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Brandon

Old God Fanatic
Joined 05/29/2019 Achieve Points 1350 Posts 2486

Brandon's Comments

  • Brandon's Avatar
    Old God Fanatic 1350 2486 Posts Joined 05/29/2019
    Posted 4 years, 2 months ago

    Probably won't see play, and it's here mainly to lower the quality of random 10 drop cards. However i can already forsee a trolden clip incoming of a mage casting Conjurer's Calling on Kalecgos, and generating a Darkmoon Rabbit, which saves that mage player their game by removing several HUGE minions. But overall it's not that good of a minion. And with highlander decks rotating out after the rotation, i feel like there isn't a "Highlander decks might love this minion, if their starved for big clears" excuse to call this card decent...

  • Brandon's Avatar
    Old God Fanatic 1350 2486 Posts Joined 05/29/2019
    Posted 4 years, 2 months ago

    Seems really strong, but you will play this as an 8/8 at the very least, on TURN 8. The only reason you would want this card in your deck, is if your playing some kind of Y'Shaarj, the Defiler control deck, so you get an immidiate 8/8 or 16/16 on the field, depending on which you play first. This card has potential, but it will need a slower meta, or matchup to become a good card, i think.

  • Brandon's Avatar
    Old God Fanatic 1350 2486 Posts Joined 05/29/2019
    Posted 4 years, 2 months ago

    A good control shaman card. Deal 4 early game, better Consecration later into the game. Corrupting it might not be that hard, as shaman already has a good amount of 5+ mana cost cards.

    In standard this will see play in either highlander shaman or in control shaman.

    In Wild this will probably see play in Big shaman, as that deck probably likes a card like this. Haven't really played that deck, but i'm guessing they probably like another board clear in the mid-late game.

  • Brandon's Avatar
    Old God Fanatic 1350 2486 Posts Joined 05/29/2019
    Posted 4 years, 2 months ago

    In standard: Alright, so we got a 5 mana minion, that will probably be around 6/6 or 7/7 stats when played around turn 5.  Also it's a mech, which is weird to see in a priest deck. HOWEVER that's a good thing for control priest, as this gives them an additional minion to ress with targetted ress cards like N'Zoth, God of the Deep. However despite that, it's still a bad minion to pull with normal ress cards like [Hearthstone Card (Mass Ressurection) Not Found]. Which is good, cause **** single-player ress priests.

    In wild: This card won't see any play. There are way better cards there like Convincing Infiltrator, and most priest decks are either Reno priest, quest (the deathrattle quest) priest or ress/big priest. The only notable synergy it has is that late game you can magnetize Zilliax onto it for a bigger minion. But that combo seems best in a more control priest kinda deck that doesn't ress, which will see no play as there are better options honestly.

  • Brandon's Avatar
    Old God Fanatic 1350 2486 Posts Joined 05/29/2019
    Posted 4 years, 2 months ago

    Mostly a slightly worse Muster for Battle when played at 3 mana, but it's a pure upgrade when played later, because then it's a cheaper Stand Against Darkness, which funnely enough is a card from the Whispers of the old gods expansion. The reason that's funny is because we got a better reprint of Stand Against Darkness in a new old god related expansion... lol.

    In standard: Good slot in libram Pure Paladin, as this gives more buff targets. Good card in my opinion.

    In Wild: OH NO IT'S ODD COSTED! ODD Paladin will use this card 1000%. Also this will certainly see play in some kinda token/dude paladin, with all the Silver Hand Recruit synergy, like Level Up!. This card seems better than i first saw it during the reveal stream.

  • Brandon's Avatar
    Old God Fanatic 1350 2486 Posts Joined 05/29/2019
    Posted 4 years, 2 months ago

    This card seems good, but i feel like it will need some time to get used a lot. With some time, i mean after the rotation next expansion, so it's biggest competition at the 2 mana spell: "draw a card" slot: Rising Winds rotates out. (And Rising Winds can give tempo) But even then there still is Fungal Fortunes that get's preferred a lot more in spell heavy druid decks. But Guess the Weight will see some play in a while in more minion heavy decks.

    But i do like the effect of the card. It's better in the hands of someone who is either: skilled enough to make good guesses based on the cards they know that they haven't drawn yet, or the average person that uses a deck tracker.

  • Brandon's Avatar
    Old God Fanatic 1350 2486 Posts Joined 05/29/2019
    Posted 4 years, 2 months ago

    Great control tool, and it helps chain spells into Kael'thas Sunstrider and Exotic Mountseller, which means it will surely see play as those decks are already well established. Also this fits perfectly into OTK decks, as they will take ANY kind of removal, mainly for the early game and before their big clears. Also if you play this along something like Swipe you can really setup some board wipes on turn 4.

