It certainly looks very cool!
Inconspicuosaurus:
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Cool idea. I'd at least try out the Hunter iteration if I were you and see which one feels better.
linkblade91:
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To The Arena and Blackhand both look very cool to me. I'd suggest submitting Blackhand and leaving To The Arena to Sinti ;-)
Demonxz95:
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Quite creative approach! I'm not sure if this doesn't end up OP, though. There seem quite a few ways to abuse this.
CapnMunch:
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Interesting idea. You should try to do something about the single word in the last line of G'huun and it looks like there are two spaces between "deck." and "Restore" in the Hero Power. I like it!
bigcums:
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Honestly, I don't like it. It looks too strong to me and the effect feels very counterintuitive. Sorry.
anchorm4nHarbinger of Winter 19152510 PostsJoined 03/13/2019
Posted 4 years, 7 months ago
First idea for this week. A control tool for mage and I really like the character. How do you like it? Is turn 6 too early for this?
Edit: Someone on imgur told me it's way too strong, something I feared right from the start. Do you think it would be still OP behind a highlander restriction?
Edit 2: Forget it, you could combo this with Frost Nova into a 5 mana perma freeze. No way to balance this. Back to the drawing board...
anchorm4nHarbinger of Winter 19152510 PostsJoined 03/13/2019
Posted 4 years, 7 months ago
I'll try and write down my thoughts about this like last time. Maybe someone is able to pick up a piece and we'll get there together.
"cop folded shoplifters"
DestroyerR told us it's an anagram, so rearranging the letters presents us not only with a coherent answer but also with a hint at a specific card which is strong enough to solve the riddle.
From "cop" alone I would deduce that the anagram consists of the whole answer and not word by word, since I don't know another word made of the letter c, o and p. So we're looking for a sentence with an unknown number of words, made of 20 letters. (The number of words in the solution would be a great hint!) On second thoughts, maybe the number of words and the number of letters per word are correct... that makes me pretty sure the first word is "the".
I'd still like to try and think of the solution from the back end onwards like in my example with Hagatha. There aren't that many characters who are iconic enough in context with their set to determine them with a short sentence. The Lich King is another one that comes to mind as well as Arch-Villain Rafaam, Medivh, the Guardian and Dr. Boom, Mad Genius.
None of those ring a bell for me when it comes to the fact that the riddle is presented in the form of an interview. The only connection I can come up with is Rafaam recruiting the League of E.V.I.L. - maybe he did some job interviews?
Finally, "mischievous spirits" causes an itch at the back of my mind. Maybe there's a hint in here, but I don't get it (yet). It feels like an error textbox for a game, but that wouldn't help solving the riddle.
Conclusion: I guess the first word is "the" and it has to be a card that is iconic for it's set. For the sake of making a guess, I say The Lich King.
well, maybe a bit Less outside of the box... the anagram does answer the interview question coherently (meaning it’s closer to a set), but consider this: if the anagram only reveals the set, how come that alone is enough to discover the card?
Okay, so say it was an anagram of "They entered my woods", the solution would be Hagatha the Witch?
anchorm4nHarbinger of Winter 19152510 PostsJoined 03/13/2019
Posted 4 years, 7 months ago
I assume it's that code thing where the letters get substituted, haven't you done one of those before? If I remember correctly they are usually solved by taking short words like "cop" in this case and see if the riddle makes sense if that means "the" or "and". There are other similar tools to crack these that I don't remember because I'm not into this, but if you really did the code thing and made them anagrams on top of that... that's a tough one.
So I'll just pounce on the interview part, guess Daring Reporter and beg for a hint ;-)
Whatever you did, kudos for coming up with yet another style!
anchorm4nHarbinger of Winter 19152510 PostsJoined 03/13/2019
Posted 4 years, 7 months ago
I guess it's about the sentiment that Arthas looked like the winner of the last competition right from the start, which became a thing because it was your theme. If I remember correctly someone said something along the lines of Arthas not being made for the competition, but the competition themed to fit Arthas, which came up again when you indeed won in the end.
While I understand those feelings and have to admit the same thought crossed my mind, it clearly is absolutely legitimate to do so. Everybody who wins a competition at least benefits from knowing about the theme earlier than the rest of us (this argument being somewhat softened if they suggest multiple themes) and might actually build their suggestion around a cool card they created beforehand. But to be fair, everyone of us has a chance to reap these benefits, we just have to win a competition. The only alternative I can think of would be to ban the one who suggests the theme of the week from the respective competition, and that would be a poor reward for winning indeed. So we'll just have to live with the fact that the winners get a little headstart when their theme is due and compensate with a burst of creativity and brain power. It's also worth noting that there's a week's break between the win and the winner's themed competition, so there's no way to influence every week for any one competitor. And after all, you can't predict other people's creativity, I don't expect a lot of cases of people winning their own themes.
tl;dr: imho, there's a grain of truth in that criticism but it can't be helped. You didn't do anything wrong or unfair and shouldn't feel bad. Those wins were well deserved.
anchorm4nHarbinger of Winter 19152510 PostsJoined 03/13/2019
Posted 4 years, 7 months ago
I second this. Your fear of people putting too much emphasis on the description is understandable but I don't think it will be a big issue. It's still up to the voters to decide if they read it or not and up to the creators if they add one or not.
