No to either of those - and on Deathwing you've got the idea but have it reversed: the card in the riddle is the neutral reprint of a Wild warrior card with a black character. Though to qualify that - it is NOT a reprint of the same character (like Deathwing/Malygos/Ysera); its a reprint in that it has the same effect and (mostly) same stats
These are the two cards I've made so far; the Scheme existed already from a similar theme in the past:
Show Spoiler
Show Spoiler
I think the Priest could have badly used more Lackey synergy to make it viable, while Sylvanas' Scheme might be too late to help Deathrattle Hunter make a comeback, but damn if it isn't gonna try.
To repeat what I said on Discord, I loveForsaken Harbinger. Sylvanas' Scheme might be a bit scary, although Hunters usually like to play fast and not hold their cards very long, so that might balance it.
No, the scheme is superbroken, for 6 mana you can Bomb Toss for 2 damage face and then Scheme the created Goblin Bomb for 10-30 face damage. This card would create the Expdia Hunter decks
Most Hunter decks typically don't hold their cards for very long unless they need to.
Presumably "instant OTK" would qualify as a "need to" condition? We've seen time and again cards that got zero play until someone worked out a win condition - particularity on OTK - and then built an entire deck around them (why hello there Holy Wrath!). So to suggest that card wouldn't get held for 5-6 turns if it meant instant, nearly uncounterable face dmg for the guaranteed win is pretty hard to swallow.
If you really wanted to make that kind of card, I would tweak to say "trigger ONE random friendly minion's deathrattle" and then upgrades the number of minions it hit. it would obvious be capped at seven so yes it would follow Blizz's Consistently Inconsistent mantra, but otherwise it would be impossible to play around as an opponent. That or make it 10 mana so you would be unable to play it the same turn as the triggering minion/spell so at least the playaround is to clear the deathrattle minion(s)
That's pretty interesting. I owuld say 2 things: 1) maybe lower the dmg and given the Corgen Rush? It would seem like more a control tool so rush would be key to playability + it wouldn't really "matter" how much dmg was done if the other minion became a 3/3 afterwards. 2) Having the "any minion damaged..." text on the spell is redundant since it's also on the token.
So I had two ideas and would love some feedback on which everyone thinks is better? I really wish the reborn mechanic had taken off more - I really liked it and the paladin quest...
Vicious Scalehide - really made the Midrange Beast Hunter viable with the rush/heal, especially when buffed with Dire Frenzy which is also rotating :(
Holy Water - got SO much value out of this in most of the Priest archetypes I played, mainly because so few people ever expected it and then whoops I got a copy of your best card. It was also key to one of my favorite matches of all time against a The Last Kaleidosaur Paladin - by the end of the match we each had THREE separate [Hearthstone Card (Galvadon/card]s. It was nuts and hilarious and one of my favorite HS memories.
Tess Greymane & Blink Fox - as others have said Burgle Rogue is fun but tough and losing both of them at once will be rough. Fortunately I just converted my Standard deck to Wild and will keep on stealin'
Lifedrinker - I would call this the year of the raven's Tar Creeper: it's strong without feeling OP, versatile enough to go in virtually any deck, and can often be the little thing that means the difference between victory and defeat.
Boomsday
I really like Treant Druid. I know they just printed a few more new cards for it in DoD, but without Mulchmuncher, Landscaping, Dendrologist, and Tending Tauren I'm just not seeing it be anywhere close to viable next year
Thunderhead - such a great card in overload/elemental Shaman. really made board control possible (all by itself on occasion)
Dr. Boom, Mad Genius - I know he's a very love/hate card, but I come down on the side of love. I fully intend to take my Mech Warrior into Wild like Burgle Rogue so I can keep the Boom Times going.
Rastakhans Rumble
Zul'jin - I've always enjoyed Spell Hunter (or Spell-Heavy Beast Hunter) so this card was a day 1 craft for me. ALTHOUGH you never really realize how many hunter spells can hit yourself until the first time you play him haha…
Smolderthorn Lancer - Execute on a stick? Absolutely! I'm glad Dragon Warrior is a bit more viable now than it was during RR and that I'm finally getting the work out of this card that I always knew it was good for.
Nearly 20 years later, Valkyrie Profile remains one of my top 5 favorite games ever. Arngrim was one of the best (play and story-wise) einherjar, plus teenage me was really interested in various ancient mythologies so finding out there was a "real" Arngrim who was boss as hell (wiki below) cemented him as my go-to user name.
The only "wasted" time is time you spend doing something you didn't enjoy - so if you had fun then I use my universal karma to declare this a good use of time!
I disagree. Lots of people "enjoy" doing things that are bad for them. Just because you like something doesn't mean it's good.
Yes and instead of playing online card games you could be working towards getting that medical degree and curing cancer! If you aren't working yourself to death to advance your own life and the general progress of humanity 24/7 then why are you even alive?!?!
We're all going to end up dead sooner or later and the world isn't going to stop turning. So lighten up, let people enjoy the things they enjoy (assuming they're moral and ostensibly legal), and maybe together we can all just chill the fuck out once in awhile and stop hypocritically policing others' actions.
Maybe not the one you omitted, but "earths" is a word both for multiples of earth the planet (i.e. Crisis on Infinite Earths) and for a collection of various types of earth (soil, rock, etc - the same way fishes is the correct plural for talking about multiple species of fish in one group).
YES you win! Wow +1 AND universal karma!
Today is really your lucky day my friend :P
The fact I came up with this list shows how exciting my life really is lol
The only "wasted" time is time you spend doing something you didn't enjoy - so if you had fun then I use my universal karma to declare this a good use of time!
Maybe not the one you omitted, but "earths" is a word both for multiples of earth the planet (i.e. Crisis on Infinite Earths) and for a collection of various types of earth (soil, rock, etc - the same way fishes is the correct plural for talking about multiple species of fish in one group).
I'd also be curious on the placements what the overall stats are given how misleading averages can sometimes be.
To whit: every time I've seen someone pick George, they've either placed in the top 3 (usually winning/2nd place unless going against a Nefarian) or been one of the first out. So it seems SUPER high-rolly: you either praise RNGesus for letting last until you can get good minions to hit with the HP and then steamroll, or die immediately. No in-between. Ditto with Jaraxxus: if you get good Demons and the synergistic cards then you're golden - get a tavern full of murlocs and you're gone.
I haven't played him yet, but i'm going to guess Wild Mechathun Warlock will be good - I know I've used that to beat probably 80% of the other heroic bosses without any problem at all.
Hopefully there's another way, because I'm not crafting Mecha'thun just because he seems to be the "answer" for Heroic these days.
Just got around to playing him in Heroic and current Quest Res Priest worked on the first try without any problems at all. Doesn't matter how big the minions are when you've got 5 Convincing Infiltrators + a Catrina Muerte to keep bringing back the ones he's killed...
I haven't played him yet, but i'm going to guess Wild Mechathun Warlock will be good - I know I've used that to beat probably 80% of the other heroic bosses without any problem at all.
I crafted Making Mummies day one. I wanted that deck to work so badly...
Maybe when Shotbot comes out. I won't stop dreaming.
I got that out of a pack and it's honestly pretty decent, particularity the deathrattle-mech variant - definitely very mulligan/curve-heavy in getting the Reborns, but it's on of those snowball decks where if you can make it to mid-game and start spamming, your oppoent will be very hard-pressed to win with anything short of a Plague of Death clearing the field or OTK.
No to either of those - and on Deathwing you've got the idea but have it reversed: the card in the riddle is the neutral reprint of a Wild warrior card with a black character. Though to qualify that - it is NOT a reprint of the same character (like Deathwing/Malygos/Ysera); its a reprint in that it has the same effect and (mostly) same stats
A neutral reprint of a red card with black,
Like a mollusk I carry my bed on my back.
Those explorers - I don’t have to tell you - are lame!
They wish they were as popular as my cousin (of Darkstalkers fame).
Presumably "instant OTK" would qualify as a "need to" condition? We've seen time and again cards that got zero play until someone worked out a win condition - particularity on OTK - and then built an entire deck around them (why hello there Holy Wrath!). So to suggest that card wouldn't get held for 5-6 turns if it meant instant, nearly uncounterable face dmg for the guaranteed win is pretty hard to swallow.
If you really wanted to make that kind of card, I would tweak to say "trigger ONE random friendly minion's deathrattle" and then upgrades the number of minions it hit. it would obvious be capped at seven so yes it would follow Blizz's Consistently Inconsistent mantra, but otherwise it would be impossible to play around as an opponent. That or make it 10 mana so you would be unable to play it the same turn as the triggering minion/spell so at least the playaround is to clear the deathrattle minion(s)
That's pretty interesting. I owuld say 2 things: 1) maybe lower the dmg and given the Corgen Rush? It would seem like more a control tool so rush would be key to playability + it wouldn't really "matter" how much dmg was done if the other minion became a 3/3 afterwards. 2) Having the "any minion damaged..." text on the spell is redundant since it's also on the token.
Open the Waygate
So I had two ideas and would love some feedback on which everyone thinks is better? I really wish the reborn mechanic had taken off more - I really liked it and the paladin quest...
Witchwood
Vicious Scalehide - really made the Midrange Beast Hunter viable with the rush/heal, especially when buffed with Dire Frenzy which is also rotating :(
Holy Water - got SO much value out of this in most of the Priest archetypes I played, mainly because so few people ever expected it and then whoops I got a copy of your best card. It was also key to one of my favorite matches of all time against a The Last Kaleidosaur Paladin - by the end of the match we each had THREE separate [Hearthstone Card (Galvadon/card]s. It was nuts and hilarious and one of my favorite HS memories.
Tess Greymane & Blink Fox - as others have said Burgle Rogue is fun but tough and losing both of them at once will be rough. Fortunately I just converted my Standard deck to Wild and will keep on stealin'
Lifedrinker - I would call this the year of the raven's Tar Creeper: it's strong without feeling OP, versatile enough to go in virtually any deck, and can often be the little thing that means the difference between victory and defeat.
Boomsday
I really like Treant Druid. I know they just printed a few more new cards for it in DoD, but without Mulchmuncher, Landscaping, Dendrologist, and Tending Tauren I'm just not seeing it be anywhere close to viable next year
Thunderhead - such a great card in overload/elemental Shaman. really made board control possible (all by itself on occasion)
Dr. Boom, Mad Genius - I know he's a very love/hate card, but I come down on the side of love. I fully intend to take my Mech Warrior into Wild like Burgle Rogue so I can keep the Boom Times going.
Rastakhans Rumble
Zul'jin - I've always enjoyed Spell Hunter (or Spell-Heavy Beast Hunter) so this card was a day 1 craft for me. ALTHOUGH you never really realize how many hunter spells can hit yourself until the first time you play him haha…
Smolderthorn Lancer - Execute on a stick? Absolutely! I'm glad Dragon Warrior is a bit more viable now than it was during RR and that I'm finally getting the work out of this card that I always knew it was good for.
Nearly 20 years later, Valkyrie Profile remains one of my top 5 favorite games ever. Arngrim was one of the best (play and story-wise) einherjar, plus teenage me was really interested in various ancient mythologies so finding out there was a "real" Arngrim who was boss as hell (wiki below) cemented him as my go-to user name.
https://en.wikipedia.org/wiki/Arngrim
Yes and instead of playing online card games you could be working towards getting that medical degree and curing cancer! If you aren't working yourself to death to advance your own life and the general progress of humanity 24/7 then why are you even alive?!?!
We're all going to end up dead sooner or later and the world isn't going to stop turning. So lighten up, let people enjoy the things they enjoy (assuming they're moral and ostensibly legal), and maybe together we can all just chill the fuck out once in awhile and stop hypocritically policing others' actions.
The only "wasted" time is time you spend doing something you didn't enjoy - so if you had fun then I use my universal karma to declare this a good use of time!
Maybe not the one you omitted, but "earths" is a word both for multiples of earth the planet (i.e. Crisis on Infinite Earths) and for a collection of various types of earth (soil, rock, etc - the same way fishes is the correct plural for talking about multiple species of fish in one group).
Holy hell - this.
5 pogos in a row: all dead with no problems at all.
The "Irish" were a mistake.
Kidding of course; just love an excuse to post some Thomas Nast!
I'd also be curious on the placements what the overall stats are given how misleading averages can sometimes be.
To whit: every time I've seen someone pick George, they've either placed in the top 3 (usually winning/2nd place unless going against a Nefarian) or been one of the first out. So it seems SUPER high-rolly: you either praise RNGesus for letting last until you can get good minions to hit with the HP and then steamroll, or die immediately. No in-between. Ditto with Jaraxxus: if you get good Demons and the synergistic cards then you're golden - get a tavern full of murlocs and you're gone.
So it's about 2 days later - I'd say if DestroyerR doesn't come back in the next few hours, the next go is open to whoever wants it.
Just got around to playing him in Heroic and current Quest Res Priest worked on the first try without any problems at all. Doesn't matter how big the minions are when you've got 5 Convincing Infiltrators + a Catrina Muerte to keep bringing back the ones he's killed...
I haven't played him yet, but i'm going to guess Wild Mechathun Warlock will be good - I know I've used that to beat probably 80% of the other heroic bosses without any problem at all.
I got that out of a pack and it's honestly pretty decent, particularity the deathrattle-mech variant - definitely very mulligan/curve-heavy in getting the Reborns, but it's on of those snowball decks where if you can make it to mid-game and start spamming, your oppoent will be very hard-pressed to win with anything short of a Plague of Death clearing the field or OTK.
Though that deck's time to shine was definitely the Halloween event - 2 mana Sylvanas Windrunners & Ragnaros the Firelords? Yes, please!
Yep! Guess mine was fairly easy too. Your turn.
It was a total blind guess based entirely on the fire/stone thing so don't feel bad. This is not my best work but hopefully not too bad?
A stout tech card so fine
I don't fear horns pointy, claws sharp, or breath hot.
Is this FINALLY my expansion to shine?
No, turns out it's not...