Wow now that's a buff spell if there was ever one. The downside is negligible, especially in aggro paladin. Play this spell on a Silver Hand Recruit and you can kill a 4 drop and still have the 4/4 recruit. Or just go face as aggro usually does. This spell will definitely see play, not only in aggro though, coz it's that good.
I'd honestly say this card can be played without the Manathirst coz I'd imagine it'd be played in an aggro Paladin or *maybe* Rise to the Occasion. The lifesteal isn't really that important as you only getting 3 health in return. I'd also imagine this spell would be used just to get rid of minions so your minions can go face.
It's not a bad card, just fair in this day and age of HS.
This dragon could easily slot into multiple archetypes, Control, Pure and (hopefully) a new Kazakusan dragon paladin. Great stall if you need it and Paladin hasn't really had access to transform effects to get rid of annoying deathrattles, so this dragon will be able to fill that roll... for 2 turns.
I also like the Opponent mind games: Should I play more minions now and risk my other minions getting destroyed when they return to the board? Or should I be greedy and play no minions for 2 turns? Guess it depends on the type of deck your opponent is playing but I'm sure more cases, something will die coz the board will be too full.
Think of it like The Amazing Reno's *Poof!* but the minions return to the board after 2 turns. Afaik, no deathrattles will trigger and minions will retrain buffs when returning to the board. If you don't have enough board space though... bye bye minions.
Now ofc you would want to discard this card instead of playing it, much like Hand of Gul'dan. This card will see play if discolock lives again in Standard.
I feel this card would only really work if all your minions had rush or if they survived last turn and you can run them into a big minion on your opponent's side. Lots of ifs if I'm being honest 😅
I'm hoping Shaman get more support for this Deathrattle archetype and these are not the only synergistic cards for the set. If so, this archetype won't take off.
Well this epic will and can only be played in one archetype. The undead minion tribe won't benefit Shaman that much outside this expansion and I'll keep coming back to The Scourge which I'm assuming will summon random undead from any class right? Ofc one of the worst undead to summon ofc and it'll be useless to most other classes if randomly generated.
Will only see play if this Deathrattle Shaman is viable.
It is possible to make a new token based deck with Clownfish and Gorloc Ravager to tutor and discount Rotgill to 1 mana. Then just add some sticky minions, hope your opponent doesn't clear your board each turn and bam!
How viable this will be depends on how strong every other class will be, especially DK. I don't think this archetype will be toxic or OP though, my guess, it'll be a tier 2-3 archetype at best.
I do appreciate the new UI and dedicated events section in the Quest log. The intro and complete snippets of text added more flavor as well. While the event rewards have been in decline since the rewards track was introduced, it still felt like a big event.
Oh and for the Await the Lich King quest, I used big priest and just had Arfus, The Lich King and Blood of G'huun as the only minions. Was quite the fun deck
This is probably the best egg ever printed. It's 3/5 in stats for 1 mana across 2 bodies which DK will enjoy. The Foul Fowl (<- Love that name) is also a beast so this can see play in Hunter and Druid
So Shadowed Spirit but for all classes? The effect is also from KotFT with the likes of Skelemancer and Vryghoul. It's more an arena card now with how weak the effect is but might see play in some deathrattle or DK decks.
The effect is decent...if put on a cheaper minion with better stats. Doubt this big guy will see much play, maybe in the odd arena game or achievement hunting.
Without taunt, your opponent will have an easier time ignoring this minion but it's still 5 damage that's possibly infinite. I doubt any class will want to play this aside from DK. It'll be a good minion if summoned off The Scourge though.
Wow now that's a buff spell if there was ever one. The downside is negligible, especially in aggro paladin. Play this spell on a Silver Hand Recruit and you can kill a 4 drop and still have the 4/4 recruit. Or just go face as aggro usually does. This spell will definitely see play, not only in aggro though, coz it's that good.
I'd honestly say this card can be played without the Manathirst coz I'd imagine it'd be played in an aggro Paladin or *maybe* Rise to the Occasion. The lifesteal isn't really that important as you only getting 3 health in return. I'd also imagine this spell would be used just to get rid of minions so your minions can go face.
It's not a bad card, just fair in this day and age of HS.
What I did for my county's currency is I divide the number of Runestones by the asking Price and see which package has the lowest result.
