I can't see much value in this. It's not a terrible 1-drop, but how many 2-drop magnetics are there? Because without something like that i cant see this surviving long enough to have any impact.
Had a very amusing & cathartic "when BMing goes wrong" game:
Me playing Dark Pharaoh Tekahn Lackey Warlock; them playing netdecked Evolve Quest Shaman. Were we in Casual? Of course we were - why would the deck that's SSS Tier & 30% of the meta stay on the Ladder? But I digress.
The back and forth went on for most of the game, with my opponent both randomly roping for no apparent reason while also emoting after virtually every sizable play (I don't really Squelch because I find it amusing). By about turn 9 I only had 3 HP left - they had about 10. Despite having lethal on the board, they chose to fully trade wiping out my board, BM emote, and not finish me off. The next turn I emptied my hand and threw some face dmg at them but still they had lethal and 2 HP. They once again cleared the board, BM emoted, and didn't finish me off for a second turn in a row. The final turn, I topdeck Sinister Deal so I'm hoping for a Kobold Lackey but alas it wasn't offered. So I choose Ethereal Lackey instead looking for some kind of face dmg spell. The only one offered? Hellfire.
So I happily took the draw denying them the win. See you in hell(fire) you netdecking, BMing degenerate.
Oh and as a sign from RNGesus that this person was a blight upon humanity: Part of the reason I was able to stick it out to that end was (which I have now seen with my very own eyes) Mutate on a turn 5 Mogu Fleshshaper gave them Hir'eek, the Bat. Lovely.
Oh excellent - even more chances for Waxadred shenanigans! I fully intend to try and see just how many Wax candles I can shuffle into my deck in one match. I'm betting with a little luck I could get over 20 with some help from Necrium Vial and Necrium Blade ...
One good card does not an archetype make. This is a fantastic start for an idea of Dragon Warlock, but nowhere near enough to build around by itself. I'd point to how nobody saw any Dragon Hunters during WW (which only had Emeriss and Carrion Drake), nor much Dragon Warriors during RR/Dragon Paladin during RoS - and both of those archetypes had a lot more support.
So *IF* there's more coming for Dragon Warlock then this is an anchor card, but if this is about it then I doubt the deck will ever see any sort of play (which would be a shame since this card is THAT good)
As strong as Crazed Netherwing looks, I'm not yet sold on Dragon Warlock being a Thing. Obviously if that becomes playable then then is auto-include, but otherwise it will never see the light of day. I'll reserve judgment until we see the whole package on Warlock.
I too would like to know this and haven't found the answer - both on the "when" and the "how many packs." I assume it'll be 4/3/2/1 for 1st to 4th place but would be nice to get official confirmation as well as a delivery date.
Welp looks like we now have a Galakrond to rival Rogue for the best. Everything about this is pants-on-head bonkers:
Every single time you invoke, you get a free attack, possibly buffed up by any number of good weapons. Presumably (?) you can chain multiple cheap invokes in a single turn for some insane burst potential
You can also tutor out some cheaper minions that would be nutso with stat buffs (hello there Vicious Scalehide, Zilliax, or any cheap Taunt) that will help take board control without having to burn through any of the standard Warrior removals.
OR you can go Charge Warrior and drop some truly vicious punches - 10 attack Leeeeroys? 14 attack Grommash? Heck even 8 attack Kor'kron Elites would be enough to permanently relocate to SMOrc City.
This seems like a "decent at all, master of none" kind of card. It can definitely fit into most Hunter archetypes at the moment, but hard to see this taking up deck space when compared to other cards better suited for various rolls. I mean, aside from POSSIBLY leaving a body if you can rush the gryphon into a smaller minion, it's not really that much better than Wing Blast which is always played at 1 mana as well.
Goes great with my custom expansion's Druid set, which is all about attacking with the hero. I'm slightly annoyed that you are given three copies of Claw, when generally speaking a Druid only fights with two claws lol.
That's a lot of words to say that the card is fine.
Excuse me, but you can clearly see *4* claws on each paw on the card art. So if anything, they should give you one EXTRA to be consistent...
