Okay forget about recycling my old card, I had a new idea! I want to turn the highlander condition around and check if my opponent has no duplicates in his deck. This will certainly happen at some point in (almost) every match, so the effect won't be useless if your opponent doesn't go highlander. But you will benefit from it way earlier if he does!
The first idea that came to my mind was a Demon Hunter Card granting your Demons Lifesteal. I went with buffing Demons in hand and making the card itself expansive to prevent a buffed Demon to be played on the same turn. I could switch it to buff minions on board, but that would be totally OP in my eyes. What do you think?
Edit: I would be very grateful if one of the staff could confirm or deny that checking for duplicates is enough interaction with the opponent's deck to qualify for this competition. No need to be happy about a cool idea if it's bound to be disqualified. ;-)
After some consideration I figured Alandien's effect is probably too strong for such a weak restriction. I will make her a Highlander Card herself and store her away for future competitions.
I want to keep the mechanic, though, so here's my alternative card:
Feedback would be very welcome and pretty pretty please somebody tell me the effect qualifies!
anchorm4nHarbinger of Winter 19152510 PostsJoined 03/13/2019
Posted 4 years, 7 months ago
Okay forget about recycling my old card, I had a new idea! I want to turn the highlander condition around and check if my opponent has no duplicates in his deck. This will certainly happen at some point in (almost) every match, so the effect won't be useless if your opponent doesn't go highlander. But you will benefit from it way earlier if he does!
The first idea that came to my mind was a Demon Hunter Card granting your Demons Lifesteal. I went with buffing Demons in hand and making the card itself expansive to prevent a buffed Demon to be played on the same turn. I could switch it to buff minions on board, but that would be totally OP in my eyes. What do you think?
Edit: I would be very grateful if one of the staff could confirm or deny that checking for duplicates is enough interaction with the opponent's deck to qualify for this competition. No need to be happy about a cool idea if it's bound to be disqualified. ;-)
anchorm4nHarbinger of Winter 19152510 PostsJoined 03/13/2019
Posted 4 years, 7 months ago
Feedback time!
grumpymonk:
Show Spoiler
I like this idea, it would sure see play in most highlander decks in wild. The only reason I can think of for not giving 5 stars is that's a tech card. Well done!
Xarkkal:
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I can't put my finger on the reason for this, but I don't like Xavius. Maybe the issue is that only half of the decks are corrupted, which makes the game basically dependend on who is lucky enough to draw non-corrupted cards. I see potential to toy around with this by using mana cheating mechanics like Darkest Hour or Skull, but somehow I don't like it (yet). Could you add some info about the lore? Is corruption something Xavius is known for?
Destroyer:
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I prefer Silmother Siqara. I dislike Go'thol because I don't want a mechanic in HS that reveals so much info about my deck to my opponent AND grants them influence to what I (don't) draw next. I don't like Anaxxis either, this could feel horrible if played against an empty handed opponent. Siqara works well with Fal'dorei Strider or The Darkness. Those were both part of Kobolds and Catacombs, so maybe you could place it there, though I understand the using a custom watermark is always a safe bet. The flavor fits Rogue pretty well.
KANSAS:
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While I generally dislike those "put it at the bottom of their deck" cards, yours looks fair because it targets minions who are already in play. It feels familiar to Entomb, which brings me to my one question / problem: why is this a warlock card? I'll go art hunting myself later and will let you know if I stumble upon something fitting.
Conduit:
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Nicely done, that was my fallback idea if reworking my card wasn't okay with a majority of you people. Balancing these effects is hard, but I was even thinking about shuffling any minion into the opponents deck, so you can use it as removal against enemy minions. If that's too strong for you, I would go with shuffling at least two copies as a counter to highlander decks.
Pokeniner:
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I get your reasoning for the effect, but I don't feel it. As far as I know, the "casts when drawn" effect usually makes you draw another card and I would expect your token to work similarly. That way, you don't gain enough to make the effort worth it.