If Xarkkal doesn't mind I'd also like to add my suggestion of a preview and / or confirmation tool to the submission site to this thread. This would prevent submission accidents like we already have two of this week. Alternatively, you could allow each user to delete their entry and re-submit once every competition as a way of correcting errors. Editing is naturally out of the question as the submissions are immediately up to the vote.
Compare to Call to battle, this is just weaker. The art and idea are nice, but: you do not need the 'targets chosen randomly', and it's a feels-bad-man-epic card , because it needs a weak legendary to make it somewhat consistent and playable.
Show Spoiler
I appreciate the feedback, but I've seen this a lot with feedback people have been giving this round, and not just for me, but for everyone. Do people not understand the premise of this competition?
"it needs a weak legendary to make it somewhat consistent and playable."
We are designing cards that have synergy with both Quests. Yeah, you're running a deck with The Marsh Queen, it is a weak legendary. The ENTIRE purpose of me picking The Marsh Queen and Journey to Ungoro to design my card off of, is because of how weak of a legendary it is. That card really needed another card in the set to help it be viable. This is how I envision adding support to The Marsh Queen. Countless cards exist that depend on each other for their power. There is nothing wrong with that, it is part of design in a card game. Just because a card relies on another card to be playable, doesn't mean that it's a bad card.
Looking at the feedback people have been giving, it really feels like people are looking at these cards in a vacuum, instead of looking at the bigger picture of how the cards interact with the quest or the quest rewards. I'm not saying my card is a perfect 5 star card. But I do feel like people are looking at these cards like they would look at new cards for an expansion, instead of having the restrictions of the competition in mind.
Also, just need to address this:
"you do not need the 'targets chosen randomly'"
Why would I not need "Targets chosen randomly"? Shudderwock has it. There are plenty of 1-drops that have targeted battlecries (Elven Archer, Glacial Shard and Faithful Lumi just to name a few) so why would I not put that on the card? What is the game going to do with any targeted battlecries if they are summoned? I'm sorry, but that's just really bad advise to give someone.
I have played the Marsh Queen a lot at the time since I pulled a golden copy from a pack and I must say that your card definitely hits its prime weakness spot on. I rated 4 stars for now, but I have to add that I usually dish out the 5 star ratings only after I've seen all the submissions and yours is definitely a candidate this week. Well done!
anchorm4nHarbinger of Winter 19152510 PostsJoined 03/13/2019
Posted 4 years, 7 months ago
I know I have no one to blame but myself for messing up my submission, but as I'm by far not the first to do so, I'd like to suggest the addition of a tool to prevent these mistakes. I imagine a preview button or a dedicated page where you can see your entry and have to confirm your submission would do the job and save two or three people from getting disqualified because of stupidity every week. I hope this wouldn't be too much of an effort and would be very grateful if it could be realized.
anchorm4nHarbinger of Winter 19152510 PostsJoined 03/13/2019
Posted 4 years, 7 months ago
I'm confused.
Demon Hunter initiate - only one I, no U Ashes of Outland - no A Galakrond's Awakening - no A Saviors of Uldum - no U Rise of Shadows - no W Naxxramas - no A Goblins vs Gnomes - no I Blackrock Mountain - no A The Grand Tournament - no A League of Explorers - no A Whispers of the old Gods - no W Karazhan - no A Gadgetzan - no A Journey to Un'goro - no U Knights of the Frozen Throne - no I, no Z Kobolds and Catacombs - no A Witchwood - no I, no W The Boomsday Project - no A Rastakhan - no A Basic, Classic, HoF - no A
anchorm4nHarbinger of Winter 19152510 PostsJoined 03/13/2019
Posted 4 years, 7 months ago
Yeah, it was the first iteration versus the last one. The description is also completely written with the second card in mind. I submitted on mobile and only saw the top part of the card with the art and the cost. The one I wanted to submit somehow ended up in another folder.... Im really angry with myself now.
anchorm4nHarbinger of Winter 19152510 PostsJoined 03/13/2019
Posted 4 years, 7 months ago
I'd really like to make Sylendra work. How do you like this version:
More Cenarius flavor and more impact from the Treants. The 5/5 threshold could be reached by turn 8 (without ramping). At worst (assuming you don't play it on curve) this is a 4 mana 3/2 that summons two 1/1s with taunt, at best it's a 10 mana 3/2 that summons two 7/7s with taunt. Still not strong enough?
