ArngrimUndying
LV.8Draconically Dedicated
Comments
622 totalBest of the Galakronds so far. Zero mana cards? Fantastic. Draw? Useful. Unending stream of Lackeys? Oh boy yes. Welcome back to Tempo Rogue people; Burgle Rogue people (like myself) had our moment in the sun, but alas it is …
Pretty bad card. The cost is too high for the low dmg stat and the Invoke - I can't see how this gets played in any deck sorry.
It's an Invoke card - so good in Galakrond decks, useless otherwise. So playability will depend entirely on how good the Galakronds are.
Another 5-star card here - just great all around. Friendship ended with [card]Wyrmguard[/card], new best friend here for basically ANY Dragon deck.
A nice "teammate" for [card]Crowd Roaster[/card] so you can either hit big single targets or smaller targets as well. Also very viable in Wild give how many aggro decks you've got. Like many have said, this will also be a …
We've already seen a lot of ways this card can get great plays in the pre-DoD meta so I don't expect that's going to change as more is revealed. Seems like Blizz is getting fairly proficient in printing good neutral …
Not great, but decent enough for an Invoke card in a "Galakrond Zoolock" deck. But unfortunately doesn't look like Galakrond really fits the Zoolock archetype so not sure how much this will actually see play.
The 1 HP is what makes this card garbage - if it were Paladin or another class where you could reasonably buff the HP it would be one thing in Zoolock, but Warlock has all of what one neutral minion …
Good draw on a solid body for a reasonable price. Going to be an undervalued work horse card for sure.
Battlecry isn't very good (RNG rarely is) and neither is the hero power BUT I can see this fitting nicely into Shuffle Warlock considering the token generation allows [card]Darkest Hour[/card] to pull the giant minions out of your deck very …
I'm actually a little hesitant on this card - very strong on the statline, but Warrior already has so many board clears i'm not sure one more is really going to make much of a difference. I actually think this …
So help me I WILL make Control Dragon Warrior work and this spell will definitely fit quite nicely. Can see some big swing turns coming: turn 10 - drop [card]Emberscale Drake[/card] plus this plus [card]Shield Slam[/card] for a 5/5 body, …
So strong if Dragon Shaman becomes a thing - it's a better [card]Lightning Storm[/card]: while it only hits 3 targets, it does more dmg without the Overload. Probably one of the strong Breaths revealed so far.
I don't see this being "bad" as much as "not as good at either of the two things it does vs other cards." I expect I'd rather run other Invokers and other removals rather than just this one expensive spell. …
Insane card (presumably to balance the not-great Galakrond). Auto-include if you're running that and I am 100% going to tweak my Wild Dragon Priest to include Galakrond, 2 of these, and some other synergistic cards.
Currently looks like the weakest of the Galakronds to me - Priest already has a ton of board clear/removal so while the battlecry fits the class flavor, it's a little overkill. And the hero power is just RNG so getting …
I managed to put together a pretty decent Dragon Paladin deck during RoS and this will slot into very nicely. I think as a class, Paladin is probably the one that has the best "starting position" to build a good …
I know everyone is obviously looking at the battlecry, but on its face it's still a FOUR-mana 8/8. That will see play late-game for sure - heck on turn turn 10 you could play Nozdormu and then Pharaoh's Blessing for …
Mage has so many spells (including 3 at/over 8 mana by themselves) this is an easy fit into any mage deck. Not sure how impactful a random 6/6 body will be, though people do play around [card]Rat Trap[/card] to avoid …
This will probably find some space in Cyclone Mage where you're churning tons of cheap, low dmg spells. Beyond that though I can't see this being overly impactful.