anchorm4nHarbinger of Winter 19152510 PostsJoined 03/13/2019
Posted 4 years, 4 months ago
I dusted Alex for now, but I'm kind of already missing her. Got lucky today with a golden Corsair Cache from a pack from an Arena run.
What do you think, do I need two copies of Warglaives and Dragoncaster? I feel like one of those would be enough for most deck so I could dust the second copies...
anchorm4nHarbinger of Winter 19152510 PostsJoined 03/13/2019
Posted 4 years, 4 months ago
I reworked some of the cards based on your feedback, especially targeting the art. I don't want to edit the initial post though, so people can see the mistakes and the changes I've made. Instead, I'll put everything into this post.
Current problems:
1) Still worried about the names of the Mount cards. Right now they received a "the" before their name, but that feels a bit off. Anyone with a better idea?
The Great Air Race
Our favorite heroes have agreed upon taking a little break from constantly bashing their heads in and chose to participate in The Great Air Race to pass their time instead. It takes place in the Jade Forest on Pandaria and revolves around the Order of the Cloud Serpent, so prepare for Dragons, Pandaren and …
Mounts! Every class gets a Legendary Mount card to help them win the race. With the exception of Druid I used their WoW class mounts for these. I’m really surprised Blizzard hasn’t walked down this path a long time ago. They are so cool!
Winning The Great Air Race will not only be a matter of speed, but also of endurance. This trait will be illustrated by my custom
New Keyword: Stamina (x)!
Protect your Stamina minions and reap amazing rewards! Stamina is basically a fun and interactive version of Dormant. It forces players to pay more attention to their opponent’s board and brings back trading minions as a key element of Hearthstone.
But enough of the warm up, let’s go racing! Here are the cards I’ve designed so far:
anchorm4nHarbinger of Winter 19152510 PostsJoined 03/13/2019
Posted 4 years, 4 months ago
I'm not hyped, but I am playing Captain Greenskin from time to time. Right now it's in my Bomb Warrior deck. While this card is surely better because it has an immediate impact and the potential to get more than one buff out of it, it doesn't curve well with Wrenchcalibur. You could wait a turn and combo it with Playmaker, but I'm not convinced this is reliable enough to be worth adding those in that deck. nevermind, I can't read.
So it's a solid card for now, but we'll probably have to wait and see if there are more Weapons to show up before we can evaluate it correctly.
anchorm4nHarbinger of Winter 19152510 PostsJoined 03/13/2019
Posted 4 years, 4 months ago
I really love the new game board. It perfectly fits the Harry Potter cross over and that's something I love about this expansion, be it intentional or not.
As for the cardback, I'm missing some purple coloring. It was the central element of the Year of the Phoenix preview panel and it fits the magic school theme. I like the cardback, but in my opinion there's too much focus on Kel'Thuzad in it, and it's even his later lich form they're refering to with those bones. Maybe they'll explain his transformation in the solo content, though. Since the mage hero doesn't look very human either, there should be an explanation somewhere down the road. So without some purple representing the school, it's more of a Kel'Thuzad cardback than a Scholomance cardback in my eyes.
anchorm4nHarbinger of Winter 19152510 PostsJoined 03/13/2019
Posted 4 years, 4 months ago
Am I right asuming that hand buffs and cost reduction are countered by this? Say, if you have a 1 cost minion from DQ Alexstrasza in hand, or a 0 cost card from quest warlock's Hero Power, or 1 cost cards from Rogue's Galakrond, they get their cost reset to it's original number, don't they? In this case, this is also a nice counter against Mech Paladin in Wild, although it might come to late since they usually buff on turns 1 and 2 and then the mech warper fiesta gets started.
anchorm4nHarbinger of Winter 19152510 PostsJoined 03/13/2019
Posted 4 years, 5 months ago
Thanks for your friendly reply. It's hard to put my finger on it, but what irritates me is the generality of the condition. I'm just not sold on "something has to have happened with your Health". What would you say if Warrior or Druid got a card with a condition like "If your Armor changed this turn"? Or Rogue "If your Hero equipped or destroyed a weapon this turn"?
I'll step away from this for a while and wait and see how the other dual class cards look. Maybe I'm only irritated because the card covers two oppositional ways to interact with your health which is necessary as a Warlock / Priest card.
anchorm4nHarbinger of Winter 19152510 PostsJoined 03/13/2019
Posted 4 years, 5 months ago
I agree that this is not good in Wild Discolock, a deck I grinded over 200 wins with during the last 2 months. It's decent enough if you manage to discard it, but if it gets stuck in your hand, it's a dead card. A problem that doesn't occur with Silverware Golem and Fist of Jaraxxus.
anchorm4nHarbinger of Winter 19152510 PostsJoined 03/13/2019
Posted 4 years, 5 months ago
I don't know, it just doesn't sound right to me. It's too simple, too roundabout. Sure, Priest and Warlock both have Health related Hero Powers so it's reasonable to do something with that, but gaining and loosing life are very different things and reaping the same reward for them feels strange to me. It's like they couldn't come up with an effect that is Health related and makes sense in both classes, so they just went with "something has to have happened to your Health".
I guess you could argue it's genius because of its simplicity. I still don't like it.
I dusted Alex for now, but I'm kind of already missing her. Got lucky today with a golden Corsair Cache from a pack from an Arena run.