3 mana for 6 attack and 6 armor once you completed the sidequest (which will be completed very easily - I'm legit surprised they only require 2 hero attacks to trigger). I see people already talking about Gonk Druid coming back, but even without him that has some real burst potential. Heck do the sidequest twice and on 10 mana you can have 12 hero dmg plus another 4 off Swipe plus 2 more from double Moonfire = 18 total dmg assuming no spell dmg buff - nothing to sneeze at...
I like more support for Thief Priest! Expect this will see more play in Wild than Standard, though I'm sure it will pop up a lot in Galakrond Priest decks from the Invoke/Hero Power whether people want it or not, so will be interesting to see if it has enough of an impact to make its way into constructed decks.
One of the best cards revealed so far. 100% added to Dragon Paladin deck. It curves so nicely as well at 3 mana into Bronze Herald, which means you wouldn't have to worry about a dragon-less hand wasting the effect.
What an odd card. In a vacuum it looks terrible, so my guess is there HAS to be another card (or two) not revealed yet that is going to make whatever this is make sense - something like IDK a spell that turns all your minions in Mogu Cultists or a cheaper/neutral Blood Troll Sapper? But by itself it doesn't make any sense, even in token decks given the high cost and the fact that the effect is End of Turn rather than Battlecry
Better Sprintassuming Dragon Rogue becomes a thing. Given that most of Rogue's cards have been revealed and no dragons yet, I'm skeptical that will become a thing, especially when competing with two other really viable Rogue builds (Tempo and Burgle). So I'm negative on this one.
This card won't be "good" but it will be fun, and is an auto-add to Quest/Burgle Rogue decks. Can't wait for the RNG highlight reel where this pulls out something perfect/totally unexpected.
Seems very strong, especially for allowing some huge swing turns given how many bounce/battlecry duplications Rogue has. And also has some good meme/OTK potential as well on the "cards played this turn" mechanic for Edwin VanCleef or Spectral Pillager
I can't see much value in this. It's not a terrible 1-drop, but how many 2-drop magnetics are there? Because without something like that i cant see this surviving long enough to have any impact.
Had a very amusing & cathartic "when BMing goes wrong" game:
Me playing Dark Pharaoh Tekahn Lackey Warlock; them playing netdecked Evolve Quest Shaman. Were we in Casual? Of course we were - why would the deck that's SSS Tier & 30% of the meta stay on the Ladder? But I digress.
The back and forth went on for most of the game, with my opponent both randomly roping for no apparent reason while also emoting after virtually every sizable play (I don't really Squelch because I find it amusing). By about turn 9 I only had 3 HP left - they had about 10. Despite having lethal on the board, they chose to fully trade wiping out my board, BM emote, and not finish me off. The next turn I emptied my hand and threw some face dmg at them but still they had lethal and 2 HP. They once again cleared the board, BM emoted, and didn't finish me off for a second turn in a row. The final turn, I topdeck Sinister Deal so I'm hoping for a Kobold Lackey but alas it wasn't offered. So I choose Ethereal Lackey instead looking for some kind of face dmg spell. The only one offered? Hellfire.
So I happily took the draw denying them the win. See you in hell(fire) you netdecking, BMing degenerate.
Oh and as a sign from RNGesus that this person was a blight upon humanity: Part of the reason I was able to stick it out to that end was (which I have now seen with my very own eyes) Mutate on a turn 5 Mogu Fleshshaper gave them Hir'eek, the Bat. Lovely.
Dragon Paladin players (myself included) at this point:
Oh excellent - even more chances for Waxadred shenanigans! I fully intend to try and see just how many Wax candles I can shuffle into my deck in one match. I'm betting with a little luck I could get over 20 with some help from Necrium Vial and Necrium Blade ...
One good card does not an archetype make. This is a fantastic start for an idea of Dragon Warlock, but nowhere near enough to build around by itself. I'd point to how nobody saw any Dragon Hunters during WW (which only had Emeriss and Carrion Drake), nor much Dragon Warriors during RR/Dragon Paladin during RoS - and both of those archetypes had a lot more support.