    It has some competition with Bogbeam, but i feel like both cards are good and are still going to get slotted into the deck. Maybe they will include 1 copy of both Lunar Eclipse and Bogbeam into their decks, as Lunar Eclipse is better before they hit 7 mana, and Bogbeam after 7 mana. And honestly Lunar Eclipse will see play over Bogbeam in (OTK) Decks that don't ramp with cards like Overgrowth.

  • Brandon's Avatar
    Old God Fanatic 1350 2486 Posts Joined 05/29/2019
    Posted 4 years, 2 months ago

    Alright, THIS is a 10/10, super scary card with a lot of potential.

    This can double your Survival of the Fittest for massive buffs, double your Guardian Animals for more tempo & empty your deck faster for OTK decks, and OTK your opponent's with Moonfires. Also one synergy that's also interest is that Solar Eclipse into any cheap spell like Guess the Weight, Dreamway Guardians or Rising Winds for lots of draw/tempo, is really strong.

    However the synergy i'm the most afraid of is Lightning Bloom to cheat out Solar Eclipse into double Overgrowth on turn 4/when their on 4 mana... This card is scary... Pretty sure Solar Eclipse and a good opening hand can help out Guardian Animals get out 1 turn earlier again, which is something you felt REALLY bad to play against..

  • Brandon's Avatar
    Old God Fanatic 1350 2486 Posts Joined 05/29/2019
    Posted 4 years, 2 months ago

    This is a tricky card to rate. It has bad stats for tempo, and it's more of a value card. Personally i think this WILL be a super powerfull card. This gives you more synergy with Kael'thas Sunstrider and Exotic Mountseller. AND the Solar Eclipse can double your Survival of the Fittest! This is honestly a... very scary situation to think about. Solar Eclipse specifically is a SCARY card, and this gives you more copies of it.

  • Brandon's Avatar
    Old God Fanatic 1350 2486 Posts Joined 05/29/2019
    Posted 4 years, 2 months ago

    Seems like a decent heal and AOE for early game, and DH loves heals and board control. But MOST IMPORTANTLY! This card makes it HARDER to get Twin Slice from Wandmaker and Cobalt Spellkin! This lowers the chance to get Twin Slice from a 1 in 6, to a 1 in 7. (From 16,67% down to 14.29%!) Even if the card doesn't get slotted in, you will still see it generated plenty of times, and every time you see a DH play a randomly generated Felscream Blast, just think "At least it lowered the chance to get 4 additional damage to my face."

     

  • Brandon's Avatar
    Old God Fanatic 1350 2486 Posts Joined 05/29/2019
    Posted 4 years, 2 months ago

    Personally, i'm glad to see the Eyes of C'Thun cardback return. It came out during the time i lost interest in the game, but i have always wanted a "old god" cardback for the C'Thun decks i play every so often. And the Eyes of C'Thun cardback is i.m.o. the best of the old god card backs. Also i'm fine with seeing other pre-purchase card backs return in the shop. And while their at it, i wouldn't mind seeing some of the "pre-purchase only" hero skins return. I personally never buy pre-orders for the card back, if i pre-order it's for the packs. (And possible benefits like a free legendary or early acces.) So i don't think a lot of people will be "mad" about seeing those kinda card backs return in the store. It still costs 5 packs worth of gold, so it's still not that cheap to get. 

  • Brandon's Avatar
    Old God Fanatic 1350 2486 Posts Joined 05/29/2019
    Posted 4 years, 2 months ago

    Ooh a old-god skin, will probably have to look at emotes first. I only have nemsi so it might be a reason to get the big pre-order for the first time. But i'll wait untill the animations, emothes and voicelines get revealed. I don't want to risk buying a big pre-order instead of a normal one, just for a PDF/Scholar Jaina/Tin Can Uther skin of N'Zoth.

    Wait, the cheaper pre-order has -10 packs AND gives a normal legendary instead of a golden legendary? This pre-order MUST be cheaper than last time, otherwise the early acces is being VERY overpriced. (Even though the new mode is pretty much everything i wished for since the first dungeon run.)

