Brandon
Lv.15Old God Fanatic
Comments
Probably won't see play, and it's here mainly to lower the quality of random 10 drop cards. However i can already forsee a trolden clip incoming of a mage casting [card]Conjurer's calling[/card] on [card]Kalecgos[/card], and generating a [card]Darkmoon Rabbit[/card], which saves that mage player their game by removing several HUGE minions. But overall it's not that good of a minion. …
Seems really strong, but you will play this as an 8/8 at the very least, on TURN 8. The only reason you would want this card in your deck, is if your playing some kind of [card]Y'shaarj, the Defiler[/card] control deck, so you get an immidiate 8/8 or 16/16 on the field, depending on which you play first. This card …
A good control shaman card. Deal 4 early game, better [card]Consecration[/card] later into the game. Corrupting it might not be that hard, as shaman already has a good amount of 5+ mana cost cards.
In standard this will see play in either highlander shaman or in control shaman.
In Wild this will probably see play in Big shaman, …
In standard: Alright, so we got a 5 mana minion, that will probably be around 6/6 or 7/7 stats when played around turn 5. Also it's a mech, which is weird to see in a priest deck. HOWEVER that's a good thing for control priest, as this gives them an additional minion to ress with targetted ress cards like [card]N'zoth, …
Mostly a slightly worse [card]Muster for battle[/card] when played at 3 mana, but it's a pure upgrade when played later, because then it's a cheaper [card]Stand against Darkness[/card], which funnely enough is a card from the Whispers of the old gods expansion. The reason that's funny is because we got a better reprint of [card]Stand against Darkness[/card] in a new …
This card seems good, but i feel like it will need some time to get used a lot. With some time, i mean after the rotation next expansion, so it's biggest competition at the 2 mana spell: "draw a card" slot: [card]Rising Winds[/card] rotates out. (And [card] Rising winds[/card] can give tempo) But even then there still is [card]Fungal Fortunes[/card] …
Great control tool, and it helps chain spells into [card]Kael'Thas Sunstrider[/card] and [card]Exotic Mountseller[/card], which means it will surely see play as those decks are already well established. Also this fits perfectly into OTK decks, as they will take ANY kind of removal, mainly for the early game and before their big clears. Also if you play this along something …
Alright, THIS is a 10/10, super scary card with a lot of potential.
This can double your [card]Survival of the fittest[/card] for massive buffs, double your [card]Guardian Animals[/card] for more tempo & empty your deck faster for OTK decks, and OTK your opponent's with [card]Moonfire[/card]s. Also one synergy that's also interest is that [card]Solar Eclipse[/card] into any cheap spell …
This is a tricky card to rate. It has bad stats for tempo, and it's more of a value card. Personally i think this WILL be a super powerfull card. This gives you more synergy with [card]Kael'Thas Sunstrider[/card] and [card]Exotic Mountseller[/card]. AND the [card]Solar Eclipse[/card] can double your [card]Survival of the fittest[/card]! This is honestly a... very scary situation to …
Seems like a decent heal and AOE for early game, and DH loves heals and board control. But MOST IMPORTANTLY! This card makes it HARDER to get [card]Twin Slice[/card] from [card]Wandmaker[/card] and [card]Cobalt Spellkin[/card]! This lowers the chance to get [card]Twin Slice[/card] from a 1 in 6, to a 1 in 7. (From 16,67% down to 14.29%!) Even if the …
Personally, i'm glad to see the Eyes of C'Thun cardback return. It came out during the time i lost interest in the game, but i have always wanted a "old god" cardback for the C'Thun decks i play every so often. And the Eyes of C'Thun cardback is i.m.o. the best of the old god card backs. Also i'm fine …
Ooh a old-god skin, will probably have to look at emotes first. I only have nemsi so it might be a reason to get the big pre-order for the first time. But i'll wait untill the animations, emothes and voicelines get revealed. I don't want to risk buying a big pre-order instead of a normal one, just for a PDF/Scholar …
Just faced of against a [card]Dead man's hand[/card] Warrior while playing Reno [card]The Last Koleidosaur[/card] Paladin (Deck by Inconspucuosaurus), and i managed to TIE! (When the person that went 1st had his/her 45th turn, which is VERY rare because of fatigue dmg.). My 21 atk, 28 HP Divine shield Taunt [card]Immortal Prelate[/card] (With 2x [card]Spikeridge Stead[/card] casted on it.) MVP! …
This is a really fun deck! Just faced of against a [card]Dead man's hand[/card] Warrior, and we managed to TIE! (When the person that went 1st had his/her 45th turn, which is VERY rare because of fatigue dmg.). 21 atk, 28 HP Divine shield taunt [card]Immortal Prelate[/card] (with 2x [card]Spikeridged Steed[/card]) MVP! All the [card]Stegodon[/card]s managed to protect my tokens, …
Hey at least we have to wait 5-6 months before we finally get another rogue skin, and it's a reskin. Alright enough joking around. It's interesting that Thrall is the last hero in the book of heroes (from the classes that have been here since launch). Just like how Shamans are on the bottom on winrates in the meta. (alright …
well [card]Wand Thief[/card] discovers any random mage card, so this [card]Evocation[/card] nerf doesn't really affect [card]Wand Thief[/card], except for the fact that it's harder to play both in 1 turn. But that's it.
Alright so these are interesting changes. [card]Solarian Prime[/card] nerf was needed, as you get A LOT of these because of random discovers. But i feel like a 2 mana increase might be a bit much. Either way it will still see play in nearly every mage deck. Kinda sad this card got nerfed because of [card]Primordeal Studies[/card]. If [card]Primordeal studies[/card] …
Lost once to Misha, because i thought you needed to kill misha with the trap... And i lost like 8 times in a row to Daelin, best attempt got him to 13 health, but i ran out of clears and recourses, and he snowballed out of control. Luckely managed to win on the 9th try because i hit good RNG …
They fixed the BG lag?.... FINALLY! BG was quite laggy for some time, and i hope it's now completely fixed. The community wanted this fix for quite a long time. (At least i heard BG players, and some BG streamers often complain that they kept adding heroes and stuff, but not fixing the lag.) Also when playing an nomi elemental …
"Hey let's play some dual class arena". I got Mage with Priest HP, a pretty decent deck and i went 3-2, not that bad, and i had nothing to complain about.. until that last match...
I faced a Hunter with Shaman HP, after a LONG game that lasted to fatigue. I got him finally down to 1 health, but …