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anchorm4n

Refreshed Adventurer
Joined 03/13/2019 Achieve Points 1915 Posts 2525

anchorm4n's Comments

  • Okay guys, last try. I couldn't stop thinking about Warrior needing a late game control bomb. What I came up with is this:

    Obviously the effect is really powerful, that's why I made it a highlander card. What I initially wanted to do was give a minion this effect with Taunt and Elusive. But as long as the latter isn't an official keyword that's just too much text. I prepared an alternative Warchief Blackhand card with Reborn instead of Divine Shield, but the flavor is not good. Summoning copies without restriction Saronite-style happened on purpose. 

    Is this better than my other idea? Is it too OP?

    Edit: Following Annoy-o-Tron and Annoy-o-Module, the stats should be 8/4/8...

  • There go my 6.000 dust I spent yesterday to craft my first Darkest Hour deck ever. Needless to say I lost almost every game with it. But that one time I pulled the combo off on turn 3 was great!

  • Quote From linkblade91
    Quote From anchorm4n

    Okay, I must admit that I didn't know Bolster was a thing. My furst try was way too similar to this, so I tried to come up with something new. I'm actually pretty happy with this one. It's flexible, it does something on play, it helps finishing the quest and isn't useless once we did so. What do you think about this:

    I like the card, but the watermark is an unusual choice for two reasons:

    1. The flavor is off with the rest of the expansion.
    2. I Know a Guy existed at the time, in the expansion literally right before Un'Goro.

    If you moved it to Saviors of Ulduum, I don't think anyone would begrudge the power creep. Although you are basically doing what you did with Bolster originally...

    Also: you totally skipped right over me on the first page lol :P

    Thanks for your help! Obviously, I had not thought of I Know a Guy either when I created my second attempt. Sigh. I'm close to give up on coming up with something original and just submit this. 

    Also sorry for overlooking your post! I'm torn between Annoy-O-Giant and Against the Wall. But the latter is more creative so I guess that's the better choice.

  • Okay, I must admit that I didn't know Bolster was a thing. My furst try was way too similar to this, so I tried to come up with something new. I'm actually pretty happy with this one. It's flexible, it does something on play, it helps finishing the quest and isn't useless once we did so. What do you think about this:

  • Thanks Nirast! The potential 14 Armor gain frightened me into making it really expensive. I adjusted it to your suggestion. Here's the alternative art, which would you like better?

     

  • Feedback time!

    Wailor

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    I like the flavor of Thaurissan's Guard. It fits Blackrock very well. Ironmelt Guardian is difficult because what happens if you quipped a targeted hero power like mages? That said, Dragon Turtle has the cooles art and the effect is really innovative. I think it's the most interesting card and you should go with that one.

    Nirast

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    There's a typo in the name ("challAnger"), the point behind "Taunt" shouldn't be there and you should take care of the orphan in the last line. The card is interesting, but probably too slow to see play. But what if you added magnetic? That would be really crazy, since you should end up adding a copy of the other minion to your hand. A second Zilliax would be great.

    BasilAnguis

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    Cool idea, I like it!

    h0lysatan

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    This reminds me of Val'anyr. Interesting concept, but I have no idea if it is balanced.

    Fedrion

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    Gallywix and cost effects make for good flavor. I like it.

    Xarkkal

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    Really cool card! I agree it should be cheaper.

    Conduit

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    Nothing to criticize here, solid card!

    MrRapsody

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    Make sure to add the Evil Heckler reference to the description, I would have missed that. Great thinking!

    Hordaki

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    Now that's what I call thinking out of the box. Very impressive. There's a typo in the name ;-)

    Demonxz95

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    Simple and solid, but I'm having difficulties bringing the art and the card together. A huge warlord Demon with 1/2/2? Is there some WoW lore behind this I don't know about?

  • Here's my first idea:

     

    I've got a second iteration with different art, but imgur is malfunctioning right now. Feedback would be very welcome.

    I found ZardozSpeakz idea to ask Linkblade what the deck is missing really helpful. Too bad Sulfuras requires the minions to be played. Maybe I'll try my hand at another Taunt minion with Echo, but that will be hard I guess...

  • Congrats Shaveyou! Cool idea!

  • Good luck to all the finalists! 

  • Played all day and didn't make any progress, exactly 50% winrate between platinum 4 and 3. Every game against warlock is a win, every single one against mage is a loss. I even teched in eater of secrets but it didn't help. I also usually lose against Odd Demon Hunters. 

    All in all I already have 52 wins with Demon Hunter after 2 days playing, but just zero progress on the ladder. I must say your deck is fun nevertheless, thanks again!

    In reply to None
  • Gonna try this now. Thanks for sharing! Also what do you think about Vulpera Scoundrel? I added her to the Odd DH list yesterday with good results.

    In reply to None
  • And it probably killed the deck with skull of gulden no longer odd costed. I swapped in an acolyte of pain and a second henchclan thug. Not sure if it works yet. 

    Anyone else trying Odd Demon Hunter with suggestions for the replacement of skull?

    In reply to Bug or not?
  • Have you already tried it? I didn't pull Zixor from a pack and still miss the quest so I wanted to ask you if it's working before I invest heavily. 