  • Brandon's Avatar
    Old God Fanatic 1350 2486 Posts Joined 05/29/2019
    Posted 4 years, 2 months ago

    Just faced of against a Dead Man's Hand Warrior while playing Reno [Hearthstone Card (The Last Koleidosaur) Not Found] Paladin (Deck by Inconspucuosaurus), and i managed to TIE! (When the person that went 1st had his/her 45th turn, which is VERY rare because of fatigue dmg.). My 21 atk, 28 HP Divine shield Taunt Immortal Prelate (With 2x [Hearthstone Card (Spikeridge Stead) Not Found] casted on it.) MVP! All the Stegodons managed to protect my tokens, so my opponent couldn't mill the Immortal Prelate by filling my hand with Libram of Wisdoms. Also my list added Sir Finley of the Sands which gave me the ODD Paladin heropower, which helped out a LOT with getting rid of my opponents Khartut Defenders he kept "ressing" with his endless amounts of N'Zoth, the Corruptors. This match took a LONG time, but it was pretty fun. It took all i had to manage all my Libram of Wisdoms on my Silver Hand Recruits so my opponent couldn't mill my Immortal Prelate! Even though it was a tie, it felt like a true victory.

  • Brandon's Avatar
    Old God Fanatic 1350 2486 Posts Joined 05/29/2019
    Posted 4 years, 2 months ago

    This is a really fun deck! Just faced of against a Dead Man's Hand Warrior, and we managed to TIE! (When the person that went 1st had his/her 45th turn, which is VERY rare because of fatigue dmg.). 21 atk, 28 HP Divine shield taunt Immortal Prelate (with 2x Spikeridged Steed) MVP! All the Stegodons managed to protect my tokens, so my opponent couldn't mill the Immortal Prelate by filling my hand with Libram of Wisdoms! Also i don't have The Voraxx, so i slotted in Sir Finley of the Sands. Helped out a lot because i managed to get the ODD Paladin HP for more tokens against the never ending amount of Khartut Defenders! Loving the deck right now! (And in case you wondered, yes. That Dead Man's Hand Warrior did send my a friend request lol.)

    Also i slotted in Zilliax instead of Wickerflame Burnbristle, and it worked nicely. Zilliax + Blessing of Authority is a really nice heal and removal. One suggestion i have for the deck is maybe you could slot in Eydis Darkbane. that might helps out a lot when you have a giant amount of Libram of Wisdoms in a control vs control matchup, but i can't really test it considering i don't have Eydis Darkbane myself... (And it might be hard to slot in i guess...)

  • Brandon's Avatar
    Old God Fanatic 1350 2486 Posts Joined 05/29/2019
    Posted 4 years, 2 months ago

    Hey at least we have to wait 5-6 months before we finally get another rogue skin, and it's a reskin. Alright enough joking around. It's interesting that Thrall is the last hero in the book of heroes (from the classes that have been here since launch). Just like how Shamans are on the bottom on winrates in the meta. (alright i'll stop joking around).  Thrall is a very important character in WOW and connected with a lot of the heroes, so it's not a big surprice you need to play the other book of heroes in order to play his eventually. 

    I recently saw a video from Nobbel about Garrosh backstory/lore, and i'm really excited to see how the HS wil integrate that into the book of heroes. i'm honestly more afraid that it will be "another Jaina" because his story is a pretty long one, and might be hard to fit into only 8 fights. (but i do hope the Garrosh vs Jaina at theramore fight we saw in Jaina's book of heroes will be included, except you play as Garrosh instead.) Also i wonder where the Garrosh book of heroes will end, my guess is slightly before that raid where he is the raid boss. (Yet again, i don't play WOW. So i'm just guessing from lore video's i saw on youtube.) 

    Also i'm really looking forward to Uthers book of heroes. I don't actually know too much about Uther, except for the fact that he teached Arthas, and that he was killed by Arthas, who was corrupted by The Lich King/Frostmourne. I wonder if the Uther book of heroes will end with "Uther gets killed by Arthas, and his soul (As we now know) partially absorbed into Frostmourne." That would be a unique twist to the book of heroes, as none of the other book of heroes ended like this yet. Either way Uthers book of heroes will probably include a bit of Arthas action.

  • Brandon's Avatar
    Old God Fanatic 1350 2486 Posts Joined 05/29/2019
    Posted 4 years, 2 months ago

    well Wand Thief discovers any random mage card, so this Evocation nerf doesn't really affect Wand Thief, except for the fact that it's harder to play both in 1 turn. But that's it.

  • Brandon's Avatar
    Old God Fanatic 1350 2486 Posts Joined 05/29/2019
    Posted 4 years, 2 months ago

    Alright so these are interesting changes. Solarian Prime nerf was needed, as you get A LOT of these because of random discovers. But i feel like a 2 mana increase might be a bit much. Either way it will still see play in nearly every mage deck. Kinda sad this card got nerfed because of [Hearthstone Card (Primordeal Studies) Not Found]. If [Hearthstone Card (Primordeal studies) Not Found] was changed into a 2 mana spell: "discover a spell damage minion. Your next spell damage minion costs (2) less." This "[Hearthstone Card (Invocation) Not Found]" Treatment would have fixed the "you get too many Astromancer Solarians" problem, as the "discover Astromancer Solarian" card wouldn't get discovered by [Hearthstone Card (windmaker) Not Found] and Cobalt Spellkin. But hey the Solarian Prime nerf was needed, but i wish it was by 1 mana, so it wouldn't "block" the use of your hero power.

