BrandonOld God Fanatic 13502486 PostsJoined 05/29/2019
Posted 4 years, 4 months ago
Warrior: Warrior always had a big weakness in terms of card draw, this really helps out a lot! Also warrior always has weapons in their deck, so this might as well see play in every warrior deck. warriors often uses Arcanite Reaper in aggro decks, so Cutting Class will be a FREE draw 2. Really good! Maybe quest warrior might become good after all this support? Time wil tell i guess.
Rogue: Rogue already has 4 atk cards, meaning this generally is a 1 mana draw 2. This is REALLY good. Also rogue loves buffing their weapons as well, so this will see play for sure!
BrandonOld God Fanatic 13502486 PostsJoined 05/29/2019
Posted 4 years, 4 months ago
Amazing! Basicly Deadly Poison, but not that awkward to play. This fits perfectly on curve, and if you hero-powered on turn 2, you dagger will have 3 atk on turn 3 as well. This just seems really solid, and helps Steeldancer get high costed cards more reliably. Seems good in any aggro deck. Will probably fit well in stealth rogue, or this new weapon buffing aggro/tempo rogue.
BrandonOld God Fanatic 13502486 PostsJoined 05/29/2019
Posted 4 years, 4 months ago
Amazing card. 4 mana 4/4 with stealth is good already, but also getting resources from it RELIABLY is also really good. Sure Whirlkick Master saw no play, but that's because Whirlkick Master has bad stats for it's cost and it doesn't fit in aggro decks, BUT Shifty Sophomore does because of it's stealth. Will see a lot of play.
BrandonOld God Fanatic 13502486 PostsJoined 05/29/2019
Posted 4 years, 4 months ago
Funny card, but it feels really slow. Sure you can buff it with minions, and cards like Deadly Poison.
Actually it has 4 durability, rogue generally only has 2 durability weapons, meaning you can get in more swings with Self-Sharpening Sword. And if you upgrade it with cards like Doctor Krastinov and Deadly Poison and more, it will be a really good weapon. Now that i'm looking it kinda gives me Kingsbane vibes. Kingsbane also loved getting buffed, and also has the same stats, but i feel like Self-Sharpening Sword fits better in midrange decks, as it also buffs itself after attacking with it. Also if you get it big on atk, you can get good minions from Steeldancer from this.
So it's a bit of a niche card, that can be very powerfull when supported. will at least see experimentation.
BrandonOld God Fanatic 13502486 PostsJoined 05/29/2019
Posted 4 years, 4 months ago
WOW, now this is a fun card! i like it. Good for quest rogue, and it makes the opponent afraid of playing anything. This secret is also really good on turns you can predict that your opponent is going to do a big swing turn, and if they still play it, you can take those cards and do a big swing turn of your own. This card will certainly see play in secret rogue. (or in secret rogue packages) And obviously quest rogue, and as someone who loves thief rogue: It will be awesome.
BrandonOld God Fanatic 13502486 PostsJoined 05/29/2019
Posted 4 years, 4 months ago
Execute but better in a way. It costs 1 more mana, but gives the added effect of instantly destroying a minion. (if you activate the combo)
Warrior: Control warrior will LOVE this card, as they really need some hard removal. (something other than cards like Shield Slam) Also i feel like this will also see play in some aggro warrior lists, because aggro warrior decks use a lot of cheap minions. This let's them reliably activate the combo to get past taunt. Really usefull card.
Rogue: So it costs 1 more mana then Sap, but it actually kills an minion. People run Flik Skyshiv for removal, so i don't see why they wouldn't run 3 mana remove a minion instead. Also if you [Hearthstone Card (Preperation) Not Found] first it's only a 1 mana Coerce + combo gets activated. I feel like this will see play in most rogue decks, and aggro rogue will probably remove Sap and slot in Coerce.
BrandonOld God Fanatic 13502486 PostsJoined 05/29/2019
Posted 4 years, 4 months ago
Seems horrible to me. Sure it can go "infinite", BUT druid isn't going to cast that many spells early game. Also there are a lot of cheap clears these days. So sticking this will be hard.