Hordaki:
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As I already told KANSAS, I usually dislike those cards which let you look at the opponen'ts deck and mess with their order. But your idea looks fair enough, it doesn't reveal too much and the influence you gain is somewhat restricted, too. I'm not sure if the stats aren't too strong, but I'm no expert on this at all. Well done!
thepowrofcheese:
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Nice idea, this is veeeery versatile. Really cool card!
Wailor:
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Haha, that's a fun idea. I don't like the artwork of the token, but the stats look fine. You should consider KANSAS' feedback, shuffling 3 cards that summon a doomsayer for your opponent (that is, you) sounds like a cool idea.
shaveyou:
Show Spoiler
I prefer Roaring Inferno. A minor issue though: the artwork of the token doesn't fit the main card very well, it is rather yellowish while Inferno is mainly red. I get where the other's feedback is coming from, though, so maybe it's too strong.
Demonxz95:
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Eeeeevil! I would certainly play it myself, but hate it to be played against me. I'm not sure if this is balanced, Bomb Warrior was already good without it.
linkblade91:
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Burning Chainwhip is quite a risky card, I would be reluctant to play it. Shouldn't there be a red border around the text, if it's meant to be a Warrior card? Toxic Longtongue has a lot of flavor, it's my favorite of your suggestions. The one thing that's a bit off is the fact that it doesn't attack the minion it pulls. You could get lucky and draw something small and then remove something big. The flavor would suggest the toad to kill what it pulled with its tongue.
Neoguli:
Show Spoiler
Sorry, but I'm not sold. The use for this card is very restricted and I would hate to draw this from a pack.
anchorm4nHarbinger of Winter 19152510 PostsJoined 03/13/2019
Posted 4 years, 7 months ago
This was my submission for CDC 1.03 ("Do you copy?"). I really liked it and almost made it to the finals. It fits this week's theme pretty well so I'd like to rework it. Two things came to my mind:
1) Looking for a different character/art and tweaking the stats
Or
2) Reducing the rarity and make it cast only one spell.
What do you think? How can I make this better?
Will add feedback later, really cool ideas so far!
Man, I thought for sure my card would make it to the finals :(
oh well, GL to the finalists!
Maybe it looked too scary. If you play this late in the game when your opponent has a small hand, it comes close to being a 3 mana Time Warp. Of course the board isn't affected, but anyway... at least to my eyes it looks scary and a bit outlandish. I mean, having unplayable cards in hand because of an effect isn't something we're used to right now. Is there an example for this in the game? I can only imagine it might look like corrupted cards from that warlock watcher minion.
Good luck to all the finalists! And fingers crossed for my favorite this week, Counter Shot. Saving Grace should have made it, too, it was really a fair Ice Block with paladin flavor.
I agree, most of the Rogue secrets don't appeal to me either. My favorites are Counter Shot, Saving Grace and Maternal Instinct in that order, they all got 5 stars from me.
I'm not sure what to do about the "go dormant for 2 turns" issue. I will definitely give them all the same rating since I don't know if one of them knew of the others and I don't see any major differences between them (no spelling mistakes, art looks good on all of them, ...). I would initially have given 4 stars, maybe even 5, but that doesn't feel right anymore with three identical entries. I reduced my votes to 3 stars for the moment but I will think some more about it till the deadline tonight. It's a hard decision for me. Is someone willing to discuss how they are rating these cards and why?
I try to rate it like this: 1 star for balance, 1 star for aesthetics (perfect formatting, fitting art), 1 for creativity, and 1 star to be docked when one of those criteria is a spectacular fail (like horrible formatting and/or art, or blatantly OP/UP). That way, I can always keep a sense of fair rating without being overly harsh over a detail I dislike. How about you?
That's an impressive system and I think I will adapt my future evaluations accordingly because it looks very fair. I'm new to CDCs and so I instinctively did the following until now:
1) Checking for spelling mistakes, wording, stuff like that. I really don't like that, a card has to be outstanding in everything else to get 4 stars if there's something wrong with this point. Usually they end up between 1 and 3 stars.
2) Is the card balanced?
3) Flavor. Is the card fitting the class identity, the expansion, how are art and effect working together?
