Happy birthday! It's a great site and it's easy to see all the love and the effort you put into it. This and the awesome community are what makes me come here daily. I'm looking forward for next years to come!
Thanks for the feedback, I agree Boom was a bad idea. I will stop trying to stay awake until the new competition starts and being creative when I should be asleep.
Here's another idea. I'm happy with the art and the effect, since it mirrors what he does in WoW. I took it out of Karazhan because they got no class legendarys and didn't have Lifesteal back then. The wording seems a bit strange at first glance, but Wild Bloodstinger says it's okay. I could use some help with the stats and would be grateful for general feedback. I will add my two cents later.
Someone just told me this does not compare well to Dirty Rat + Nether Breath. What would you think about making it 3 mana 4/3 or 3 mana 4/2 (which would be a cool reference to Satyr Overseer)? Is that good enough for a legendary?
I never, NEVER wanted to grind for Legend, because I always found it extremely stressful: I always limited myself to r5 and then play my own homebrews.
But with the new system, I must say I felt more lured to it, because there were less stars between D5 and L.
And I actually succeded today without even too much of a grind! Legend for the first time!
I used a Wild Discolock with Freeze package (which worked wonders against DH, PW and mirror). Rank 29xx (can't remember).
I am quite happy with the achievement. Although now I'm not sure it was so much of an achievement tbh, it didn't feel that hard. And I'm not even sure I want to play meta decks for grinds to Diamond ever again?
But well, cheers to me for today!
Congrats! I just started playing Disco Lock last week and having lots of fun. Would you pleasae explain the freeze package or post your deck list?
There's still a typo, it has to be "into" your deck. It's an interesting card but I don't think it would work out. Norroa is cool but maybe the Discover is too much. Casting a random Mage secret would be fine for me.
Nirast:
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Saurfang is a cleve idea, I like it. Marrowgar makes my mouth water, I'd really like to play this and exploit the hell out of it (which is usually a strong sign for an OP card). I'm sure your're aware of the missing gem and the legendary dragon as well as the watermark.
DestroyerR:
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Rasil is too radical for my taste, Vustrasz doesn't look very exciting too me. The Queen is okay because of her milling potential.
BasilAnguis:
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This looks very scary.
grumpymonk:
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Alda would be veeeeeery powerful in Hunter who's supposed to have draw as a class weakness. I guess you could basically make her a 1/1 and she would still see play. Hesutu is too complicated for my taste. Jin'zo looks innovative but a little too counter-intuitive, so I'd go with Alda.
Pokeniner:
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Nice flavor, but not exciting enough for me.
Xarkkal:
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Happy to see you back :-) Whirt's text looks a little messy, maybe you can improve this. I'm not sure if the card isn't too powerful since the Secrets alone are worth 15 mana. Ar'ha has lots of potential, but the Beast restriction keeps in check. I like this.
linkblade91:
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I don't like Sirinell but Nefarian 2.0 looks really cool. I'd love to see Freeze Shaman work out, too, so it's a close call between the two of them.
MenacingBagel:
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Vesh's wording doesn't work out yet: what are the murlocs supposed to survive? K'zrath looks a little strange… C'Thun support in the year of the dragon? And what happens if you run both? Icarax feels too strong at first glance. Xatma is okay but not very creative… Sorry!
shaveyou:
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I like Applebough, it's very versatile since you can influence your opponent's minions' health. Cool idea!
TheHoax91:
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I don't like Heigan and Thaddock is not intuitive enough for me. The King is interesting, but maybe you should put into another expansion or make it a neutral card since there were no Class legendarys in Karazhan.
Demonxz95:
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Both of your ideas are cool. What would you think about Frostfur in Shaman to help their freeze archetype?
Wailor:
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I prefer Xol, even though it looks very strong. Julianne is not strong enough for me, even though the flavor is great. The Mute is okay.