BrandonOld God Fanatic 13502486 PostsJoined 05/29/2019
Posted 4 years, 4 months ago
Better Holy Water! Nice! Also this can target your own minions, so it is also a RESS effect. (NOOOOO! WHY BLIZZ) This will see play in a lot of control priest decks.
BrandonOld God Fanatic 13502486 PostsJoined 05/29/2019
Posted 4 years, 4 months ago
First of all: NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO!
Priest: Okay so big synergy with [Hearthstone Card (Activate the Obilisk) Not Found] and *ugh RESS priest. I hate this card already.
Prepare for even more... Convincing Infiltrator "Greeting fellow humons huehue" And Khartut Defender "Our homes, our tombs". Our *favorite* totally not annoying and repetative cards!
Warlock: Good synergy for control warlock. Gives them more resource generation, and it actually can generate more health for you if you hit a Soul Fragment generating minion. In wild this can give you more Voidlords and i'm not looking forward to it already.
BrandonOld God Fanatic 13502486 PostsJoined 05/29/2019
Posted 4 years, 4 months ago
Oh wow, you have a OTK ready? I just saw you copy 4x Sorcerer's Apprentice with Potion of Illusions? Well guess what? IT'S MY OTK NOW, GO CRY AT THE HEARTHSTONE FORUMS FOR A NERF, BABY!
This will see play in every control priest decks, even ress priest. Ress priest will most likely not even play this minion, they just have it so they can counter their only weakness, OTK. Also in wild: Mindrender Illucia + Brann Bronzebeard is pretty much a better King Togwaggle. I guess even King Togwaggle got powercreeped, and togwaggle druid was a strong deck before this, so i don't see why this style of priest deck wont be powerfull. Just play brann + this and have a deck of bad cards like Wisp.
BrandonOld God Fanatic 13502486 PostsJoined 05/29/2019
Posted 4 years, 4 months ago
This will see play in dragon priest. From what i have seen, we got a good amount of new dragons. And their well statted and have good effects. Maybe this will be the "ressurection" of dragon priest in standard? Also 1 mana spells are easy spellburst activators, so maybe it will see play because of that?
In wild it's REALLY good. Every dragon priest LOVES the chance to discover a Duskbreaker or [Hearthstone Card (Primordeal Drake) Not Found]. Will see play.
BrandonOld God Fanatic 13502486 PostsJoined 05/29/2019
Posted 4 years, 4 months ago
Good tempo priest buff, and good all around. Even in *shudders... ress priest. Will see a lot of play. Mainly because 2 mana Extra Arms after boomsday buffs event was one of the most broken priest cards. Tempo priest was insane back then, just because of a 2 mana +2/+2 buff. This card looks pretty good, but we will see if turn 2 +2/+2 is still as broken these days.
BrandonOld God Fanatic 13502486 PostsJoined 05/29/2019
Posted 4 years, 4 months ago
Let's me think about the card Dinosize. Blessing of Authority is cheaper and honestly pretty playable on just a Silver Hand Recruit just to act as hard removal. But we also got plenty of other cards like Subdue and Turalyon, the Tenured to do the exact same. Maybe it will be used in highlander Paladin, if it ever takes off?
In wild it's pretty decent in quest paladin. Gives Lynessa Sunsorrow +8/+8 and Lynessa Sunsorrow wasn't going face the same turn anyways.
BrandonOld God Fanatic 13502486 PostsJoined 05/29/2019
Posted 4 years, 4 months ago
Paladin: support for Duel! Paladin. Duel! paladin was already bad, and i feel like it still didn't get enough support if you ask me. Bad card, will mainly see play as a meme.
Warrior: Good card. Warrior has a lot of good card you want to target with this, like Rattlegore and Troublemaker. Also it's REALLY GOOD to play alongside Ceremonial Maul. Also let's not sleep on the fact Recruit/Dimensional Ripper warrior still has support in the Rise of Shadows set, with cards like The Boom Reaver and Dimensional Ripper.And Kael'thas Sunstrider can help get out these spells earlyer. Also Recruit warrior actually got good support this time around with cards like Reaper's Scythe and Lord Barov to help with survivability. I.m.o. recruit warrior is a sleeper deck right now and people are going to soon understand it's hidden potential.