4) Creativity. Can I see the spark of something unique without the borders of traditional Hearthstone completely being torn down? That usually makes the difference between giving 4 or 5 stars for me.
5) What helps are things I think Xarkkal and linkblade mentioned: what could I do with this card, which scenarios are there to benefit from it or suffer because of it and last but not least: would I be happy to pull this from a pack (especially if it's an epic or a legendary)?
Thanks everybody for explaining how you rate cards, that was very insightful for me and I learned something today. I will now have another look at those entries. Good luck to you all!
anchorm4nHarbinger of Winter 19152510 PostsJoined 03/13/2019
Posted 4 years, 7 months ago
Thanks a lot for that Pirate Galakrond Warrior list! That's exactly what I was looking for! I just love Deathwing, Mad Aspect and it's entry animation (CATACLYSM!!) and call me stupid but I'm also a huge fan of the Deathwing alternate Warrior hero but didn't feel comfortable playing a classic Pirate Warrior list with him. The flavor just wasn't there for me. That's fixed I guess :-)))
anchorm4nHarbinger of Winter 19152510 PostsJoined 03/13/2019
Posted 4 years, 7 months ago
I agree, most of the Rogue secrets don't appeal to me either. My favorites are Counter Shot, Saving Grace and Maternal Instinct in that order, they all got 5 stars from me.
I'm not sure what to do about the "go dormant for 2 turns" issue. I will definitely give them all the same rating since I don't know if one of them knew of the others and I don't see any major differences between them (no spelling mistakes, art looks good on all of them, ...). I would initially have given 4 stars, maybe even 5, but that doesn't feel right anymore with three identical entries. I reduced my votes to 3 stars for the moment but I will think some more about it till the deadline tonight. It's a hard decision for me. Is someone willing to discuss how they are rating these cards and why?
anchorm4nHarbinger of Winter 19152510 PostsJoined 03/13/2019
Posted 4 years, 7 months ago
I just lost an Arena match against a Mage who was dead on his feet and managed an incredible turn around. It started with Dune Sculptor into freezing my board, which gave him Kalecgos. Of course he pulled Puzzle Box of Yogg-Saron from him. At that point I had already despaired. The box gave him not one but two Nagrand Slam and perfectly Shadowflameed my board. I still got him down to 1 HP and top decked a Frost Nova but of course he had some heal in hand, froze my last remaining minions and killed me the next turn, happily emoting "Thank you". Thank you indeed, RNG-esus.
Unfortunately no, we do not allow people to edit or remove their cards after submitting :( We always suggest people come here first if they want feedback on their ideas.
I can understand not making the card editable, but what about the description below it? Say you make a typo in it? Also totally missed this thread before I submitted my entry. Used to posting in a forum submission thread and all that. Guess the HearthPwn version of the competition I always played in needs to phase out of my head.
What I made (might help someone avoid making a copy):
While I really like this idea, there's already one submission which is nearly identical (minion goes dormant when played) and Elfensilver showed us another version of it 8 posts above of yours (hunter version, though). You can check the already submitted entries on your voting page. As I have no idea who had the idea first, I would give all of you the same raiting, but that's only my view and I wanted to let you know that there are similar cards around.
anchorm4nHarbinger of Winter 19152510 PostsJoined 03/13/2019
Posted 4 years, 8 months ago
Thank you all for giving feedback! I decided to stick to the Freezing Mage Secret but added the 1 damage AOE as Wailor suggested. I figured it woud become half a blizzard that way, which makes for nice flavor. Linkblade's critic was very helpful, too - I tried to explain worries along your line of thoughts away in the card description. Finally, thanks to Almaniarra for helping me out with the name!
Here's more feedback:
@Lemushki
Show Spoiler
The idea, the art and the name are cool, but in all else I have to agree with linkblade. Sorry :/
@Elfensilver
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I would go with the Hunter Secret but the reduce the number of dormant turns as Demon suggested. I feel you, finding art is my biggest obstacle, too. Often enough I pick the art first and then design all the rest around it because it is so frustrating if you have a cool idea but can't find art that fits it. Most of the time, I find my stuff here: www.artstation.com Search for Hearthstone but be very careful to check if the art is already in the game. Usually you have to scroll down a bit until you find fan art. Please let me know if you find another page like this!