KANSAS:
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I prefer Grimstone with the Mirror and the Murloc in a close second place. Both of the Hunter cards don't look strong enough to me.
bigcum:
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There's a space missing between "duplicates," and "Silence". I'm not sure about the wording of the effect because if it triggers in the order it is written in, there won't be any enchantments left to gain. The card looks a bit strange at first glance, but the more I think of possible board states, the better it looks. Cool idea!
Thanks for the feedback, I agree Boom was a bad idea. I will stop trying to stay awake until the new competition starts and being creative when I should be asleep.
Here's another idea. I'm happy with the art and the effect, since it mirrors what he does in WoW. I took it out of Karazhan because they got no class legendarys and didn't have Lifesteal back then. The wording seems a bit strange at first glance, but Wild Bloodstinger says it's okay. I could use some help with the stats and would be grateful for general feedback. I will add my two cents later.
On the one hand, I liked the creativity this week, lots of different approaches and cool ideas. On the other hand, I didn't rate any submission 5 stars for the first time, because all of them had at least one little flaw in my opinion. That said, I did give out a lot of 4 star ratings, so yeah, it's curious how the low ratings come together. But then, as long as they are consistently low on average, that shouldn't be a problem.
@KANSAS: I gave you 4 stars because I didn't like the statline. 2/4 would have made the deal for me. How did you like my Tarecgosa?
Nope, the taunt would have left me with 0 mana and I had no answer in hand or I would have saved Zeph up for later use (see first screenshot). I figured it was brawl or die and tried to push him in that direction but he obviously knew better.
Ah, that last paragraph explains it. Holy Nova was fine for me, I see why he offered this. I just didn't get the other two because even if my opponent would have traded into the taunt the best possible way for me, that would have been worse than the worst possible brawl outcome. But now you mention it I remember a stream or something where they explained that Zeph always (?) goes for a variety of answers, like offering taunt, aoe and heal if you use him defensively. Thank you!
Really cool deck! I have lots of fun with this, even if I have only managed to pull off the combo twice so far and both times the first card drawn was Anka lol.
I'm missing Sneed though and replaced him with a serpent egg for the moment since I find myself struggling in the early game quite often. Any better suggestions?
Sorry for the necro but can someone tell me what I'm missing here?
I was specifically looking for Brawl and while Holy Nova at least makes a bit of sense, the other two just seem weird. I guess I would have lost anyway but who knows if Alex wouldn't have sent me some heal. As it stood, my opponent used the remaining 4 attack on board plus Soulfire to finish me next turn.
A minion who helps setting traps is Professor Putricide but I don't see who his sibling might be or where a groom comes in. In a wider way of thinking about traps, Mok'Nathal Lion could be meant, possible brothers being Savannah Highmane and King of Beasts. Since the riddle indicates the card is rarely used and it fits the "groom" part better, I'll go with King of Beasts.
(Side note: maybe we're overthinking it and the groom is Stablemaster. Who could be her brother?)
Which is just another example for our need of a preview / confirmation page or the ability to delete and repost once a week.
I had a quick look and checked how many entries could have been saved if we had this. The best way to measure the problem are probably the DQs, which we've had 28 of so far, resulting in an average of just above 2 per week (please note that there were 10 DQs in week 2 because of missing watermarks). Please keep in mind that the real number is probably higher because I'm not able to track down errors that didn't lead to a DQ like major spelling issues, submitting already used art or something along those lines. I've heard there even are people who submitted the wrong card.
Back to topic.
@Incospicuosaurus: The basic version is good, but maybe you could find a way to avoid the orphan in the last line of text. Personally, I find the third alternative in the spoiler more interesting. To adapt Rexus first and then transfer the choice to the Hero Power is a very elegant solution. The other two look a bit clunky next to this. If I were in your shoes, I'd probably submit the more creative version.
@Nirast: I prefer the Mage Hero Power that deals 4 damage every third turn. I haven't seen anyone putting "dormant" on a Hero Power, so you'd net some extra points for creativity from me. The effect is strong, but not OP imo.