For eg: (Prices below are in ZAR)
500 Runestones / R74.99 = R6.66 per 1 Runestone
1000 Runestones / R149.99 = R6.66 per 1 Runestone
1500 Runestones / R219.99 = R6.81 per 1 Runestone
2000 Runestones / R289.99 = R6.89 per 1 Runestone
5000 Runestones / R749.99 = R6.66 per 1 Runestone
8000 Runestones / R1199.99 = R6.66 per 1 Runestone
From this, I can deduce that the 1500 and 2000 Runestone bundles are the most expensive and should be avoided.
I would also recommend only buying Runestones on mobile as the Google play store pricing remains static in your local currency.
Damn that card art looks siiiiick!
This dragon could easily slot into multiple archetypes, Control, Pure and (hopefully) a new Kazakusan dragon paladin. Great stall if you need it and Paladin hasn't really had access to transform effects to get rid of annoying deathrattles, so this dragon will be able to fill that roll... for 2 turns.
I also like the Opponent mind games: Should I play more minions now and risk my other minions getting destroyed when they return to the board? Or should I be greedy and play no minions for 2 turns? Guess it depends on the type of deck your opponent is playing but I'm sure more cases, something will die coz the board will be too full.
Dragon Paladin was first introduced in Rise of Shadows which was April 2019 - 3 years ago. I was excited for it then and I'm excited about it now.
Think of it like The Amazing Reno's *Poof!* but the minions return to the board after 2 turns. Afaik, no deathrattles will trigger and minions will retrain buffs when returning to the board. If you don't have enough board space though... bye bye minions.
Since when could Gnolls use Shadow magic? 😶🌫️
Now ofc you would want to discard this card instead of playing it, much like Hand of Gul'dan. This card will see play if discolock lives again in Standard.
As for wild... well that's another story...
We finally got our Walking Dead reference!
Flavor text is on point too
It's definitely a sticky minion but I wouldn't play this guy against a priest in wild. Imagine a Potion of Madness on this 😱
Will be more annoying to remove in arena so highly unlikely it'll see play in constructed.
I feel this card would only really work if all your minions had rush or if they survived last turn and you can run them into a big minion on your opponent's side. Lots of ifs if I'm being honest 😅
I'm hoping Shaman get more support for this Deathrattle archetype and these are not the only synergistic cards for the set. If so, this archetype won't take off.
Well this epic will and can only be played in one archetype. The undead minion tribe won't benefit Shaman that much outside this expansion and I'll keep coming back to The Scourge which I'm assuming will summon random undead from any class right? Ofc one of the worst undead to summon ofc and it'll be useless to most other classes if randomly generated.
Will only see play if this Deathrattle Shaman is viable.
If Snap wins the award, that will look very good for Second dinner as their first game
It is possible to make a new token based deck with Clownfish and Gorloc Ravager to tutor and discount Rotgill to 1 mana. Then just add some sticky minions, hope your opponent doesn't clear your board each turn and bam!
How viable this will be depends on how strong every other class will be, especially DK. I don't think this archetype will be toxic or OP though, my guess, it'll be a tier 2-3 archetype at best.
The cost to have blue colored cards = -5 damage from each minion and Deathrattle.
Guess it's a fair price for merging a 2 card combo into 1
I do appreciate the new UI and dedicated events section in the Quest log. The intro and complete snippets of text added more flavor as well. While the event rewards have been in decline since the rewards track was introduced, it still felt like a big event.
Oh and for the Await the Lich King quest, I used big priest and just had Arfus, The Lich King and Blood of G'huun as the only minions. Was quite the fun deck
This is probably the best egg ever printed. It's 3/5 in stats for 1 mana across 2 bodies which DK will enjoy. The Foul Fowl (<- Love that name) is also a beast so this can see play in Hunter and Druid
Probably see play in some sort of aggro Unholy DK or aggro undead deck if the other classes can pull it off. It's alright, not stellar, but playable.
So Shadowed Spirit but for all classes? The effect is also from KotFT with the likes of Skelemancer and Vryghoul. It's more an arena card now with how weak the effect is but might see play in some deathrattle or DK decks.
The effect is decent...if put on a cheaper minion with better stats. Doubt this big guy will see much play, maybe in the odd arena game or achievement hunting.
Without taunt, your opponent will have an easier time ignoring this minion but it's still 5 damage that's possibly infinite. I doubt any class will want to play this aside from DK. It'll be a good minion if summoned off The Scourge though.