@thepowrofcheese
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The power level of both iterations of Tricks of Trade is quite high because of the Discover effect. I would suggest to tune it down by casting a random secret from another class. City Watch would be a powerful addition to Mech Paladin, I like that one too.
@MenacingBagel
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I would suggest to check the wording with already existing cards, I'm pretty sure it should say "At the start of your turn". The rest of it is fine, it would be interesting to try this out. Nice synergies with lackeys, Pogo Hoppers and Battlecry minions in general.
@Wailor
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Haha, I like the flavour of the rabid dog. I used the art and the same concept in the CDC 1.08, "The price of power". It was called Rabid Track Hound and had Battlecry: Draw 2 cards and Deathrattle: Deal 5 damage to your hero. I didn't make it to the finals with it, but maybe your idea will be better received. From your other cards, I liked the explanation and the flavor of Squid Tactics a lot, but I'm not sure if the card isn't too strong.
@Wendeee
Show Spoiler
I like both of them. As was already pointed out, Another Card to Play might be too situational, so Self Harm would be my choice. Maybe you could find a better name for it… what about Masochism? :D For the art problem, look at my feedback for Elfensilver.
Just want to say while I like to play with Highlander decks sometimes I hate to play against Zephyr.
Being Highlander is not that much trouble. And it's really horrible to be at the o tj er side of Zephyr when your opponent draws lethal out of hat (or actually Zephyr) as he have answers for everything. Board clear, direct damage, remove taunt.
And even more frustrating is when you play vs non Highlander decks and they still use bith Zephyr and Alexstrasa.
This. I won't go so far as not using him myself so you can rightfully call me a hypocrit, but I hated the card with all my heart ever since it was announced. This has nothing to do with playing well or even RNGesus smiling on you; this is just cheating.
anchorm4nHarbinger of Winter 19152510 PostsJoined 03/13/2019
Posted 4 years, 8 months ago
A quick question for the native speakers: with the guy in the art in mind, is it still okay to call this "Frost Ward" or should I make it "Frost Warden"? I want to preserve the flavor of this being Flame Ward's twin but couldn't find a freezing device yet.
Edit: Feedback for all those who haven't submitted yet.
@ZardozSpeakz
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I like Sleeping Beauty and Big Game Sniper the most. The art of the latter looks more like Hearthstone to my eyes, that's the only argument I can manage to come up with to decide between the two.
@Almaniarra
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Leeching Poison looks too strong to me. Maybe you can tune it down a bit if there are more people thinking so? Dismantle is a good idea but the art is not as cool as the other one and it would be a tech card with little use…
@Nirast
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Cool idea, I like innovative cards. Is it possible to squeeze the second two lines into one? Using Assassin's Creed art for Rogue is genious!
@Conduit
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I know that ruins the pun, but you should really change the name. I'm also not sure if the wording works as intended. "Return the spell to hand" doesn't necessaryly mean it isn't cast at the first place, does it? Look at Xarkkal's post, I think he got it better.
@Xarkkal
Show Spoiler
I like (both forms of) True Companionship and Counter Shot. If you should go with the first, I'd say go big or go home and take the legendary iteration. The restriction seems reasonable and it is a legendary after all. The idea to build a freezing trap for spells is really great, too. Hard decision.
@KANSAS
Show Spoiler
Both look fine, nothing to criticize here.
@Demonxz95:
Show Spoiler
Cool idea! There's a typo in the last line, "It" instead of "If".
anchorm4nHarbinger of Winter 19152510 PostsJoined 03/13/2019
Posted 4 years, 8 months ago
I have yet to look up art for this, but here's my idea. It doesn't look very creative at first glance, but I think it has potential. What do you think?