Am I the only one who's irritated by the widespread use of double quotation marks ("Hero Power") instead of single ones ('Hero Power')? Even some of the veterans do this. Are there old cards where doubles were used so it's okay to do so?
(Also: as far as I know, if your card ends with the quote of your new Hero Power, the period should be inside the quotation marks.)
Demon, that's usually your kind of business. Can you confirm or correct this?
@TheHoax91: A'dal looks a lot better to me now, this could be very annoying to play against. It's a good thing you've put it behind the Pure Paladin restriction. I must say Symbiosis is even more interesting, though. That's a great example for a highly creative card that doesn't blow up the boundaries of what we're used to (which are my favorite cards in these competitions). Major BUT: Making it change both player's Hero Powers could be too much. There are lots of cards and even decks which are directly countered by your card. Toxic Reinforcements, Activate the Obelisk, Supreme Archaeology, practically almost all the Uldum quests and/or their rewards. I love this effect but you should really restrict it to your own Hero Power.
@DestroyerR: Yeah, 1 Health sounds more fair. It's hard to evaluate because it triggers every turn and that way is of potentially really high value. If you play this on curve you should be able to trigger it at least 5 to 8 times. A priest would have to pay 10 to 16 mana for this. Your new card is very creative, I like the idea.
Second try, this one shouldn't be OP and is closer to the lore. I'm still looking for Dragonwrath's art. Is it strong enough? Should I put a cost reduction on the Hero Power (not sure if that wouldn't be too much text)...
Edit: For lore-overkill it should be a Deathrattle effect of course. I like it, but I feel like it misses something like spell damage or cost reduction. Has anyone an idea that doesn't include too much text?
Edit 2: Whoops, missed the "Passive" for the Hero Power.
Feedback time! It's amazing how creative you guys are. I was worried when I read the theme because there are tons of Hero Powers between all the Dungeon Runs and stuff, but what you came up with in that short of a time is very impressive!
DestroyeR:
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I'm really not sure about this, but I have concerns about two points: 1) Is it okay to not fully spell out what the Hero Power does on the spell? 2) Restoring 2 Health for free looks OP.
TheHoax91:
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I don't like A'dal very much. Giving Divine Shield is an obvious idea (I've also had), but giving it to ALL of your minions is OP. I wouldn't suggest giving it to one friendly minion, since that's already in the game (some dungeon run or something). The Prophet is very creative but would be soooo annoying. Very good idea to make it an aura! Shaman is also a cool idea, but I generally don't like "destroy the enemy hero" cards, so the priest is my favorite.
DescentOfDragonsOP:
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It's too strong for my taste. Make it 3 damage, like KANSAS suggested. Overload is a great idea!
MurlocAggroB:
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You've already submitted, but still: I think it's too strong, even on a timer.
Conduit:
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Interesting idea. The main problem I see is that you'd have to build your deck around this to be viable, but then you'd need a reliable tutor… Maybe make it a minion?
meisterz39:
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Windfury always manages to scare me. It's okay as a one time threat, but being able to give it to a minion every turn is too much imho. Maybe you could make it an aura of a minion or tie it to the durability of the weapon?
shaveyou:
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Wow, that's a radical take! I think it has great potential, maybe you could even consider to destroy only enemy minions - it's a huge drawback after all.
Pokeniner:
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You've already submitted, but still: Nice card, I really like it! It looks balanced and flavorful.
Tox:
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I would assume that you get more uses as you cast more spells, is that correct? It looks very complicated as you'd need a lot of cheap spells to make use of this. On the other hand it's versatile, since you don't always want to draw lots of cards.
KANSAS:
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Haha, nice idea! I like the flavor!
Dermostatic:
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As you've already pointed out, it's not very creative. I also think the art is too dark for Druid, it almost looks like a Shaman card. It doesn't work well with thery light theme of the Hero Power art.
MenacingBagel:
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There are quite a few spelling errors in your card and tokens, you should check that before submitting. I won't comment balance, as you just want to have fun with this. It certainly looks very cool!
