Best of the Galakronds so far. Zero mana cards? Fantastic. Draw? Useful. Unending stream of Lackeys? Oh boy yes. Welcome back to Tempo Rogue people; Burgle Rogue people (like myself) had our moment in the sun, but alas it is now over.
A nice "teammate" for Crowd Roaster so you can either hit big single targets or smaller targets as well. Also very viable in Wild give how many aggro decks you've got. Like many have said, this will also be a beast in Arena. I expect we're going to see a lot of this card everywhere
We've already seen a lot of ways this card can get great plays in the pre-DoD meta so I don't expect that's going to change as more is revealed. Seems like Blizz is getting fairly proficient in printing good neutral Legendaries that they then give away for free (hey there Archmage Vargoth).
Not great, but decent enough for an Invoke card in a "Galakrond Zoolock" deck. But unfortunately doesn't look like Galakrond really fits the Zoolock archetype so not sure how much this will actually see play.
The 1 HP is what makes this card garbage - if it were Paladin or another class where you could reasonably buff the HP it would be one thing in Zoolock, but Warlock has all of what one neutral minion (Beaming Sidekick) that can do that? Nope, not going to stick at all to get any value from it.
Battlecry isn't very good (RNG rarely is) and neither is the hero power BUT I can see this fitting nicely into Shuffle Warlock considering the token generation allows Darkest Hour to pull the giant minions out of your deck very efficiently.
I'm actually a little hesitant on this card - very strong on the statline, but Warrior already has so many board clears i'm not sure one more is really going to make much of a difference. I actually think this fits better getting pulled out by The Boomship, maybe even have 2 pulled out with some War Master Voone shenanigans.
So help me I WILL make Control Dragon Warrior work and this spell will definitely fit quite nicely. Can see some big swing turns coming: turn 10 - drop Emberscale Drake plus this plus Shield Slam for a 5/5 body, +10 armor, plus *15* targetable spell dmg.
So strong if Dragon Shaman becomes a thing - it's a better Lightning Storm: while it only hits 3 targets, it does more dmg without the Overload. Probably one of the strong Breaths revealed so far.
I don't see this being "bad" as much as "not as good at either of the two things it does vs other cards." I expect I'd rather run other Invokers and other removals rather than just this one expensive spell. However, this is one of those cards I'm fully prepared to be dead wrong about (which tends to happen a lot) since I seem to be in minority on not liking the card
Insane card (presumably to balance the not-great Galakrond). Auto-include if you're running that and I am 100% going to tweak my Wild Dragon Priest to include Galakrond, 2 of these, and some other synergistic cards.
Currently looks like the weakest of the Galakronds to me - Priest already has a ton of board clear/removal so while the battlecry fits the class flavor, it's a little overkill. And the hero power is just RNG so getting bad Priest minions will be a big drain. Too bad
I managed to put together a pretty decent Dragon Paladin deck during RoS and this will slot into very nicely. I think as a class, Paladin is probably the one that has the best "starting position" to build a good Standard Dragon deck relative to the other classes thanks to Dragon Speaker and Bronze Herald - both of which will be in Standard after rotation unlike the Dragon cards for say Hunter (from Witchwood) and Warrior (from Rumble) that will rotate.
I know everyone is obviously looking at the battlecry, but on its face it's still a FOUR-mana 8/8. That will see play late-game for sure - heck on turn turn 10 you could play Nozdormu and then Pharaoh's Blessing for a 12/12 with Divine Shield and Taunt. Or possibly even a 15/15 or 18/18 if you've managed to get some Dragon Speaker love on it
Mage has so many spells (including 3 at/over 8 mana by themselves) this is an easy fit into any mage deck. Not sure how impactful a random 6/6 body will be, though people do play around Rat Trap to avoid that 6/6 triggering, so certainly not NOTHING. Basically it's the cherry on top of Mage doing what it already does - hard to ever go "wrong" with that.
This will probably find some space in Cyclone Mage where you're churning tons of cheap, low dmg spells. Beyond that though I can't see this being overly impactful.
Best of the Galakronds so far. Zero mana cards? Fantastic. Draw? Useful. Unending stream of Lackeys? Oh boy yes. Welcome back to Tempo Rogue people; Burgle Rogue people (like myself) had our moment in the sun, but alas it is now over.
Pretty bad card. The cost is too high for the low dmg stat and the Invoke - I can't see how this gets played in any deck sorry.
It's an Invoke card - so good in Galakrond decks, useless otherwise. So playability will depend entirely on how good the Galakronds are.
Another 5-star card here - just great all around. Friendship ended with Wyrmguard, new best friend here for basically ANY Dragon deck.
A nice "teammate" for Crowd Roaster so you can either hit big single targets or smaller targets as well. Also very viable in Wild give how many aggro decks you've got. Like many have said, this will also be a beast in Arena. I expect we're going to see a lot of this card everywhere
We've already seen a lot of ways this card can get great plays in the pre-DoD meta so I don't expect that's going to change as more is revealed. Seems like Blizz is getting fairly proficient in printing good neutral Legendaries that they then give away for free (hey there Archmage Vargoth).
Not great, but decent enough for an Invoke card in a "Galakrond Zoolock" deck. But unfortunately doesn't look like Galakrond really fits the Zoolock archetype so not sure how much this will actually see play.
The 1 HP is what makes this card garbage - if it were Paladin or another class where you could reasonably buff the HP it would be one thing in Zoolock, but Warlock has all of what one neutral minion (Beaming Sidekick) that can do that? Nope, not going to stick at all to get any value from it.
Good draw on a solid body for a reasonable price. Going to be an undervalued work horse card for sure.
Battlecry isn't very good (RNG rarely is) and neither is the hero power BUT I can see this fitting nicely into Shuffle Warlock considering the token generation allows Darkest Hour to pull the giant minions out of your deck very efficiently.
I'm actually a little hesitant on this card - very strong on the statline, but Warrior already has so many board clears i'm not sure one more is really going to make much of a difference. I actually think this fits better getting pulled out by The Boomship, maybe even have 2 pulled out with some War Master Voone shenanigans.
So help me I WILL make Control Dragon Warrior work and this spell will definitely fit quite nicely. Can see some big swing turns coming: turn 10 - drop Emberscale Drake plus this plus Shield Slam for a 5/5 body, +10 armor, plus *15* targetable spell dmg.
So strong if Dragon Shaman becomes a thing - it's a better Lightning Storm: while it only hits 3 targets, it does more dmg without the Overload. Probably one of the strong Breaths revealed so far.
I don't see this being "bad" as much as "not as good at either of the two things it does vs other cards." I expect I'd rather run other Invokers and other removals rather than just this one expensive spell. However, this is one of those cards I'm fully prepared to be dead wrong about (which tends to happen a lot) since I seem to be in minority on not liking the card
Insane card (presumably to balance the not-great Galakrond). Auto-include if you're running that and I am 100% going to tweak my Wild Dragon Priest to include Galakrond, 2 of these, and some other synergistic cards.
Currently looks like the weakest of the Galakronds to me - Priest already has a ton of board clear/removal so while the battlecry fits the class flavor, it's a little overkill. And the hero power is just RNG so getting bad Priest minions will be a big drain. Too bad
I managed to put together a pretty decent Dragon Paladin deck during RoS and this will slot into very nicely. I think as a class, Paladin is probably the one that has the best "starting position" to build a good Standard Dragon deck relative to the other classes thanks to Dragon Speaker and Bronze Herald - both of which will be in Standard after rotation unlike the Dragon cards for say Hunter (from Witchwood) and Warrior (from Rumble) that will rotate.
I know everyone is obviously looking at the battlecry, but on its face it's still a FOUR-mana 8/8. That will see play late-game for sure - heck on turn turn 10 you could play Nozdormu and then Pharaoh's Blessing for a 12/12 with Divine Shield and Taunt. Or possibly even a 15/15 or 18/18 if you've managed to get some Dragon Speaker love on it
Mage has so many spells (including 3 at/over 8 mana by themselves) this is an easy fit into any mage deck. Not sure how impactful a random 6/6 body will be, though people do play around Rat Trap to avoid that 6/6 triggering, so certainly not NOTHING. Basically it's the cherry on top of Mage doing what it already does - hard to ever go "wrong" with that.
This will probably find some space in Cyclone Mage where you're churning tons of cheap, low dmg spells. Beyond that though I can't see this being overly impactful.