    [Hearthstone Card (Invocation) Not Found] nerf is the most important nerf in this. Now you need to Wandmaker or Cobalt Spellkin into Magic Trick or Arcane Breath in order to discover more. This additional level of RNG lowers the chance you actually get it, which is good. [Hearthstone Card (Invocation) Not Found] is still a nuts card that will still see play in nearly every mage deck, because you can still [Hearthstone Card (Invocation) Not Found] into Power of Creation or Deep Freeze in the worst case scenario. (As mages don't have any 9 cost spells, in both standard AND wild)

    Overall some good and needed nerfs. Just a shame that these nerfs happened because the cards got discovered or "created by" too much. I wish they also nerfed the cards that discover them in the first place. (or nerfed those instead) (*ahem Wandmaker and Cobalt Spellkin)

  • Brandon's Avatar
    Old God Fanatic 1350 2486 Posts Joined 05/29/2019
    Posted 4 years, 2 months ago

    Lost once to Misha, because i thought you needed to kill misha with the trap... And  i lost like 8 times in a row to Daelin, best attempt got him to 13 health, but i ran out of clears and recourses, and he snowballed out of control. Luckely managed to win on the 9th try because i hit good RNG finally. The Daelin fight is just "draw good cards and removal" and "have a board presence". Which is kinda hard.. WITH A DECK ALMOST FULL OF SECRETS. That 7 mana weapon that summons 3 sneks was pretty nice, but the rest of the deck was horrible. Also screw the Monsoon, Eye of the Storm and the Walking Fountains that come out, pretty much immediatly when your FINALLY on the board! Also why did they even give rexxar that HP? "Deal damage to a random enemy minion".. that doesn't really sound like a hunter hero power... And it doesn't have that much flavor with Rexxar, mainly considering Misha kinda dissapeared from play, even though some of the latter bosses have voicelines like "what a mighty bear" or something along those lines...

    But despite that, I liked the story though. I wasn't that familiar with Rexxars lore/backstory, but now i appreciate Rexxar a lot more. (Also the pack give me a Ace Hunter Kreen, so i guess the trouble was worth it.)

    *Edit: Looked up some lore video's, and wow. This book of heroes actually was very close to the original lore. The only notable differences are that Rexxars previous pet Haratha sacreficed itself to protect rexxar from a warlock, kinda sad they didn't tell that story. Mainly considering that Haratha was a legendary card in your deck for a few fights. Also they added the "save misha from a bear trap" lore, as that wasn't realy explained before. I like this change! I hope the other book of heroes chapters will get similar treatment. Mainly after that bothed lore in Jaina's book. (They should have added more fights in that one, because she has a lot more lore/backstory then other characters.)

    In reply to Rexxar's 7th fight
  • Brandon's Avatar
    Old God Fanatic 1350 2486 Posts Joined 05/29/2019
    Posted 4 years, 2 months ago

    They fixed the BG lag?.... FINALLY! BG was quite laggy for some time, and i hope it's now completely fixed. The community wanted this fix for quite a long time. (At least i heard BG players, and some BG streamers often complain that they kept adding heroes and stuff, but not fixing the lag.) Also when playing an nomi elemental build, it took like 10 seconds for the refresh animation to stop. That was enough (at least to me) to stop playing elemental builds with nomi. So glad it's fixed now!

  • Brandon's Avatar
    Old God Fanatic 1350 2486 Posts Joined 05/29/2019
    Posted 4 years, 2 months ago

    "Hey let's play some dual class arena". I got Mage with Priest HP, a pretty decent deck and i went 3-2, not that bad, and i had nothing to complain about.. until that last match...

    I faced a Hunter with Shaman HP, after a LONG game that lasted to fatigue. I got him finally down to 1 health, but then he got a random Lord Jaraxxus from the Bandersmosh he drew 1 turn earlier. My last chance to win was to hit a lucky RNG roll on Devolving Missiles, which MIGHT have been enough to lower the damage to my face from his minions + fatigue to live 1 more turn. The opponents board was: 2 totems (healing & spell dmg), 1 6/6 demon from his HP, and a rng Riftcleaver that he somehow got. ALL my Devolving Missiles hit his totems.... he had exact lethal after that missiles, despite me healing my face. Oh well that was my free ticket from not finishing my arena run prior to the event.. but still, this really annoyed me...