Inconspicuosaurus:
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Cool idea. I'd at least try out the Hunter iteration if I were you and see which one feels better.
linkblade91:
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To The Arena and Blackhand both look very cool to me. I'd suggest submitting Blackhand and leaving To The Arena to Sinti ;-)
Demonxz95:
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Quite creative approach! I'm not sure if this doesn't end up OP, though. There seem quite a few ways to abuse this.
CapnMunch:
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Interesting idea. You should try to do something about the single word in the last line of G'huun and it looks like there are two spaces between "deck." and "Restore" in the Hero Power. I like it!
bigcums:
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Honestly, I don't like it. It looks too strong to me and the effect feels very counterintuitive. Sorry.
Happy birthday! It's a great site and it's easy to see all the love and the effort you put into it. This and the awesome community are what makes me come here daily. I'm looking forward for next years to come!
Someone just told me this does not compare well to Dirty Rat + Nether Breath. What would you think about making it 3 mana 4/3 or 3 mana 4/2 (which would be a cool reference to Satyr Overseer)? Is that good enough for a legendary?
Congrats! I just started playing Disco Lock last week and having lots of fun. Would you pleasae explain the freeze package or post your deck list?
Feedback time!
Beatdoof:
Nirast:
DestroyerR:
BasilAnguis:
grumpymonk:
Pokeniner:
Xarkkal:
linkblade91:
MenacingBagel:
shaveyou:
TheHoax91:
Demonxz95:
Wailor:
KANSAS:
bigcum:
Thanks for the feedback, I agree Boom was a bad idea. I will stop trying to stay awake until the new competition starts and being creative when I should be asleep.
Here's another idea. I'm happy with the art and the effect, since it mirrors what he does in WoW. I took it out of Karazhan because they got no class legendarys and didn't have Lifesteal back then. The wording seems a bit strange at first glance, but Wild Bloodstinger says it's okay. I could use some help with the stats and would be grateful for general feedback. I will add my two cents later.
Congrats to LutriSpellcaster!
@Nirast: I have no idea what happened here, but when I checked right after the phase had ended, you were shown as the winner.
First idea, what do you think (and how can I shift the text a bit upwards to get it away from the attack?)? I'll look up art tomorrow.
(Edit: mechs needs a capital M...)
On the one hand, I liked the creativity this week, lots of different approaches and cool ideas. On the other hand, I didn't rate any submission 5 stars for the first time, because all of them had at least one little flaw in my opinion. That said, I did give out a lot of 4 star ratings, so yeah, it's curious how the low ratings come together. But then, as long as they are consistently low on average, that shouldn't be a problem.
@KANSAS: I gave you 4 stars because I didn't like the statline. 2/4 would have made the deal for me. How did you like my Tarecgosa?
Nope, the taunt would have left me with 0 mana and I had no answer in hand or I would have saved Zeph up for later use (see first screenshot). I figured it was brawl or die and tried to push him in that direction but he obviously knew better.
Ah, that last paragraph explains it. Holy Nova was fine for me, I see why he offered this. I just didn't get the other two because even if my opponent would have traded into the taunt the best possible way for me, that would have been worse than the worst possible brawl outcome. But now you mention it I remember a stream or something where they explained that Zeph always (?) goes for a variety of answers, like offering taunt, aoe and heal if you use him defensively. Thank you!
Really cool deck! I have lots of fun with this, even if I have only managed to pull off the combo twice so far and both times the first card drawn was Anka lol.
I'm missing Sneed though and replaced him with a serpent egg for the moment since I find myself struggling in the early game quite often. Any better suggestions?
Thanks for sharing!
Sorry for the necro but can someone tell me what I'm missing here?
I was specifically looking for Brawl and while Holy Nova at least makes a bit of sense, the other two just seem weird. I guess I would have lost anyway but who knows if Alex wouldn't have sent me some heal. As it stood, my opponent used the remaining 4 attack on board plus Soulfire to finish me next turn.