So *IF* there's more coming for Dragon Warlock then this is an anchor card, but if this is about it then I doubt the deck will ever see any sort of play (which would be a shame since this card is THAT good)
As strong as Crazed Netherwing looks, I'm not yet sold on Dragon Warlock being a Thing. Obviously if that becomes playable then then is auto-include, but otherwise it will never see the light of day. I'll reserve judgment until we see the whole package on Warlock.
I too would like to know this and haven't found the answer - both on the "when" and the "how many packs." I assume it'll be 4/3/2/1 for 1st to 4th place but would be nice to get official confirmation as well as a delivery date.
Welp looks like we now have a Galakrond to rival Rogue for the best. Everything about this is pants-on-head bonkers:
Every single time you invoke, you get a free attack, possibly buffed up by any number of good weapons. Presumably (?) you can chain multiple cheap invokes in a single turn for some insane burst potential
You can also tutor out some cheaper minions that would be nutso with stat buffs (hello there Vicious Scalehide, Zilliax, or any cheap Taunt) that will help take board control without having to burn through any of the standard Warrior removals.
OR you can go Charge Warrior and drop some truly vicious punches - 10 attack Leeeeroys? 14 attack Grommash? Heck even 8 attack Kor'kron Elites would be enough to permanently relocate to SMOrc City.
This one is going to be wild....
This seems like a "decent at all, master of none" kind of card. It can definitely fit into most Hunter archetypes at the moment, but hard to see this taking up deck space when compared to other cards better suited for various rolls. I mean, aside from POSSIBLY leaving a body if you can rush the gryphon into a smaller minion, it's not really that much better than Wing Blast which is always played at 1 mana as well.
Excuse me, but you can clearly see *4* claws on each paw on the card art. So if anything, they should give you one EXTRA to be consistent...
/s
3 mana for 6 attack and 6 armor once you completed the sidequest (which will be completed very easily - I'm legit surprised they only require 2 hero attacks to trigger). I see people already talking about Gonk Druid coming back, but even without him that has some real burst potential. Heck do the sidequest twice and on 10 mana you can have 12 hero dmg plus another 4 off Swipe plus 2 more from double Moonfire = 18 total dmg assuming no spell dmg buff - nothing to sneeze at...
I like more support for Thief Priest! Expect this will see more play in Wild than Standard, though I'm sure it will pop up a lot in Galakrond Priest decks from the Invoke/Hero Power whether people want it or not, so will be interesting to see if it has enough of an impact to make its way into constructed decks.
One of the best cards revealed so far. 100% added to Dragon Paladin deck. It curves so nicely as well at 3 mana into Bronze Herald, which means you wouldn't have to worry about a dragon-less hand wasting the effect.
What an odd card. In a vacuum it looks terrible, so my guess is there HAS to be another card (or two) not revealed yet that is going to make whatever this is make sense - something like IDK a spell that turns all your minions in Mogu Cultists or a cheaper/neutral Blood Troll Sapper? But by itself it doesn't make any sense, even in token decks given the high cost and the fact that the effect is End of Turn rather than Battlecry
Better Sinister Deal for Rogue, where it also serves as a cheap Combo trigger. Definite inclusion in Galakrond deck
Better Sprint assuming Dragon Rogue becomes a thing. Given that most of Rogue's cards have been revealed and no dragons yet, I'm skeptical that will become a thing, especially when competing with two other really viable Rogue builds (Tempo and Burgle). So I'm negative on this one.
This card won't be "good" but it will be fun, and is an auto-add to Quest/Burgle Rogue decks. Can't wait for the RNG highlight reel where this pulls out something perfect/totally unexpected.
I could see this being a good target for Prep, but beyond that I'm not sure the Invoke mechanic is worth the extra cost.
Seems very strong, especially for allowing some huge swing turns given how many bounce/battlecry duplications Rogue has. And also has some good meme/OTK potential as well on the "cards played this turn" mechanic for Edwin VanCleef or Spectral Pillager
The memes - inject them into my veins.
There are so many ridiculous shenanigans I can think of with this - and with Silence being the only real way to stop it.