BrandonOld God Fanatic 13502486 PostsJoined 05/29/2019
Posted 4 years, 4 months ago
Priest: This is bad. That's all you can say about it. Priest doesn't really care about an effect like this. This is because PRIEST ACTUALLY HAS BOARD CLEARS. Priest will 9/10 times have either multiple board clears like Holy Nova in hand, or single target removal like Time Rip. The only time it's good is in the first 3 turns, when priest generally has nearly nothing to play.
Paladin: This card is excellent, as paladin doesn't have that many GOOD clears. Paladin also used to run Shrink Ray. Not to clear the board, but just to stall a few turns till they get their actual removal. (And in the meantime trade tokens in the debuffed minions) This will see play pure paladin, and maybe highlander? (If it EVER takes off)
BrandonOld God Fanatic 13502486 PostsJoined 05/29/2019
Posted 4 years, 4 months ago
Decent stats for it's cost, but it never feels good playing this for it's actual mana cost. You probably get this tutored from Duel! or Commencement. I have low hope in this card, and this archetype.
Why did paladin get the shaft AGAIN. It's been bad ever since they early rotated out Baku the Mooneater. (Debatably, it was carried by this card, BUT before then paladin was already pretty bad if you ask me.)
BrandonOld God Fanatic 13502486 PostsJoined 05/29/2019
Posted 4 years, 4 months ago
Warrior: Amazing card for an already good deck. Will see a lot ofplay. Also giving a minion divine shield really helps it stick around longer, and it's a cheap enabler for Bloodsworn Mercenary.
Paladin: Okay soo this is kinda awkward. The best synergy i can think of right now is giving this to Turalyon, the Tenured to make it a bigger threat. Oh and in wild it's pretty good on Immortal Prelate. So i guess it will see play in Pure/control Paladin in standard, and Buff/quest Paladin in wild?
BrandonOld God Fanatic 13502486 PostsJoined 05/29/2019
Posted 4 years, 4 months ago
RNG. RNG. RNG. I LOVE THIS CARD. I am sooo gonna make totem shaman, but only with Trick Totem. A fitting tribute to our lord and savior Yogg-Saron, Hope's End.
Shaman: Good for totem shaman, as i said before. Mainly a fun card. In wild it can be put into Even Shaman as it's even costed.
Mage: Maybe will be slotted into highlander & control mage. Most cheap mage spells discover more spells, so it's often just generating resources for you. Maybe will be used in burn/tempo mage as well, just because they LOVE having more spells to cast. (And to power up cards like Chenvaala and Mana Wyrm.) In wild: ....... RNG! Casino mage will run this 1000% Cuz random wins games, and it's hilarious. 10/10 would try again.
BrandonOld God Fanatic 13502486 PostsJoined 05/29/2019
Posted 4 years, 4 months ago
Great draw card. This is what exodia mage NEEDED to take off, which means i'm now scared of this card. Mage has a lot of spell-damage synergy this expansion and it looks like a solid archetype.
Warrior: Warrior always had a big weakness in terms of card draw, this really helps out a lot! Also warrior always has weapons in their deck, so this might as well see play in every warrior deck. warriors often uses Arcanite Reaper in aggro decks, so Cutting Class will be a FREE draw 2. Really good! Maybe quest warrior might become good after all this support? Time wil tell i guess.
Rogue: Rogue already has 4 atk cards, meaning this generally is a 1 mana draw 2. This is REALLY good. Also rogue loves buffing their weapons as well, so this will see play for sure!
Amazing! Basicly Deadly Poison, but not that awkward to play. This fits perfectly on curve, and if you hero-powered on turn 2, you dagger will have 3 atk on turn 3 as well. This just seems really solid, and helps Steeldancer get high costed cards more reliably. Seems good in any aggro deck. Will probably fit well in stealth rogue, or this new weapon buffing aggro/tempo rogue.
Amazing card. 4 mana 4/4 with stealth is good already, but also getting resources from it RELIABLY is also really good. Sure Whirlkick Master saw no play, but that's because Whirlkick Master has bad stats for it's cost and it doesn't fit in aggro decks, BUT Shifty Sophomore does because of it's stealth. Will see a lot of play.
Funny card, but it feels really slow. Sure you can buff it with minions, and cards like Deadly Poison.
Actually it has 4 durability, rogue generally only has 2 durability weapons, meaning you can get in more swings with Self-Sharpening Sword. And if you upgrade it with cards like Doctor Krastinov and Deadly Poison and more, it will be a really good weapon. Now that i'm looking it kinda gives me Kingsbane vibes. Kingsbane also loved getting buffed, and also has the same stats, but i feel like Self-Sharpening Sword fits better in midrange decks, as it also buffs itself after attacking with it. Also if you get it big on atk, you can get good minions from Steeldancer from this.
So it's a bit of a niche card, that can be very powerfull when supported. will at least see experimentation.
WOW, now this is a fun card! i like it. Good for quest rogue, and it makes the opponent afraid of playing anything. This secret is also really good on turns you can predict that your opponent is going to do a big swing turn, and if they still play it, you can take those cards and do a big swing turn of your own. This card will certainly see play in secret rogue. (or in secret rogue packages) And obviously quest rogue, and as someone who loves thief rogue: It will be awesome.
Execute but better in a way. It costs 1 more mana, but gives the added effect of instantly destroying a minion. (if you activate the combo)
Warrior: Control warrior will LOVE this card, as they really need some hard removal. (something other than cards like Shield Slam) Also i feel like this will also see play in some aggro warrior lists, because aggro warrior decks use a lot of cheap minions. This let's them reliably activate the combo to get past taunt. Really usefull card.
Rogue: So it costs 1 more mana then Sap, but it actually kills an minion. People run Flik Skyshiv for removal, so i don't see why they wouldn't run 3 mana remove a minion instead. Also if you [Hearthstone Card (Preperation) Not Found] first it's only a 1 mana Coerce + combo gets activated. I feel like this will see play in most rogue decks, and aggro rogue will probably remove Sap and slot in Coerce.
Seems horrible to me. Sure it can go "infinite", BUT druid isn't going to cast that many spells early game. Also there are a lot of cheap clears these days. So sticking this will be hard.
Perfect curve for tempo druid. Seems amazing to me. Will see a lot of play. Also it's cheap, so it can activate spellburst.
Better Holy Water! Nice! Also this can target your own minions, so it is also a RESS effect. (NOOOOO! WHY BLIZZ) This will see play in a lot of control priest decks.
First of all: NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO!
Priest: Okay so big synergy with [Hearthstone Card (Activate the Obilisk) Not Found] and *ugh RESS priest. I hate this card already.
Prepare for even more... Convincing Infiltrator "Greeting fellow humons huehue" And Khartut Defender "Our homes, our tombs". Our *favorite* totally not annoying and repetative cards!
Warlock: Good synergy for control warlock. Gives them more resource generation, and it actually can generate more health for you if you hit a Soul Fragment generating minion. In wild this can give you more Voidlords and i'm not looking forward to it already.
Oh wow, you have a OTK ready? I just saw you copy 4x Sorcerer's Apprentice with Potion of Illusions? Well guess what? IT'S MY OTK NOW, GO CRY AT THE HEARTHSTONE FORUMS FOR A NERF, BABY!
This will see play in every control priest decks, even ress priest. Ress priest will most likely not even play this minion, they just have it so they can counter their only weakness, OTK. Also in wild: Mindrender Illucia + Brann Bronzebeard is pretty much a better King Togwaggle. I guess even King Togwaggle got powercreeped, and togwaggle druid was a strong deck before this, so i don't see why this style of priest deck wont be powerfull. Just play brann + this and have a deck of bad cards like Wisp.
This will see play in dragon priest. From what i have seen, we got a good amount of new dragons. And their well statted and have good effects. Maybe this will be the "ressurection" of dragon priest in standard? Also 1 mana spells are easy spellburst activators, so maybe it will see play because of that?
In wild it's REALLY good. Every dragon priest LOVES the chance to discover a Duskbreaker or [Hearthstone Card (Primordeal Drake) Not Found]. Will see play.
Good tempo priest buff, and good all around. Even in *shudders... ress priest. Will see a lot of play. Mainly because 2 mana Extra Arms after boomsday buffs event was one of the most broken priest cards. Tempo priest was insane back then, just because of a 2 mana +2/+2 buff. This card looks pretty good, but we will see if turn 2 +2/+2 is still as broken these days.
Let's me think about the card Dinosize. Blessing of Authority is cheaper and honestly pretty playable on just a Silver Hand Recruit just to act as hard removal. But we also got plenty of other cards like Subdue and Turalyon, the Tenured to do the exact same. Maybe it will be used in highlander Paladin, if it ever takes off?
In wild it's pretty decent in quest paladin. Gives Lynessa Sunsorrow +8/+8 and Lynessa Sunsorrow wasn't going face the same turn anyways.
Paladin: support for Duel! Paladin. Duel! paladin was already bad, and i feel like it still didn't get enough support if you ask me. Bad card, will mainly see play as a meme.
Warrior: Good card. Warrior has a lot of good card you want to target with this, like Rattlegore and Troublemaker. Also it's REALLY GOOD to play alongside Ceremonial Maul. Also let's not sleep on the fact Recruit/Dimensional Ripper warrior still has support in the Rise of Shadows set, with cards like The Boom Reaver and Dimensional Ripper.And Kael'thas Sunstrider can help get out these spells earlyer. Also Recruit warrior actually got good support this time around with cards like Reaper's Scythe and Lord Barov to help with survivability. I.m.o. recruit warrior is a sleeper deck right now and people are going to soon understand it's hidden potential.
Priest: This is bad. That's all you can say about it. Priest doesn't really care about an effect like this. This is because PRIEST ACTUALLY HAS BOARD CLEARS. Priest will 9/10 times have either multiple board clears like Holy Nova in hand, or single target removal like Time Rip. The only time it's good is in the first 3 turns, when priest generally has nearly nothing to play.
Paladin: This card is excellent, as paladin doesn't have that many GOOD clears. Paladin also used to run Shrink Ray. Not to clear the board, but just to stall a few turns till they get their actual removal. (And in the meantime trade tokens in the debuffed minions) This will see play pure paladin, and maybe highlander? (If it EVER takes off)
Decent stats for it's cost, but it never feels good playing this for it's actual mana cost. You probably get this tutored from Duel! or Commencement. I have low hope in this card, and this archetype.
Why did paladin get the shaft AGAIN. It's been bad ever since they early rotated out Baku the Mooneater. (Debatably, it was carried by this card, BUT before then paladin was already pretty bad if you ask me.)
Warrior: Amazing card for an already good deck. Will see a lot ofplay. Also giving a minion divine shield really helps it stick around longer, and it's a cheap enabler for Bloodsworn Mercenary.
Paladin: Okay soo this is kinda awkward. The best synergy i can think of right now is giving this to Turalyon, the Tenured to make it a bigger threat. Oh and in wild it's pretty good on Immortal Prelate. So i guess it will see play in Pure/control Paladin in standard, and Buff/quest Paladin in wild?
RNG. RNG. RNG. I LOVE THIS CARD. I am sooo gonna make totem shaman, but only with Trick Totem. A fitting tribute to our lord and savior Yogg-Saron, Hope's End.
Shaman: Good for totem shaman, as i said before. Mainly a fun card. In wild it can be put into Even Shaman as it's even costed.
Mage: Maybe will be slotted into highlander & control mage. Most cheap mage spells discover more spells, so it's often just generating resources for you. Maybe will be used in burn/tempo mage as well, just because they LOVE having more spells to cast. (And to power up cards like Chenvaala and Mana Wyrm.) In wild: ....... RNG! Casino mage will run this 1000% Cuz random wins games, and it's hilarious. 10/10 would try again.
Great draw card. This is what exodia mage NEEDED to take off, which means i'm now scared of this card. Mage has a lot of spell-damage synergy this expansion and it looks like a solid archetype.