A minion who helps setting traps is Professor Putricide but I don't see who his sibling might be or where a groom comes in. In a wider way of thinking about traps, Mok'Nathal Lion could be meant, possible brothers being Savannah Highmane and King of Beasts. Since the riddle indicates the card is rarely used and it fits the "groom" part better, I'll go with King of Beasts.
(Side note: maybe we're overthinking it and the groom is Stablemaster. Who could be her brother?)
Which is just another example for our need of a preview / confirmation page or the ability to delete and repost once a week.
I had a quick look and checked how many entries could have been saved if we had this. The best way to measure the problem are probably the DQs, which we've had 28 of so far, resulting in an average of just above 2 per week (please note that there were 10 DQs in week 2 because of missing watermarks). Please keep in mind that the real number is probably higher because I'm not able to track down errors that didn't lead to a DQ like major spelling issues, submitting already used art or something along those lines. I've heard there even are people who submitted the wrong card.
Back to topic.
@Incospicuosaurus: The basic version is good, but maybe you could find a way to avoid the orphan in the last line of text. Personally, I find the third alternative in the spoiler more interesting. To adapt Rexus first and then transfer the choice to the Hero Power is a very elegant solution. The other two look a bit clunky next to this. If I were in your shoes, I'd probably submit the more creative version.
@Nirast: I prefer the Mage Hero Power that deals 4 damage every third turn. I haven't seen anyone putting "dormant" on a Hero Power, so you'd net some extra points for creativity from me. The effect is strong, but not OP imo.
Thanks for pointing me at Metamorphosis, I had overlooked this. I guess both variations are viable then.
Am I the only one who's irritated by the widespread use of double quotation marks ("Hero Power") instead of single ones ('Hero Power')? Even some of the veterans do this. Are there old cards where doubles were used so it's okay to do so?
(Also: as far as I know, if your card ends with the quote of your new Hero Power, the period should be inside the quotation marks.)
Demon, that's usually your kind of business. Can you confirm or correct this?
Thanks for the feedback so far!
@TheHoax91: A'dal looks a lot better to me now, this could be very annoying to play against. It's a good thing you've put it behind the Pure Paladin restriction. I must say Symbiosis is even more interesting, though. That's a great example for a highly creative card that doesn't blow up the boundaries of what we're used to (which are my favorite cards in these competitions). Major BUT: Making it change both player's Hero Powers could be too much. There are lots of cards and even decks which are directly countered by your card. Toxic Reinforcements, Activate the Obelisk, Supreme Archaeology, practically almost all the Uldum quests and/or their rewards. I love this effect but you should really restrict it to your own Hero Power.
@DestroyerR: Yeah, 1 Health sounds more fair. It's hard to evaluate because it triggers every turn and that way is of potentially really high value. If you play this on curve you should be able to trigger it at least 5 to 8 times. A priest would have to pay 10 to 16 mana for this. Your new card is very creative, I like the idea.
Second try, this one shouldn't be OP and is closer to the lore. I'm still looking for Dragonwrath's art. Is it strong enough? Should I put a cost reduction on the Hero Power (not sure if that wouldn't be too much text)...
Edit: For lore-overkill it should be a Deathrattle effect of course. I like it, but I feel like it misses something like spell damage or cost reduction. Has anyone an idea that doesn't include too much text?
Edit 2: Whoops, missed the "Passive" for the Hero Power.
Well done Conduit, congrats! It was my favorite card flavor-wise.
Feedback time! It's amazing how creative you guys are. I was worried when I read the theme because there are tons of Hero Powers between all the Dungeon Runs and stuff, but what you came up with in that short of a time is very impressive!
DestroyeR:
TheHoax91:
DescentOfDragonsOP:
MurlocAggroB:
Conduit:
meisterz39:
shaveyou:
Pokeniner:
Tox:
KANSAS:
Dermostatic:
MenacingBagel:
Inconspicuosaurus:
linkblade91:
Demonxz95:
CapnMunch:
bigcums: