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ArngrimUndying

Draconically Dedicated
Joined 06/11/2019 Achieve Points 520 Posts 626

ArngrimUndying's Comments

  • ArngrimUndying's Avatar
    Draconically Dedicated 520 626 Posts Joined 06/11/2019
    Posted 5 years ago

    So a since "playing 3 games in any mode" is 60g quest, I suppose we can reasonably infer a 3:1 Orbs to Gold ratio. So the real question for me and (I expect) for all the F2P people out there: if you use orbs to buy packs, are those packs going to cost 300 orbs? More? Less? Truly I guess the question is: is this slapping a new veneer onto the existing economy (I doubt it), or is it going to be making the game cheaper/more expensive to play?

    My guess based on what info you've got here: they'll keep the gold/orbs economy the same (amount rewarded for quests, etc./costs of packs, etc.), and offer better exchange rates for the runestones in expectation that people will spend more money on the currencies you can't actually acquire in-game. So right now it's what $50 for 40 packs - maybe it will only cost the equivalent of $45 in runestones for those same packs. When faced with what amounts to lower prices vs exact same grind rate, people might just spend a little money they might not have otherwise.

    But as you said this is all conjecture so will be watching this to see how it shakes out once they officially announce.

  • ArngrimUndying's Avatar
    Draconically Dedicated 520 626 Posts Joined 06/11/2019
    Posted 5 years ago

    Pack filler - LAZY pack filler at that. Booo.

  • ArngrimUndying's Avatar
    Draconically Dedicated 520 626 Posts Joined 06/11/2019
    Posted 5 years ago

    Like we saw from the stream, this has the potential to be nasty, but is I think very high-roll dependent. I'm sure Pirate Warrior/Rogue will give her a whirl, just not sure how truly good it'll be.

  • ArngrimUndying's Avatar
    Draconically Dedicated 520 626 Posts Joined 06/11/2019
    Posted 5 years ago

    Goofy, but love the flavor. Doubt it will see any play though - there are enough other good dragon buffing cards.

  • ArngrimUndying's Avatar
    Draconically Dedicated 520 626 Posts Joined 06/11/2019
    Posted 5 years ago

    I don't buy it - there are a TON of "no target" spells/abilities that do 1 dmg or more - far too many ways to kill this effectively. Arena? Sure. DK Rexxar? Loves it. Standard - (X) Doubt

  • ArngrimUndying's Avatar
    Draconically Dedicated 520 626 Posts Joined 06/11/2019
    Posted 5 years ago

    VERY interesting tech card. Also Jesus I need to go back to the gym :/ Flamey boy here is beyond shredded.

    I'm not sure Freeze Mage is prevalent/OP enough to warrant inclusion (right now at least). ALTHOUGH - I will be very curios about how the card works if there are already frozen minions on the board: does it instantly unfreeze them so that they're able to attack? If so, then maybe could be niche playable. If not then doubtful.

     

  • ArngrimUndying's Avatar
    Draconically Dedicated 520 626 Posts Joined 06/11/2019
    Posted 5 years ago

    Mech already has a bunch of Rush cards and, importantly, this isn't a mech. Any tribe-based deck has top be very judicious about any non-tribe cards that go in, and this just doesn't move the need enough for inclusion. 

  • ArngrimUndying's Avatar
    Draconically Dedicated 520 626 Posts Joined 06/11/2019
    Posted 5 years ago

    Not enough health to make it playable - FAR to easy to kill before it gets even a single big attack off. 1 star

  • ArngrimUndying's Avatar
    Draconically Dedicated 520 626 Posts Joined 06/11/2019
    Posted 5 years ago

    Solid turn 3 drop - every dragon deck will run at least 1.

  • ArngrimUndying's Avatar
    Draconically Dedicated 520 626 Posts Joined 06/11/2019
    Posted 5 years ago

    I love the art - instantly reminds me of "drive me closer; I want to hit them with my sword!" which is just wonderful.

    This seems like card that's either going to be OP or see no play. I could see adding to Paladin and Warrior especially given Bronze Herald & War Master Voone to help keep you hand full of dragons. While an irregular occurrence to be sure, this boy COULD have up to *22* attack. With just 2 dragons, it's a 6/5 for 4 mana - that's not too shabby.

  • ArngrimUndying's Avatar
    Draconically Dedicated 520 626 Posts Joined 06/11/2019
    Posted 5 years ago

    Arena card, pure and simple. 

  • ArngrimUndying's Avatar
    Draconically Dedicated 520 626 Posts Joined 06/11/2019
    Posted 5 years ago

    Pack filler. No beast deck would run this. This is Dragon Town, sir, and you are no Dragon!

  • ArngrimUndying's Avatar
    Draconically Dedicated 520 626 Posts Joined 06/11/2019
    Posted 5 years ago

    My baby Faerie Dragon grew up! I'm so proud!

    This seems like a "I have dragon deck with 29 cards and I don't know what the last one should be" kind of card - decent enough for inclusion if not overly exciting.

  • ArngrimUndying's Avatar
    Draconically Dedicated 520 626 Posts Joined 06/11/2019
    Posted 5 years ago

    You might find room for this in Dragon decks not sure as there are so many better cards revealed. Not sure the draw 1 card is enough to get this chonky boi into any constructed decks. I expect will see decent play in Arena though.

  • ArngrimUndying's Avatar
    Draconically Dedicated 520 626 Posts Joined 06/11/2019
    Posted 5 years ago

    Zilliax has been in 90% of decks since it dropped. This will be too (well not AS much, but I expect even non-dragon decks will run it), especially after rotation. Yes it doesn't have the Magnetic tag for the huge swings or the Lifesteal, but it's effectively a "deal 5 dmg and summon a 5/3 that can't be targeted by spells/HPs" spell for 6 mana. That is very strong.

  • ArngrimUndying's Avatar
    Draconically Dedicated 520 626 Posts Joined 06/11/2019
    Posted 5 years ago

    Mech Paladin includes this for sure. With 10 mana you get this + Annoy-o-Module - so a 6/9 with Divine Shield, Windfury, Rush, and Taunt. Hey! It's basically a power-ed up mech upgrade to Siamat for 3 more mana at that point!

  • ArngrimUndying's Avatar
    Draconically Dedicated 520 626 Posts Joined 06/11/2019
    Posted 5 years ago

    There are some good weapons out there that would benefit from this. Plus it's anti-tech tech (love it!) so say in wild you play your Skull of the Man'ari, opponent drops an ooze to destroy it, but then you have this to bring it back? Who's going to run two weapon removals? Nobody, that's who.

  • ArngrimUndying's Avatar
    Draconically Dedicated 520 626 Posts Joined 06/11/2019
    Posted 5 years ago

    I doubt this sees much play given the high cost and that it helps your opponent too for the *chance* to summon a dragon, many of which have very good battlecries that you would not want wasted.

  • ArngrimUndying's Avatar
    Draconically Dedicated 520 626 Posts Joined 06/11/2019
    Posted 5 years ago

    Absolute garbage. What's up with this expansion and all the terrible Neutral Epics?

  • ArngrimUndying's Avatar
    Draconically Dedicated 520 626 Posts Joined 06/11/2019
    Posted 5 years ago

    Sorry maybe I'm in the minority but i don't see menagerie decks being impactful enough to see anything but the most meme of plays. 5 is also a high cost for an RNG murloc (compare to Scargil at 4 mana with an incredibly overpowered effect) and "mid-range murloc" deck just doesn't sound plausible.