I feel so dirty, but don't care. Because finally for the first time, I can call myself a Legendary Hearthstone player! Finally hit legend for the first time with Aggro DH! Now I never have to make that legend push again!
anchorm4nHarbinger of Winter 19152510 PostsJoined 03/13/2019
Posted 4 years, 8 months ago
I reached legend in wild this morning and since then I've been able to see the ranks of my opponents again. So far I've only played 3 or 4 matches, all of them against players between diamond 9 and diamond 5. I don't like this very much. I don't want to be in the way of people who are still trying to climb but I can't concede every single match. And then there's OPs problem of me trying to play meme decks and constantly running into T1 decks.
On the bright side, I'm sure the devs are monitoring the new ladder closely and as fast as they act these days, maybe we'll get a fix for this soon.
anchorm4nHarbinger of Winter 19152510 PostsJoined 03/13/2019
Posted 4 years, 8 months ago
Thank you! It was Darkest Hour Warlock. Insane winrate. I can post the decklist when I come home in the evening, but you should also find it here on the site somewhere.
After some consideration I figured Alandien's effect is probably too strong for such a weak restriction. I will make her a Highlander Card herself and store her away for future competitions.
I want to keep the mechanic, though, so here's my alternative card:
Feedback would be very welcome and pretty pretty please somebody tell me the effect qualifies!
Okay forget about recycling my old card, I had a new idea! I want to turn the highlander condition around and check if my opponent has no duplicates in his deck. This will certainly happen at some point in (almost) every match, so the effect won't be useless if your opponent doesn't go highlander. But you will benefit from it way earlier if he does!
The first idea that came to my mind was a Demon Hunter Card granting your Demons Lifesteal. I went with buffing Demons in hand and making the card itself expansive to prevent a buffed Demon to be played on the same turn. I could switch it to buff minions on board, but that would be totally OP in my eyes. What do you think?
Edit: I would be very grateful if one of the staff could confirm or deny that checking for duplicates is enough interaction with the opponent's deck to qualify for this competition. No need to be happy about a cool idea if it's bound to be disqualified. ;-)
Feedback time!
grumpymonk:
Xarkkal:
Destroyer:
KANSAS:
Conduit:
Pokeniner:
Hordaki:
thepowrofcheese:
Wailor:
shaveyou:
Demonxz95:
linkblade91:
Neoguli:
Congrats linkblade!
This was my submission for CDC 1.03 ("Do you copy?"). I really liked it and almost made it to the finals. It fits this week's theme pretty well so I'd like to rework it. Two things came to my mind:
1) Looking for a different character/art and tweaking the stats
Or
2) Reducing the rarity and make it cast only one spell.
What do you think? How can I make this better?
Will add feedback later, really cool ideas so far!
Maybe it looked too scary. If you play this late in the game when your opponent has a small hand, it comes close to being a 3 mana Time Warp. Of course the board isn't affected, but anyway... at least to my eyes it looks scary and a bit outlandish. I mean, having unplayable cards in hand because of an effect isn't something we're used to right now. Is there an example for this in the game? I can only imagine it might look like corrupted cards from that warlock watcher minion.
Good luck to all the finalists! And fingers crossed for my favorite this week, Counter Shot. Saving Grace should have made it, too, it was really a fair Ice Block with paladin flavor.
That's an impressive system and I think I will adapt my future evaluations accordingly because it looks very fair. I'm new to CDCs and so I instinctively did the following until now:
1) Checking for spelling mistakes, wording, stuff like that. I really don't like that, a card has to be outstanding in everything else to get 4 stars if there's something wrong with this point. Usually they end up between 1 and 3 stars.
2) Is the card balanced?
3) Flavor. Is the card fitting the class identity, the expansion, how are art and effect working together?
4) Creativity. Can I see the spark of something unique without the borders of traditional Hearthstone completely being torn down? That usually makes the difference between giving 4 or 5 stars for me.
5) What helps are things I think Xarkkal and linkblade mentioned: what could I do with this card, which scenarios are there to benefit from it or suffer because of it and last but not least: would I be happy to pull this from a pack (especially if it's an epic or a legendary)?