What do you think, do I need two copies of Warglaives and Dragoncaster? I feel like one of those would be enough for most deck so I could dust the second copies...
I reworked some of the cards based on your feedback, especially targeting the art. I don't want to edit the initial post though, so people can see the mistakes and the changes I've made. Instead, I'll put everything into this post.
Current problems:
1) Still worried about the names of the Mount cards. Right now they received a "the" before their name, but that feels a bit off. Anyone with a better idea?
The Great Air Race
Our favorite heroes have agreed upon taking a little break from constantly bashing their heads in and chose to participate in The Great Air Race to pass their time instead. It takes place in the Jade Forest on Pandaria and revolves around the Order of the Cloud Serpent, so prepare for Dragons, Pandaren and …
Mounts!
Every class gets a Legendary Mount card to help them win the race. With the exception of Druid I used their WoW class mounts for these. I’m really surprised Blizzard hasn’t walked down this path a long time ago. They are so cool!
Winning The Great Air Race will not only be a matter of speed, but also of endurance. This trait will be illustrated by my custom
New Keyword: Stamina (x)!
Protect your Stamina minions and reap amazing rewards! Stamina is basically a fun and interactive version of Dormant. It forces players to pay more attention to their opponent’s board and brings back trading minions as a key element of Hearthstone.
But enough of the warm up, let’s go racing! Here are the cards I’ve designed so far:
Demon Hunter
Druid
Hunter
Mage
Paladin
Priest
Rogue
Shaman
Warlock
Warrior
Neutral
For an elemental takeover
You have to say a specific number
Look at The Beast
Bookmarked. This is great, thanks a lot for the work you put in there!
I set up 6 minions. I played him with 5 mana left. I'm at full health. What in Yogg's name do I have to do for a Bloodlust?!
F
This is bonkers. The prospect of somewhat reliably checking for Reno Jackson and getting rid of him alone makes this card insanely valuable.
I'm not hyped, but I am playing Captain Greenskin from time to time. Right now it's in my Bomb Warrior deck. While this card is surely better because it has an immediate impact and the potential to get more than one buff out of it, it doesn't curve well with Wrenchcalibur. You could wait a turn and combo it with Playmaker, but I'm not convinced this is reliable enough to be worth adding those in that deck. nevermind, I can't read.
So it's a solid card for now, but we'll probably have to wait and see if there are more Weapons to show up before we can evaluate it correctly.
I really love the new game board. It perfectly fits the Harry Potter cross over and that's something I love about this expansion, be it intentional or not.
As for the cardback, I'm missing some purple coloring. It was the central element of the Year of the Phoenix preview panel and it fits the magic school theme. I like the cardback, but in my opinion there's too much focus on Kel'Thuzad in it, and it's even his later lich form they're refering to with those bones. Maybe they'll explain his transformation in the solo content, though. Since the mage hero doesn't look very human either, there should be an explanation somewhere down the road. So without some purple representing the school, it's more of a Kel'Thuzad cardback than a Scholomance cardback in my eyes.
I guess it's a transforming minion. The only one which has a tribe in its original form is Chameleos.
Am I right asuming that hand buffs and cost reduction are countered by this? Say, if you have a 1 cost minion from DQ Alexstrasza in hand, or a 0 cost card from quest warlock's Hero Power, or 1 cost cards from Rogue's Galakrond, they get their cost reset to it's original number, don't they? In this case, this is also a nice counter against Mech Paladin in Wild, although it might come to late since they usually buff on turns 1 and 2 and then the mech warper fiesta gets started.
Why no Zilliax?
Don't know if this good, but man, it's a beautiful card!
Second must have card. Looks veeery scary. If your major concern about a card is how to reliably draw it, it might end up a nerf candidate.
This looks super strong. Odd Demon Hunter just got his pants wet. My first must have legendary from this set.
Thanks for your friendly reply. It's hard to put my finger on it, but what irritates me is the generality of the condition. I'm just not sold on "something has to have happened with your Health". What would you say if Warrior or Druid got a card with a condition like "If your Armor changed this turn"? Or Rogue "If your Hero equipped or destroyed a weapon this turn"?
I'll step away from this for a while and wait and see how the other dual class cards look. Maybe I'm only irritated because the card covers two oppositional ways to interact with your health which is necessary as a Warlock / Priest card.
I agree that this is not good in Wild Discolock, a deck I grinded over 200 wins with during the last 2 months. It's decent enough if you manage to discard it, but if it gets stuck in your hand, it's a dead card. A problem that doesn't occur with Silverware Golem and Fist of Jaraxxus.
I don't know, it just doesn't sound right to me. It's too simple, too roundabout. Sure, Priest and Warlock both have Health related Hero Powers so it's reasonable to do something with that, but gaining and loosing life are very different things and reaping the same reward for them feels strange to me. It's like they couldn't come up with an effect that is Health related and makes sense in both classes, so they just went with "something has to have happened to your Health".
I guess you could argue it's genius because of its simplicity. I still don't like it.
We do. You have to choose the HS portal to see them, though.
Sorry but this just looks like lazy design. "If your Hero's health changed this turn"? Seriously?
Having said that this will probably be a staple in Priest, great combo with Renew. Not so sure about Warlock.