(Edit: I changed the Battlecry to an end of turn effect because this version would be really OP otherwise and it feels just wrong to combine it with the unspent mana condition.)
Am I the only one who's irritated by the widespread use of double quotation marks ("Hero Power") instead of single ones ('Hero Power')? Even some of the veterans do this. Are there old cards where doubles were used so it's okay to do so?
(Also: as far as I know, if your card ends with the quote of your new Hero Power, the period should be inside the quotation marks.)
Demon, that's usually your kind of business. Can you confirm or correct this?
Thanks for the feedback so far!
@TheHoax91: A'dal looks a lot better to me now, this could be very annoying to play against. It's a good thing you've put it behind the Pure Paladin restriction. I must say Symbiosis is even more interesting, though. That's a great example for a highly creative card that doesn't blow up the boundaries of what we're used to (which are my favorite cards in these competitions). Major BUT: Making it change both player's Hero Powers could be too much. There are lots of cards and even decks which are directly countered by your card. Toxic Reinforcements, Activate the Obelisk, Supreme Archaeology, practically almost all the Uldum quests and/or their rewards. I love this effect but you should really restrict it to your own Hero Power.
@DestroyerR: Yeah, 1 Health sounds more fair. It's hard to evaluate because it triggers every turn and that way is of potentially really high value. If you play this on curve you should be able to trigger it at least 5 to 8 times. A priest would have to pay 10 to 16 mana for this. Your new card is very creative, I like the idea.
Second try, this one shouldn't be OP and is closer to the lore. I'm still looking for Dragonwrath's art. Is it strong enough? Should I put a cost reduction on the Hero Power (not sure if that wouldn't be too much text)...
Edit: For lore-overkill it should be a Deathrattle effect of course. I like it, but I feel like it misses something like spell damage or cost reduction. Has anyone an idea that doesn't include too much text?
Edit 2: Whoops, missed the "Passive" for the Hero Power.
Well done Conduit, congrats! It was my favorite card flavor-wise.
Feedback time! It's amazing how creative you guys are. I was worried when I read the theme because there are tons of Hero Powers between all the Dungeon Runs and stuff, but what you came up with in that short of a time is very impressive!
DestroyeR:
TheHoax91:
DescentOfDragonsOP:
MurlocAggroB:
Conduit:
meisterz39:
shaveyou:
Pokeniner:
Tox:
KANSAS:
Dermostatic:
MenacingBagel:
Inconspicuosaurus:
linkblade91:
Demonxz95:
CapnMunch:
bigcums:
First idea for this week. A control tool for mage and I really like the character. How do you like it? Is turn 6 too early for this?
Edit: Someone on imgur told me it's way too strong, something I feared right from the start. Do you think it would be still OP behind a highlander restriction?
Edit 2: Forget it, you could combo this with Frost Nova into a 5 mana perma freeze. No way to balance this. Back to the drawing board...
Wow. This is insane.
The 3 "o"s looks like a good place to go on. Cool, fool, pool. Hm.
I'll try and write down my thoughts about this like last time. Maybe someone is able to pick up a piece and we'll get there together.
"cop folded shoplifters"
DestroyerR told us it's an anagram, so rearranging the letters presents us not only with a coherent answer but also with a hint at a specific card which is strong enough to solve the riddle.
From "cop" alone I would deduce that the anagram consists of the whole answer and not word by word, since I don't know another word made of the letter c, o and p. So we're looking for a sentence with an unknown number of words, made of 20 letters. (The number of words in the solution would be a great hint!) On second thoughts, maybe the number of words and the number of letters per word are correct... that makes me pretty sure the first word is "the".
I'd still like to try and think of the solution from the back end onwards like in my example with Hagatha. There aren't that many characters who are iconic enough in context with their set to determine them with a short sentence. The Lich King is another one that comes to mind as well as Arch-Villain Rafaam, Medivh, the Guardian and Dr. Boom, Mad Genius.
None of those ring a bell for me when it comes to the fact that the riddle is presented in the form of an interview. The only connection I can come up with is Rafaam recruiting the League of E.V.I.L. - maybe he did some job interviews?
Finally, "mischievous spirits" causes an itch at the back of my mind. Maybe there's a hint in here, but I don't get it (yet). It feels like an error textbox for a game, but that wouldn't help solving the riddle.