  • Quote From Kovachut
    Quote From anchorm4n

    Hearthstone not being prepared includes bugs. I tried Odd Demon Hunter in wild and when the last game started, Baku didn't upgrade my hero power. The two games before that it worked fine. Didn't change anything in between, checked for even cards afterward. No idea what happened.

    https://outof.cards/hearthstone/decks/14160-odd-dh-73-winrate-to-legend

     

    Quote From WillowMelody
    So I noticed something weird the first game I played Odd DH. If you start the game with an Eye Beam with Outcast active in your hand, Baku doesn't trigger.

     

    Was that the case for you?

    Yes, that's it! Thanks a lot, now I can play around it. I hope they'll fix this soon.

  • Thanks for the feedback! I slept over it and reconsidered the drawback of my card. As you pointed out, it is too similar to Darkshire Librarian and Discard feels wrong in hunter. So here's my second try (self damage) with the version (discard) for comparison. 

    What do you think? Is self damage better than discard? Is 5 damage too much?

  • Hearthstone not being prepared includes bugs. I tried Odd Demon Hunter in wild and when the last game started, Baku didn't upgrade my hero power. The two games before that it worked fine. Didn't change anything in between, checked for even cards afterward. No idea what happened.

  • I had 90 packs from the preorder and 24 on top from gold.

    Got golden Maiev Shadowsong from the bundle and then opened Lady Vashj, Reliquary of Souls, Metamorphosis, Kargath Bladefist, Evocation, golden Shadowjeweler Hanar and Magtheridon. So 7 out of 114 which is already great. I day 1 crafted Kayn Sunfury and Baku and am still considering both hunter legendarys. 

    What really made my day was the best pack I ever opened:

  • What about King Phaoris? Seems like a good fit with all the spells and might even become an alternate win condition.

    In reply to Spell Ramp Shaman
  • Feedback, second try. Please excuse the fact that I tried to strike to the point, I don't mean to be harsh but am still pissed I deleted my first iteration of this post.

    @GameTheory345:

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    Russell should target minions with 5 or more attack imho. I don't know where those ideas of suicide on turn 10 come from, but I'm not yet convinced of them. Couldn't you find another restriction? Maybe reduce the maximum number of mana crytals?

    @TheHoax91:

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    The health reduction was really needed. I like the new version, it's a great anti aggro tool.

    @Wailor:

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    Freezing your hand would be a completely new mechanic, which is why I'd rule out Icecrown Lich. Unstable Nightmare looks very interesting, but you turn around the Outcast mechanic which should give you an advantage… so the safe play would be Spark Elemental. Maybe give it Rush to make it a little more exciting?

    @Nirast:

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    The Demon tag is fine, it's a Doomgiard after all. Not sure about the wording, "on your opponent's side" feels wrong. Have you checked with other cards with similar effects?

    @Xarkkal:

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    I'm a big fan of Deathwing and this card is great. I wouldn't tune down the stats, for two reasons: 1) It's a legendary, 2) They make up for the huge risk of this getting silenced or transformed, which might prove fatal regarding the lack of draw in warrior.

    @fedrion:

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    While this is a cool idea, I think you got the stats completely wrong. This card is suicide against any zoo deck. If you face a druid with BEEEES!!!or a hunter with Swarm of Locusts, you almost hand them over an OTK. The easiest way to solve this would have been to reduce the attack.

    @thepowrofcheese:

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    I'm fine with the card, the only thing which comes to mind is maybe changing the watermark to K&C since this is when Recruit was introduced and that is what I'd like to do with this guy.

    @KANSAS:

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    I have a feeling you really care for Lord of the Flame, so just go with that one. The effect is challenging but interesting, the card looks balanced to me. Well done!

    @Almaniarra:

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    I'm sad you already submitted. You could have redacted the orphan (single word) in the second line and giving your opponent Health instead of Armor (capital A!) would have been so much more flavorful (food = health sustain).

    @Conduit:

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    While the art is cool, the "bag" thing might be too complicated. I liked your first idea better.

    @Demonxz95:

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    Great idea to pair Windfury with twins! That said, maybe the damage part is too big a drawback. Asuming you go face twice for 10 damage, you have to pay with 6 health (on top of the 4 mana for the card). Sounds like a bad bargain. Maybe reduce it to 2 damage?

    @Hordaki:

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    Really cool idea, I like this a lot!

    @MenacingBagel:

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    That's a tough one. The art doesn't look very HS-like and as people already pointed out, the card gets practically useless after turn 9… Maybe destroy 2 mana crystals?

    @shaveyou:

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    I prefer Cobalt Sky-Serpent. Very nice card!

    @linkblade91:

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    I actually like Icy Guardian better, but I understand the others sentiments of Sinestra being more interesting. I'd like to advice to tune down Sinestra's stats a bit, though… 7/9/9 is just too strong in a class which benefits from damaging their own minions as often as they don't.

    @unknown creator: My favorite entry so far is the Demon Hunter Legendary that destroys empty mana crystals and draws that many cards. It's innovative without breaking the rules, fits the class identity and would be really strong without being OP. Great work!

  • I just managed to delete 45 minutes of feedback when I edited my post. So, here's my card which is meant to target one of hunter's prime weaknesses, card draw. I made it cost one more than Darkshire Librarian because the battlecry and the deathrattle are switched and the effect can be exploited by emptying your hand or silence. Flavor-wise I liked the thought of a track hound gone rabid who first helps you hunt down your prey but then turns on you.

    Please tell me what you think about it, while I rewrite my thoughts about your cards. *sigh