Thanks everybody for explaining how you rate cards, that was very insightful for me and I learned something today. I will now have another look at those entries. Good luck to you all!
Thanks a lot for that Pirate Galakrond Warrior list! That's exactly what I was looking for! I just love Deathwing, Mad Aspect and it's entry animation (CATACLYSM!!) and call me stupid but I'm also a huge fan of the Deathwing alternate Warrior hero but didn't feel comfortable playing a classic Pirate Warrior list with him. The flavor just wasn't there for me. That's fixed I guess :-)))
I agree, most of the Rogue secrets don't appeal to me either. My favorites are Counter Shot, Saving Grace and Maternal Instinct in that order, they all got 5 stars from me.
I'm not sure what to do about the "go dormant for 2 turns" issue. I will definitely give them all the same rating since I don't know if one of them knew of the others and I don't see any major differences between them (no spelling mistakes, art looks good on all of them, ...). I would initially have given 4 stars, maybe even 5, but that doesn't feel right anymore with three identical entries. I reduced my votes to 3 stars for the moment but I will think some more about it till the deadline tonight. It's a hard decision for me. Is someone willing to discuss how they are rating these cards and why?
I just lost an Arena match against a Mage who was dead on his feet and managed an incredible turn around. It started with Dune Sculptor into freezing my board, which gave him Kalecgos. Of course he pulled Puzzle Box of Yogg-Saron from him. At that point I had already despaired. The box gave him not one but two Nagrand Slam and perfectly Shadowflameed my board. I still got him down to 1 HP and top decked a Frost Nova but of course he had some heal in hand, froze my last remaining minions and killed me the next turn, happily emoting "Thank you". Thank you indeed, RNG-esus.
That should be Darkest Hour which was nerfed this week and thus became risky to play.
While I really like this idea, there's already one submission which is nearly identical (minion goes dormant when played) and Elfensilver showed us another version of it 8 posts above of yours (hunter version, though). You can check the already submitted entries on your voting page. As I have no idea who had the idea first, I would give all of you the same raiting, but that's only my view and I wanted to let you know that there are similar cards around.
Thank you all for giving feedback! I decided to stick to the Freezing Mage Secret but added the 1 damage AOE as Wailor suggested. I figured it woud become half a blizzard that way, which makes for nice flavor. Linkblade's critic was very helpful, too - I tried to explain worries along your line of thoughts away in the card description. Finally, thanks to Almaniarra for helping me out with the name!
Here's more feedback:
@Lemushki
@Elfensilver
@thepowrofcheese
@MenacingBagel
@Wailor
@Wendeee
This. I won't go so far as not using him myself so you can rightfully call me a hypocrit, but I hated the card with all my heart ever since it was announced. This has nothing to do with playing well or even RNGesus smiling on you; this is just cheating.
A quick question for the native speakers: with the guy in the art in mind, is it still okay to call this "Frost Ward" or should I make it "Frost Warden"? I want to preserve the flavor of this being Flame Ward's twin but couldn't find a freezing device yet.
Edit: Feedback for all those who haven't submitted yet.
@ZardozSpeakz
@Almaniarra
@Nirast
@Conduit
@Xarkkal
@KANSAS
@Demonxz95:
Congrats! Your card was my favorite, too :-)
I have yet to look up art for this, but here's my idea. It doesn't look very creative at first glance, but I think it has potential. What do you think?
Will add feedback later.
Congrats, I'm happy for you!
I reached legend in wild this morning and since then I've been able to see the ranks of my opponents again. So far I've only played 3 or 4 matches, all of them against players between diamond 9 and diamond 5. I don't like this very much. I don't want to be in the way of people who are still trying to climb but I can't concede every single match. And then there's OPs problem of me trying to play meme decks and constantly running into T1 decks.
On the bright side, I'm sure the devs are monitoring the new ladder closely and as fast as they act these days, maybe we'll get a fix for this soon.
Thank you! It was Darkest Hour Warlock. Insane winrate. I can post the decklist when I come home in the evening, but you should also find it here on the site somewhere.