Conclusion: I guess the first word is "the" and it has to be a card that is iconic for it's set. For the sake of making a guess, I say The Lich King.
Okay, so say it was an anagram of "They entered my woods", the solution would be Hagatha the Witch?
I assume it's that code thing where the letters get substituted, haven't you done one of those before? If I remember correctly they are usually solved by taking short words like "cop" in this case and see if the riddle makes sense if that means "the" or "and". There are other similar tools to crack these that I don't remember because I'm not into this, but if you really did the code thing and made them anagrams on top of that... that's a tough one.
So I'll just pounce on the interview part, guess Daring Reporter and beg for a hint ;-)
Whatever you did, kudos for coming up with yet another style!
I guess it's about the sentiment that Arthas looked like the winner of the last competition right from the start, which became a thing because it was your theme. If I remember correctly someone said something along the lines of Arthas not being made for the competition, but the competition themed to fit Arthas, which came up again when you indeed won in the end.
While I understand those feelings and have to admit the same thought crossed my mind, it clearly is absolutely legitimate to do so. Everybody who wins a competition at least benefits from knowing about the theme earlier than the rest of us (this argument being somewhat softened if they suggest multiple themes) and might actually build their suggestion around a cool card they created beforehand. But to be fair, everyone of us has a chance to reap these benefits, we just have to win a competition. The only alternative I can think of would be to ban the one who suggests the theme of the week from the respective competition, and that would be a poor reward for winning indeed. So we'll just have to live with the fact that the winners get a little headstart when their theme is due and compensate with a burst of creativity and brain power. It's also worth noting that there's a week's break between the win and the winner's themed competition, so there's no way to influence every week for any one competitor. And after all, you can't predict other people's creativity, I don't expect a lot of cases of people winning their own themes.
tl;dr: imho, there's a grain of truth in that criticism but it can't be helped. You didn't do anything wrong or unfair and shouldn't feel bad. Those wins were well deserved.
Spell Mage did it for me at first try.
I second this. Your fear of people putting too much emphasis on the description is understandable but I don't think it will be a big issue. It's still up to the voters to decide if they read it or not and up to the creators if they add one or not.
If Xarkkal doesn't mind I'd also like to add my suggestion of a preview and / or confirmation tool to the submission site to this thread. This would prevent submission accidents like we already have two of this week. Alternatively, you could allow each user to delete their entry and re-submit once every competition as a way of correcting errors. Editing is naturally out of the question as the submissions are immediately up to the vote.
I have played the Marsh Queen a lot at the time since I pulled a golden copy from a pack and I must say that your card definitely hits its prime weakness spot on. I rated 4 stars for now, but I have to add that I usually dish out the 5 star ratings only after I've seen all the submissions and yours is definitely a candidate this week. Well done!
I know I have no one to blame but myself for messing up my submission, but as I'm by far not the first to do so, I'd like to suggest the addition of a tool to prevent these mistakes. I imagine a preview button or a dedicated page where you can see your entry and have to confirm your submission would do the job and save two or three people from getting disqualified because of stupidity every week. I hope this wouldn't be too much of an effort and would be very grateful if it could be realized.
I'm confused.
Demon Hunter initiate - only one I, no U
Ashes of Outland - no A
Galakrond's Awakening - no A
Saviors of Uldum - no U
Rise of Shadows - no W
Naxxramas - no A
Goblins vs Gnomes - no I
Blackrock Mountain - no A
The Grand Tournament - no A
League of Explorers - no A
Whispers of the old Gods - no W
Karazhan - no A
Gadgetzan - no A
Journey to Un'goro - no U
Knights of the Frozen Throne - no I, no Z
Kobolds and Catacombs - no A
Witchwood - no I, no W
The Boomsday Project - no A
Rastakhan - no A
Basic, Classic, HoF - no A
Yeah, it was the first iteration versus the last one. The description is also completely written with the second card in mind. I submitted on mobile and only saw the top part of the card with the art and the cost. The one I wanted to submit somehow ended up in another folder.... Im really angry with myself now.
Shiiiiiiit I choose the wrong version of my card in the gallery and submitted the wrong card. I guess that can't be helped, can it?
I'd really like to make Sylendra work. How do you like this version:
More Cenarius flavor and more impact from the Treants. The 5/5 threshold could be reached by turn 8 (without ramping). At worst (assuming you don't play it on curve) this is a 4 mana 3/2 that summons two 1/1s with taunt, at best it's a 10 mana 3/2 that summons two 7/7s with taunt. Still not strong enough?
(Edit: I changed the Battlecry to an end of turn effect because this version would be really OP otherwise and it feels just wrong to combine it with the unspent mana condition.)